示例#1
0
void G_WriteVisited(FSerializer &arc)
{
	if (arc.BeginArray("visited"))
	{
		// Write out which levels have been visited
		for (auto & wi : wadlevelinfos)
		{
			if (wi.flags & LEVEL_VISITED)
			{
				arc.AddString(nullptr, wi.MapName);
			}
		}
		arc.EndArray();
	}

	// Store player classes to be used when spawning a random class
	if (multiplayer)
	{
		arc.Array("randomclasses", SinglePlayerClass, MAXPLAYERS);
	}

	if (arc.BeginObject("playerclasses"))
	{
		for (int i = 0; i < MAXPLAYERS; ++i)
		{
			if (playeringame[i])
			{
				FString key;
				key.Format("%d", i);
				arc(key, players[i].cls);
			}
		}
		arc.EndObject();
	}
}