示例#1
0
// sorting a max edge downwards can only ever *remove* overlaps
void AxisSweep3::SortMaxDown(int axis, unsigned short edge, bool updateOverlaps)
{
	Edge* pEdge = m_pEdges[axis] + edge;
	Edge* pPrev = pEdge - 1;
	Handle* pHandleEdge = GetHandle(pEdge->m_handle);

	while (pEdge->m_pos < pPrev->m_pos)
	{
		Handle* pHandlePrev = GetHandle(pPrev->m_handle);

		if (!pPrev->IsMax())
		{
			// if previous edge was a minimum remove any overlap between the two handles
			if (updateOverlaps)
			{
				Handle* handle0 = GetHandle(pEdge->m_handle);
				Handle* handle1 = GetHandle(pPrev->m_handle);
				BroadphasePair* pair = FindPair(handle0,handle1);
				//assert(pair);

				if (pair)
				{
					RemoveOverlappingPair(*pair);
				}
			}

			// update edge reference in other handle
			pHandlePrev->m_minEdges[axis]++;;
		}
		else
			pHandlePrev->m_maxEdges[axis]++;

		pHandleEdge->m_maxEdges[axis]--;

		// swap the edges
		Edge swap = *pEdge;
		*pEdge = *pPrev;
		*pPrev = swap;

		// decrement
		pEdge--;
		pPrev--;
	}
}
示例#2
0
// sorting a min edge upwards can only ever *remove* overlaps
void AxisSweep3::SortMinUp(int axis, unsigned short edge, bool updateOverlaps)
{
	Edge* pEdge = m_pEdges[axis] + edge;
	Edge* pNext = pEdge + 1;
	Handle* pHandleEdge = GetHandle(pEdge->m_handle);

	while (pEdge->m_pos > pNext->m_pos)
	{
		Handle* pHandleNext = GetHandle(pNext->m_handle);

		if (pNext->IsMax())
		{
			// if next edge is maximum remove any overlap between the two handles
			if (updateOverlaps)
			{
				Handle* handle0 = GetHandle(pEdge->m_handle);
				Handle* handle1 = GetHandle(pNext->m_handle);
				BroadphasePair* pair = FindPair(handle0,handle1);
				//assert(pair);
				if (pair)
				{
					RemoveOverlappingPair(*pair);
				}
			}

			// update edge reference in other handle
			pHandleNext->m_maxEdges[axis]--;
		}
		else
			pHandleNext->m_minEdges[axis]--;

		pHandleEdge->m_minEdges[axis]++;

		// swap the edges
		Edge swap = *pEdge;
		*pEdge = *pNext;
		*pNext = swap;

		// increment
		pEdge++;
		pNext++;
	}
}
示例#3
0
// sorting a min edge downwards can only ever *add* overlaps
void AxisSweep3::SortMinDown(int axis, unsigned short edge, bool updateOverlaps)
{
	Edge* pEdge = m_pEdges[axis] + edge;
	Edge* pPrev = pEdge - 1;
	Handle* pHandleEdge = GetHandle(pEdge->m_handle);

	while (pEdge->m_pos < pPrev->m_pos)
	{
		Handle* pHandlePrev = GetHandle(pPrev->m_handle);

		if (pPrev->IsMax())
		{
			// if previous edge is a maximum check the bounds and add an overlap if necessary
			if (updateOverlaps && TestOverlap(axis,pHandleEdge, pHandlePrev))
			{
				AddOverlappingPair(pHandleEdge,pHandlePrev);

				//AddOverlap(pEdge->m_handle, pPrev->m_handle);

			}

			// update edge reference in other handle
			pHandlePrev->m_maxEdges[axis]++;
		}
		else
			pHandlePrev->m_minEdges[axis]++;

		pHandleEdge->m_minEdges[axis]--;

		// swap the edges
		Edge swap = *pEdge;
		*pEdge = *pPrev;
		*pPrev = swap;

		// decrement
		pEdge--;
		pPrev--;
	}
}
示例#4
0
// sorting a max edge upwards can only ever *add* overlaps
void AxisSweep3::SortMaxUp(int axis, unsigned short edge, bool updateOverlaps)
{
	Edge* pEdge = m_pEdges[axis] + edge;
	Edge* pNext = pEdge + 1;
	Handle* pHandleEdge = GetHandle(pEdge->m_handle);

	while (pEdge->m_pos > pNext->m_pos)
	{
		Handle* pHandleNext = GetHandle(pNext->m_handle);

		if (!pNext->IsMax())
		{
			// if next edge is a minimum check the bounds and add an overlap if necessary
			if (updateOverlaps && TestOverlap(axis, pHandleEdge, pHandleNext))
			{
				Handle* handle0 = GetHandle(pEdge->m_handle);
				Handle* handle1 = GetHandle(pNext->m_handle);
				AddOverlappingPair(handle0,handle1);
			}

			// update edge reference in other handle
			pHandleNext->m_minEdges[axis]--;
		}
		else
			pHandleNext->m_maxEdges[axis]--;

		pHandleEdge->m_maxEdges[axis]++;

		// swap the edges
		Edge swap = *pEdge;
		*pEdge = *pNext;
		*pNext = swap;

		// increment
		pEdge++;
		pNext++;
	}
}