示例#1
0
bool Inventory2::handleLeftClick(ExCommand *cmd) {
	if (!_isInventoryOut)
		return false;

	bool res = false;

	for (uint i = 0; i < _inventoryIcons.size(); i++) {
		if (cmd->_x >= _inventoryIcons[i]->x1 && cmd->_x <= _inventoryIcons[i]->x2 && 
			cmd->_y >= _inventoryIcons[i]->y1 && cmd->_y <= _inventoryIcons[i]->y2) {
			if (getSelectedItemId()) {
				if (getSelectedItemId() != _inventoryIcons[i]->inventoryItemId)
					unselectItem(0);
			}
			if (getItemFlags(_inventoryIcons[i]->inventoryItemId) & 1) {
				ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
				ex->_field_2C = 11;
				ex->_field_14 = _inventoryIcons[i]->inventoryItemId;
				ex->_excFlags |= 3;
				ex->postMessage();
			}
			if (!(getItemFlags(_inventoryIcons[i]->inventoryItemId) & 2)) {
				selectItem(_inventoryIcons[i]->inventoryItemId);
				_inventoryIcons[i]->isSelected = true;
			}
			res = true;
		}
	}

	if (!res)
		unselectItem(0);

	return res;
}
示例#2
0
文件: input.cpp 项目: 86400/scummvm
void FullpipeEngine::winArcade() {
	ExCommand *ex = new ExCommand(0, 17, MSG_CMN_WINARCADE, 0, 0, 0, 1, 0, 0, 0);
	ex->_excFlags |= 3;

	ex->postMessage();

}
示例#3
0
bool GameLoader::preloadScene(int sceneId, int entranceId) {
    debugC(0, kDebugLoading, "preloadScene(%d, %d), ", sceneId, entranceId);

    if (_preloadSceneId != sceneId || _preloadEntranceId != entranceId) {
        _preloadSceneId = sceneId;
        _preloadEntranceId = entranceId;
        return true;
    }

    int idx = -1;

    for (uint i = 0; i < _preloadItems.size(); i++)
        if (_preloadItems[i]->preloadId1 == sceneId && _preloadItems[i]->preloadId2 == entranceId) {
            idx = i;
            break;
        }

    if (idx == -1) {
        _preloadSceneId = 0;
        _preloadEntranceId = 0;
        return false;
    }

    if (_preloadCallback) {
        if (!_preloadCallback(*_preloadItems[idx], 0))
            return false;
    }

    if (g_fp->_currentScene && g_fp->_currentScene->_sceneId == sceneId)
        g_fp->_currentScene = 0;

    saveScenePicAniInfos(sceneId);
    clearGlobalMessageQueueList1();
    unloadScene(sceneId);

    if (_preloadCallback)
        _preloadCallback(*_preloadItems[idx], 50);

    loadScene(_preloadItems[idx]->sceneId);

    ExCommand *ex = new ExCommand(_preloadItems[idx]->sceneId, 17, 62, 0, 0, 0, 1, 0, 0, 0);
    ex->_excFlags = 2;
    ex->_param = _preloadItems[idx]->param;

    _preloadSceneId = 0;
    _preloadEntranceId = 0;

    if (_preloadCallback)
        _preloadCallback(*_preloadItems[idx], 100);

    ex->postMessage();

    return true;
}
示例#4
0
void Inventory2::slideOut() {
	_isInventoryOut = true;

	ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);

	ex->_field_2C = 10;
	ex->_field_14 = _isInventoryOut;
	ex->_field_20 = !_isInventoryOut;
	ex->_excFlags |= 3;
	ex->postMessage();
}
示例#5
0
void postExCommand(int parentId, int keyCode, int x, int y, int f20, int f14) {
	ExCommand *ex = new ExCommand(parentId, 17, 64, 0, 0, 0, 1, 0, 0, 0);

	ex->_param = keyCode;
	ex->_excFlags |= 3;
	ex->_x = x;
	ex->_y = y;
	ex->_field_20 = f20;
	ex->_field_14 = f14;

	ex->postMessage();
}
示例#6
0
文件: scene08.cpp 项目: 33d/scummvm
void sceneHandler08_checkEndArcade() {
	if (g_vars->scene08_flyingUp) {
		int x = g_fp->_aniMan->_ox;
		int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy;

		if (!((g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy) % 3))
			g_vars->scene08_manOffsetY--;

		g_fp->_aniMan->setOXY(x, y);

		if (y < 80) {
			sceneHandler08_finishArcade();

			ExCommand *ex = new ExCommand(SC_8, 17, 0, 0, 0, 0, 1, 0, 0, 0);
			ex->_messageNum = 61;
			ex->_excFlags |= 2;
			ex->_keyCode = TrubaUp;

			ex->postMessage();
		}
	}
}
示例#7
0
bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject *obj, int invId) {
	if (subj) {
		if (!subj->isIdle() || (subj->_flags & 0x100))
			return false;
	}

	if (!_interactions.size())
		return false;

	Interaction *inter = 0;
	Interaction *previnter = 0;
	int dur = 0;
	int mindur = 0xFFFF;

	MessageQueue *mq;
	ExCommand *ex;

	for (ObList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) {
		Interaction *cinter = (Interaction *)*i;

		if (!cinter->canInteract(subj, obj, invId))
			continue;

		if ((inter || cinter->_objectId2) && (!obj || cinter->_objectId3 != obj->_id)) {
			if (cinter->_messageQueue)
				cinter->_messageQueue->calcDuration(subj);

			PicAniInfo aniInfo;

			obj->getPicAniInfo(&aniInfo);

			if (cinter->_staticsId1) {
				StaticANIObject *ani = (StaticANIObject *)obj;
				ani->_messageQueueId = 0;
				ani->changeStatics2(cinter->_staticsId1);
			}
			int xpos = cinter->_xOffs + obj->_ox;
			int ypos = cinter->_yOffs + obj->_oy;

			obj->setPicAniInfo(&aniInfo);

			if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) {
				mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->doWalkTo(subj, xpos, ypos, 1, cinter->_staticsId2);
				if (mq) {
					dur = mq->calcDuration(subj);
					delete mq;
				} else {
					dur = 0x10000;
				}
				inter = previnter;
			} else {
				dur = 0;
			}
			if (dur < mindur) {
				inter = cinter;
				mindur = dur;
				previnter = cinter;
			}
		} else {
			inter = cinter;
			break;
		}
	}

	if (!inter)
		return false;

	if (!inter->_objectId2) {
		StaticANIObject *ani = (StaticANIObject *)obj;

		if (!ani->isIdle())
			return false;

		if (ani->_flags & 0x100)
			return false;

		if (!inter->_staticsId1 || !(inter->_flags & 1))
			goto LABEL_38;

		if (ani->_movement || ani->_statics == 0 || ani->_statics->_staticsId != inter->_staticsId1) {
			mq = ani->changeStatics1(inter->_staticsId1);
			if (!mq)
				return false;

			ex = new ExCommand((subj ? subj->_id : 0), 55, 0, 0, 0, 0, 1, 0, 0, 0);
			ex->_x = obj->_id;
			ex->_y = obj->_okeyCode;
			ex->_keyCode = subj ? subj->_okeyCode : 0;
			ex->_excFlags = 3;
			ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
			ex->_field_20 = invId;
			mq->_exCommands.push_back(ex);

			if (mq->_isFinished) {
				mq->_isFinished = 0;
				ani->queueMessageQueue(mq);
			}
		} else {
			if (ani->getMessageQueue())
				ani->queueMessageQueue(0);
LABEL_38:
			if (inter->_messageQueue) {
				mq = new MessageQueue(inter->_messageQueue, 0, 1);
				mq->changeParam28ForObjectId(ani->_id, -1, ani->_okeyCode);

				if (!mq->chain(0))
					return false;
			}
		}
		return true;
	}

	if (obj && !subj)
		return true;

	if (!obj || inter->_objectId3 == obj->_id) {
		if (subj) {
			if (inter->_messageQueue) {
				if (subj->isIdle()) {
					mq = new MessageQueue(inter->_messageQueue, 0, 1);

					if (!mq->chain(subj)) {
						delete mq;

						return false;
					}
				}
			}
		}
		return true;
	}

	if (inter->isOverlapping(subj, obj)) {
		if (obj->_objtype == kObjTypeStaticANIObject) {
			StaticANIObject *ani = (StaticANIObject *)obj;

			ani->queueMessageQueue(0);

			if (inter->_staticsId1)
				ani->changeStatics2(inter->_staticsId1);

			if (!(inter->_flags & 0x10000))
				obj->_flags |= 0x80;
		}

		if (!inter->_messageQueue)
			return false;

		subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy);

		mq = new MessageQueue(inter->_messageQueue, 0, 1);
		mq->changeParam28ForObjectId(obj->_id, -1, obj->_okeyCode);
		mq->_flags |= 1;

		if (!(inter->_flags & 0x10000)) {
			ex = new ExCommand(obj->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
			ex->_keyCode = obj->_okeyCode;
			ex->_field_14 = 0x100;
			ex->_messageNum = 0;
			ex->_excFlags = 3;
			mq->_exCommands.push_back(ex);
		}

		ex = new ExCommand(obj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
		ex->_keyCode = obj->_okeyCode;
		ex->_field_14 = 0x100;
		ex->_messageNum = 0;
		ex->_excFlags = 3;
		mq->_exCommands.push_back(ex);

		ex = new ExCommand(subj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
		ex->_keyCode = subj->_okeyCode;
		ex->_field_14 = 0x100;
		ex->_messageNum = 0;
		ex->_excFlags = 3;
		mq->_exCommands.push_back(ex);

		ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
		ex->_excFlags |= 3;
		ex->_keyCode = 0;
		mq->_exCommands.push_back(ex);

		if (!mq->chain(subj)) {
			delete mq;

			return false;
		}

		subj->_flags |= 1;
		obj->_flags |= 1;
	} else {
		bool someFlag = false;
		PicAniInfo aniInfo;

		obj->getPicAniInfo(&aniInfo);

		if (obj->_objtype == kObjTypeStaticANIObject && inter->_staticsId1) {
			StaticANIObject *ani = (StaticANIObject *)obj;

			ani->_messageQueueId = 0;
			ani->changeStatics2(inter->_staticsId1);
		}

		int xpos = inter->_yOffs + obj->_ox;
		int ypos = inter->_yOffs + obj->_oy;

		obj->setPicAniInfo(&aniInfo);

		if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1
				|| (inter->_staticsId2 != 0 && (subj->_statics == 0 || subj->_statics->_staticsId != inter->_staticsId2))) {
			mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method34(subj, xpos, ypos, 1, inter->_staticsId2);

			if (!mq)
				return false;

			ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
			ex->_x = obj->_id;
			ex->_y = obj->_okeyCode;
			ex->_keyCode = subj->_okeyCode;
			ex->_excFlags = 3;
			ex->_field_20 = invId;
			ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
			mq->_exCommands.push_back(ex);

			someFlag = true;

			ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
			ex->_x = xpos;
			ex->_y = ypos;
			ex->_excFlags |= 3;
			ex->_keyCode = 6;
			ex->_field_14 = obj->_id;
			ex->_field_20 = obj->_okeyCode;
			ex->postMessage();
		}

		if (!inter->_staticsId1 || !(inter->_flags & 1))
			return true;

		StaticANIObject *ani = (StaticANIObject *)obj;

		if (!ani->isIdle())
			return false;

		if (ani->getMessageQueue())
			ani->queueMessageQueue(0);

		if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) {
			mq = ani->changeStatics1(inter->_staticsId1);

			if (!mq)
				return false;

			if (someFlag) {
				if (!(inter->_flags & 0x10000)) {
					if (mq->_isFinished) {
						ani->_flags |= 0x80u;
					} else {
						ex = new ExCommand(ani->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
						ex->_field_14 = 0x80;
						ex->_keyCode = ani->_okeyCode;
						ex->_excFlags = 3;
						mq->_exCommands.push_back(ex);
					}
				}
				ex = new ExCommand(ani->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = ani->_okeyCode;
				ex->_field_14 = 0x100;
				ex->_excFlags = 3;
				mq->_exCommands.push_back(ex);
			} else {
				ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
				ex->_x = ani->_id;
				ex->_y = ani->_okeyCode;
				ex->_keyCode = subj->_okeyCode;
				ex->_excFlags = 2;
				ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
				ex->_field_20 = invId;
				mq->_exCommands.push_back(ex);

				if (!mq->_isFinished)
					return true;

				mq->_isFinished = 0;
				ani->queueMessageQueue(mq);
			}
		} else {
			obj->_flags |= 1;

			if (inter->_flags & 0x10000)
				return true;

			obj->_flags |= 0x80;
		}
	}

	return true;
}
示例#8
0
bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject *obj, int invId) {
	if (subj) {
		if (!subj->isIdle() || (subj->_flags & 0x100))
			return false;
	}

	if (!_interactions.size())
		return false;

	Interaction *inter = 0;
	Interaction *previnter = 0;
	int dur = 0;
	int mindur = 0xFFFF;

	MessageQueue *mq;
	ExCommand *ex;

	for (InteractionList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) {
		Interaction *cinter = *i;

		if (!cinter->canInteract(subj, obj, invId))
			continue;

		if ((inter || cinter->_objectId2) && (!obj || cinter->_objectId3 != obj->_id)) {
			if (cinter->_messageQueue)
				cinter->_messageQueue->calcDuration(subj);

			debugC(5, kDebugInteractions, "Interaction: %s", transCyrillic(cinter->_actionName));

			PicAniInfo aniInfo;

			obj->getPicAniInfo(aniInfo);

			if (cinter->_staticsId1 && obj->_objtype == kObjTypeStaticANIObject) {
				StaticANIObject *ani = static_cast<StaticANIObject *>(obj);
				ani->_messageQueueId = 0;
				ani->changeStatics2(cinter->_staticsId1);
			}
			int xpos = cinter->_xOffs + obj->_ox;
			int ypos = cinter->_yOffs + obj->_oy;

			obj->setPicAniInfo(aniInfo);

			if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) {
				debugC(0, kDebugPathfinding, "Calling makeQueue() at [%d, %d]", xpos, ypos);
				mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->makeQueue(subj, xpos, ypos, 1, cinter->_staticsId2);
				if (mq) {
					dur = mq->calcDuration(subj);
					delete mq;
				} else {
					dur = 0x10000;
				}
				inter = previnter;
			} else {
				dur = 0;
			}
			if (dur < mindur) {
				inter = cinter;
				mindur = dur;
				previnter = cinter;
			}
		} else {
			inter = cinter;
			break;
		}
	}

	if (!inter)
		return false;

	if (!inter->_objectId2) {
		if (obj->_objtype == kObjTypeStaticANIObject) {
			StaticANIObject *ani = static_cast<StaticANIObject *>(obj);

			if (inter->_flags & 1) {
				if (!ani->isIdle())
					return false;

				if (ani->_flags & 0x100)
					return false;
			} else if (inter->_staticsId1 != 0) {
				if (ani->_movement || ani->_statics == 0 || ani->_statics->_staticsId != inter->_staticsId1) {
					mq = ani->changeStatics1(inter->_staticsId1);
					if (!mq)
						return false;

					ex = new ExCommand((subj ? subj->_id : 0), 55, 0, 0, 0, 0, 1, 0, 0, 0);
					ex->_x = obj->_id;
					ex->_y = obj->_odelay;
					ex->_param = subj ? subj->_odelay : 0;
					ex->_excFlags = 3;
					ex->_z = (obj->_objtype != kObjTypePictureObject);
					ex->_field_20 = invId;
					mq->addExCommandToEnd(ex);

					if (mq->_isFinished) {
						mq->_isFinished = 0;
						ani->queueMessageQueue(mq);
					}

					return true;
				} else {
					if (ani->getMessageQueue())
						ani->queueMessageQueue(0);
				}
			}
		}

		if (inter->_messageQueue) {
			mq = new MessageQueue(inter->_messageQueue, 0, 1);
			mq->changeParam28ForObjectId(obj->_id, -1, obj->_odelay);

			if (!mq->chain(0))
				return false;
		}

		return true;
	}

	if (obj && !subj)
		return true;

	if (!obj || inter->_objectId3 == obj->_id) {
		if (subj) {
			if (inter->_messageQueue) {
				if (subj->isIdle()) {
					mq = new MessageQueue(inter->_messageQueue, 0, 1);

					if (!mq->chain(subj)) {
						delete mq;

						return false;
					}
				}
			}
		}
		return true;
	}

	if (inter->isOverlapping(subj, obj)) {
		if (obj->_objtype == kObjTypeStaticANIObject) {
			StaticANIObject *ani = static_cast<StaticANIObject *>(obj);

			ani->queueMessageQueue(0);

			if (inter->_staticsId1)
				ani->changeStatics2(inter->_staticsId1);

			if (!(inter->_flags & 0x10000))
				obj->_flags |= 0x80;
		}

		if (!inter->_messageQueue)
			return false;

		subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy);

		mq = new MessageQueue(inter->_messageQueue, 0, 1);
		mq->changeParam28ForObjectId(obj->_id, -1, obj->_odelay);
		mq->_flags |= 1;

		if (!(inter->_flags & 0x10000)) {
			ex = new ExCommand(obj->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
			ex->_param = obj->_odelay;
			ex->_z = 0x80;
			ex->_messageNum = 0;
			ex->_excFlags = 3;
			mq->addExCommandToEnd(ex);
		}

		ex = new ExCommand(obj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
		ex->_param = obj->_odelay;
		ex->_z = 0x100;
		ex->_messageNum = 0;
		ex->_excFlags = 3;
		mq->addExCommandToEnd(ex);

		ex = new ExCommand(subj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
		ex->_param = subj->_odelay;
		ex->_z = 0x100;
		ex->_messageNum = 0;
		ex->_excFlags = 3;
		mq->addExCommandToEnd(ex);

		ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
		ex->_excFlags |= 3;
		ex->_param = 0;
		mq->addExCommandToEnd(ex);

		if (!mq->chain(subj)) {
			delete mq;

			return false;
		}

		subj->_flags |= 0x100;
		obj->_flags |= 0x100;
	} else {
		bool someFlag = false;
		PicAniInfo aniInfo;

		obj->getPicAniInfo(aniInfo);

		if (obj->_objtype == kObjTypeStaticANIObject && inter->_staticsId1) {
			StaticANIObject *ani = static_cast<StaticANIObject *>(obj);

			ani->_messageQueueId = 0;
			ani->changeStatics2(inter->_staticsId1);
		}

		int xpos = inter->_xOffs + obj->_ox;
		int ypos = inter->_yOffs + obj->_oy;

		obj->setPicAniInfo(aniInfo);

		if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1
				|| (inter->_staticsId2 != 0 && (subj->_statics == 0 || subj->_statics->_staticsId != inter->_staticsId2))) {
			mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->startMove(subj, xpos, ypos, 1, inter->_staticsId2);

			if (!mq)
				return false;

			ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
			ex->_x = obj->_id;
			ex->_y = obj->_odelay;
			ex->_param = subj->_odelay;
			ex->_excFlags = 3;
			ex->_field_20 = invId;
			ex->_z = (obj->_objtype != kObjTypePictureObject);
			mq->addExCommandToEnd(ex);

			someFlag = true;

			ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
			ex->_x = xpos;
			ex->_y = ypos;
			ex->_excFlags |= 3;
			ex->_param = 6;
			ex->_z = obj->_id;
			ex->_field_20 = obj->_odelay;
			ex->postMessage();
		}

		if (!inter->_staticsId1 || !(inter->_flags & 1))
			return true;

		if (obj->_objtype != kObjTypeStaticANIObject)
			return false;

		StaticANIObject *ani = static_cast<StaticANIObject *>(obj);

		if (!ani->isIdle())
			return false;

		if (ani->getMessageQueue())
			ani->queueMessageQueue(0);

		if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) {
			mq = ani->changeStatics1(inter->_staticsId1);

			if (!mq)
				return false;

			if (someFlag) {
				if (!(inter->_flags & 0x10000)) {
					if (mq->_isFinished) {
						ani->_flags |= 0x80u;
					} else {
						ex = new ExCommand(ani->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
						ex->_z = 0x80;
						ex->_param = ani->_odelay;
						ex->_excFlags = 3;
						mq->addExCommandToEnd(ex);
					}
				}
				ex = new ExCommand(ani->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
				ex->_param = ani->_odelay;
				ex->_z = 0x100;
				ex->_excFlags = 3;
				mq->addExCommandToEnd(ex);
			} else {
				ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
				ex->_x = ani->_id;
				ex->_y = ani->_odelay;
				ex->_param = subj->_odelay;
				ex->_excFlags = 2;
				ex->_z = (obj->_objtype != kObjTypePictureObject);
				ex->_field_20 = invId;
				mq->addExCommandToEnd(ex);

				if (!mq->_isFinished)
					return true;

				mq->_isFinished = 0;
				ani->queueMessageQueue(mq);
			}
		} else {
			obj->_flags |= 0x100;

			if (inter->_flags & 0x10000)
				return true;

			obj->_flags |= 0x80;
		}
	}

	return true;
}
示例#9
0
int global_messageHandler3(ExCommand *cmd) {
	int result = 0;

	if (cmd->_messageKind == 17) {
		switch (cmd->_messageNum) {
		case 29:
		case 30:
		case 31:
		case 32:
		case 36:
			if (g_fp->_inputDisabled)
				cmd->_messageKind = 0;
			break;
		default:
			break;
		}
	}

	StaticANIObject *ani, *ani2;

	switch (cmd->_messageKind) {
	case 17:
		switch (cmd->_messageNum) {
		case 61:
			debugC(0, kDebugEvents, "preload: { %d, %d },", cmd->_parentId, cmd->_param);
			return g_fp->_gameLoader->preloadScene(cmd->_parentId, cmd->_param);
		case 62:
			return g_fp->_gameLoader->gotoScene(cmd->_parentId, cmd->_param);
		case 64:
			if (g_fp->_currentScene && g_fp->_msgObjectId2
					&& (!(cmd->_param & 4) || g_fp->_msgObjectId2 != cmd->_field_14 || g_fp->_msgId != cmd->_field_20)) {
				ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_msgObjectId2, g_fp->_msgId);
				if (ani) {
					ani->_flags &= 0xFF7F;
					ani->_flags &= 0xFEFF;
					ani->deleteFromGlobalMessageQueue();
				}
			}
			g_fp->_msgX = 0;
			g_fp->_msgY = 0;
			g_fp->_msgObjectId2 = 0;
			g_fp->_msgId = 0;
			if ((cmd->_param & 1) || (cmd->_param & 2)) {
				g_fp->_msgX = cmd->_x;
				g_fp->_msgY = cmd->_y;
			}
			if (cmd->_param & 4) {
				g_fp->_msgObjectId2 = cmd->_field_14;
				g_fp->_msgId = cmd->_field_20;
			}
			return result;
		case 29:
			if (g_fp->_gameLoader->_interactionController->_flag24 && g_fp->_currentScene) {
				ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
				ani2 = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);

				if (ani) {
					if (g_fp->_msgObjectId2 == ani->_id && g_fp->_msgId == ani->_odelay) {
						cmd->_messageKind = 0;
						return result;
					}
					if (canInteractAny(ani2, ani, cmd->_param)) {
						handleObjectInteraction(ani2, ani, cmd->_param);
						return 1;
					}
				} else {
					int id = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
					PictureObject *pic = g_fp->_currentScene->getPictureObjectById(id, 0);
					if (pic) {
						if (g_fp->_msgObjectId2 == pic->_id && g_fp->_msgId == pic->_odelay) {
							cmd->_messageKind = 0;
							return result;
						}
						if (!ani2 || canInteractAny(ani2, pic, cmd->_param)) {
							if (!ani2 || (ani2->isIdle() && !(ani2->_flags & 0x80) && !(ani2->_flags & 0x100)))
								handleObjectInteraction(ani2, pic, cmd->_param);
							return 1;
						}
					}
				}
			}
			if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_isEnabled && cmd->_param <= 0) {
				if (g_fp->_msgX != cmd->_sceneClickX || g_fp->_msgY != cmd->_sceneClickY) {
					ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);
					if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) {
						debugC(0, kDebugPathfinding, "WWW 1");
						result = startWalkTo(g_fp->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0);
						if (result) {
							ExCommand *ex = new ExCommand(g_fp->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0);

							ex->_param = 1;
							ex->_excFlags |= 3;
							ex->_x = cmd->_sceneClickX;
							ex->_y = cmd->_sceneClickY;
							ex->postMessage();
						}
					}
				} else {
					cmd->_messageKind = 0;
				}
			}
			return result;
		default:
			return result;
		}
	case 58:
		g_fp->setCursor(cmd->_param);
		return result;
	case 59:
		setInputDisabled(1);
		return result;
	case 60:
		setInputDisabled(0);
		return result;
	case 56:
		if (cmd->_field_2C) {
			ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
			if (ani) {
				getGameLoaderInventory()->addItem2(ani);
				result = 1;
			}
		} else {
			result = 1;
			getGameLoaderInventory()->addItem(cmd->_parentId, 1);
		}
		getGameLoaderInventory()->rebuildItemRects();
		return result;
	case 57:
		if (cmd->_field_2C) {
			if (!cmd->_field_20) {
				getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14);
				getGameLoaderInventory()->rebuildItemRects();
				return 1;
			}
			ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);
			if (ani) {
				getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14);
				getGameLoaderInventory()->rebuildItemRects();
				return 1;
			}
		} else {
			getGameLoaderInventory()->removeItem(cmd->_parentId, 1);
		}
		getGameLoaderInventory()->rebuildItemRects();
		return 1;
	case 55:
		if (g_fp->_currentScene) {
			GameObject *obj;
			if (cmd->_field_14)
				obj = g_fp->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y);
			else
				obj = g_fp->_currentScene->getPictureObjectById(cmd->_x, cmd->_y);
			handleObjectInteraction(g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param), obj, cmd->_field_20);
			result = 1;
		}
		return result;
	case 51:
		return startWalkTo(cmd->_parentId, cmd->_param, cmd->_x, cmd->_y, cmd->_field_20);
	case 52:
		return doSomeAnimation(cmd->_parentId, cmd->_param, cmd->_field_20);
	case 53:
		return doSomeAnimation2(cmd->_parentId, cmd->_param);
	case 63:
		if (cmd->_objtype == kObjTypeObjstateCommand) {
			ObjstateCommand *c = (ObjstateCommand *)cmd;
			result = 1;
			g_fp->setObjectState(c->_objCommandName.c_str(), c->_value);
		}
		return result;
	default:
		return result;
	}
}
示例#10
0
int global_messageHandler1(ExCommand *cmd) {
	debugC(5, kDebugEvents, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum);

	if (cmd->_excFlags & 0x10000) {
		if (cmd->_messageNum == MV_MAN_TOLADDER)
			cmd->_messageNum = MV_MAN_TOLADDER2;
		if (cmd->_messageNum == MV_MAN_STARTLADDER)
			cmd->_messageNum = MV_MAN_STARTLADDER2;
		if (cmd->_messageNum == MV_MAN_GOLADDER)
			cmd->_messageNum = MV_MAN_GOLADDER2;
		if (cmd->_messageNum == MV_MAN_STOPLADDER)
			cmd->_messageNum = MV_MAN_STOPLADDER2;
	}

	if (g_fp->_inputDisabled) {
		if (cmd->_messageKind == 17) {
			switch (cmd->_messageNum) {
			case 29:
			case 30:
			case 36:
			case 106:
				cmd->_messageKind = 0;
				break;
			default:
				break;
			}
		}
	} else if (cmd->_messageKind == 17) {
		switch (cmd->_messageNum) {
		case MSG_MANSHADOWSON:
			g_fp->_aniMan->_shadowsOn = 1;
			break;
		case MSG_HMRKICK_STUCCO:
			global_messageHandler_KickStucco();
			break;
		case MSG_MANSHADOWSOFF:
			g_fp->_aniMan->_shadowsOn = 0;
			break;
		case MSG_DISABLESAVES:
			g_fp->disableSaves(cmd);
			break;
		case MSG_ENABLESAVES:
			g_fp->enableSaves();
			break;
		case MSG_HMRKICK_METAL:
			global_messageHandler_KickMetal();
			break;
		case 29: // left mouse
			if (g_fp->_inventoryScene) {
				if (getGameLoaderInventory()->handleLeftClick(cmd))
					cmd->_messageKind = 0;
			}
			break;
		case 107: // right mouse
			if (getGameLoaderInventory()->getSelectedItemId()) {
				getGameLoaderInventory()->unselectItem(0);
				cmd->_messageKind = 0;
			}
			break;
		case 36: // keydown
			g_fp->defHandleKeyDown(cmd->_param);

			switch (cmd->_param) {
			case '\x1B': // ESC
				if (g_fp->_currentScene) {
					getGameLoaderInventory()->unselectItem(0);
					g_fp->openMainMenu();
					cmd->_messageKind = 0;
				}
				break;
			case 't':
				g_fp->stopAllSounds();
				cmd->_messageKind = 0;
				break;
			case 'u':
				g_fp->toggleMute();
				cmd->_messageKind = 0;
				break;
			case ' ':
				if (getGameLoaderInventory()->getIsLocked()) {
					if (getGameLoaderInventory()->getIsInventoryOut()) {
						getGameLoaderInventory()->setIsLocked(0);
					}
				} else {
					getGameLoaderInventory()->slideOut();
					getGameLoaderInventory()->setIsLocked(1);
				}
				break;
			case '\t':
				// Demo has no map
				if (g_fp->isDemo() && g_fp->getLanguage() == Common::RU_RUS)
					break;

				if (g_fp->_flgCanOpenMap)
					g_fp->openMap();
				cmd->_messageKind = 0;
				break;
			case Common::KEYCODE_F1:
				if (g_fp->_flgCanOpenMap)
					g_fp->openHelp();
				cmd->_messageKind = 0;
				break;
			case '8':
				{
					int num = 32;
					for (int i = 0; i < g_fp->_gameLoader->_sc2array[num]._picAniInfosCount; i++) {
						debug("pic %d, %d:", num, i);
						g_fp->_gameLoader->_sc2array[num]._picAniInfos[i]->print();
					}
				}
				break;
			default:
				break;
			}
			break;
		case 33:
			if (!g_fp->_inventoryScene)
				break;

			int invItem;

			if (g_fp->_updateFlag && (invItem = g_fp->_inventory->getHoveredItem(&g_fp->_mouseScreenPos))) {
				g_fp->_cursorId = PIC_CSR_ITN;
				if (!g_fp->_currSelectedInventoryItemId && !g_fp->_aniMan->_movement &&
					!(g_fp->_aniMan->_flags & 0x100) && g_fp->_aniMan->isIdle()) {
					int st = g_fp->_aniMan->_statics->_staticsId;
					ExCommand *newex = 0;

					if (st == ST_MAN_RIGHT) {
						newex = new ExCommand(g_fp->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0);
					} else if (st == (0x4000 | ST_MAN_RIGHT)) {
						newex = new ExCommand(g_fp->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0);
					}

					if (newex) {
						newex->_param = g_fp->_aniMan->_odelay;
						newex->_excFlags |= 3;
						newex->postMessage();
					}
				}

				if (g_fp->_currSelectedInventoryItemId != invItem)
					g_fp->playSound(SND_CMN_070, 0);

				g_fp->_currSelectedInventoryItemId = invItem;
				g_fp->setCursor(g_fp->_cursorId);
				break;
			}
			if (g_fp->_updateCursorCallback)
				g_fp->_updateCursorCallback();

			g_fp->_currSelectedInventoryItemId = 0;
			g_fp->setCursor(g_fp->_cursorId);
			break;
		case 65: // open map
			if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fp->_flgCanOpenMap)
				g_fp->openMap();
			break;
		default:
			break;
		}
	}

	if (cmd->_messageKind == 56) {
		getGameLoaderInventory()->rebuildItemRects();

		ExCommand *newex = new ExCommand(0, 35, SND_CMN_031, 0, 0, 0, 1, 0, 0, 0);

		newex->_field_14 = 1;
		newex->_excFlags |= 3;
		newex->postMessage();

		return 1;
	} else if (cmd->_messageKind == 57) {
		getGameLoaderInventory()->rebuildItemRects();

		return 1;
	}

	return 0;
}