void internalFBSessionCallback(int responseCode) { EziFacebookDelegate* tempFBDelegate; tempFBDelegate = EziSocialObject::sharedObject()->getFacebookDelegate(); if (tempFBDelegate) { tempFBDelegate->fbSessionCallback(responseCode); } }
void internalFBSessionCallback(int responseCode, const char* responseMessage, const char* userID) { EziFacebookDelegate* tempFBDelegate; tempFBDelegate = EziSocialObject::sharedObject()->getFacebookDelegate(); if (responseCode == EziSocialWrapperNS::RESPONSE_CODE::FB_LOGIN_FIRST_NEEDS_READ_PERMISSION) { // Boss, this is iOS 6 issue. We fist needs the read permission. EziSocialObject::sharedObject()->performLoginUsingFacebook(false); return; } if (responseCode == EziSocialWrapperNS::RESPONSE_CODE::FB_LOGIN_SUCCESSFUL) { CCLOG("Fetching user details..."); EziSocialObject::sharedObject()->fetchFBUserDetails(false); if (strcmp(userID, "") != 0) { std::string storedUserID = UserDefault::getInstance()->getStringForKey(KEY_EZI_CURRENT_FB_USER_ID, ""); if (storedUserID.compare(userID) != 0) { // This is some new ID. Let's build the list. UserDefault::getInstance()->setStringForKey(KEY_EZI_CURRENT_FB_USER_ID, userID); UserDefault::getInstance()->flush(); log("Rebuilding Manager..."); EziFBIncomingRequestManager::rebuildManager(); } } } if (responseCode == EziSocialWrapperNS::RESPONSE_CODE::FB_LOGIN_MISSING_IOS_6_ACCOUNT) { // Developer needs to recall the Login method after sometimes. } if (tempFBDelegate) { tempFBDelegate->fbSessionCallback(responseCode, responseMessage); } }