示例#1
0
  void Move(const PixelRect &rc) override {
    const Layout layout(rc, waypoint);

    if (allow_navigation)
      goto_button.Move(layout.goto_button);

    if (!images.empty()) {
      magnify_button.Move(layout.magnify_button);
      shrink_button.Move(layout.shrink_button);
    }

    if (allow_navigation) {
      previous_button.Move(layout.previous_button);
      next_button.Move(layout.next_button);
    }

    close_button.Move(layout.close_button);

    info_dock.Move(layout.main);
    details_panel.Move(layout.main);
    details_text.Move(layout.details_text);
#ifdef HAVE_RUN_FILE
    if (!waypoint.files_external.empty())
      file_list.Move(layout.file_list);
#endif
    commands_dock.Move(layout.main);

    if (!images.empty())
      image_window.Move(layout.main);
  }
示例#2
0
  void Show(const PixelRect &rc) override {
    const Layout layout(rc, *waypoint);

    if (task_manager != nullptr)
      goto_button.MoveAndShow(layout.goto_button);

    if (!images.empty()) {
      magnify_button.MoveAndShow(layout.magnify_button);
      shrink_button.MoveAndShow(layout.shrink_button);
    }

    previous_button.MoveAndShow(layout.previous_button);
    next_button.MoveAndShow(layout.next_button);

    close_button.MoveAndShow(layout.close_button);

    info_dock.Move(layout.main);
    details_panel.Move(layout.main);
    details_text.Move(layout.details_text);
#ifdef HAVE_RUN_FILE
    if (!waypoint->files_external.empty())
      file_list.Move(layout.file_list);
#endif

    commands_dock.Move(layout.main);

    if (!images.empty())
      image_window.Move(layout.main);

    UpdatePage();
  }
示例#3
0
  void MoveChildren(const Layout &layout) {
    waypoint_name.Move(layout.waypoint_name);
    waypoint_details.Move(layout.waypoint_details);
    waypoint_remove.Move(layout.waypoint_remove);
    waypoint_relocate.Move(layout.waypoint_relocate);

    type_label.Move(layout.type_label);
    change_type.Move(layout.change_type);
    map.Move(layout.map);
    properties_dock.Move(layout.properties);
    optional_starts.Move(layout.optional_starts);
    score_exit.Move(layout.score_exit);
  }