bool UnPack (Data_Buffer &data) { if (data.Get_Data (&x, sizeof (x))) { return (Packed_Integers::UnPack (data)); } return (false); }
bool UnPack (Data_Buffer &data) { if (data.Get_Data (&x, sizeof (x))) { return (Cell_Array::UnPack (data, true)); } return (false); }
bool UnPack (Data_Buffer &data) { if (data.Get_Data (&x, sizeof (x))) { return (Sim_Leg_Queue::UnPack (data)); } return (false); }
bool UnPack (Data_Buffer &data) { return (data.Get_Data (this, sizeof (*this))); }