status_t ActivityView::SaveState(BMessage& state) const { status_t status = state.AddBool("show legend", fShowLegend); if (status != B_OK) return status; status = state.AddInt64("refresh interval", fRefreshInterval); if (status != B_OK) return status; status = state.AddData("history background color", B_RGB_COLOR_TYPE, &fHistoryBackgroundColor, sizeof(rgb_color)); if (status != B_OK) return status; for (int32 i = 0; i < fSources.CountItems(); i++) { DataSource* source = fSources.ItemAt(i); if (!source->PerCPU() || source->CPU() == 0) status = state.AddString("source", source->InternalName()); if (status != B_OK) return status; BString name = source->Name(); name << " color"; rgb_color color = source->Color(); state.AddData(name.String(), B_RGB_COLOR_TYPE, &color, sizeof(rgb_color)); } return B_OK; }
void ActivityView::Draw(BRect updateRect) { bool drawBackground = true; if (Parent() && (Parent()->Flags() & B_DRAW_ON_CHILDREN) != 0) drawBackground = false; _DrawHistory(drawBackground); if (!fShowLegend) return; // draw legend BRect legendFrame = _LegendFrame(); if (LowUIColor() == B_NO_COLOR) SetLowColor(fLegendBackgroundColor); if (drawBackground) { BRect backgroundFrame(legendFrame); backgroundFrame.bottom += kDraggerSize; FillRect(backgroundFrame, B_SOLID_LOW); } BAutolock _(fSourcesLock); font_height fontHeight; GetFontHeight(&fontHeight); for (int32 i = 0; i < fSources.CountItems(); i++) { DataSource* source = fSources.ItemAt(i); DataHistory* values = fValues.ItemAt(i); BRect frame = _LegendFrameAt(legendFrame, i); // draw color box BRect colorBox = _LegendColorFrameAt(legendFrame, i); BRect rect = colorBox; uint32 flags = BControlLook::B_BLEND_FRAME; be_control_look->DrawTextControlBorder(this, rect, rect, fLegendBackgroundColor, flags); SetHighColor(source->Color()); FillRect(rect); // show current value and label float y = frame.top + ceilf(fontHeight.ascent); int64 value = values->ValueAt(values->End()); BString text; source->Print(text, value); float width = StringWidth(text.String()); BString label = source->Label(); float possibleLabelWidth = frame.right - colorBox.right - 12 - width; // TODO: TruncateString() is broken... remove + 5 when fixed! if (ceilf(StringWidth(label.String()) + 5) > possibleLabelWidth) label = source->ShortLabel(); TruncateString(&label, B_TRUNCATE_MIDDLE, possibleLabelWidth); if (drawBackground) SetHighColor(ui_color(B_PANEL_TEXT_COLOR)); if (be_control_look == NULL) { DrawString(label.String(), BPoint(6 + colorBox.right, y)); DrawString(text.String(), BPoint(frame.right - width, y)); } else { be_control_look->DrawLabel(this, label.String(), Parent()->ViewColor(), 0, BPoint(6 + colorBox.right, y)); be_control_look->DrawLabel(this, text.String(), Parent()->ViewColor(), 0, BPoint(frame.right - width, y)); } } }
void ActivityView::_DrawHistory(bool drawBackground) { _UpdateOffscreenBitmap(); BView* view = this; if (fOffscreen != NULL) { fOffscreen->Lock(); view = _OffscreenView(); } BRect frame = _HistoryFrame(); BRect outerFrame = frame.InsetByCopy(-2, -2); // draw the outer frame uint32 flags = 0; if (!drawBackground) flags |= BControlLook::B_BLEND_FRAME; be_control_look->DrawTextControlBorder(this, outerFrame, outerFrame, fLegendBackgroundColor, flags); // convert to offscreen view if necessary if (view != this) frame.OffsetTo(B_ORIGIN); view->SetLowColor(fHistoryBackgroundColor); view->FillRect(frame, B_SOLID_LOW); uint32 step = 2; uint32 resolution = fDrawResolution; if (fDrawResolution > 1) { step = 1; resolution--; } uint32 width = frame.IntegerWidth() - 10; uint32 steps = width / step; bigtime_t timeStep = RefreshInterval() * resolution; bigtime_t now = system_time(); // Draw scale // TODO: add second markers? view->SetPenSize(1); rgb_color scaleColor = view->LowColor(); uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3; if (average < 96) scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT); else scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT); view->SetHighColor(scaleColor); view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2), BPoint(frame.right, frame.top + frame.Height() / 2)); // Draw values view->SetPenSize(1.5); BAutolock _(fSourcesLock); for (uint32 i = fSources.CountItems(); i-- > 0;) { ViewHistory* viewValues = fViewValues.ItemAt(i); DataSource* source = fSources.ItemAt(i); DataHistory* values = fValues.ItemAt(i); viewValues->Update(values, steps, fDrawResolution, now, timeStep, RefreshInterval()); uint32 x = viewValues->Start() * step; BShape shape; bool first = true; for (uint32 i = viewValues->Start(); i < steps; x += step, i++) { float y = _PositionForValue(source, values, viewValues->ValueAt(i)); if (first) { shape.MoveTo(BPoint(x, y)); first = false; } else shape.LineTo(BPoint(x, y)); } view->SetHighColor(source->Color()); view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN); view->MovePenTo(B_ORIGIN); view->StrokeShape(&shape); } // TODO: add marks when an app started or quit view->Sync(); if (fOffscreen != NULL) { fOffscreen->Unlock(); DrawBitmap(fOffscreen, outerFrame.LeftTop()); } }
void ActivityView::_DrawHistory(bool drawBackground) { _UpdateOffscreenBitmap(); BView* view = this; if (fOffscreen != NULL) { fOffscreen->Lock(); view = _OffscreenView(); } BRect frame = _HistoryFrame(); BRect outerFrame = frame.InsetByCopy(-2, -2); // draw the outer frame uint32 flags = 0; if (!drawBackground) flags |= BControlLook::B_BLEND_FRAME; be_control_look->DrawTextControlBorder(this, outerFrame, outerFrame, fLegendBackgroundColor, flags); // convert to offscreen view if necessary if (view != this) frame.OffsetTo(B_ORIGIN); view->SetLowColor(fHistoryBackgroundColor); view->FillRect(frame, B_SOLID_LOW); uint32 step = 2; uint32 resolution = fDrawResolution; if (fDrawResolution > 1) { step = 1; resolution--; } // We would get a negative number of steps which isn't a good idea. if (frame.IntegerWidth() <= 10) return; uint32 width = frame.IntegerWidth() - 10; uint32 steps = width / step; bigtime_t timeStep = RefreshInterval() * resolution; bigtime_t now = system_time(); // Draw scale // TODO: add second markers? view->SetPenSize(1); rgb_color scaleColor = view->LowColor(); uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3; if (average < 96) scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT); else scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT); view->SetHighColor(scaleColor); view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2), BPoint(frame.right, frame.top + frame.Height() / 2)); // Draw values view->SetPenSize(1.5); BAutolock _(fSourcesLock); for (uint32 i = fSources.CountItems(); i-- > 0;) { ViewHistory* viewValues = fViewValues.ItemAt(i); DataSource* source = fSources.ItemAt(i); DataHistory* values = fValues.ItemAt(i); viewValues->Update(values, steps, fDrawResolution, now, timeStep, RefreshInterval()); if (viewValues->Start() >= (int32)steps - 1) continue; uint32 x = viewValues->Start() * step; bool first = true; view->SetHighColor(source->Color()); view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN); view->MovePenTo(B_ORIGIN); try { view->BeginLineArray(steps - viewValues->Start() - 1); BPoint prev; for (uint32 j = viewValues->Start(); j < steps; x += step, j++) { float y = _PositionForValue(source, values, viewValues->ValueAt(j)); if (first) { first = false; } else view->AddLine(prev, BPoint(x, y), source->Color()); prev.Set(x, y); } } catch (std::bad_alloc) { // Not enough memory to allocate the line array. // TODO we could try to draw using the slower but less memory // consuming solution using StrokeLine. } view->EndLineArray(); } // TODO: add marks when an app started or quit view->Sync(); if (fOffscreen != NULL) { fOffscreen->Unlock(); DrawBitmap(fOffscreen, outerFrame.LeftTop()); } }
void ActivityView::Draw(BRect updateRect) { bool drawBackground = true; if (Parent() && (Parent()->Flags() & B_DRAW_ON_CHILDREN) != 0) drawBackground = false; _DrawHistory(drawBackground); if (!fShowLegend) return; // draw legend BRect legendFrame = _LegendFrame(); SetLowColor(fLegendBackgroundColor); if (drawBackground) { BRect backgroundFrame(legendFrame); backgroundFrame.bottom += kDraggerSize; FillRect(backgroundFrame, B_SOLID_LOW); } BAutolock _(fSourcesLock); font_height fontHeight; GetFontHeight(&fontHeight); for (int32 i = 0; i < fSources.CountItems(); i++) { DataSource* source = fSources.ItemAt(i); DataHistory* values = fValues.ItemAt(i); BRect frame = _LegendFrameAt(legendFrame, i); // draw color box BRect colorBox = _LegendColorFrameAt(legendFrame, i); BRect rect = colorBox; uint32 flags = BControlLook::B_BLEND_FRAME; be_control_look->DrawTextControlBorder(this, rect, rect, fLegendBackgroundColor, flags); SetHighColor(source->Color()); FillRect(rect); // show current value and label float y = frame.top + ceilf(fontHeight.ascent); int64 value = values->ValueAt(values->End()); BString text; source->Print(text, value); float width = StringWidth(text.String()); BString label = source->Label(); float possibleLabelWidth = frame.right - colorBox.right - 12 - width; // TODO: TruncateString() is broken... remove + 5 when fixed! if (ceilf(StringWidth(label.String()) + 5) > possibleLabelWidth) label = source->ShortLabel(); TruncateString(&label, B_TRUNCATE_MIDDLE, possibleLabelWidth); if (drawBackground) SetHighColor(ui_color(B_CONTROL_TEXT_COLOR)); else { rgb_color c = Parent()->ViewColor(); rgb_color textColor = c.red + c.green * 1.5f + c.blue * 0.50f >= 300 ? kBlack : kWhite; int32 mask; bool tmpOutline = false; bool outline = fCachedOutline; int8 indice = 0; if (fCachedWorkspace != current_workspace()) { while (fBackgroundInfo.FindInt32("be:bgndimginfoworkspaces", indice, &mask) == B_OK && fBackgroundInfo.FindBool("be:bgndimginfoerasetext", indice, &tmpOutline) == B_OK) { if (((1 << current_workspace()) & mask) != 0) { outline = tmpOutline; fCachedWorkspace = current_workspace(); fCachedOutline = outline; break; } indice++; } } if (outline) { SetDrawingMode(B_OP_ALPHA); SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY); BFont font; GetFont(&font); if (textColor == kBlack) { // Black text with white halo/glow rgb_color glowColor = kWhite; font.SetFalseBoldWidth(2.0); SetFont(&font, B_FONT_FALSE_BOLD_WIDTH); glowColor.alpha = 30; SetHighColor(glowColor); DrawString(label.String(), BPoint(6 + colorBox.right, y)); DrawString(text.String(), BPoint(frame.right - width, y)); font.SetFalseBoldWidth(1.0); SetFont(&font, B_FONT_FALSE_BOLD_WIDTH); glowColor.alpha = 65; SetHighColor(glowColor); DrawString(label.String(), BPoint(6 + colorBox.right, y)); DrawString(text.String(), BPoint(frame.right - width, y)); font.SetFalseBoldWidth(0.0); SetFont(&font, B_FONT_FALSE_BOLD_WIDTH); } else { // white text with black outline rgb_color outlineColor = kBlack; font.SetFalseBoldWidth(1.0); SetFont(&font, B_FONT_FALSE_BOLD_WIDTH); outlineColor.alpha = 30; SetHighColor(outlineColor); DrawString(label.String(), BPoint(6 + colorBox.right, y)); DrawString(text.String(), BPoint(frame.right - width, y)); font.SetFalseBoldWidth(0.0); SetFont(&font, B_FONT_FALSE_BOLD_WIDTH); outlineColor.alpha = 200; SetHighColor(outlineColor); DrawString(label.String(), BPoint(6 + colorBox.right + 1, y + 1)); DrawString(text.String(), BPoint(frame.right - width + 1, y + 1)); } } SetDrawingMode(B_OP_OVER); SetHighColor(textColor); } DrawString(label.String(), BPoint(6 + colorBox.right, y)); DrawString(text.String(), BPoint(frame.right - width, y)); } }