void TextSelection::Insert (TextElement *element) { if (anchor.GetParent() == NULL || moving.GetParent() == NULL) // if either are null we're going nowhere fast... return; // refactor out the "clear out selection" from SetText ClearSelection (); // at this point both anchor and moving are the same location // depending on what the anchor's parent is, // and what @element is, we might need to // split the tree higher up DependencyObject *el = anchor.GetParent (); int loc = anchor.ResolveLocation(); while (el) { DependencyObject *el_parent = el->GetParent(); if (el_parent) el_parent = el_parent->GetParent(); IDocumentNode *node = IDocumentNode::CastToIDocumentNode (el); DependencyObjectCollection *children = node->GetDocumentChildren (); if (children && element->Is (children->GetElementType())) { // we can insert the element here, so let's do it and be done with things children->Insert (loc, element); return; } if (!el_parent) { g_warning ("new element cannot fit inside element, and we can't split it"); return; } // we need to split the current element at // @loc, add the new element to el's parent // after el, and walk back up to el's parent // with new_el's index as @loc. IDocumentNode *parent_node = IDocumentNode::CastToIDocumentNode (el_parent); DependencyObjectCollection *parents_children = parent_node ? parent_node->GetDocumentChildren () : NULL; DependencyObject *new_el = node ? node->Split (loc) : NULL; if (!new_el) { g_warning ("split failed"); return; } int new_el_loc = parents_children->IndexOf (el) + 1; parents_children->Insert (new_el_loc, new_el); el = el_parent; loc = new_el_loc; new_el->unref (); } printf ("TextSelection::Insert\n"); }
void TextSelection::SetText (const char *text) { #define CONTENT_START (0) #define CONTENT_END ((guint32)-1) if (anchor.GetParent() == NULL || moving.GetParent() == NULL) // if either are null we're going nowhere fast... return; ClearSelection (); // at this point the selection is empty and anchor == moving if (text && *text) { if (anchor.GetParent()->Is (Type::RUN)) { const char *run_text = ((Run*)anchor.GetParent())->GetText(); if (run_text == NULL) run_text = "\0"; char *new_text = (char*)g_malloc0 (strlen (run_text) + strlen (text) + 1); if (strlen (text) < (size_t) anchor.ResolveLocation ()){ // #339RT enters here g_free (new_text); new_text = g_strdup ("BUGBUGBUG"); } else { strncpy (new_text, run_text, anchor.ResolveLocation()); strcpy (new_text + anchor.ResolveLocation(), text); strncpy (new_text + anchor.ResolveLocation() + strlen(text), run_text + anchor.ResolveLocation(), strlen (run_text) - anchor.ResolveLocation()); } ((Run*)anchor.GetParent())->SetText (new_text); if (moving.GetLocation() > strlen (new_text)) { anchor = TextPointer (anchor.GetParent(), CONTENT_END, anchor.GetLogicalDirection()); moving = TextPointer (anchor.GetParent(), CONTENT_END, anchor.GetLogicalDirection()); } else { TextPointer new_anchor (anchor.GetParent(), anchor.ResolveLocation () + strlen (text), anchor.GetLogicalDirection()); moving = TextPointer (anchor.GetParent(), anchor.ResolveLocation () + strlen (text), anchor.GetLogicalDirection()); anchor = new_anchor; } g_free (new_text); if (anchor.CompareTo_np (moving) < 0) { start = anchor; end = moving; } else { start = moving; end = anchor; } } else { IDocumentNode *node = anchor.GetParentNode(); DependencyObjectCollection *children = node->GetDocumentChildren(); if (!children) { // this can happen when anchor is in an InlineUIContainer. printf ("NIEX TextSelection.SetText for anchor == InlineUIContainer.\n"); return; } Run *r = MoonUnmanagedFactory::CreateRun (); r->SetText (text); if (children->Is(Type::BLOCK_COLLECTION)) { // the node takes Blocks as children, so we need to create a Paragraph first. Paragraph *p = MoonUnmanagedFactory::CreateParagraph(); children->Insert (anchor.GetLocation(), Value (p)); children = p->GetInlines(); children->Add (Value (r)); p->unref (); } else { children->Insert (anchor.GetLocation(), Value (r)); } anchor = TextPointer (r, CONTENT_END, anchor.GetLogicalDirection()); moving = TextPointer (r, CONTENT_END, anchor.GetLogicalDirection()); r->unref (); if (anchor.CompareTo_np (moving) < 0) { start = anchor; end = moving; } else { start = moving; end = anchor; } } } g_free (this->text); this->text = NULL; }
void TextSelection::Insert (TextElement *element) { if (anchor.GetParent() == NULL || moving.GetParent() == NULL) // if either are null we're going nowhere fast... return; ClearSelection (); // at this point both anchor and moving are the same location // depending on what the anchor's parent is, // and what @element is, we might need to // split the tree higher up DependencyObject *el = anchor.GetParent (); int loc = anchor.ResolveLocation(); while (el) { DependencyObject *el_parent = el->GetParent(); if (el_parent) el_parent = el_parent->GetParent(); IDocumentNode *node = IDocumentNode::CastToIDocumentNode (el); DependencyObjectCollection *children = node->GetDocumentChildren (); if (children && element->Is (children->GetElementType())) { // we can insert the element here, so let's do it and be done with things children->Insert (loc, element); return; } if (!el_parent) { g_warning ("new element cannot fit inside element, and we can't split it"); return; } // we need to split the current element at // @loc, add the new element to el's parent // after el, and walk back up to el's parent // with new_el's index as @loc. IDocumentNode *parent_node = IDocumentNode::CastToIDocumentNode (el_parent); DependencyObjectCollection *parents_children = parent_node ? parent_node->GetDocumentChildren () : NULL; if (parents_children == NULL) return; /* #rtx24 */ DependencyObject *new_el; if (element->Is (el->GetObjectType()) /* a more precise check perhaps? instead of subclass? */) { // we don't need to split the node. we just // need to reach in and reparent children // after @loc into element. new_el = node ? node->Split (loc, element) : NULL; } else { new_el = node ? node->Split (loc) : NULL; } int new_el_loc = parents_children->IndexOf (el) + 1; if (new_el) parents_children->Insert (new_el_loc, new_el); el = el_parent; loc = new_el_loc; if (new_el && new_el != element) new_el->unref (); if (new_el == element) { // we've already inserted the element as part of the split. return; } } printf ("NIEX TextSelection::Insert\n"); }