void testRender() { buildGLContext(); FTGLOutlineFont* outlineFont = new FTGLOutlineFont( FONT_FILE); outlineFont->Render(GOOD_ASCII_TEST_STRING); CPPUNIT_ASSERT( outlineFont->Error() == 0x97); // Invalid pixels per em CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); outlineFont->FaceSize(18); outlineFont->Render(GOOD_ASCII_TEST_STRING); CPPUNIT_ASSERT( outlineFont->Error() == 0); CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); }
void testBadDisplayList() { buildGLContext(); FTGLOutlineFont* outlineFont = new FTGLOutlineFont( FONT_FILE); outlineFont->FaceSize(18); int glList = glGenLists(1); glNewList( glList, GL_COMPILE); outlineFont->Render(GOOD_ASCII_TEST_STRING); glEndList(); CPPUNIT_ASSERT( glGetError() == GL_INVALID_OPERATION); }
void testGoodDisplayList() { buildGLContext(); FTGLOutlineFont* outlineFont = new FTGLOutlineFont( FONT_FILE); outlineFont->FaceSize(18); outlineFont->UseDisplayList(false); int glList = glGenLists(1); glNewList( glList, GL_COMPILE); outlineFont->Render(GOOD_ASCII_TEST_STRING); glEndList(); CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR); }