MeshListGeometry* ROICube::generateNormalizedMesh(tgt::plane pl) const { FaceGeometry planeFace = createQuad(pl, getColor()); vec4 xm(-1.0f, 0.0f, 0.0f, 1.0f); vec4 xp(1.0f, 0.0f, 0.0f, 1.0f); vec4 ym(0.0f, -1.0f, 0.0f, 1.0f); vec4 yp(0.0f, 1.0f, 0.0f, 1.0f); vec4 zm(0.0f, 0.0f, -1.0f, 1.0f); vec4 zp(0.0f, 0.0f, 1.0f, 1.0f); planeFace.clip(xm); planeFace.clip(xp); planeFace.clip(ym); planeFace.clip(yp); planeFace.clip(zm); planeFace.clip(zp); MeshGeometry mg; if(planeFace.getVertexCount() > 2) mg.addFace(planeFace); MeshListGeometry* mlg = new MeshListGeometry(); mlg->addMesh(mg); return mlg; }