void ElevatorSimRenderWindow::timerCB(void* userdata) { ElevatorSimRenderWindow* myWindow = (ElevatorSimRenderWindow*)userdata; myWindow->Update(); myWindow->redraw(); Fl::repeat_timeout(FPS, timerCB, userdata); }
void ElevatorSimRenderWindow::timerCB(void* userdata) { ElevatorSimRenderWindow* myWindow = (ElevatorSimRenderWindow*)userdata; myWindow->redraw(); Fl::repeat_timeout(myWindow->timeManager.getFPS(), timerCB, userdata); }
void ElevatorSimRenderWindow::timerCB(void* userdata) { ElevatorSimRenderWindow* myWindow = (ElevatorSimRenderWindow*)userdata; myWindow->redraw(); Fl::repeat_timeout(cTimeManager::redrawInterval, timerCB, userdata); }