示例#1
0
	void HandleArmInputs(void)
	{
		if (gamepad.GetLeftY() < -0.1)
		{
			if (potentiometer.GetVoltage() < 4.5)
			{
				armMotor.Set(1.0);
			}
			else
			{
				armMotor.Set(0.0);
			}
		}
		else if (gamepad.GetLeftY() > 0.1)
		{
			if (potentiometer.GetVoltage() > .5)
			{
				armMotor.Set(-1.0);
			}
			else
			{
				armMotor.Set(0.0);
			}	
		}
		else
		{
			armMotor.Set(0.0);
		}
		
		if (gamepad.GetEvent(BUTTON_CLAW_1_LOCKED) == kEventClosed)
		{
			greenClaw.Set(DoubleSolenoid::kForward);
		}
		else if (gamepad.GetEvent(BUTTON_CLAW_1_UNLOCKED) == kEventClosed)
		{
			greenClaw.Set(DoubleSolenoid::kReverse);
		}
		else if (gamepad.GetEvent(BUTTON_CLAW_2_LOCKED) == kEventClosed)
		{
			yellowClaw.Set(DoubleSolenoid::kForward);
		}
		else if (gamepad.GetEvent(BUTTON_CLAW_2_UNLOCKED) == kEventClosed)
		{
			yellowClaw.Set(DoubleSolenoid::kReverse);
		}
	}
示例#2
0
	void HandleArmInputs(void)
	{
		if (!m_jogTimerRunning)
		{
			if (gamepad.GetLeftY() < -0.1)
			{
				if (potentiometer.GetVoltage() < 4.5)
				{
					armMotor.Set(ARM_FWD);
				}
				else
				{
					armMotor.Set(0.0);
				}
			}
			else if (gamepad.GetLeftY() > 0.1)
			{
				if (potentiometer.GetVoltage() > .5)
				{
					armMotor.Set(ARM_REV);
				}
				else
				{
					armMotor.Set(0.0);
				}	
			}
			else if (kEventClosed == gamepad.GetDPadEvent(Gamepad::kUp))
			{
				armMotor.Set(ARM_FWD);
				jogTimer.Start();
				jogTimer.Reset();
				m_jogTimerRunning = true;
			}
			else if (kEventClosed == gamepad.GetDPadEvent(Gamepad::kDown))
			{
				armMotor.Set(ARM_REV);
				jogTimer.Start();
				jogTimer.Reset();
				m_jogTimerRunning = true;
			}
			else
			{
				armMotor.Set(0.0);
			}
		}
		else if (jogTimer.HasPeriodPassed(JOG_TIME))
		{
			armMotor.Set(0);
			jogTimer.Stop();
			jogTimer.Reset();
			m_jogTimerRunning = false;
		}

		if (gamepad.GetEvent(BUTTON_CLAW_1_LOCKED) == kEventClosed)
		{
			greenClaw.Set(DoubleSolenoid::kForward);
		}
		else if (gamepad.GetEvent(BUTTON_CLAW_1_UNLOCKED) == kEventClosed)
		{
			greenClaw.Set(DoubleSolenoid::kReverse);
		}
		else if (gamepad.GetEvent(BUTTON_CLAW_2_LOCKED) == kEventClosed)
		{
			yellowClaw.Set(DoubleSolenoid::kForward);
		}
		else if (gamepad.GetEvent(BUTTON_CLAW_2_UNLOCKED) == kEventClosed)
		{
			yellowClaw.Set(DoubleSolenoid::kReverse);
		}
		
	}