int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args) { bool wantDebug = false; if (args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_SPLIT_MTU) { // NOTE: This shouldn't happen. The only versions of the bit stream that didn't support split mtu buffers should // be handled by the model subclass and shouldn't call this routine. qDebug() << "EntityItem::readEntityDataFromBuffer()... " "ERROR CASE...args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_SPLIT_MTU"; return 0; } // Header bytes // object ID [16 bytes] // ByteCountCoded(type code) [~1 byte] // last edited [8 bytes] // ByteCountCoded(last_edited to last_updated delta) [~1-8 bytes] // PropertyFlags<>( everything ) [1-2 bytes] // ~27-35 bytes... const int MINIMUM_HEADER_BYTES = 27; int bytesRead = 0; if (bytesLeftToRead >= MINIMUM_HEADER_BYTES) { int originalLength = bytesLeftToRead; QByteArray originalDataBuffer((const char*)data, originalLength); int clockSkew = args.sourceNode ? args.sourceNode->getClockSkewUsec() : 0; const unsigned char* dataAt = data; // id QByteArray encodedID = originalDataBuffer.mid(bytesRead, NUM_BYTES_RFC4122_UUID); // maximum possible size _id = QUuid::fromRfc4122(encodedID); _creatorTokenID = UNKNOWN_ENTITY_TOKEN; // if we know the id, then we don't care about the creator token _newlyCreated = false; dataAt += encodedID.size(); bytesRead += encodedID.size(); // type QByteArray encodedType = originalDataBuffer.mid(bytesRead); // maximum possible size ByteCountCoded<quint32> typeCoder = encodedType; encodedType = typeCoder; // determine true length dataAt += encodedType.size(); bytesRead += encodedType.size(); quint32 type = typeCoder; _type = (EntityTypes::EntityType)type; bool overwriteLocalData = true; // assume the new content overwrites our local data // _created quint64 createdFromBuffer = 0; memcpy(&createdFromBuffer, dataAt, sizeof(createdFromBuffer)); dataAt += sizeof(createdFromBuffer); bytesRead += sizeof(createdFromBuffer); createdFromBuffer -= clockSkew; _created = createdFromBuffer; // TODO: do we ever want to discard this??? if (wantDebug) { quint64 lastEdited = getLastEdited(); float editedAgo = getEditedAgo(); QString agoAsString = formatSecondsElapsed(editedAgo); QString ageAsString = formatSecondsElapsed(getAge()); qDebug() << "Loading entity " << getEntityItemID() << " from buffer..."; qDebug() << " _created =" << _created; qDebug() << " age=" << getAge() << "seconds - " << ageAsString; qDebug() << " lastEdited =" << lastEdited; qDebug() << " ago=" << editedAgo << "seconds - " << agoAsString; } quint64 now = usecTimestampNow(); quint64 lastEditedFromBuffer = 0; quint64 lastEditedFromBufferAdjusted = 0; // TODO: we could make this encoded as a delta from _created // _lastEdited memcpy(&lastEditedFromBuffer, dataAt, sizeof(lastEditedFromBuffer)); dataAt += sizeof(lastEditedFromBuffer); bytesRead += sizeof(lastEditedFromBuffer); lastEditedFromBufferAdjusted = lastEditedFromBuffer - clockSkew; bool fromSameServerEdit = (lastEditedFromBuffer == _lastEditedFromRemoteInRemoteTime); if (wantDebug) { qDebug() << "data from server **************** "; qDebug() << " entityItemID=" << getEntityItemID(); qDebug() << " now=" << now; qDebug() << " getLastEdited()=" << getLastEdited(); qDebug() << " lastEditedFromBuffer=" << lastEditedFromBuffer << " (BEFORE clockskew adjust)"; qDebug() << " clockSkew=" << clockSkew; qDebug() << " lastEditedFromBufferAdjusted=" << lastEditedFromBufferAdjusted << " (AFTER clockskew adjust)"; qDebug() << " _lastEditedFromRemote=" << _lastEditedFromRemote << " (our local time the last server edit we accepted)"; qDebug() << " _lastEditedFromRemoteInRemoteTime=" << _lastEditedFromRemoteInRemoteTime << " (remote time the last server edit we accepted)"; qDebug() << " fromSameServerEdit=" << fromSameServerEdit; } bool ignoreServerPacket = false; // assume we're use this server packet // If this packet is from the same server edit as the last packet we accepted from the server // we probably want to use it. if (fromSameServerEdit) { // If this is from the same sever packet, then check against any local changes since we got // the most recent packet from this server time if (_lastEdited > _lastEditedFromRemote) { ignoreServerPacket = true; } } else { // If this isn't from the same sever packet, then honor our skew adjusted times... // If we've changed our local tree more recently than the new data from this packet // then we will not be changing our values, instead we just read and skip the data if (_lastEdited > lastEditedFromBufferAdjusted) { ignoreServerPacket = true; } } if (ignoreServerPacket) { overwriteLocalData = false; if (wantDebug) { qDebug() << "IGNORING old data from server!!! ****************"; } } else { if (wantDebug) { qDebug() << "USING NEW data from server!!! ****************"; } _lastEdited = lastEditedFromBufferAdjusted; _lastEditedFromRemote = now; _lastEditedFromRemoteInRemoteTime = lastEditedFromBuffer; somethingChangedNotification(); // notify derived classes that something has changed } // last updated is stored as ByteCountCoded delta from lastEdited QByteArray encodedUpdateDelta = originalDataBuffer.mid(bytesRead); // maximum possible size ByteCountCoded<quint64> updateDeltaCoder = encodedUpdateDelta; quint64 updateDelta = updateDeltaCoder; if (overwriteLocalData) { _lastUpdated = lastEditedFromBufferAdjusted + updateDelta; // don't adjust for clock skew since we already did that for _lastEdited if (wantDebug) { qDebug() << "_lastUpdated=" << _lastUpdated; qDebug() << "_lastEdited=" << _lastEdited; qDebug() << "lastEditedFromBufferAdjusted=" << lastEditedFromBufferAdjusted; } } encodedUpdateDelta = updateDeltaCoder; // determine true length dataAt += encodedUpdateDelta.size(); bytesRead += encodedUpdateDelta.size(); // Property Flags QByteArray encodedPropertyFlags = originalDataBuffer.mid(bytesRead); // maximum possible size EntityPropertyFlags propertyFlags = encodedPropertyFlags; dataAt += propertyFlags.getEncodedLength(); bytesRead += propertyFlags.getEncodedLength(); READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, _position); // Old bitstreams had PROP_RADIUS, new bitstreams have PROP_DIMENSIONS if (args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_DIMENSIONS) { if (propertyFlags.getHasProperty(PROP_RADIUS)) { float fromBuffer; memcpy(&fromBuffer, dataAt, sizeof(fromBuffer)); dataAt += sizeof(fromBuffer); bytesRead += sizeof(fromBuffer); if (overwriteLocalData) { setRadius(fromBuffer); } if (wantDebug) { qDebug() << " readEntityDataFromBuffer() OLD FORMAT... found PROP_RADIUS"; } } } else { READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, _dimensions); if (wantDebug) { qDebug() << " readEntityDataFromBuffer() NEW FORMAT... look for PROP_DIMENSIONS"; } } if (wantDebug) { qDebug() << " readEntityDataFromBuffer() _dimensions:" << getDimensionsInMeters() << " in meters"; } READ_ENTITY_PROPERTY_QUAT(PROP_ROTATION, _rotation); READ_ENTITY_PROPERTY(PROP_MASS, float, _mass); READ_ENTITY_PROPERTY(PROP_VELOCITY, glm::vec3, _velocity); READ_ENTITY_PROPERTY(PROP_GRAVITY, glm::vec3, _gravity); READ_ENTITY_PROPERTY(PROP_DAMPING, float, _damping); READ_ENTITY_PROPERTY(PROP_LIFETIME, float, _lifetime); READ_ENTITY_PROPERTY_STRING(PROP_SCRIPT,setScript); READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, _registrationPoint); READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, _angularVelocity); READ_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, float, _angularDamping); READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, _visible); READ_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, bool, _ignoreForCollisions); READ_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, bool, _collisionsWillMove); if (wantDebug) { qDebug() << " readEntityDataFromBuffer() _registrationPoint:" << _registrationPoint; qDebug() << " readEntityDataFromBuffer() _visible:" << _visible; qDebug() << " readEntityDataFromBuffer() _ignoreForCollisions:" << _ignoreForCollisions; qDebug() << " readEntityDataFromBuffer() _collisionsWillMove:" << _collisionsWillMove; } bytesRead += readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args, propertyFlags, overwriteLocalData); recalculateCollisionShape(); } return bytesRead; }
// TODO: // how to handle lastEdited? // how to handle lastUpdated? // consider handling case where no properties are included... we should just ignore this packet... // // TODO: Right now, all possible properties for all subclasses are handled here. Ideally we'd prefer // to handle this in a more generic way. Allowing subclasses of EntityItem to register their properties // // TODO: There's a lot of repeated patterns in the code below to handle each property. It would be nice if the property // registration mechanism allowed us to collapse these repeated sections of code into a single implementation that // utilized the registration table to shorten up and simplify this code. // // TODO: Implement support for paged properties, spanning MTU, and custom properties // // TODO: Implement support for script and visible properties. // bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int bytesToRead, int& processedBytes, EntityItemID& entityID, EntityItemProperties& properties) { bool valid = false; const unsigned char* dataAt = data; processedBytes = 0; // the first part of the data is an octcode, this is a required element of the edit packet format, but we don't // actually use it, we do need to skip it and read to the actual data we care about. int octets = numberOfThreeBitSectionsInCode(data); int bytesToReadOfOctcode = bytesRequiredForCodeLength(octets); // we don't actually do anything with this octcode... dataAt += bytesToReadOfOctcode; processedBytes += bytesToReadOfOctcode; // Edit packets have a last edited time stamp immediately following the octcode. // NOTE: the edit times have been set by the editor to match out clock, so we don't need to adjust // these times for clock skew at this point. quint64 lastEdited; memcpy(&lastEdited, dataAt, sizeof(lastEdited)); dataAt += sizeof(lastEdited); processedBytes += sizeof(lastEdited); properties.setLastEdited(lastEdited); // NOTE: We intentionally do not send "created" times in edit messages. This is because: // 1) if the edit is to an existing entity, the created time can not be changed // 2) if the edit is to a new entity, the created time is the last edited time // encoded id QByteArray encodedID((const char*)dataAt, NUM_BYTES_RFC4122_UUID); // maximum possible size QUuid editID = QUuid::fromRfc4122(encodedID); dataAt += encodedID.size(); processedBytes += encodedID.size(); bool isNewEntityItem = (editID == NEW_ENTITY); if (isNewEntityItem) { // If this is a NEW_ENTITY, then we assume that there's an additional uint32_t creatorToken, that // we want to send back to the creator as an map to the actual id QByteArray encodedToken((const char*)dataAt, (bytesToRead - processedBytes)); ByteCountCoded<quint32> tokenCoder = encodedToken; quint32 creatorTokenID = tokenCoder; encodedToken = tokenCoder; // determine true bytesToRead dataAt += encodedToken.size(); processedBytes += encodedToken.size(); //newEntityItem.setCreatorTokenID(creatorTokenID); //newEntityItem._newlyCreated = true; entityID.id = NEW_ENTITY; entityID.creatorTokenID = creatorTokenID; entityID.isKnownID = false; valid = true; // created time is lastEdited time properties.setCreated(lastEdited); } else { entityID.id = editID; entityID.creatorTokenID = UNKNOWN_ENTITY_TOKEN; entityID.isKnownID = true; valid = true; // created time is lastEdited time properties.setCreated(USE_EXISTING_CREATED_TIME); } // Entity Type... QByteArray encodedType((const char*)dataAt, (bytesToRead - processedBytes)); ByteCountCoded<quint32> typeCoder = encodedType; quint32 entityTypeCode = typeCoder; properties.setType((EntityTypes::EntityType)entityTypeCode); encodedType = typeCoder; // determine true bytesToRead dataAt += encodedType.size(); processedBytes += encodedType.size(); // Update Delta - when was this item updated relative to last edit... this really should be 0 // TODO: Should we get rid of this in this in edit packets, since this has to always be 0? // TODO: do properties need to handle lastupdated??? // last updated is stored as ByteCountCoded delta from lastEdited QByteArray encodedUpdateDelta((const char*)dataAt, (bytesToRead - processedBytes)); ByteCountCoded<quint64> updateDeltaCoder = encodedUpdateDelta; encodedUpdateDelta = updateDeltaCoder; // determine true bytesToRead dataAt += encodedUpdateDelta.size(); processedBytes += encodedUpdateDelta.size(); // TODO: Do we need this lastUpdated?? We don't seem to use it. //quint64 updateDelta = updateDeltaCoder; //quint64 lastUpdated = lastEdited + updateDelta; // don't adjust for clock skew since we already did that for lastEdited // Property Flags... QByteArray encodedPropertyFlags((const char*)dataAt, (bytesToRead - processedBytes)); EntityPropertyFlags propertyFlags = encodedPropertyFlags; dataAt += propertyFlags.getEncodedLength(); processedBytes += propertyFlags.getEncodedLength(); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_POSITION, glm::vec3, setPosition); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DIMENSIONS, glm::vec3, setDimensions); // NOTE: PROP_RADIUS obsolete READ_ENTITY_PROPERTY_QUAT_TO_PROPERTIES(PROP_ROTATION, setRotation); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MASS, float, setMass); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VELOCITY, glm::vec3, setVelocity); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_GRAVITY, glm::vec3, setGravity); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DAMPING, float, setDamping); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LIFETIME, float, setLifetime); READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_SCRIPT,setScript); READ_ENTITY_PROPERTY_COLOR_TO_PROPERTIES(PROP_COLOR, setColor); READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_MODEL_URL, setModelURL); READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_ANIMATION_URL, setAnimationURL); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FPS, float, setAnimationFPS); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FRAME_INDEX, float, setAnimationFrameIndex); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_PLAYING, bool, setAnimationIsPlaying); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_REGISTRATION_POINT, glm::vec3, setRegistrationPoint); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANGULAR_VELOCITY, glm::vec3, setAngularVelocity); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANGULAR_DAMPING, float, setAngularDamping); READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VISIBLE, bool, setVisible); return valid; }