void UpdateProductionQueue() { int empire_id = AIClientApp::GetApp()->EmpireID(); Empire* empire = Empires().Lookup(empire_id); if (!empire) { Logger().errorStream() << "AIInterface::UpdateProductionQueue : couldn't get empire with id " << empire_id; return; } empire->UpdateProductionQueue(); }
void UpdateProductionQueue() { int empire_id = AIClientApp::GetApp()->EmpireID(); Empire* empire = ::GetEmpire(empire_id); if (!empire) { ErrorLogger() << "UpdateProductionQueue : couldn't get empire with id " << empire_id; return; } empire->UpdateProductionQueue(); }
void ProductionWnd::DeleteQueueItem(GG::ListBox::iterator it) { if (!m_order_issuing_enabled) return; int client_empire_id = HumanClientApp::GetApp()->EmpireID(); Empire* empire = Empires().Lookup(client_empire_id); if (!empire) return; HumanClientApp::GetApp()->Orders().IssueOrder( OrderPtr(new ProductionQueueOrder(client_empire_id, std::distance(m_queue_lb->begin(), it)))); empire->UpdateProductionQueue(); }
void ProductionWnd::ChangeBuildQuantityBlockSlot(int queue_idx, int quantity, int blocksize) { if (!m_order_issuing_enabled) return; int client_empire_id = HumanClientApp::GetApp()->EmpireID(); Empire* empire = Empires().Lookup(client_empire_id); if (!empire) return; HumanClientApp::GetApp()->Orders().IssueOrder(OrderPtr( new ProductionQueueOrder(client_empire_id, queue_idx, quantity, blocksize))); empire->UpdateProductionQueue(); }
void ProductionWnd::AddBuildToQueueSlot(BuildType build_type, int design_id, int number, int location) { if (!m_order_issuing_enabled) return; int client_empire_id = HumanClientApp::GetApp()->EmpireID(); Empire* empire = Empires().Lookup(client_empire_id); if (!empire) return; HumanClientApp::GetApp()->Orders().IssueOrder(OrderPtr( new ProductionQueueOrder(client_empire_id, build_type, design_id, number, location))); empire->UpdateProductionQueue(); m_build_designator_wnd->CenterOnBuild(m_queue_lb->NumRows() - 1); }
void ProductionWnd::QueueItemPaused(GG::ListBox::iterator it, bool pause) { if (!m_order_issuing_enabled) return; int client_empire_id = HumanClientApp::GetApp()->EmpireID(); Empire* empire = GetEmpire(client_empire_id); if (!empire) return; HumanClientApp::GetApp()->Orders().IssueOrder( OrderPtr(new ProductionQueueOrder(client_empire_id, std::distance(m_queue_wnd->GetQueueListBox()->begin(), it), pause, -1.0f))); empire->UpdateProductionQueue(); }
void ProductionWnd::AddBuildToQueueSlot(const ProductionQueue::ProductionItem& item, int number, int location, int pos) { if (!m_order_issuing_enabled) return; int client_empire_id = HumanClientApp::GetApp()->EmpireID(); Empire* empire = GetEmpire(client_empire_id); if (!empire) return; HumanClientApp::GetApp()->Orders().IssueOrder(OrderPtr( new ProductionQueueOrder(client_empire_id, item, number, location, pos))); empire->UpdateProductionQueue(); m_build_designator_wnd->CenterOnBuild(pos >= 0 ? pos : m_queue_wnd->GetQueueListBox()->NumRows() - 1); }
void ProductionWnd::QueueItemMoved(GG::ListBox::Row* row, std::size_t position) { if (!m_order_issuing_enabled) return; int client_empire_id = HumanClientApp::GetApp()->EmpireID(); Empire* empire = Empires().Lookup(client_empire_id); if (!empire) return; HumanClientApp::GetApp()->Orders().IssueOrder( OrderPtr(new ProductionQueueOrder(client_empire_id, boost::polymorphic_downcast<QueueRow*>(row)->queue_index, position))); empire->UpdateProductionQueue(); }
void ProductionWnd::QueueItemRallied(GG::ListBox::iterator it, int object_id) { if (!m_order_issuing_enabled) return; int client_empire_id = HumanClientApp::GetApp()->EmpireID(); Empire* empire = GetEmpire(client_empire_id); if (!empire) return; int rally_point_id = object_id; if (rally_point_id == INVALID_OBJECT_ID) { // get rally point from selected system rally_point_id = SidePanel::SystemID(); } if (rally_point_id == INVALID_OBJECT_ID) return; HumanClientApp::GetApp()->Orders().IssueOrder( OrderPtr(new ProductionQueueOrder(client_empire_id, std::distance(m_queue_wnd->GetQueueListBox()->begin(), it), rally_point_id, false, false))); empire->UpdateProductionQueue(); }