示例#1
0
void V8CustomEvent::detailAttributeGetterCustom(const v8::PropertyCallbackInfo<v8::Value>& info)
{
    CustomEvent* event = V8CustomEvent::toNative(info.Holder());

    v8::Handle<v8::Value> result = V8HiddenValue::getHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::detail(info.GetIsolate()));

    if (!result.IsEmpty()) {
        v8SetReturnValue(info, result);
        return;
    }

    if (!event->serializedDetail()) {
        // If we're in an isolated world and the event was created in the main world,
        // we need to find the 'detail' property on the main world wrapper and clone it.
        v8::Local<v8::Value> mainWorldDetail = V8HiddenValue::getHiddenValueFromMainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::detail(info.GetIsolate()));
        if (!mainWorldDetail.IsEmpty())
            event->setSerializedDetail(SerializedScriptValue::createAndSwallowExceptions(mainWorldDetail, info.GetIsolate()));
    }

    if (event->serializedDetail()) {
        result = event->serializedDetail()->deserialize();
        v8SetReturnValue(info, cacheState(info.Holder(), result, info.GetIsolate()));
        return;
    }

    v8SetReturnValue(info, cacheState(info.Holder(), v8::Null(info.GetIsolate()), info.GetIsolate()));
}
示例#2
0
void V8CustomEvent::initCustomEventMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
    CustomEvent* event = V8CustomEvent::toNative(info.Holder());
    ASSERT(!event->serializedDetail());

    V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, typeArg, info[0]);
    V8TRYCATCH_VOID(bool, canBubbleArg, info[1]->BooleanValue());
    V8TRYCATCH_VOID(bool, cancelableArg, info[2]->BooleanValue());
    v8::Handle<v8::Value> detailsArg = info[3];

    event->initEvent(typeArg, canBubbleArg, cancelableArg);

    if (!detailsArg.IsEmpty()) {
        V8HiddenValue::setHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::detail(info.GetIsolate()), detailsArg);
        if (DOMWrapperWorld::current(info.GetIsolate())->isIsolatedWorld())
            event->setSerializedDetail(SerializedScriptValue::createAndSwallowExceptions(detailsArg, info.GetIsolate()));
    }
}
void V8CustomEvent::detailAttributeGetterCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
    CustomEvent* event = V8CustomEvent::toImpl(info.Holder());

    v8::Local<v8::Value> result = V8HiddenValue::getHiddenValue(info.GetIsolate(), info.Holder(), V8HiddenValue::detail(info.GetIsolate()));

    if (!result.IsEmpty()) {
        v8SetReturnValue(info, result);
        return;
    }

    // Be careful not to return a V8 value which is created in different world.
    v8::Local<v8::Value> detail;
    if (SerializedScriptValue* serializedValue = event->serializedDetail())
        detail = serializedValue->deserialize();
    else
        detail = event->detail().v8ValueFor(ScriptState::current(info.GetIsolate()));
    // |detail| should be null when it is an empty handle because its default value is null.
    if (detail.IsEmpty())
        detail = v8::Null(info.GetIsolate());
    v8SetReturnValue(info, cacheState(info.GetIsolate(), info.Holder(), detail));
}