void gl_ParseHardwareShader(FScanner &sc, int deflump) { int type = FTexture::TEX_Any; bool disable_fullbright=false; bool thiswad = false; bool iwad = false; int maplump = -1; FString maplumpname; float speed = 1.f; sc.MustGetString(); if (sc.Compare("texture")) type = FTexture::TEX_Wall; else if (sc.Compare("flat")) type = FTexture::TEX_Flat; else if (sc.Compare("sprite")) type = FTexture::TEX_Sprite; else sc.UnGet(); sc.MustGetString(); FTextureID no = TexMan.CheckForTexture(sc.String, type); FTexture *tex = TexMan[no]; sc.MustGetToken('{'); while (!sc.CheckToken('}')) { sc.MustGetString(); if (sc.Compare("shader")) { sc.MustGetString(); maplumpname = sc.String; } else if (sc.Compare("speed")) { sc.MustGetFloat(); speed = float(sc.Float); } } if (!tex) { return; } if (maplumpname.IsNotEmpty()) { if (tex->bWarped != 0) { Printf("Cannot combine warping with hardware shader on texture '%s'\n", tex->Name.GetChars()); return; } tex->gl_info.shaderspeed = speed; for(unsigned i=0;i<usershaders.Size();i++) { if (!usershaders[i].CompareNoCase(maplumpname)) { tex->gl_info.shaderindex = i + FIRST_USER_SHADER; return; } } tex->gl_info.shaderindex = usershaders.Push(maplumpname) + FIRST_USER_SHADER; } }
static void ParseTime (FScanner &sc, DWORD &min, DWORD &max) { sc.MustGetString (); if (sc.Compare ("tics")) { sc.MustGetFloat (); min = max = DWORD(sc.Float * 1000 / 35); } else if (sc.Compare ("rand")) { sc.MustGetFloat (); min = DWORD(sc.Float * 1000 / 35); sc.MustGetFloat (); max = DWORD(sc.Float * 1000 / 35); } else { sc.ScriptError ("Must specify a duration for animation frame"); } }
void FTextureManager::ParseTime (FScanner &sc, uint32_t &min, uint32_t &max) { sc.MustGetString (); if (sc.Compare ("tics")) { sc.MustGetFloat (); min = max = uint32_t(sc.Float * 1000 / 35); } else if (sc.Compare ("rand")) { sc.MustGetFloat (); min = uint32_t(sc.Float * 1000 / 35); sc.MustGetFloat (); max = uint32_t(sc.Float * 1000 / 35); } else { min = max = 1; sc.ScriptError ("Must specify a duration for animation frame"); } }
static void ParseDamageDefinition(FScanner &sc) { sc.SetCMode (true); // This may be 100% irrelevant for such a simple syntax, but I don't know // Get DamageType sc.MustGetString(); FName damageType = sc.String; DamageTypeDefinition dtd; sc.MustGetToken('{'); while (sc.MustGetAnyToken(), sc.TokenType != '}') { if (sc.Compare("FACTOR")) { sc.MustGetFloat(); dtd.DefaultFactor = sc.Float; if (dtd.DefaultFactor == 0) dtd.ReplaceFactor = true; } else if (sc.Compare("REPLACEFACTOR")) { dtd.ReplaceFactor = true; } else if (sc.Compare("NOARMOR")) { dtd.NoArmor = true; } else { sc.ScriptError("Unexpected data (%s) in damagetype definition.", sc.String); } } dtd.Apply(damageType); sc.SetCMode (false); // (set to true earlier in function) }
static void ParseOptionValue(FScanner &sc) { FName optname; FOptionValues *val = new FOptionValues; sc.MustGetString(); optname = sc.String; sc.MustGetStringName("{"); while (!sc.CheckString("}")) { FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)]; sc.MustGetFloat(); pair.Value = sc.Float; sc.MustGetStringName(","); sc.MustGetString(); pair.Text = strbin1(sc.String); } FOptionValues **pOld = OptionValues.CheckKey(optname); if (pOld != NULL && *pOld != NULL) { delete *pOld; } OptionValues[optname] = val; }
static void ParseFriction (FScanner &sc, int keyword, void *fields) { FTerrainDef *def = (FTerrainDef *)fields; fixed_t friction, movefactor; sc.MustGetFloat (); // These calculations should match those in P_SetSectorFriction(). // A friction of 1.0 is equivalent to ORIG_FRICTION. friction = (fixed_t)(0x1EB8*(sc.Float*100))/0x80 + 0xD001; friction = clamp<fixed_t> (friction, 0, FRACUNIT); if (friction > ORIG_FRICTION) // ice movefactor = ((0x10092 - friction) * 1024) / 4352 + 568; else movefactor = ((friction - 0xDB34)*(0xA))/0x80; if (movefactor < 32) movefactor = 32; def->Friction = friction; def->MoveFactor = movefactor; }
bool FIntermissionActionTextscreen::ParseKey(FScanner &sc) { if (sc.Compare("Position")) { sc.MustGetToken('='); sc.MustGetToken(TK_IntConst); mTextX = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); mTextY = sc.Number; return true; } else if (sc.Compare("TextLump")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); int lump = Wads.CheckNumForFullName(sc.String, true); if (lump > 0) { mText = Wads.ReadLump(lump).GetString(); } else { // only print an error if coming from a PWAD if (Wads.GetLumpFile(sc.LumpNum) > 1) sc.ScriptMessage("Unknown text lump '%s'", sc.String); mText.Format("Unknown text lump '%s'", sc.String); } return true; } else if (sc.Compare("Text")) { sc.MustGetToken('='); do { sc.MustGetToken(TK_StringConst); mText << sc.String << '\n'; } while (sc.CheckToken(',')); return true; } else if (sc.Compare("TextColor")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mTextColor = V_FindFontColor(sc.String); return true; } else if (sc.Compare("TextDelay")) { sc.MustGetToken('='); if (!sc.CheckToken('-')) { sc.MustGetFloat(); mTextDelay = int(sc.Float*TICRATE); } else { sc.MustGetToken(TK_IntConst); mTextDelay = sc.Number; } return true; } else if (sc.Compare("textspeed")) { sc.MustGetToken('='); sc.MustGetToken(TK_IntConst); mTextSpeed = sc.Number; return true; } else return Super::ParseKey(sc); }
void MapLoader::parseEDLinedef(FScanner &sc, TMap<int, EDLinedef> &EDLines) { EDLinedef ld; bool argsset = false; memset(&ld, 0, sizeof(ld)); ld.alpha = 1.; sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("recordnum")) { sc.CheckString("="); sc.MustGetNumber(); ld.recordnum = sc.Number; } else if (sc.Compare("tag")) { sc.CheckString("="); sc.MustGetNumber(); ld.tag = sc.Number; } else if (sc.Compare("id")) { sc.CheckString("="); sc.MustGetNumber(); ld.id = sc.Number; } else if (sc.Compare("special")) { sc.CheckString("="); if (sc.CheckNumber()) { // Oh joy, this is going to be fun... // Here we cannot do anything because we need the tag to make this work. // For now just store a negative number and resolve this later. ld.special = -sc.Number; } else { sc.MustGetString(); ld.special = P_FindLineSpecial(sc.String); } } else if (sc.Compare("args")) { sc.CheckString("="); sc.MustGetStringName("{"); int c = 0; while (true) { sc.MustGetNumber(); ld.args[c++] = sc.Number; if (sc.CheckString("}")) break; sc.MustGetStringName(","); } argsset = true; } else if (sc.Compare("alpha")) { sc.CheckString("="); sc.MustGetFloat(); ld.alpha = sc.Float; } else if (sc.Compare("extflags")) { // these are needed to build the proper activation mask out of the possible flags which do not match ZDoom 1:1. uint32_t actmethod = 0; uint32_t acttype = 0; do { sc.CheckString("="); sc.MustGetString(); for (const char *tok = strtok(sc.String, ",+ \t"); tok != nullptr; tok = strtok(nullptr, ",+ \t")) { if (!stricmp(tok, "USE")) actmethod |= SPAC_Use | SPAC_MUse; else if (!stricmp(tok, "CROSS")) actmethod |= SPAC_Cross | SPAC_MCross | SPAC_PCross; else if (!stricmp(tok, "IMPACT")) ld.activation |= SPAC_Impact; else if (!stricmp(tok, "PUSH")) actmethod |= SPAC_Push; else if (!stricmp(tok, "PLAYER")) acttype |= SPAC_Use | SPAC_Cross | SPAC_Push; else if (!stricmp(tok, "MONSTER")) acttype |= SPAC_MUse | SPAC_MCross | SPAC_MPush; else if (!stricmp(tok, "MISSILE")) acttype |= SPAC_PCross; else if (!stricmp(tok, "REPEAT")) ld.flags |= ML_REPEAT_SPECIAL; else if (!stricmp(tok, "1SONLY")) ld.flags |= ML_FIRSTSIDEONLY; else if (!stricmp(tok, "ADDITIVE")) ld.flags |= ML_ADDTRANS; else if (!stricmp(tok, "BLOCKALL")) ld.flags |= ML_BLOCKEVERYTHING; else if (!stricmp(tok, "ZONEBOUNDARY")) ld.flags |= ML_ZONEBOUNDARY; else if (!stricmp(tok, "CLIPMIDTEX")) ld.flags |= ML_CLIP_MIDTEX; else sc.ScriptError("Unknown option '%s'", tok); } } while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop. // and finally we must mask in the activation method ld.activation |= (actmethod & acttype); } else { sc.ScriptError("Unknown property '%s'", sc.String); } } if (ld.tag == 0) ld.tag = ld.id; // urgh... if (ld.special < 0) // translate numeric specials. { line_t line; maplinedef_t mld; mld.special = -ld.special; mld.tag = ld.tag; Level->TranslateLineDef(&line, &mld); ld.special = line.special; ld.activation = line.activation; ld.flags = (ld.flags & ~(ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY)) | (line.flags & (ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY)); if (!argsset) memcpy(ld.args, line.args, sizeof(ld.args)); } EDLines[ld.recordnum] = ld; }
static void parseMapthing(FScanner &sc, TMap<int, EDMapthing> &EDThings) { EDMapthing mt; memset(&mt, 0, sizeof(mt)); mt.flags |= MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH; // Extradata uses inverse logic, like Doom.exe sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("recordnum")) { sc.CheckString("="); sc.MustGetNumber(); mt.recordnum = sc.Number; } else if (sc.Compare("tid")) { sc.CheckString("="); sc.MustGetNumber(); mt.tid = sc.Number; } else if (sc.Compare("type")) { sc.CheckString("="); if (sc.CheckNumber()) { mt.type = sc.Number; } else { // Class name. sc.MustGetString(); // According to the Eternity Wiki a name may be prefixed with 'thing:'. const char *pos = strchr(sc.String, ':'); // Eternity never checks if the prefix actually is 'thing'. if (pos) pos++; else pos = sc.String; const PClass *cls = PClass::FindClass(pos); if (cls != nullptr) { FDoomEdMap::Iterator it(DoomEdMap); FDoomEdMap::Pair *pair; while (it.NextPair(pair)) { if (pair->Value.Type == cls) { mt.type = pair->Key; break; } } } else { // Let's hope this isn't an internal Eternity name. // If so, a name mapping needs to be defined... sc.ScriptError("Unknown type '%s'", sc.String); } } } else if (sc.Compare("args")) { sc.CheckString("="); sc.MustGetStringName("{"); int c = 0; while (!sc.CheckString("}")) { sc.MustGetNumber(); mt.args[c++] = sc.Number; } } else if (sc.Compare("height")) { sc.CheckString("="); sc.MustGetFloat(); // no idea if Eternity allows fractional numbers. Better be safe and do it anyway. mt.height = sc.Float; } else if (sc.Compare("options")) { sc.CheckString("="); do { sc.MustGetString(); for (const char *tok = strtok(sc.String, ",+ \t"); tok != nullptr; tok = strtok(nullptr, ",+ \t")) { if (!stricmp(tok, "EASY")) mt.skillfilter |= 3; else if (!stricmp(tok, "NORMAL")) mt.skillfilter |= 4; else if (!stricmp(tok, "HARD")) mt.skillfilter |= 24; else if (!stricmp(tok, "AMBUSH")) mt.flags |= MTF_AMBUSH; else if (!stricmp(tok, "NOTSINGLE")) mt.flags &= ~MTF_SINGLE; else if (!stricmp(tok, "NOTDM")) mt.flags &= ~MTF_DEATHMATCH; else if (!stricmp(tok, "NOTCOOP")) mt.flags &= ~MTF_COOPERATIVE; else if (!stricmp(tok, "FRIEND")) mt.flags |= MTF_FRIENDLY; else if (!stricmp(tok, "DORMANT")) mt.flags |= MTF_DORMANT; else sc.ScriptError("Unknown option '%s'", tok); } } while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop. } else { sc.ScriptError("Unknown property '%s'", sc.String); } } EDThings[mt.recordnum] = mt; }
static void parseSector(FScanner &sc, TMap<int, EDSector> &EDSectors) { EDSector sec; memset(&sec, 0, sizeof(sec)); sec.Overlayalpha[sector_t::floor] = sec.Overlayalpha[sector_t::ceiling] = 1.; sec.floorterrain = sec.ceilingterrain = -1; sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("recordnum")) { sc.CheckString("="); sc.MustGetNumber(); sec.recordnum = sc.Number; } else if (sc.Compare("flags")) { uint32_t *flagvar = nullptr; if (sc.CheckString(".")) { sc.MustGetString(); if (sc.Compare("add")) { flagvar = &sec.flagsAdd; } else if (sc.Compare("remove")) { flagvar = &sec.flagsRemove; } else { sc.ScriptError("Invalid property 'flags.%s'", sc.String); } } else { sec.flagsSet = true; flagvar = &sec.flags; } sc.CheckString("="); do { sc.MustGetString(); for (const char *tok = strtok(sc.String, ",+ \t"); tok != nullptr; tok = strtok(nullptr, ",+ \t")) { if (!stricmp(tok, "SECRET")) *flagvar |= SECF_SECRET | SECF_WASSECRET; else if (!stricmp(tok, "FRICTION")) *flagvar |= SECF_FRICTION; else if (!stricmp(tok, "PUSH")) *flagvar |= SECF_PUSH; else if (!stricmp(tok, "KILLSOUND")) *flagvar |= SECF_SILENT; else if (!stricmp(tok, "KILLMOVESOUND")) *flagvar |= SECF_SILENTMOVE; else sc.ScriptError("Unknown option '%s'", tok); } } while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop. } else if (sc.Compare("damage")) { sc.CheckString("="); sc.MustGetNumber(); sec.damageamount = sc.Number; } else if (sc.Compare("damagemod")) { sc.CheckString("="); sc.MustGetString(); sec.damagetype = sc.String; } else if (sc.Compare("damagemask")) { sc.CheckString("="); sc.MustGetNumber(); sec.damageinterval = sc.Number; } else if (sc.Compare("damageflags")) { uint32_t *flagvar = nullptr; uint8_t *leakvar = nullptr; if (sc.CheckString(".")) { sc.MustGetString(); if (sc.Compare("add")) { flagvar = &sec.damageflagsAdd; leakvar = &sec.leakyadd; } else if (sc.Compare("remove")) { flagvar = &sec.damageflagsRemove; leakvar = &sec.leakyremove; } else { sc.ScriptError("Invalid property 'flags.%s'", sc.String); } } else { sec.damageflagsSet = true; flagvar = &sec.damageflags; leakvar = &sec.leaky; } sc.CheckString("="); do { sc.MustGetString(); for (const char *tok = strtok(sc.String, ",+ \t"); tok != nullptr; tok = strtok(nullptr, ",+ \t")) { if (!stricmp(tok, "LEAKYSUIT")) *leakvar |= 1; else if (!stricmp(tok, "IGNORESUIT")) *leakvar |= 2; // these 2 bits will be used to set 'leakychance', but this can only be done when the sector gets initialized else if (!stricmp(tok, "ENDGODMODE")) *flagvar |= SECF_ENDGODMODE; else if (!stricmp(tok, "ENDLEVEL")) *flagvar |= SECF_ENDLEVEL; else if (!stricmp(tok, "TERRAINHIT")) *flagvar |= SECF_DMGTERRAINFX; else sc.ScriptError("Unknown option '%s'", tok); } } while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop. } else if (sc.Compare("floorterrain")) { sc.CheckString("="); sc.MustGetString(); sec.floorterrain = P_FindTerrain(sc.String); } else if (sc.Compare("floorangle")) { sc.CheckString("="); sc.MustGetFloat(); sec.angle[sector_t::floor] = sc.Float; } else if (sc.Compare("flooroffsetx")) { sc.CheckString("="); sc.MustGetFloat(); sec.xoffs[sector_t::floor] = sc.Float; } else if (sc.Compare("flooroffsety")) { sc.CheckString("="); sc.MustGetFloat(); sec.yoffs[sector_t::floor] = sc.Float; } else if (sc.Compare("ceilingterrain")) { sc.CheckString("="); sc.MustGetString(); sec.ceilingterrain = P_FindTerrain(sc.String); } else if (sc.Compare("ceilingangle")) { sc.CheckString("="); sc.MustGetFloat(); sec.angle[sector_t::ceiling] = sc.Float; } else if (sc.Compare("ceilingoffsetx")) { sc.CheckString("="); sc.MustGetFloat(); sec.xoffs[sector_t::ceiling] = sc.Float; } else if (sc.Compare("ceilingoffsety")) { sc.CheckString("="); sc.MustGetFloat(); sec.yoffs[sector_t::ceiling] = sc.Float; } else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom")) { sc.CheckString("="); sc.MustGetString(); // these properties are not implemented by ZDoom } else if (sc.Compare("colormapmid")) { sc.CheckString("="); sc.MustGetString(); // Eternity is based on SMMU and uses colormaps differently than all other ports. // The only solution here is to convert the colormap to an RGB value and set it as the sector's color. uint32_t cmap = R_ColormapNumForName(sc.String); if (cmap != 0) { sec.color = R_BlendForColormap(cmap) & 0xff000000; sec.colorSet = true; } } else if (sc.Compare("overlayalpha")) { sc.MustGetStringName("."); sc.MustGetString(); if (sc.Compare("floor")) { sc.MustGetNumber(); if (sc.CheckString("%")) sc.Float = sc.Number / 100.f; else sc.Float = sc.Number / 255.f; sec.Overlayalpha[sector_t::floor] = sc.Float; } else if (sc.Compare("ceiling")) { sc.MustGetFloat(); if (sc.CheckString("%")) sc.Float = sc.Number / 100.f; else sc.Float = sc.Number / 255.f; sec.Overlayalpha[sector_t::floor] = sc.Float; } } else if (sc.Compare("portalflags")) { int dest = 0; sc.MustGetStringName("."); sc.MustGetString(); if (sc.Compare("floor")) dest = sector_t::floor; else if (sc.Compare("ceiling")) dest = sector_t::ceiling; else sc.ScriptError("Unknown portal type '%s'", sc.String); sc.CheckString("="); do { sc.MustGetString(); for (const char *tok = strtok(sc.String, ",+ \t"); tok != nullptr; tok = strtok(nullptr, ",+ \t")) { if (!stricmp(tok, "DISABLED")) sec.portalflags[dest] |= PLANEF_DISABLED; else if (!stricmp(tok, "NORENDER")) sec.portalflags[dest] |= PLANEF_NORENDER; else if (!stricmp(tok, "NOPASS")) sec.portalflags[dest] |= PLANEF_NOPASS; else if (!stricmp(tok, "BLOCKSOUND")) sec.portalflags[dest] |= PLANEF_BLOCKSOUND; else if (!stricmp(tok, "OVERLAY")) sec.portalflags[dest] |= 0; // we do not use this. Alpha is the sole determinant for overlay drawing else if (!stricmp(tok, "ADDITIVE")) sec.portalflags[dest] |= PLANEF_ADDITIVE; else if (!stricmp(tok, "USEGLOBALTEX")) {} // not implemented else sc.ScriptError("Unknown option '%s'", tok); } } while (sc.CheckString("|")); // Unquoted strings with '|' separator - parse as a separate string in the loop. } else { sc.ScriptError("Unknown property '%s'", sc.String); } } EDSectors[sec.recordnum] = sec; }
void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, TexInit &init) { FString patchname; int Mirror = 0; sc.MustGetString(); init.TexName = sc.String; sc.MustGetStringName(","); sc.MustGetNumber(); part.OriginX = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); part.OriginY = sc.Number; if (sc.CheckString("{")) { while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("flipx")) { Mirror |= 1; } else if (sc.Compare("flipy")) { Mirror |= 2; } else if (sc.Compare("rotate")) { sc.MustGetNumber(); sc.Number = (((sc.Number + 90)%360)-90); if (sc.Number != 0 && sc.Number !=90 && sc.Number != 180 && sc.Number != -90) { sc.ScriptError("Rotation must be a multiple of 90 degrees."); } part.Rotate = (sc.Number / 90) & 3; } else if (sc.Compare("Translation")) { int match; bComplex = true; if (part.Translation != NULL) delete part.Translation; part.Translation = NULL; part.Blend = 0; static const char *maps[] = { "inverse", "gold", "red", "green", "blue", NULL }; sc.MustGetString(); match = sc.MatchString(maps); if (match >= 0) { part.Blend = BLEND_SPECIALCOLORMAP1 + match; } else if (sc.Compare("ICE")) { part.Blend = BLEND_ICEMAP; } else if (sc.Compare("DESATURATE")) { sc.MustGetStringName(","); sc.MustGetNumber(); part.Blend = BLEND_DESATURATE1 + clamp(sc.Number-1, 0, 30); } else { sc.UnGet(); part.Translation = new FRemapTable; part.Translation->MakeIdentity(); do { sc.MustGetString(); part.Translation->AddToTranslation(sc.String); } while (sc.CheckString(",")); } } else if (sc.Compare("Colormap")) { float r1,g1,b1; float r2,g2,b2; sc.MustGetFloat(); r1 = (float)sc.Float; sc.MustGetStringName(","); sc.MustGetFloat(); g1 = (float)sc.Float; sc.MustGetStringName(","); sc.MustGetFloat(); b1 = (float)sc.Float; if (!sc.CheckString(",")) { part.Blend = AddSpecialColormap(0,0,0, r1, g1, b1); } else { sc.MustGetFloat(); r2 = (float)sc.Float; sc.MustGetStringName(","); sc.MustGetFloat(); g2 = (float)sc.Float; sc.MustGetStringName(","); sc.MustGetFloat(); b2 = (float)sc.Float; part.Blend = AddSpecialColormap(r1, g1, b1, r2, g2, b2); } } else if (sc.Compare("Blend")) { bComplex = true; if (part.Translation != NULL) delete part.Translation; part.Translation = NULL; part.Blend = 0; if (!sc.CheckNumber()) { sc.MustGetString(); part.Blend = V_GetColor(NULL, sc); } else { int r,g,b; r = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); g = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); b = sc.Number; //sc.MustGetStringName(","); This was never supposed to be here. part.Blend = MAKERGB(r, g, b); } // Blend.a may never be 0 here. if (sc.CheckString(",")) { sc.MustGetFloat(); if (sc.Float > 0.f) part.Blend.a = clamp<int>(int(sc.Float*255), 1, 254); else part.Blend = 0; } else part.Blend.a = 255; } else if (sc.Compare("alpha")) { sc.MustGetFloat(); part.Alpha = clamp<blend_t>(int(sc.Float * BLENDUNIT), 0, BLENDUNIT); // bComplex is not set because it is only needed when the style is not OP_COPY. } else if (sc.Compare("style")) { static const char *styles[] = {"copy", "translucent", "add", "subtract", "reversesubtract", "modulate", "copyalpha", "copynewalpha", "overlay", NULL }; sc.MustGetString(); part.op = sc.MustMatchString(styles); bComplex |= (part.op != OP_COPY); bTranslucentPatches = bComplex; } else if (sc.Compare("useoffsets")) { init.UseOffsets = true; } } } if (Mirror & 2) { part.Rotate = (part.Rotate + 2) & 3; Mirror ^= 1; } if (Mirror & 1) { part.Rotate |= 4; } }
static void ReadReverbDef (int lump) { FScanner sc; const ReverbContainer *def; ReverbContainer *newenv; REVERB_PROPERTIES props; char *name; int id1, id2, i, j; bool inited[NUM_REVERB_FIELDS]; BYTE bools[32]; sc.OpenLumpNum(lump); while (sc.GetString ()) { name = copystring (sc.String); sc.MustGetNumber (); id1 = sc.Number; sc.MustGetNumber (); id2 = sc.Number; sc.MustGetStringName ("{"); memset (inited, 0, sizeof(inited)); props.Instance = 0; props.Flags = 0; while (sc.MustGetString (), NUM_REVERB_FIELDS > (i = sc.MustMatchString (ReverbFieldNames))) { if (ReverbFields[i].Float) { sc.MustGetFloat (); props.*ReverbFields[i].Float = (float)clamp (sc.Float, double(ReverbFields[i].Min)/1000, double(ReverbFields[i].Max)/1000); } else if (ReverbFields[i].Int) { sc.MustGetNumber (); props.*ReverbFields[i].Int = (j = clamp (sc.Number, ReverbFields[i].Min, ReverbFields[i].Max)); if (i == 0 && j != sc.Number) { sc.ScriptError ("The Environment field is out of range."); } } else { sc.MustGetString (); bools[ReverbFields[i].Flag] = sc.MustMatchString (BoolNames); } inited[i] = true; } if (!inited[0]) { sc.ScriptError ("Sound %s is missing an Environment field.", name); } // Add the new environment to the list, filling in uninitialized fields // with values from the standard environment specified. def = DefaultEnvironments[props.Environment]; for (i = 0; i < NUM_REVERB_FIELDS; ++i) { if (ReverbFields[i].Float) { if (!inited[i]) { props.*ReverbFields[i].Float = def->Properties.*ReverbFields[i].Float; } } else if (ReverbFields[i].Int) { if (!inited[i]) { props.*ReverbFields[i].Int = def->Properties.*ReverbFields[i].Int; } } else { if (!inited[i]) { int mask = 1 << ReverbFields[i].Flag; if (def->Properties.Flags & mask) { props.Flags |= mask; } } else { if (bools[ReverbFields[i].Flag]) { props.Flags |= 1 << ReverbFields[i].Flag; } } } } newenv = new ReverbContainer; newenv->Next = NULL; newenv->Name = name; newenv->ID = (id1 << 8) | id2; newenv->Builtin = false; newenv->Properties = props; newenv->SoftwareWater = false; S_AddEnvironment (newenv); } }
static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc) { sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("ifgame")) { if (!CheckSkipGameBlock(sc)) { // recursively parse sub-block ParseOptionMenuBody(sc, desc); } } else if (sc.Compare("ifoption")) { if (!CheckSkipOptionBlock(sc)) { // recursively parse sub-block ParseOptionMenuBody(sc, desc); } } else if (sc.Compare("Class")) { sc.MustGetString(); const PClass *cls = PClass::FindClass(sc.String); if (cls == NULL || !cls->IsDescendantOf(RUNTIME_CLASS(DOptionMenu))) { sc.ScriptError("Unknown menu class '%s'", sc.String); } desc->mClass = cls; } else if (sc.Compare("Title")) { sc.MustGetString(); desc->mTitle = sc.String; } else if (sc.Compare("Position")) { sc.MustGetNumber(); desc->mPosition = sc.Number; } else if (sc.Compare("DefaultSelection")) { sc.MustGetNumber(); desc->mSelectedItem = sc.Number; } else if (sc.Compare("ScrollTop")) { sc.MustGetNumber(); desc->mScrollTop = sc.Number; } else if (sc.Compare("Indent")) { sc.MustGetNumber(); desc->mIndent = sc.Number; } else if (sc.Compare("Submenu")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemSubmenu(label, sc.String); desc->mItems.Push(it); } else if (sc.Compare("Option")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString cvar = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString values = sc.String; FString check; int center = 0; if (sc.CheckString(",")) { sc.MustGetString(); if (*sc.String != 0) check = sc.String; if (sc.CheckString(",")) { sc.MustGetNumber(); center = sc.Number; } } FOptionMenuItem *it = new FOptionMenuItemOption(label, cvar, values, check, center); desc->mItems.Push(it); } else if (sc.Compare("Command")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemCommand(label, sc.String); desc->mItems.Push(it); } else if (sc.Compare("SafeCommand")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemSafeCommand(label, sc.String); desc->mItems.Push(it); } else if (sc.Compare("Control") || sc.Compare("MapControl")) { bool map = sc.Compare("MapControl"); sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemControl(label, sc.String, map? &AutomapBindings : &Bindings); desc->mItems.Push(it); } else if (sc.Compare("ColorPicker")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemColorPicker(label, sc.String); desc->mItems.Push(it); } else if (sc.Compare("StaticText")) { sc.MustGetString(); FString label = sc.String; bool cr = false; if (sc.CheckString(",")) { sc.MustGetNumber(); cr = !!sc.Number; } FOptionMenuItem *it = new FOptionMenuItemStaticText(label, cr); desc->mItems.Push(it); } else if (sc.Compare("StaticTextSwitchable")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString label2 = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FName action = sc.String; bool cr = false; if (sc.CheckString(",")) { sc.MustGetNumber(); cr = !!sc.Number; } FOptionMenuItem *it = new FOptionMenuItemStaticTextSwitchable(label, label2, action, cr); desc->mItems.Push(it); } else if (sc.Compare("Slider")) { sc.MustGetString(); FString text = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString action = sc.String; sc.MustGetStringName(","); sc.MustGetFloat(); double min = sc.Float; sc.MustGetStringName(","); sc.MustGetFloat(); double max = sc.Float; sc.MustGetStringName(","); sc.MustGetFloat(); double step = sc.Float; int showvalue = 1; if (sc.CheckString(",")) { sc.MustGetNumber(); showvalue = sc.Number; } FOptionMenuItem *it = new FOptionMenuSliderCVar(text, action, min, max, step, showvalue); desc->mItems.Push(it); } else if (sc.Compare("screenresolution")) { sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuScreenResolutionLine(sc.String); desc->mItems.Push(it); } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } }
static bool ParsePropertyParams(FScanner &sc, FPropertyInfo *prop, AActor *defaults, Baggage &bag) { static TArray<FPropParam> params; static TArray<FString> strings; params.Clear(); strings.Clear(); params.Reserve(1); params[0].i = 0; if (prop->params[0] != '0') { const char * p = prop->params; bool nocomma; bool optcomma; while (*p) { FPropParam conv; FPropParam pref; nocomma = false; conv.s = NULL; pref.s = NULL; pref.i = -1; bag.ScriptPosition = sc; switch ((*p) & 223) { case 'X': // Expression in parentheses or number. { FxExpression *x = NULL; if (sc.CheckString ("(")) { x = new FxDamageValue(new FxIntCast(ParseExpression(sc, bag.Info)), true); sc.MustGetStringName(")"); } else { sc.MustGetNumber(); if (sc.Number != 0) { x = new FxDamageValue(new FxConstant(sc.Number, bag.ScriptPosition), false); } } conv.exp = x; params.Push(conv); } break; case 'I': sc.MustGetNumber(); conv.i = sc.Number; break; case 'F': sc.MustGetFloat(); conv.d = sc.Float; break; case 'Z': // an optional string. Does not allow any numerical value. if (sc.CheckFloat()) { nocomma = true; sc.UnGet(); break; } // fall through case 'S': sc.MustGetString(); conv.s = strings[strings.Reserve(1)] = sc.String; break; case 'T': sc.MustGetString(); conv.s = strings[strings.Reserve(1)] = strbin1(sc.String); break; case 'C': if (sc.CheckNumber ()) { int R, G, B; R = clamp (sc.Number, 0, 255); sc.CheckString (","); sc.MustGetNumber (); G = clamp (sc.Number, 0, 255); sc.CheckString (","); sc.MustGetNumber (); B = clamp (sc.Number, 0, 255); conv.i = MAKERGB(R, G, B); pref.i = 0; } else { sc.MustGetString (); conv.s = strings[strings.Reserve(1)] = sc.String; pref.i = 1; } break; case 'M': // special case. An expression-aware parser will not need this. conv.i = ParseMorphStyle(sc); break; case 'N': // special case. An expression-aware parser will not need this. conv.i = ParseThingActivation(sc); break; case 'L': // Either a number or a list of strings if (sc.CheckNumber()) { pref.i = 0; conv.i = sc.Number; } else { pref.i = 1; params.Push(pref); params[0].i++; do { sc.MustGetString (); conv.s = strings[strings.Reserve(1)] = sc.String; params.Push(conv); params[0].i++; } while (sc.CheckString(",")); goto endofparm; } break; default: assert(false); break; } if (pref.i != -1) { params.Push(pref); params[0].i++; } params.Push(conv); params[0].i++; endofparm: p++; // Hack for some properties that have to allow comma less // parameter lists for compatibility. if ((optcomma = (*p == '_'))) p++; if (nocomma) { continue; } else if (*p == 0) { break; } else if (*p >= 'a') { if (!sc.CheckString(",")) { if (optcomma) { if (!sc.CheckFloat()) break; else sc.UnGet(); } else break; } } else { if (!optcomma) sc.MustGetStringName(","); else sc.CheckString(","); } } } // call the handler try { prop->Handler(defaults, bag.Info, bag, ¶ms[0]); } catch (CRecoverableError &error) { sc.ScriptError("%s", error.GetMessage()); } return true; }
static void GenericParse (FScanner &sc, FGenericParse *parser, const char **keywords, void *fields, const char *type, FName name) { bool notdone = true; int keyword; int val = 0; const PClass *info; do { sc.MustGetString (); keyword = sc.MustMatchString (keywords); switch (parser[keyword].Type) { case GEN_End: notdone = false; break; case GEN_Fixed: sc.MustGetFloat (); SET_FIELD (fixed_t, (fixed_t)(FRACUNIT * sc.Float)); break; case GEN_Sound: sc.MustGetString (); SET_FIELD (FSoundID, FSoundID(sc.String)); /* unknown sounds never produce errors anywhere else so they shouldn't here either. if (val == 0) { Printf ("Unknown sound %s in %s %s\n", sc.String, type, name.GetChars()); } */ break; case GEN_Byte: sc.MustGetNumber (); SET_FIELD (BYTE, sc.Number); break; case GEN_Class: sc.MustGetString (); if (sc.Compare ("None")) { info = NULL; } else { info = PClass::FindClass (sc.String); if (!info->IsDescendantOf (RUNTIME_CLASS(AActor))) { Printf ("%s is not an Actor (in %s %s)\n", sc.String, type, name.GetChars()); info = NULL; } else if (info == NULL) { Printf ("Unknown actor %s in %s %s\n", sc.String, type, name.GetChars()); } } SET_FIELD (const PClass *, info); break; case GEN_Splash: sc.MustGetString (); val = FindSplash (sc.String); SET_FIELD (int, val); if (val == -1) { Printf ("Splash %s is not defined yet (in %s %s)\n", sc.String, type, name.GetChars()); } break; case GEN_Float: sc.MustGetFloat (); SET_FIELD (float, float(sc.Float)); break; case GEN_Time: sc.MustGetFloat (); SET_FIELD (int, (int)(sc.Float * TICRATE)); break; case GEN_Bool: SET_FIELD (bool, true); break; case GEN_Int: sc.MustGetNumber (); SET_FIELD (int, sc.Number); break; case GEN_Custom: parser[keyword].u.Handler (sc, keyword, fields); break; } } while (notdone); }
bool FIntermissionActionScroller::ParseKey(FScanner &sc) { struct ScrollType { const char *Name; EScrollDir Type; } const ST[] = { { "Left", SCROLL_Left }, { "Right", SCROLL_Right }, { "Up", SCROLL_Up }, { "Down", SCROLL_Down }, { NULL, SCROLL_Left } }; if (sc.Compare("ScrollDirection")) { sc.MustGetToken('='); sc.MustGetToken(TK_Identifier); int v = sc.MatchString(&ST[0].Name, sizeof(ST[0])); if (v != -1) mScrollDir = ST[v].Type; return true; } else if (sc.Compare("InitialDelay")) { sc.MustGetToken('='); if (!sc.CheckToken('-')) { sc.MustGetFloat(); mScrollDelay = int(sc.Float*TICRATE); } else { sc.MustGetToken(TK_IntConst); mScrollDelay = sc.Number; } return true; } else if (sc.Compare("ScrollTime")) { sc.MustGetToken('='); if (!sc.CheckToken('-')) { sc.MustGetFloat(); mScrollTime = int(sc.Float*TICRATE); } else { sc.MustGetToken(TK_IntConst); mScrollTime = sc.Number; } return true; } else if (sc.Compare("Background2")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mSecondPic = sc.String; return true; } else return Super::ParseKey(sc); }
bool FIntermissionAction::ParseKey(FScanner &sc) { if (sc.Compare("music")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mMusic = sc.String; mMusicOrder = 0; if (sc.CheckToken(',')) { sc.MustGetToken(TK_IntConst); mMusicOrder = sc.Number; } return true; } else if (sc.Compare("cdmusic")) { sc.MustGetToken('='); sc.MustGetToken(TK_IntConst); mCdTrack = sc.Number; mCdId = 0; if (sc.CheckToken(',')) { sc.MustGetToken(TK_IntConst); mCdId = sc.Number; } return true; } else if (sc.Compare("Time")) { sc.MustGetToken('='); if (!sc.CheckToken('-')) { sc.MustGetFloat(); mDuration = int(sc.Float*TICRATE); } else { sc.MustGetToken(TK_IntConst); mDuration = sc.Number; } return true; } else if (sc.Compare("Background")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mBackground = sc.String; mFlatfill = 0; if (sc.CheckToken(',')) { sc.MustGetToken(TK_IntConst); mFlatfill = !!sc.Number; if (sc.CheckToken(',')) { sc.MustGetToken(TK_StringConst); mPalette = sc.String; } } return true; } else if (sc.Compare("Sound")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mSound = sc.String; return true; } else if (sc.Compare("Draw")) { FIntermissionPatch *pat = &mOverlays[mOverlays.Reserve(1)]; sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); pat->mName = sc.String; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); pat->x = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); pat->y = sc.Number; pat->mCondition = NAME_None; return true; } else if (sc.Compare("DrawConditional")) { FIntermissionPatch *pat = &mOverlays[mOverlays.Reserve(1)]; sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); pat->mCondition = sc.String; sc.MustGetToken(','); sc.MustGetToken(TK_StringConst); pat->mName = sc.String; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); pat->x = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); pat->y = sc.Number; return true; } else return false; }
FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, ETextureType usetype) : Pixels (0), Spans(0), Parts(0), bRedirect(false), bTranslucentPatches(false) { TArray<TexPart> parts; TArray<TexInit> inits; bool bSilent = false; bMultiPatch = true; sc.SetCMode(true); sc.MustGetString(); const char* textureName = NULL; if (sc.Compare("optional")) { bSilent = true; sc.MustGetString(); if (sc.Compare(",")) { // this is not right. Apparently a texture named 'optional' is being defined right now... sc.UnGet(); textureName = "optional"; bSilent = false; } } Name = !textureName ? sc.String : textureName; Name.ToUpper(); sc.MustGetStringName(","); sc.MustGetNumber(); Width = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); Height = sc.Number; UseType = usetype; bool offset2set = false; if (sc.CheckString("{")) { while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("XScale")) { sc.MustGetFloat(); Scale.X = sc.Float; if (Scale.X == 0) sc.ScriptError("Texture %s is defined with null x-scale\n", Name.GetChars()); } else if (sc.Compare("YScale")) { sc.MustGetFloat(); Scale.Y = sc.Float; if (Scale.Y == 0) sc.ScriptError("Texture %s is defined with null y-scale\n", Name.GetChars()); } else if (sc.Compare("WorldPanning")) { bWorldPanning = true; } else if (sc.Compare("NullTexture")) { UseType = ETextureType::Null; } else if (sc.Compare("NoDecals")) { bNoDecals = true; } else if (sc.Compare("Patch")) { TexPart part; TexInit init; ParsePatch(sc, part, init); if (init.TexName.IsNotEmpty()) { parts.Push(part); init.UseType = ETextureType::WallPatch; init.Silent = bSilent; init.HasLine = true; init.sc = sc; inits.Push(init); } part.Texture = NULL; part.Translation = NULL; } else if (sc.Compare("Sprite")) { TexPart part; TexInit init; ParsePatch(sc, part, init); if (init.TexName.IsNotEmpty()) { parts.Push(part); init.UseType = ETextureType::Sprite; init.Silent = bSilent; init.HasLine = true; init.sc = sc; inits.Push(init); } part.Texture = NULL; part.Translation = NULL; } else if (sc.Compare("Graphic")) { TexPart part; TexInit init; ParsePatch(sc, part, init); if (init.TexName.IsNotEmpty()) { parts.Push(part); init.UseType = ETextureType::MiscPatch; init.Silent = bSilent; init.HasLine = true; init.sc = sc; inits.Push(init); } part.Texture = NULL; part.Translation = NULL; } else if (sc.Compare("Offset")) { sc.MustGetNumber(); _LeftOffset[0] = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); _TopOffset[0] = sc.Number; if (!offset2set) { _LeftOffset[1] = _LeftOffset[0]; _TopOffset[1] = _TopOffset[0]; } } else if (sc.Compare("Offset2")) { sc.MustGetNumber(); _LeftOffset[1] = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); _TopOffset[1] = sc.Number; offset2set = true; } else { sc.ScriptError("Unknown texture property '%s'", sc.String); } } NumParts = parts.Size(); Parts = new TexPart[NumParts]; memcpy(Parts, &parts[0], NumParts * sizeof(*Parts)); Inits = new TexInit[NumParts]; for (int i = 0; i < NumParts; i++) { Inits[i] = inits[i]; } } if (Width <= 0 || Height <= 0) { UseType = ETextureType::Null; Printf("Texture %s has invalid dimensions (%d, %d)\n", Name.GetChars(), Width, Height); Width = Height = 1; } CalcBitSize (); sc.SetCMode(false); }