示例#1
0
bool Totem::Create(uint32 guidlow, CreatureCreatePos& cPos, CreatureInfo const* cinfo, Unit* owner)
{
    SetMap(cPos.GetMap());

    Team team = owner->GetTypeId() == TYPEID_PLAYER ? ((Player*)owner)->GetTeam() : TEAM_NONE;

    if (!CreateFromProto(guidlow, cinfo, team))
        return false;

    // special model selection case for totems
    if (owner->GetTypeId() == TYPEID_PLAYER)
    {
        if (uint32 modelid_race = sObjectMgr.GetModelForRace(GetNativeDisplayId(), owner->getRaceMask()))
            SetDisplayId(modelid_race);
    }

    cPos.SelectFinalPoint(this);

    // totem must be at same Z in case swimming caster and etc.
    if (fabs(cPos.m_pos.z - owner->GetPositionZ()) > 5.0f)
        cPos.m_pos.z = owner->GetPositionZ();

    if (!cPos.Relocate(this))
        return false;

    // Notify the map's instance data.
    // Only works if you create the object in it, not if it is moves to that map.
    // Normally non-players do not teleport to other maps.
    if (InstanceData* iData = GetMap()->GetInstanceData())
        iData->OnCreatureCreate(this);

    LoadCreatureAddon(false);

    return true;
}
示例#2
0
bool Totem::Create(uint32 guidlow, CreatureCreatePos& cPos, CreatureInfo const* cinfo, Unit* owner)
{
    SetMap(cPos.GetMap());

    Team team = owner->GetTypeId() == TYPEID_PLAYER ? ((Player*)owner)->GetTeam() : TEAM_NONE;

    if (!CreateFromProto(guidlow, cinfo, team))
        { return false; }

    cPos.SelectFinalPoint(this);

    // totem must be at same Z in case swimming caster and etc.
    if (fabs(cPos.m_pos.z - owner->GetPositionZ()) > 5.0f)
        { cPos.m_pos.z = owner->GetPositionZ(); }

    if (!cPos.Relocate(this))
        { return false; }

    // Notify the map's instance data.
    // Only works if you create the object in it, not if it is moves to that map.
    // Normally non-players do not teleport to other maps.
    if (InstanceData* iData = GetMap()->GetInstanceData())
        { iData->OnCreatureCreate(this); }

    LoadCreatureAddon(false);

    return true;
}