示例#1
0
FBaseCVar *cvar_forceset (const char *var_name, const char *val)
{
	FBaseCVar *var;
	UCVarValue vval;

	if ( (var = FindCVar (var_name, NULL)) )
	{
		vval.String = const_cast<char *>(val);
		var->ForceSet (vval, CVAR_String);
	}

	return var;
}
示例#2
0
void C_ReadCVars (BYTE **demo_p)
{
	char *ptr = *((char **)demo_p);
	char *breakpt;

	if (*ptr++ != '\\')
		return;

	if (*ptr == '\\')
	{       // compact mode
		TArray<FBaseCVar *> cvars;
		FBaseCVar *cvar;
		DWORD filter;

		ptr++;
		breakpt = strchr (ptr, '\\');
		*breakpt = 0;
		filter = strtoul (ptr, NULL, 16);
		*breakpt = '\\';
		ptr = breakpt + 1;

		FilterCompactCVars (cvars, filter);

		while (cvars.Pop (cvar))
		{
			UCVarValue val;
			breakpt = strchr (ptr, '\\');
			if (breakpt)
				*breakpt = 0;
			val.String = ptr;
			cvar->ForceSet (val, CVAR_String);
			if (breakpt)
			{
				*breakpt = '\\';
				ptr = breakpt + 1;
			}
			else
				break;
		}
	}
	else
	{
		char *value;

		while ( (breakpt = strchr (ptr, '\\')) )
		{
			*breakpt = 0;
			value = breakpt + 1;
			if ( (breakpt = strchr (value, '\\')) )
				*breakpt = 0;

			cvar_set (ptr, value);

			*(value - 1) = '\\';
			if (breakpt)
			{
				*breakpt = '\\';
				ptr = breakpt + 1;
			}
			else
			{
				break;
			}
		}
	}
	*demo_p += strlen (*((char **)demo_p)) + 1;
}
示例#3
0
static const char *SetServerVar (char *name, ECVarType type, BYTE **stream, bool singlebit)
{
	FBaseCVar *var = FindCVar (name, NULL);
	UCVarValue value;

	if (singlebit)
	{
		if (var != NULL)
		{
			int bitdata;
			int mask;

			value = var->GetFavoriteRep (&type);
			if (type != CVAR_Int)
			{
				return NULL;
			}
			bitdata = ReadByte (stream);
			mask = 1 << (bitdata & 31);
			if (bitdata & 32)
			{
				value.Int |= mask;
			}
			else
			{
				value.Int &= ~mask;
			}
		}
	}
	else
	{
		switch (type)
		{
		case CVAR_Bool:		value.Bool = ReadByte (stream) ? 1 : 0;	break;
		case CVAR_Int:		value.Int = ReadLong (stream);			break;
		case CVAR_Float:	value.Float = ReadFloat (stream);		break;
		case CVAR_String:	value.String = ReadString (stream);		break;
		default: break;	// Silence GCC
		}
	}

	if (var)
	{
		var->ForceSet (value, type);
	}

	if (type == CVAR_String)
	{
		delete[] value.String;
	}

	if (var == &teamplay)
	{
		// Put players on teams if teamplay turned on
		for (int i = 0; i < MAXPLAYERS; ++i)
		{
			if (playeringame[i])
			{
				UpdateTeam (i, players[i].userinfo.GetTeam(), true);
			}
		}
	}

	if (var)
	{
		value = var->GetGenericRep (CVAR_String);
		return value.String;
	}

	return NULL;
}