示例#1
0
void Corpse::EndLoot(Client* client, const EQApplicationPacket* app) {
	EQApplicationPacket* outapp = new EQApplicationPacket;
	outapp->SetOpcode(OP_LootComplete);
	outapp->size = 0;
	client->QueuePacket(outapp);
	safe_delete(outapp);

	this->being_looted_by = 0xFFFFFFFF;
	if (this->IsEmpty())
		Delete();
	else
		Save();
}
示例#2
0
bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app)
{
	if (GetAccountID() == 0) {
		clog(WORLD__CLIENT_ERR,"Name approval request with no logged in account");
		return false;
	}

	snprintf(char_name, 64, "%s", (char*)app->pBuffer);
	uchar race = app->pBuffer[64];
	uchar clas = app->pBuffer[68];

	clog(WORLD__CLIENT, "Name approval request. Name=%s, race=%s, class=%s", char_name, GetRaceName(race), GetEQClassName(clas));

	EQApplicationPacket *outapp;
	outapp = new EQApplicationPacket;
	outapp->SetOpcode(OP_ApproveName);
	outapp->pBuffer = new uchar[1];
	outapp->size = 1;

	clog(WORLD__CLIENT, "common/client.cpp line 292 pass");
	bool valid = false;
	if (!database.CheckNameFilter(char_name)) {
		clog(WORLD__CLIENT, "Invalid name");
		valid = false; 
	}
	/* Name must begin with an upper-case letter. */
	else if (islower(char_name[0])) {
		clog(WORLD__CLIENT, "Must begin with uppercase");
		valid = false; 
	} 
	else if (database.ReserveName(GetAccountID(), char_name)) {
		clog(WORLD__CLIENT, "common/client.cpp line 304 pass");
		valid = true; 	
	}
	else {
		clog(WORLD__CLIENT, "common/client.cpp line 308 pass");
		valid = false; 
	}

	clog(WORLD__CLIENT, "common/client.cpp line 312 pass");
	outapp->pBuffer[0] = valid? 1 : 0;
	QueuePacket(outapp);
	safe_delete(outapp);
	clog(WORLD__CLIENT, "common/client.cpp line 316 pass");

	if (!valid)
		memset(char_name, 0, sizeof(char_name));
		clog(WORLD__CLIENT, "common/client.cpp line 320 pass");

	return true;
}
示例#3
0
文件: client.cpp 项目: jdewitt/Server
bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app) {

	if (GetAccountID() == 0) {
		clog(WORLD__CLIENT_ERR,"Name approval request with no logged in account");
		return false;
	}

	snprintf(char_name, 64, "%s", (char*)app->pBuffer);
	uchar race = app->pBuffer[64];
	uchar clas = app->pBuffer[68];

	clog(WORLD__CLIENT,"Name approval request. Name=%s, race=%s, class=%s",char_name,GetRaceName(race),GetEQClassName(clas));

	EQApplicationPacket *outapp;
	outapp = new EQApplicationPacket;
	outapp->SetOpcode(OP_ApproveName);
	outapp->pBuffer = new uchar[1];
	outapp->size = 1;

	bool valid;
	if(!database.CheckNameFilter(char_name)) {
		valid = false;
	}
	else if(char_name[0] < 'A' && char_name[0] > 'Z') {
		//name must begin with an upper-case letter.
		valid = false;
	}
	else if (database.ReserveName(GetAccountID(), char_name)) {
		valid = true;
	}
	else {
		valid = false;
	}
	outapp->pBuffer[0] = valid? 1 : 0;
	QueuePacket(outapp);
	safe_delete(outapp);

	if(!valid) {
		memset(char_name, 0, sizeof(char_name));
	}

	return true;
}
示例#4
0
void Client::SendGuildMOTD(bool GetGuildMOTDReply) {
	EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildMOTD, sizeof(GuildMOTD_Struct));

	// When the Client gets an OP_GuildMOTD, it compares the text to the version it has previously stored.
	// If the text in the OP_GuildMOTD packet is the same, it does nothing. If not the same, it displays
	// the new MOTD and then stores the new text.
	//
	// When the Client receives an OP_GetGuildMOTDReply, it displays the text in the packet.
	//
	// So OP_GuildMOTD should be sent on zone entry and when an Officer changes the MOTD, and OP_GetGuildMOTDReply
	// should be sent when the client issues the /getguildmotd command.
	//
	if(GetGuildMOTDReply)
		outapp->SetOpcode(OP_GetGuildMOTDReply);

	GuildMOTD_Struct *motd = (GuildMOTD_Struct *) outapp->pBuffer;
	motd->unknown0 = 0;
	strn0cpy(motd->name, m_pp.name, 64);
	
	if(IsInAGuild()) {
		if(!guild_mgr.GetGuildMOTD(GuildID(), motd->motd, motd->setby_name)) {
			motd->setby_name[0] = '\0';
			strcpy(motd->motd, "ERROR GETTING MOTD!");
		}
	} else {
		//we have to send them an empty MOTD anywyas.
		motd->motd[0] = '\0';	//just to be sure
		motd->setby_name[0] = '\0';	//just to be sure
		
	}
		
	mlog(GUILDS__OUT_PACKETS, "Sending OP_GuildMOTD of length %d", outapp->size);
	mpkt(GUILDS__OUT_PACKET_TRACE, outapp);
	
	FastQueuePacket(&outapp);
}