bool isSelf(const HostAndPort& hostAndPort, ServiceContext* const ctx) { // Fastpath: check if the host&port in question is bound to one // of the interfaces on this machine. // No need for ip match if the ports do not match if (hostAndPort.port() == serverGlobalParams.port) { std::vector<std::string> myAddrs = serverGlobalParams.bind_ips; // If any of the bound addresses is the default route (0.0.0.0 on IPv4) it means we are // listening on all network interfaces and need to check against any of them. if (myAddrs.empty() || std::any_of(myAddrs.cbegin(), myAddrs.cend(), [](std::string const& addrStr) { return HostAndPort(addrStr, serverGlobalParams.port).isDefaultRoute(); })) { myAddrs = getBoundAddrs(IPv6Enabled()); } const std::vector<std::string> hostAddrs = getAddrsForHost(hostAndPort.host(), hostAndPort.port(), IPv6Enabled()); for (std::vector<std::string>::const_iterator i = myAddrs.begin(); i != myAddrs.end(); ++i) { for (std::vector<std::string>::const_iterator j = hostAddrs.begin(); j != hostAddrs.end(); ++j) { if (*i == *j) { return true; } } } } ctx->waitForStartupComplete(); try { DBClientConnection conn; conn.setSoTimeout(30); // 30 second timeout // We need to avoid the isMaster call triggered by a normal connect, which would // cause a deadlock. 'isSelf' is called by the Replication Coordinator when validating // a replica set configuration document, but the 'isMaster' command requires a lock on the // replication coordinator to execute. As such we call we call 'connectSocketOnly', which // does not call 'isMaster'. if (!conn.connectSocketOnly(hostAndPort).isOK()) { return false; } if (auth::isInternalAuthSet() && !conn.authenticateInternalUser().isOK()) { return false; } BSONObj out; bool ok = conn.simpleCommand("admin", &out, "_isSelf"); bool me = ok && out["id"].type() == jstOID && instanceId == out["id"].OID(); return me; } catch (const std::exception& e) { warning() << "couldn't check isSelf (" << hostAndPort << ") " << e.what() << std::endl; } return false; }
bool isSelf(const HostAndPort& hostAndPort) { // Fastpath: check if the host&port in question is bound to one // of the interfaces on this machine. // No need for ip match if the ports do not match if (hostAndPort.port() == serverGlobalParams.port) { std::vector<std::string> myAddrs = serverGlobalParams.bind_ip.empty() ? getBoundAddrs(IPv6Enabled()) : std::vector<std::string>(); if (!serverGlobalParams.bind_ip.empty()) { boost::split(myAddrs, serverGlobalParams.bind_ip, boost::is_any_of(", ")); } const std::vector<std::string> hostAddrs = getAddrsForHost(hostAndPort.host(), hostAndPort.port(), IPv6Enabled()); for (std::vector<std::string>::const_iterator i = myAddrs.begin(); i != myAddrs.end(); ++i) { for (std::vector<std::string>::const_iterator j = hostAddrs.begin(); j != hostAddrs.end(); ++j) { if (*i == *j) { return true; } } } } // Ensure that the server is up and ready to accept incoming network requests. const Listener* listener = Listener::getTimeTracker(); if (!listener) { return false; } listener->waitUntilListening(); try { DBClientConnection conn; conn.setSoTimeout(30); // 30 second timeout // We need to avoid the isMaster call triggered by a normal connect, which would // cause a deadlock. 'isSelf' is called by the Replication Coordinator when validating // a replica set configuration document, but the 'isMaster' command requires a lock on the // replication coordinator to execute. As such we call we call 'connectSocketOnly', which // does not call 'isMaster'. if (!conn.connectSocketOnly(hostAndPort).isOK()) { return false; } if (getGlobalAuthorizationManager()->isAuthEnabled() && isInternalAuthSet()) { if (!conn.authenticateInternalUser()) { return false; } } BSONObj out; bool ok = conn.simpleCommand("admin", &out, "_isSelf"); bool me = ok && out["id"].type() == jstOID && instanceId == out["id"].OID(); return me; } catch (const std::exception& e) { warning() << "couldn't check isSelf (" << hostAndPort << ") " << e.what() << std::endl; } return false; }