void FlipCommand::onExecute(Context* context) { ContextWriter writer(context); Document* document = writer.document(); Sprite* sprite = writer.sprite(); { Transaction transaction(writer.context(), m_flipMask ? (m_flipType == doc::algorithm::FlipHorizontal ? "Flip Horizontal": "Flip Vertical"): (m_flipType == doc::algorithm::FlipHorizontal ? "Flip Canvas Horizontal": "Flip Canvas Vertical")); DocumentApi api = document->getApi(transaction); CelList cels; if (m_flipMask) { auto range = App::instance()->timeline()->range(); if (range.enabled()) cels = get_unique_cels(sprite, range); else if (writer.cel()) cels.push_back(writer.cel()); } else { for (Cel* cel : sprite->uniqueCels()) cels.push_back(cel); } Mask* mask = document->mask(); if (m_flipMask && document->isMaskVisible()) { Site site = *writer.site(); for (Cel* cel : cels) { site.frame(cel->frame()); site.layer(cel->layer()); int x, y; Image* image = site.image(&x, &y); if (!image) continue; // When the mask is inside the cel, we can try to flip the // pixels inside the image. if (cel->bounds().contains(mask->bounds())) { gfx::Rect flipBounds = mask->bounds(); flipBounds.offset(-x, -y); flipBounds &= image->bounds(); if (flipBounds.isEmpty()) continue; if (mask->bitmap() && !mask->isRectangular()) transaction.execute(new cmd::FlipMaskedCel(cel, m_flipType)); else api.flipImage(image, flipBounds, m_flipType); if (cel->layer()->isTransparent()) transaction.execute(new cmd::TrimCel(cel)); } // When the mask is bigger than the cel bounds, we have to // expand the cel, make the flip, and shrink it again. else { gfx::Rect flipBounds = (sprite->bounds() & mask->bounds()); if (flipBounds.isEmpty()) continue; ExpandCelCanvas expand( site, cel->layer(), TiledMode::NONE, transaction, ExpandCelCanvas::None); expand.validateDestCanvas(gfx::Region(flipBounds)); if (mask->bitmap() && !mask->isRectangular()) doc::algorithm::flip_image_with_mask( expand.getDestCanvas(), mask, m_flipType, document->bgColor(cel->layer())); else doc::algorithm::flip_image( expand.getDestCanvas(), flipBounds, m_flipType); expand.commit(); } } } else { for (Cel* cel : cels) { Image* image = cel->image(); api.setCelPosition (sprite, cel, (m_flipType == doc::algorithm::FlipHorizontal ? sprite->width() - image->width() - cel->x(): cel->x()), (m_flipType == doc::algorithm::FlipVertical ? sprite->height() - image->height() - cel->y(): cel->y())); api.flipImage(image, image->bounds(), m_flipType); } } // Flip the mask. Image* maskBitmap = mask->bitmap(); if (maskBitmap) { transaction.execute(new cmd::FlipMask(document, m_flipType)); // Flip the mask position because the if (!m_flipMask) transaction.execute( new cmd::SetMaskPosition( document, gfx::Point( (m_flipType == doc::algorithm::FlipHorizontal ? sprite->width() - mask->bounds().x2(): mask->bounds().x), (m_flipType == doc::algorithm::FlipVertical ? sprite->height() - mask->bounds().y2(): mask->bounds().y)))); document->generateMaskBoundaries(); } transaction.commit(); } update_screen_for_document(document); }
void FlipCommand::onExecute(Context* context) { ContextWriter writer(context); Document* document = writer.document(); Sprite* sprite = writer.sprite(); DocumentApi api = document->getApi(); { UndoTransaction undoTransaction(writer.context(), m_flipMask ? (m_flipType == raster::algorithm::FlipHorizontal ? "Flip Horizontal": "Flip Vertical"): (m_flipType == raster::algorithm::FlipHorizontal ? "Flip Canvas Horizontal": "Flip Canvas Vertical")); if (m_flipMask) { int x, y; Image* image = writer.image(&x, &y); if (!image) return; Mask* mask = NULL; bool alreadyFlipped = false; // This variable will be the area to be flipped inside the image. gfx::Rect bounds(image->getBounds()); // If there is some portion of sprite selected, we flip the // selected region only. If the mask isn't visible, we flip the // whole image. if (document->isMaskVisible()) { mask = document->getMask(); // Intersect the full area of the image with the mask's // bounds, so we don't request to flip an area outside the // image's bounds. bounds = bounds.createIntersect(gfx::Rect(mask->getBounds()).offset(-x, -y)); // If the mask isn't a rectangular area, we've to flip the mask too. if (mask->getBitmap() != NULL && !mask->isRectangular()) { int bgcolor = app_get_color_to_clear_layer(writer.layer()); // Flip the portion of image specified by the mask. mask->offsetOrigin(-x, -y); api.flipImageWithMask(image, mask, m_flipType, bgcolor); mask->offsetOrigin(x, y); alreadyFlipped = true; // Flip the mask. Image* maskBitmap = mask->getBitmap(); if (maskBitmap != NULL) { // Create a flipped copy of the current mask. base::UniquePtr<Mask> newMask(new Mask(*mask)); newMask->freeze(); raster::algorithm::flip_image(newMask->getBitmap(), maskBitmap->getBounds(), m_flipType); newMask->unfreeze(); // Change the current mask and generate the new boundaries. api.copyToCurrentMask(newMask); document->generateMaskBoundaries(); } } } // Flip the portion of image specified by "bounds" variable. if (!alreadyFlipped) { api.flipImage(image, bounds, m_flipType); } } else { // get all sprite cels CelList cels; sprite->getCels(cels); // for each cel... for (CelIterator it = cels.begin(); it != cels.end(); ++it) { Cel* cel = *it; Image* image = sprite->getStock()->getImage(cel->getImage()); api.setCelPosition (sprite, cel, (m_flipType == raster::algorithm::FlipHorizontal ? sprite->getWidth() - image->getWidth() - cel->getX(): cel->getX()), (m_flipType == raster::algorithm::FlipVertical ? sprite->getHeight() - image->getHeight() - cel->getY(): cel->getY())); api.flipImage(image, image->getBounds(), m_flipType); } } undoTransaction.commit(); } update_screen_for_document(document); }