示例#1
0
void EntrywiseMap
( const ElementalMatrix<S>& A,
        ElementalMatrix<T>& B, 
        function<T(S)> func )
{ 
    if( A.DistData().colDist == B.DistData().colDist &&
        A.DistData().rowDist == B.DistData().rowDist )
    {
        B.AlignWith( A.DistData() );
        B.Resize( A.Height(), A.Width() );
        EntrywiseMap( A.LockedMatrix(), B.Matrix(), func );
    }
    else
    {
        B.Resize( A.Height(), A.Width() );
        #define GUARD(CDIST,RDIST) \
          B.DistData().colDist == CDIST && B.DistData().rowDist == RDIST
        #define PAYLOAD(CDIST,RDIST) \
          DistMatrix<S,CDIST,RDIST> AProx(B.Grid()); \
          AProx.AlignWith( B.DistData() ); \
          Copy( A, AProx ); \
          EntrywiseMap( AProx.Matrix(), B.Matrix(), func );
        #include <El/macros/GuardAndPayload.h>
        #undef GUARD
        #undef PAYLOAD
    }
}
示例#2
0
void TransposeContract
( const ElementalMatrix<T>& A,
        ElementalMatrix<T>& B, bool conjugate )
{
    EL_DEBUG_CSE
    const Dist U = B.ColDist();
    const Dist V = B.RowDist();
    if( A.ColDist() == V && A.RowDist() == Partial(U) )
    {
        Transpose( A, B, conjugate );
    }
    else
    {
        unique_ptr<ElementalMatrix<T>> 
            ASumFilt( B.ConstructTranspose(B.Grid(),B.Root()) );
        if( B.ColConstrained() )
            ASumFilt->AlignRowsWith( B, true );
        if( B.RowConstrained() )
            ASumFilt->AlignColsWith( B, true );
        Contract( A, *ASumFilt );
        if( !B.ColConstrained() )
            B.AlignColsWith( *ASumFilt, false );
        if( !B.RowConstrained() )
            B.AlignRowsWith( *ASumFilt, false );
        // We should have ensured that the alignments match
        B.Resize( A.Width(), A.Height() );
        Transpose( ASumFilt->LockedMatrix(), B.Matrix(), conjugate );
    }
}
示例#3
0
void ExtendedKahan( ElementalMatrix<F>& A, Int k, Base<F> phi, Base<F> mu )
{
    EL_DEBUG_CSE
    const Int n = 3*(1u<<k);
    A.Resize( n, n );
    MakeExtendedKahan( A, phi, mu );
}
void UniformHelmholtzGreens
( ElementalMatrix<Complex<Real>>& A, Int n, Real lambda )
{
    EL_DEBUG_CSE
    typedef Complex<Real> C;
    const Real pi = 4*Atan( Real(1) );
    const Real k0 = 2*pi/lambda;
    const Grid& g = A.Grid();

    // Generate a list of n uniform samples from the 3D unit ball
    DistMatrix<Real,STAR,VR> X_STAR_VR(3,n,g);
    for( Int jLoc=0; jLoc<X_STAR_VR.LocalWidth(); ++jLoc )
    {
        Real x0, x1, x2;
        // Sample uniformly from [-1,+1]^3 until a point is drawn from the ball
        while( true )
        {
            x0 = SampleUniform( Real(-1), Real(1) );
            x1 = SampleUniform( Real(-1), Real(1) );
            x2 = SampleUniform( Real(-1), Real(1) );
            const Real radiusSq = x0*x0 + x1*x1 + x2*x2;
            if( radiusSq > 0 && radiusSq <= 1 )
                break;
        }
        X_STAR_VR.SetLocal( 0, jLoc, x0 );
        X_STAR_VR.SetLocal( 1, jLoc, x1 );
        X_STAR_VR.SetLocal( 2, jLoc, x2 );
    }
    DistMatrix<Real,STAR,STAR> X_STAR_STAR( X_STAR_VR );

    A.Resize( n, n );
    for( Int jLoc=0; jLoc<A.LocalWidth(); ++jLoc )
    {
        const Int j = A.GlobalCol(jLoc);
        const Real xj0 = X_STAR_STAR.GetLocal(0,j);
        const Real xj1 = X_STAR_STAR.GetLocal(1,j);
        const Real xj2 = X_STAR_STAR.GetLocal(2,j);
        for( Int iLoc=0; iLoc<A.LocalHeight(); ++iLoc )
        {
            const Int i = A.GlobalRow(iLoc);
            if( i == j )
            {
                A.SetLocal( iLoc, jLoc, 0 );
            }
            else
            {
                const Real d0 = X_STAR_STAR.GetLocal(0,i)-xj0;
                const Real d1 = X_STAR_STAR.GetLocal(1,i)-xj1;
                const Real d2 = X_STAR_STAR.GetLocal(2,i)-xj2;
                const Real gamma = k0*Sqrt(d0*d0+d1*d1+d2*d2);
                const Real realPart = Cos(gamma)/gamma;
                const Real imagPart = Sin(gamma)/gamma;
                A.SetLocal( iLoc, jLoc, C(realPart,imagPart) );
            }
        }
    }
}
示例#5
0
文件: SDC.hpp 项目: timwee/Elemental
void SDC
( UpperOrLower uplo,
  ElementalMatrix<F>& APre, 
  ElementalMatrix<Base<F>>& wPre, 
  const HermitianSDCCtrl<Base<F>> ctrl )
{
    DEBUG_CSE

    typedef Base<F> Real;
    const Int n = APre.Height();
    wPre.Resize( n, 1 );
    if( APre.Grid().Size() == 1 )
    {
        HermitianEig( uplo, APre.Matrix(), wPre.Matrix() );
        return;
    }
    if( n <= ctrl.cutoff )
    {
        HermitianEig( uplo, APre, wPre );
        return;
    }

    DistMatrixReadWriteProxy<F,F,MC,MR> AProx( APre );
    DistMatrixWriteProxy<Real,Real,VR,STAR> wProx( wPre );
    auto& A = AProx.Get();
    auto& w = wProx.Get();

    // Perform this level's split
    const auto part = SpectralDivide( uplo, A, ctrl );
    auto ind1 = IR(0,part.index);
    auto ind2 = IR(part.index,n);

    auto ATL = A( ind1, ind1 );
    auto ATR = A( ind1, ind2 );
    auto ABL = A( ind2, ind1 );
    auto ABR = A( ind2, ind2 );

    auto wT = w( ind1, ALL );
    auto wB = w( ind2, ALL );

    if( uplo == LOWER )
        Zero( ABL );
    else
        Zero( ATR );

    // Recurse on the two subproblems
    DistMatrix<F> ATLSub, ABRSub;
    DistMatrix<Real,VR,STAR> wTSub, wBSub;
    PushSubproblems
    ( ATL, ABR, ATLSub, ABRSub, wT, wB, wTSub, wBSub, ctrl.progress );
    if( ATL.Participating() )
        SDC( uplo, ATLSub, wTSub, ctrl );
    if( ABR.Participating() )
        SDC( uplo, ABRSub, wBSub, ctrl );
    PullSubproblems( ATL, ABR, ATLSub, ABRSub, wT, wB, wTSub, wBSub );
}
示例#6
0
void ExplicitTriang( ElementalMatrix<F>& A )
{
    DEBUG_CSE
    const Grid& g = A.Grid();
    DistMatrix<F,MD,STAR> householderScalars(g);
    DistMatrix<Base<F>,MD,STAR> signature(g);
    LQ( A, householderScalars, signature );

    const Int m = A.Height();
    const Int n = A.Width();
    const Int minDim = Min(m,n);
    A.Resize( m, minDim );
    MakeTrapezoidal( LOWER, A );
}
示例#7
0
void ExplicitTriang( ElementalMatrix<F>& A, const QRCtrl<Base<F>>& ctrl )
{
    DEBUG_CSE
    DistMatrix<F,MD,STAR> householderScalars(A.Grid());
    DistMatrix<Base<F>,MD,STAR> signature(A.Grid());
    if( ctrl.colPiv )
    {
        DistPermutation Omega(A.Grid());
        BusingerGolub( A, householderScalars, signature, Omega, ctrl );
    }
    else
        Householder( A, householderScalars, signature );

    A.Resize( householderScalars.Height(), A.Width() );
    MakeTrapezoidal( UPPER, A );
}
示例#8
0
void ExplicitTriang( ElementalMatrix<F>& A, const QRCtrl<Base<F>>& ctrl )
{
    DEBUG_ONLY(CSE cse("qr::ExplicitTriang"))
    DistMatrix<F,MD,STAR> t(A.Grid());
    DistMatrix<Base<F>,MD,STAR> d(A.Grid());
    if( ctrl.colPiv )
    {
        DistPermutation Omega(A.Grid());
        BusingerGolub( A, t, d, Omega, ctrl );
    }
    else
        Householder( A, t, d );

    A.Resize( t.Height(), A.Width() );
    MakeTrapezoidal( UPPER, A );
}
示例#9
0
void ReshapeIntoGrid
( Int realSize, Int imagSize, 
  const ElementalMatrix<T>& x, ElementalMatrix<T>& X )
{
    X.SetGrid( x.Grid() );
    X.Resize( imagSize, realSize );

    auto xSub = unique_ptr<ElementalMatrix<T>>
    ( x.Construct(x.Grid(),x.Root()) );
    auto XSub = unique_ptr<ElementalMatrix<T>>
    ( X.Construct(X.Grid(),X.Root()) );

    for( Int j=0; j<realSize; ++j )
    {
              View( *XSub, X, IR(0,imagSize),                IR(j) );
        LockedView( *xSub, x, IR(j*imagSize,(j+1)*imagSize), ALL   );
        Copy( *xSub, *XSub );
    }
}
示例#10
0
void IndexDependentMap
( const ElementalMatrix<S>& A,
        ElementalMatrix<T>& B, 
  function<T(Int,Int,S)> func )
{
    DEBUG_CSE
    const Int mLoc = A.LocalHeight();
    const Int nLoc = A.LocalWidth();
    B.AlignWith( A.DistData() );
    B.Resize( A.Height(), A.Width() );
    auto& ALoc = A.LockedMatrix();
    auto& BLoc = B.Matrix();
    for( Int jLoc=0; jLoc<nLoc; ++jLoc )
    {
        const Int j = A.GlobalCol(jLoc);
        for( Int iLoc=0; iLoc<mLoc; ++iLoc )
        {
            const Int i = A.GlobalRow(iLoc);
            BLoc(iLoc,jLoc) = func(i,j,ALoc(iLoc,jLoc));
        }
    }
}
示例#11
0
文件: SDC.hpp 项目: timwee/Elemental
void SDC
( UpperOrLower uplo, 
  ElementalMatrix<F>& APre,
  ElementalMatrix<Base<F>>& wPre, 
  ElementalMatrix<F>& QPre, 
  const HermitianSDCCtrl<Base<F>> ctrl )
{
    DEBUG_CSE

    typedef Base<F> Real;
    const Grid& g = APre.Grid();
    const Int n = APre.Height();
    wPre.Resize( n, 1 );
    QPre.Resize( n, n );
    if( APre.Grid().Size() == 1 )
    {
        HermitianEig( uplo, APre.Matrix(), wPre.Matrix(), QPre.Matrix() );
        return;
    }
    if( n <= ctrl.cutoff )
    {
        HermitianEig( uplo, APre, wPre, QPre );
        return;
    }

    DistMatrixReadWriteProxy<F,F,MC,MR> AProx( APre );
    DistMatrixWriteProxy<F,F,MC,MR> QProx( QPre );
    DistMatrixWriteProxy<Real,Real,VR,STAR> wProx( wPre );
    auto& A = AProx.Get();
    auto& Q = QProx.Get();
    auto& w = wProx.Get();

    // Perform this level's split
    const auto part = SpectralDivide( uplo, A, Q, ctrl );
    auto ind1 = IR(0,part.index);
    auto ind2 = IR(part.index,n);

    auto ATL = A( ind1, ind1 );
    auto ATR = A( ind1, ind2 );
    auto ABL = A( ind2, ind1 );
    auto ABR = A( ind2, ind2 );

    auto wT = w( ind1, ALL );
    auto wB = w( ind2, ALL );

    auto QL = Q( ALL, ind1 );
    auto QR = Q( ALL, ind2 );

    if( uplo == LOWER )
        Zero( ABL );
    else
        Zero( ATR );

    // Recurse on the two subproblems
    DistMatrix<F> ATLSub, ABRSub, ZTSub, ZBSub;
    DistMatrix<Real,VR,STAR> wTSub, wBSub;
    PushSubproblems
    ( ATL, ABR, ATLSub, ABRSub, wT, wB, wTSub, wBSub, ZTSub, ZBSub, 
      ctrl.progress );
    if( ATLSub.Participating() )
        SDC( uplo, ATLSub, wTSub, ZTSub, ctrl );
    if( ABRSub.Participating() )
        SDC( uplo, ABRSub, wBSub, ZBSub, ctrl );

    // Pull the results back to this grid
    DistMatrix<F> ZT(g), ZB(g);
    PullSubproblems
    ( ATL, ABR, ATLSub, ABRSub, wT, wB, wTSub, wBSub, ZT, ZB, ZTSub, ZBSub );

    // Update the eigen vectors
    auto G( QL );
    Gemm( NORMAL, NORMAL, F(1), G, ZT, QL );
    G = QR;
    Gemm( NORMAL, NORMAL, F(1), G, ZB, QR );
}
示例#12
0
void Scatter
( const DistMatrix<T,CIRC,CIRC>& A,
        ElementalMatrix<T>& B )
{
    DEBUG_CSE
    AssertSameGrids( A, B );

    const Int m = A.Height();
    const Int n = A.Width();
    const Int colStride = B.ColStride();
    const Int rowStride = B.RowStride();
    B.Resize( m, n );
    if( B.CrossSize() != 1 || B.RedundantSize() != 1 )
    {
        // TODO:
        // Broadcast over the redundant communicator and use mpi::Translate
        // rank to determine whether a process is the root of the broadcast.
        GeneralPurpose( A, B ); 
        return;
    }

    const Int pkgSize = mpi::Pad(MaxLength(m,colStride)*MaxLength(n,rowStride));
    const Int recvSize = pkgSize;
    const Int sendSize = B.DistSize()*pkgSize;

    // Translate the root of A into the DistComm of B (if possible)
    const Int root = A.Root();
    const Int target = mpi::Translate( A.CrossComm(), root, B.DistComm() ); 
    if( target == mpi::UNDEFINED )
        return;

    if( B.DistSize() == 1 )
    {
        Copy( A.LockedMatrix(), B.Matrix() );
        return;
    }

    vector<T> buffer;
    T* recvBuf=0; // some compilers (falsely) warn otherwise
    if( A.CrossRank() == root )
    {
        FastResize( buffer, sendSize+recvSize );
        T* sendBuf = &buffer[0];
        recvBuf    = &buffer[sendSize];

        // Pack the send buffer
        copy::util::StridedPack
        ( m, n,
          B.ColAlign(), colStride,
          B.RowAlign(), rowStride,
          A.LockedBuffer(), A.LDim(),
          sendBuf,          pkgSize );

        // Scatter from the root
        mpi::Scatter
        ( sendBuf, pkgSize, recvBuf, pkgSize, target, B.DistComm() );
    }
    else
    {
        FastResize( buffer, recvSize );
        recvBuf = &buffer[0];

        // Perform the receiving portion of the scatter from the non-root
        mpi::Scatter
        ( static_cast<T*>(0), pkgSize,
          recvBuf,            pkgSize, target, B.DistComm() );
    }

    // Unpack
    copy::util::InterleaveMatrix
    ( B.LocalHeight(), B.LocalWidth(),
      recvBuf,    1, B.LocalHeight(),
      B.Buffer(), 1, B.LDim() );
}