void RenderLayerFilterInfo::updateCustomFilterClients(const FilterOperations& operations)
{
    if (!operations.size()) {
        removeCustomFilterClients();
        return;
    }
    CustomFilterProgramList cachedCustomFilterPrograms;
    for (size_t i = 0; i < operations.size(); ++i) {
        const FilterOperation* filterOperation = operations.at(i);
        if (filterOperation->getOperationType() != FilterOperation::CUSTOM)
            continue;
        const CustomFilterOperation* customFilterOperation = static_cast<const CustomFilterOperation*>(filterOperation);
        RefPtr<CustomFilterProgram> program = customFilterOperation->program();
        cachedCustomFilterPrograms.append(program);
        program->addClient(this);
    }
    // Remove the old clients here, after we've added the new ones, so that we don't flicker if some shaders are unchanged.
    removeCustomFilterClients();
    m_cachedCustomFilterPrograms.swap(cachedCustomFilterPrograms);
}
示例#2
0
void FilterEffectRenderer::build(Document* document, const FilterOperations& operations)
{
#if !ENABLE(CSS_SHADERS) || !ENABLE(WEBGL)
    UNUSED_PARAM(document);
#else
    CustomFilterProgramList cachedCustomFilterPrograms;
#endif

    m_effects.clear();

    RefPtr<FilterEffect> previousEffect;
    for (size_t i = 0; i < operations.operations().size(); ++i) {
        RefPtr<FilterEffect> effect;
        FilterOperation* filterOperation = operations.operations().at(i).get();
        switch (filterOperation->getOperationType()) {
        case FilterOperation::REFERENCE: {
            // FIXME: Not yet implemented.
            // https://bugs.webkit.org/show_bug.cgi?id=72443
            break;
        }
        case FilterOperation::GRAYSCALE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SEPIA: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SATURATE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
            break;
        }
        case FilterOperation::HUE_ROTATE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
            break;
        }
        case FilterOperation::INVERT: {
            BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
            transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::OPACITY: {
            BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(0);
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, nullFunction, nullFunction, nullFunction, transferFunction);
            break;
        }
        case FilterOperation::BRIGHTNESS: {
            BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
            transferFunction.slope = 1;
            transferFunction.intercept = narrowPrecisionToFloat(componentTransferOperation->amount());

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::CONTRAST: {
            BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
            float amount = narrowPrecisionToFloat(componentTransferOperation->amount());
            transferFunction.slope = amount;
            transferFunction.intercept = -0.5 * amount + 0.5;
            
            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::BLUR: {
            BlurFilterOperation* blurOperation = static_cast<BlurFilterOperation*>(filterOperation);
            float stdDeviation = blurOperation->stdDeviation().calcFloatValue(0);
            effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation);
            break;
        }
        case FilterOperation::DROP_SHADOW: {
            DropShadowFilterOperation* dropShadowOperation = static_cast<DropShadowFilterOperation*>(filterOperation);
            effect = FEDropShadow::create(this, dropShadowOperation->stdDeviation(), dropShadowOperation->stdDeviation(),
                                                dropShadowOperation->x(), dropShadowOperation->y(), dropShadowOperation->color(), 1);
            break;
        }
#if ENABLE(CSS_SHADERS)
        case FilterOperation::CUSTOM: {
#if ENABLE(WEBGL)
            if (!isCSSCustomFilterEnabled(document))
                continue;
            
            CustomFilterOperation* customFilterOperation = static_cast<CustomFilterOperation*>(filterOperation);
            RefPtr<CustomFilterProgram> program = customFilterOperation->program();
            cachedCustomFilterPrograms.append(program);
            program->addClient(this);
            if (program->isLoaded()) {
                effect = FECustomFilter::create(this, document, program, customFilterOperation->parameters(),
                                                customFilterOperation->meshRows(), customFilterOperation->meshColumns(),
                                                customFilterOperation->meshBoxType(), customFilterOperation->meshType());
            }
#endif
            break;
        }
#endif
        default:
            break;
        }

        if (effect) {
            // Unlike SVG, filters applied here should not clip to their primitive subregions.
            effect->setClipsToBounds(false);
            
            if (previousEffect)
                effect->inputEffects().append(previousEffect);
            m_effects.append(effect);
            previousEffect = effect.release();
        }
    }

    // If we didn't make a real filter, create a null-op (FEMerge with one input).
    if (!previousEffect)
        m_effects.append(FEMerge::create(this));

    m_effects.first()->inputEffects().append(m_sourceGraphic);
    setMaxEffectRects(m_sourceDrawingRegion);
    
#if ENABLE(CSS_SHADERS) && ENABLE(WEBGL)
    removeCustomFilterClients();
    m_cachedCustomFilterPrograms.swap(cachedCustomFilterPrograms);
#endif
}