bool FCollectionManager::RemoveFromCollection(FName CollectionName, ECollectionShareType::Type ShareType, const TArray<FName>& ObjectPaths, int32* OutNumRemoved) { if ( OutNumRemoved ) { *OutNumRemoved = 0; } if ( !ensure(ShareType < ECollectionShareType::CST_All) ) { // Bad share type LastError = LOCTEXT("Error_Internal", "There was an internal error."); return false; } FCollection** CollectionPtr = CachedCollections[ShareType].Find(CollectionName); if (CollectionPtr != NULL) { FCollection* Collection = *CollectionPtr; TArray<FName> RemovedAssets; for (int32 ObjectIdx = 0; ObjectIdx < ObjectPaths.Num(); ++ObjectIdx) { const FName& ObjectPath = ObjectPaths[ObjectIdx]; if ( Collection->RemoveAssetFromCollection(ObjectPath) ) { RemovedAssets.Add(ObjectPath); } } if ( RemovedAssets.Num() == 0 ) { // Failed to remove, none of the objects were in the collection LastError = LOCTEXT("Error_NotInCollection", "None of the assets were in the collection."); return false; } if ( Collection->Save(LastError) ) { // Removed and saved if ( OutNumRemoved ) { *OutNumRemoved = RemovedAssets.Num(); } FCollectionNameType CollectionNameType( Collection->GetCollectionName(), ShareType ); AssetsRemovedEvent.Broadcast( CollectionNameType, ObjectPaths ); return true; } else { // Removed but not saved, revert the remove for (int32 AssetIdx = 0; AssetIdx < RemovedAssets.Num(); ++AssetIdx) { Collection->AddAssetToCollection(RemovedAssets[AssetIdx]); } return false; } } else { // Collection not found LastError = LOCTEXT("Error_DoesntExist", "The collection doesn't exist."); return false; } }
bool FCollectionManager::AddToCollection(FName CollectionName, ECollectionShareType::Type ShareType, const TArray<FName>& ObjectPaths, int32* OutNumAdded) { if ( OutNumAdded ) { *OutNumAdded = 0; } if ( !ensure(ShareType < ECollectionShareType::CST_All) ) { // Bad share type LastError = LOCTEXT("Error_Internal", "There was an internal error."); return false; } FCollection** CollectionPtr = CachedCollections[ShareType].Find(CollectionName); FCollection* Collection = NULL; if (CollectionPtr != NULL) { Collection = *CollectionPtr; } else { // Collection doesn't exist LastError = LOCTEXT("Error_DoesntExist", "The collection doesn't exist."); return false; } if ( ensure(Collection) ) { int32 NumAdded = 0; for (int32 ObjectIdx = 0; ObjectIdx < ObjectPaths.Num(); ++ObjectIdx) { if ( Collection->AddAssetToCollection(ObjectPaths[ObjectIdx]) ) { NumAdded++; } } if ( NumAdded > 0 ) { if ( Collection->Save(LastError) ) { // Added and saved if ( OutNumAdded ) { *OutNumAdded = NumAdded; } FCollectionNameType CollectionNameType( Collection->GetCollectionName(), ShareType ); AssetsAddedEvent.Broadcast( CollectionNameType, ObjectPaths ); return true; } else { // Added but not saved, revert the add for (int32 ObjectIdx = 0; ObjectIdx < ObjectPaths.Num(); ++ObjectIdx) { Collection->RemoveAssetFromCollection(ObjectPaths[ObjectIdx]); } return false; } } else { // Failed to add, all of the objects were already in the collection LastError = LOCTEXT("Error_AlreadyInCollection", "All of the assets were already in the collection."); return false; } } else { // Collection was never found. Perhaps it was null in the TMap LastError = LOCTEXT("Error_DoesntExist", "The collection doesn't exist."); return false; } }