// protected void EntitySimulation::expireMortalEntities(const quint64& now) { if (now > _nextExpiry) { // only search for expired entities if we expect to find one _nextExpiry = quint64(-1); SetOfEntities::iterator itemItr = _mortalEntities.begin(); while (itemItr != _mortalEntities.end()) { EntityItemPointer entity = *itemItr; quint64 expiry = entity->getExpiry(); if (expiry < now) { _entitiesToDelete.insert(entity); itemItr = _mortalEntities.erase(itemItr); _entitiesToUpdate.remove(entity); _entitiesToSort.remove(entity); _simpleKinematicEntities.remove(entity); removeEntityInternal(entity); _allEntities.remove(entity); entity->_simulated = false; } else { if (expiry < _nextExpiry) { // remeber the smallest _nextExpiry so we know when to start the next search _nextExpiry = expiry; } ++itemItr; } } } }
// protected void EntitySimulation::expireMortalEntities(const quint64& now) { if (now > _nextExpiry) { // only search for expired entities if we expect to find one _nextExpiry = quint64(-1); QMutexLocker lock(&_mutex); SetOfEntities::iterator itemItr = _mortalEntities.begin(); while (itemItr != _mortalEntities.end()) { EntityItemPointer entity = *itemItr; quint64 expiry = entity->getExpiry(); if (expiry < now) { itemItr = _mortalEntities.erase(itemItr); entity->die(); prepareEntityForDelete(entity); } else { if (expiry < _nextExpiry) { // remember the smallest _nextExpiry so we know when to start the next search _nextExpiry = expiry; } ++itemItr; } } if (_mortalEntities.size() < 1) { _nextExpiry = -1; } } }
void EntitySimulation::changeEntity(EntityItemPointer entity) { assert(entity); if (!entity->_simulated) { // This entity was either never added to the simulation or has been removed // (probably for pending delete), so we don't want to keep a pointer to it // on any internal lists. return; } // Although it is not the responsibility of the EntitySimulation to sort the tree for EXTERNAL changes // it IS responsibile for triggering deletes for entities that leave the bounds of the domain, hence // we must check for that case here, however we rely on the change event to have set DIRTY_POSITION flag. bool wasRemoved = false; uint32_t dirtyFlags = entity->getDirtyFlags(); if (dirtyFlags & EntityItem::DIRTY_POSITION) { AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), (float)TREE_SCALE); AACube newCube = entity->getMaximumAACube(); if (!domainBounds.touches(newCube)) { qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds."; _entitiesToDelete.insert(entity); _mortalEntities.remove(entity); _entitiesToUpdate.remove(entity); _entitiesToSort.remove(entity); _simpleKinematicEntities.remove(entity); removeEntityInternal(entity); entity->_simulated = false; wasRemoved = true; } } if (!wasRemoved) { if (dirtyFlags & EntityItem::DIRTY_LIFETIME) { if (entity->isMortal()) { _mortalEntities.insert(entity); quint64 expiry = entity->getExpiry(); if (expiry < _nextExpiry) { _nextExpiry = expiry; } } else { _mortalEntities.remove(entity); } entity->clearDirtyFlags(EntityItem::DIRTY_LIFETIME); } if (entity->needsToCallUpdate()) { _entitiesToUpdate.insert(entity); } else { _entitiesToUpdate.remove(entity); } changeEntityInternal(entity); } }
void EntitySimulation::addEntity(EntityItemPointer entity) { assert(entity); entity->deserializeActions(); if (entity->isMortal()) { _mortalEntities.insert(entity); quint64 expiry = entity->getExpiry(); if (expiry < _nextExpiry) { _nextExpiry = expiry; } } if (entity->needsToCallUpdate()) { _entitiesToUpdate.insert(entity); } addEntityInternal(entity); _allEntities.insert(entity); entity->_simulated = true; // DirtyFlags are used to signal changes to entities that have already been added, // so we can clear them for this entity which has just been added. entity->clearDirtyFlags(); }