void setCreatureObjVars (CreatureObject & creature, const Vector & pos_w, float radius) { const bool isPlayer = creature.isPlayerControlled (); creature.setObjVarItem (ObjVars::moveSim, int(1)); creature.setObjVarItem (ObjVars::moveSimPlayer, int(isPlayer ? 1 : 0)); creature.setObjVarItem (ObjVars::moveSimPosX, pos_w.x); creature.setObjVarItem (ObjVars::moveSimPosZ, pos_w.z); creature.setObjVarItem (ObjVars::moveSimRadius, radius); }