示例#1
0
/*
============
Trans_Init
============
*/
void Trans_Init( void )
{
	char langList[ MAX_TOKEN_CHARS ] = "";
	char encList[ MAX_TOKEN_CHARS ] = "";
	std::set<Language>  langs;
	Language            lang;

	Cmd_AddCommand( "updatelanguage", Trans_UpdateLanguage_f );

	language = Cvar_Get( "language", "", CVAR_ARCHIVE );
	trans_debug = Cvar_Get( "trans_debug", "0", CVAR_ARCHIVE );
	trans_languages = Cvar_Get( "trans_languages", "", CVAR_ROM );
	trans_encodings = Cvar_Get( "trans_encodings", "", CVAR_ROM );

	// set tinygettext log callbacks
	Log::set_log_error_callback( &Trans_Error );
	Log::set_log_warning_callback( &Trans_Warning );
	Log::set_log_info_callback( &Trans_Info );

	trans_manager.set_filesystem( std::auto_ptr<FileSystem>( new DaemonFileSystem ) );
	trans_managergame.set_filesystem( std::auto_ptr<FileSystem>( new DaemonFileSystem ) );

	trans_manager.add_directory( "translation/client" );
	trans_managergame.add_directory( "translation/game" );

	langs = trans_manager.get_languages();

	for( std::set<Language>::iterator p = langs.begin(); p != langs.end(); p++ )
	{
		Q_strcat( langList, sizeof( langList ), va( "\"%s\" ", p->get_name().c_str() ) );
		Q_strcat( encList, sizeof( encList ), va( "\"%s%s%s\" ", p->get_language().c_str(),
												  p->get_country().c_str()[0] ? "_" : "",
												  p->get_country().c_str() ) );
	}

	Cvar_Set( "trans_languages", langList );
	Cvar_Set( "trans_encodings", encList );

	Com_Printf( P_( "Loaded %u language\n", "Loaded %u languages\n", langs.size() ), ( int )langs.size() );
}
/*
============
Trans_Init
============
*/
extern "C" void Trans_Init( void )
{
	char langList[ MAX_TOKEN_CHARS ] = "";
	char encList[ MAX_TOKEN_CHARS ] = "";
	FL_Locale           *locale;
	std::set<Language>  langs;
	Language            lang;

	Cmd_AddCommand( "updatelanguage", Trans_UpdateLanguage_f );

	language = Cvar_Get( "language", "", CVAR_ARCHIVE );
	trans_debug = Cvar_Get( "trans_debug", "0", CVAR_ARCHIVE );
	trans_languages = Cvar_Get( "trans_languages", "", CVAR_ROM );
	trans_encodings = Cvar_Get( "trans_encodings", "", CVAR_ROM );

	// set tinygettext log callbacks
	Log::set_log_error_callback( &Trans_Error );
	Log::set_log_warning_callback( &Trans_Warning );
	Log::set_log_info_callback( &Trans_Info );

	trans_manager.set_filesystem( std::auto_ptr<FileSystem>( new DaemonFileSystem ) );
	trans_managergame.set_filesystem( std::auto_ptr<FileSystem>( new DaemonFileSystem ) );

	trans_manager.add_directory( "translation/client" );
	trans_managergame.add_directory( "translation/game" );

	langs = trans_manager.get_languages();

	for( std::set<Language>::iterator p = langs.begin(); p != langs.end(); p++ )
	{
		Q_strcat( langList, sizeof( langList ), va( "\"%s\" ", p->get_name().c_str() ) );
		Q_strcat( encList, sizeof( encList ), va( "\"%s%s%s\" ", p->get_language().c_str(),
												  p->get_country().c_str()[0] ? "_" : "",
												  p->get_country().c_str() ) );
	}

	Cvar_Set( "trans_languages", langList );
	Cvar_Set( "trans_encodings", encList );

	// Only detect locale if no previous language set.
	if( !language->string[0] )
	{
		FL_FindLocale( &locale, FL_MESSAGES );

		// Invalid or not found. Just use builtin language.
		if( !locale->lang || !locale->lang[0] || !locale->country || !locale->country[0] )
		{
			Cvar_Set( "language", "en" );
		}
		else
		{
			Cvar_Set( "language", va( "%s%s%s", locale->lang,
									  locale->country[0] ? "_" : "",
									  locale->country ) );
		}

		FL_FreeLocale( &locale );
	}

	Trans_SetLanguage( language->string );

	Com_Printf( P_( "Loaded %u language\n", "Loaded %u languages\n", langs.size() ), ( int )langs.size() );
}