void CGALPolyhedronToVTKPolydata_converter(Polyhedron *polyhedron, vtkSmartPointer<vtkPolyData> polydata) { //convert from cgal polyhedron to vtk poly data //first the points vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); vtkSmartPointer<vtkCellArray> faces = vtkSmartPointer<vtkCellArray>::New(); //iterator over all vertices in polyhedron, add them as points std::map<Vertex_handle, vtkIdType> V; vtkIdType inum = 0; for ( Vertex_iterator v = polyhedron->vertices_begin(); v != polyhedron->vertices_end(); ++v) { points->InsertNextPoint(v->point()[0],v->point()[1],v->point()[2]); V[v] = inum++; } //now iterate over all faces in polyhedron for ( Facet_iterator i = polyhedron->facets_begin(); i != polyhedron->facets_end(); ++i) { Halfedge_around_facet_circulator j = i->facet_begin(); faces->InsertNextCell(CGAL::circulator_size(j)); do { //get indice of vertex, insert new cell point into faces faces->InsertCellPoint(V[j->vertex()]); } while(++j != i->facet_begin()); } // Set the points and faces of the polydata polydata->SetPoints(points); polydata->SetPolys(faces); }
int main() { std::vector<Point_3> points; points.push_back(Point_3(2.0f, 3.535533905932738f, 3.535533905932737f)); points.push_back(Point_3(4.0f, 2.0f, 0.0f)); points.push_back(Point_3(0.0f, 2.0f, 0.0f)); points.push_back(Point_3(1.0f, 0.0f, 0.0f)); points.push_back(Point_3(4.0f, 1.414213562373095f, 1.414213562373095f)); points.push_back(Point_3(0.0f, 1.414213562373095f, 1.414213562373095f)); points.push_back(Point_3(3.0f, 0.0f, 0.0f)); points.push_back(Point_3(2.0f, 5.0f, 0.0f)); Polyhedron P; CGAL::convex_hull_3(points.begin(), points.end(), P); std::cout << "- Number of vertices = " << P.size_of_vertices() << std::endl; std::cout << "- Number of edges = " << P.size_of_halfedges()/2 << std::endl; std::cout << "- Number of faces = " << P.size_of_facets() << std::endl; for ( Facet_iterator i = P.facets_begin(); i != P.facets_end(); ++i) { Halfedge_facet_circulator j = i->facet_begin(); CGAL_assertion( CGAL::circulator_size(j) >= 3); std::cout << CGAL::circulator_size(j) << ' '; do{ //std::cout << ' ' << std::distance(P.vertices_begin(), j->vertex()); std::cout << " (" << j->vertex()->point().x() << ' ' << j->vertex()->point().y() << ' ' << j->vertex()->point().z() << ')' << ", "; } while ( ++j != i->facet_begin()); std::cout << std::endl; } return 0; }
void renewAttrs( Polyhedron & poly ) { // assign IDs to vertices for ( Vertex_iterator vi = poly.vertices_begin(); vi != poly.vertices_end(); ++vi ) { vi->nCuts() = 0; } // assign IDs to faces: the dual vertex and the dual coordinates-the center coordinates for ( Facet_iterator fi = poly.facets_begin(); fi != poly.facets_end(); ++fi ) { fi->piece() = NO_INDEX; Vector3 sum( 0.0, 0.0, 0.0 ); Halfedge_facet_circulator hfc = fi->facet_begin(); do { sum = sum + ( hfc->vertex()->point() - CGAL::ORIGIN ); } while ( ++hfc != fi->facet_begin() ); sum = sum / ( double )CGAL::circulator_size( hfc ); fi->center() = CGAL::ORIGIN + sum; } // assign the same IDs to the identical/ opposite halfedges for ( Halfedge_iterator hi = poly.halfedges_begin(); hi != poly.halfedges_end(); ++hi ) { hi->label() = DEFAULT_LABEL; hi->match() = DEFAULT_LABEL; hi->cycle() = NO_INDEX; hi->connect() = true; hi->visit() = false; hi->path() = NO_INDEX; hi->orient() = true; // We individually handle hi->fixed } }
//------------------------------------------------------------------------------ // Initialize the dual center //------------------------------------------------------------------------------ void initAttrs( Polyhedron & poly ) { // assign IDs to vertices int vID = 0; for ( Vertex_iterator vi = poly.vertices_begin(); vi != poly.vertices_end(); ++vi ) { vi->id() = vID++; vi->label() = DEFAULT_LABEL; vi->nCuts() = 0; } cerr << "Total number of vertices = " << vID << endl; // assign IDs to faces: the dual vertex and the dual coordinates-the center coordinates int fID = 0; for ( Facet_iterator fi = poly.facets_begin(); fi != poly.facets_end(); ++fi ) { fi->id() = fID++; // fi->label() = DEFAULT_LABEL; fi->piece() = NO_INDEX; Vector3 sum( 0.0, 0.0, 0.0 ); Halfedge_facet_circulator hfc = fi->facet_begin(); do { sum = sum + ( hfc->vertex()->point() - CGAL::ORIGIN ); } while ( ++hfc != fi->facet_begin() ); sum = sum / ( double )CGAL::circulator_size( hfc ); fi->center() = CGAL::ORIGIN + sum; // cerr << " Barycenter No. " << fid-1 << " : " << bary[ fid-1 ] << endl; } cerr << "Total number of facets = " << fID << endl; // initialize the halfedge IDs for ( Halfedge_iterator hi = poly.halfedges_begin(); hi != poly.halfedges_end(); ++hi ) { hi->id() = NO_INDEX; } // assign the same IDs to the identical/ opposite halfedges int eID = 0; for ( Halfedge_iterator hi = poly.halfedges_begin(); hi != poly.halfedges_end(); ++hi ) { if ( hi->id() == NO_INDEX ) { assert( hi->opposite()->id() == NO_INDEX ); hi->id() = eID; hi->opposite()->id() = eID; eID++; hi->label() = hi->opposite()->label() = DEFAULT_LABEL; hi->match() = hi->opposite()->match() = DEFAULT_LABEL; hi->cycle() = hi->opposite()->cycle() = NO_INDEX; hi->weight() = hi->opposite()->weight() = 0.0; hi->connect() = hi->opposite()->connect() = true; hi->visit() = hi->opposite()->visit() = false; // We individually handle hi->fixed } } cerr << "Total number of edges = " << eID << endl; }
void geometryUtils::subdivide_create_center_vertex(Polyhedron& P, Facet_iterator f) { Vector_3 vec(0.0, 0.0, 0.0); std::size_t order = 0; HF_circulator h = f->facet_begin(); do { vec = vec + (h->vertex()->point() - CGAL::ORIGIN); ++order; } while (++h != f->facet_begin()); CGAL_assertion(order >= 3); // guaranteed by definition of polyhedron Point_3 center = CGAL::ORIGIN + (vec / static_cast<double> (order)); Halfedge_handle new_center = P.create_center_vertex(f->halfedge()); new_center->vertex()->point() = center; }
F& apply_function_object_polyhedron (Polyhedron &P, F &f) { typedef typename Polyhedron::Halfedge_around_facet_circulator Hafc; typedef typename Polyhedron::Facet_iterator Facet_iterator; f.reset(); for (Facet_iterator fit = P.facets_begin(); fit != P.facets_end(); fit++) { Hafc h0 = fit->facet_begin(), hf = h0--, hs = hf; hs ++; while (1) { // Apply 'f' on each triangle of the polyhedron's facet f ( h0->vertex()->point(), hf->vertex()->point(), hs->vertex()->point() ); if (hs == h0) break; hs++; hf++; } } f.end(); return f; }
int main(int argc, const char **argv ) { std::vector<Point> points; CGAL::Random_points_on_sphere_3<Point> g; size_t N = 0; if (argc > 1) N = atof(argv[1]); N = std::max(size_t(100), N); for (size_t i = 0; i < N; ++i) points.push_back(rescale(*g++)); for (size_t n = 0; n < 100; ++n) { std::cerr << "step " << n << ":\n\t"; lloyd_step(points); } Polyhedron P; CGAL::convex_hull_3(points.begin(), points.end(), P); CGAL::set_ascii_mode( std::cout); std::cout << "OFF" << std::endl << P.size_of_vertices() << ' ' << P.size_of_facets() << " 0" << std::endl; std::copy( P.points_begin(), P.points_end(), std::ostream_iterator<Point>( std::cout, "\n")); for ( Facet_iterator i = P.facets_begin(); i != P.facets_end(); ++i) { Halfedge_facet_circulator j = i->facet_begin(); // Facets in polyhedral surfaces are at least triangles. CGAL_assertion( CGAL::circulator_size(j) >= 3); std::cout << CGAL::circulator_size(j) << ' '; do { std::cout << ' ' << std::distance(P.vertices_begin(), j->vertex()); } while ( ++j != i->facet_begin()); std::cout << std::endl; } std::ofstream os ("test.cloud"); std::copy(points.begin(), points.end(), std::ostream_iterator<Point>(os, "\n")); }
void geometryUtils::computeGaussCurvature(Polyhedron* P) { for (Facet_iterator i = P->facets_begin(); i != P->facets_end(); i++) { int e = 0; Halfedge_around_facet_circulator edge = i->facet_begin(); do { i->kappa[e] = computeLocalGaussCurvature(edge->vertex()); int H = floor(i->kappa[e] * geometryUtils::kappaMax + 180); // std::cout << H; // std::cout << " "; i->color[e] = HSVtoRGB(H, 1.0, 1.0); e++; } while (++edge != i->facet_begin()); // std::cout << edge->kappa; // std::cout << " "; } };
void Scene_polyhedron_item::compute_elements() { v_poly.resize(0); v_edge.resize(0); normal_flat.resize(0); normal_smooth.resize(0); Polyhedron& polyhedron =*poly; //FACETS typedef Polyhedron::Traits Kernel; typedef Kernel::Point_3 Point; typedef Kernel::Vector_3 Vector; typedef Polyhedron::Facet_iterator Facet_iterator; typedef Polyhedron::Halfedge_around_facet_circulator HF_circulator; Facet_iterator f; for(f = polyhedron.facets_begin(); f != polyhedron.facets_end(); f++) { // If Flat shading: 1 normal per polygon Vector n = CGAL::Polygon_mesh_processing::compute_face_normal(f, polyhedron); normal_flat.push_back(n.x()); normal_flat.push_back(n.y()); normal_flat.push_back(n.z()); normal_flat.push_back(n.x()); normal_flat.push_back(n.y()); normal_flat.push_back(n.z()); normal_flat.push_back(n.x()); normal_flat.push_back(n.y()); normal_flat.push_back(n.z()); // revolve around current face to get vertices HF_circulator he = f->facet_begin(); HF_circulator end = he; CGAL_For_all(he,end) { Vector n = CGAL::Polygon_mesh_processing::compute_vertex_normal(he->vertex(), polyhedron); normal_smooth.push_back(n.x()); normal_smooth.push_back(n.y()); normal_smooth.push_back(n.z()); const Point& p = he->vertex()->point(); v_poly.push_back(p.x()); v_poly.push_back(p.y()); v_poly.push_back(p.z()); } }
double AreaFacetTriangleSeg(Facet_iterator &f) { Halfedge_around_facet_circulator pHalfedge = f->facet_begin(); Point3d P = pHalfedge->vertex()->point(); Point3d Q = pHalfedge->next()->vertex()->point(); Point3d R = pHalfedge->next()->next()->vertex()->point(); Vector PQ=Q-P; //Vector PR=R-P; // MT Vector QR=R-Q; Vector normal = CGAL::cross_product(PQ,QR); double area=0.5*sqrt(normal*normal); return area; }
void geometryUtils::renderPolyhedron(Polyhedron * pmesh) { glBegin(GL_TRIANGLES); for (Facet_iterator i = pmesh->facets_begin(); i != pmesh->facets_end(); i++) { Halfedge_around_facet_circulator j = i->facet_begin(); glColor3d(i->color[0].R, i->color[0].G, i->color[0].B); glVertex3d(CGAL::to_double(j->vertex()->point().x()), CGAL::to_double(j->vertex()->point().y()), CGAL::to_double(j->vertex()->point().z())); glColor3d(i->color[1].R, i->color[1].G, i->color[1].B); glVertex3d(CGAL::to_double(j->next()->vertex()->point().x()), CGAL::to_double(j->next()->vertex()->point().y()), CGAL::to_double(j->next()->vertex()->point().z())); glColor3d(i->color[2].R, i->color[2].G, i->color[2].B); glVertex3d(CGAL::to_double(j->next()->next()->vertex()->point().x()), CGAL::to_double(j->next()->next()->vertex()->point().y()), CGAL::to_double(j->next()->next()->vertex()->point().z())); } glEnd(); }
int main() { //std::cout<<CGBench::BendBench::Run(CGBench::VMag::M1)<<std::endl; //CGBench::BenchLanuch(CGBench::VMag::M3,CGBench::VMag::M3); /*std::ofstream of("C:\\123.off"); std::vector <Point_3> arr; arr.push_back(Point_3 (2,0,2)); arr.push_back(Point_3 (6,0,3)); arr.push_back(Point_3 (8,0,4)); arr.push_back(Point_3 (3,0,5)); arr.push_back(Point_3 (5,0,6)); arr.push_back(Point_3 (8,0,7)); arr.push_back(Point_3 (0,1.75,8)); arr.push_back(Point_3 (0,1.50,8)); arr.push_back(Point_3 (0,1.25,8)); arr.push_back(Point_3 (0,1,8)); arr.push_back(Point_3 (0,1,7)); arr.push_back(Point_3 (0,1,6)); arr.push_back(Point_3 (0,1,5)); arr.push_back(Point_3 (0,1,4)); arr.push_back(Point_3 (0,1,3)); arr.push_back(Point_3 (0,1.25,3)); arr.push_back(Point_3 (0,1.50,3)); arr.push_back(Point_3 (0,1.75,3)); Point_3* Center = new Point_3(0,0,0);*/ //Arc_2 s(30,270,30,true); //Circle_2 s(4,20); //Ellipse_2 s(6,4,30); //Plane_3 s(30,30,10,10); //Rectangle_2 s(20,10); //Box_3 s(20,20,20,15,15,15); //Capsule_3 s(30,200,10,10); //ChamferCyl_3 s(60,100,30,10,5,5,15); //Cone_3 s(2,5,10,3,3,3); //Cylinder_3 s(3,20,20,9,30); //Lathe_3 s(arr,Center,Z_ax,20,360); //Pyramid_3 s(100,200,200,4,4,4); //Sphere_3 s(20,50); //Spindle_3 s(10,30,20,10,5,15); //Spring_3 s(20,2.5,200,10,10,40); //Torus_3 s(20,5,0,0,30,40); //Tube_3 s(14,13,15,20,20,10); //Polyhedron P; //P = s.Draw(); //Traingulate trg; //P=s.Draw(); //std::transform(P.facets_begin(), P.facets_end(), P.planes_begin(), Normal_vector()); /*Eigen::Transform3d T; Eigen::Vector3d Original(0,0,10); T.setIdentity(); T.pretranslate (-Original); trg.ApplyTransformToPolyhedron(P,T);*/ //Traingulate tr; //tr.Do(P); //Bevel Be(400,-4,1.25); //Be.Do(P); //Bridge Br(18,20); //Br.Do(P); //Extrude Ex(45,15); //Ex.Do(P); //Outline Ou(45,1.5); //Ou.Do(P); //Bend Ben(90,s.Center,Y_ax,false,20,-20); //Ben.Do(P); //Bulge Bu(40,s.Center,Z_ax,BRadial,false,45,-45); //Bu.Do(P); //Cylindrical_Wave CylWa(2,8,12,s.Center,Z_ax); //CylWa.Do(P); //Linear_Wave LiWaX(1,10,0,s.Center,Z_ax,X_ax); //LiWaX.Do(P); //Linear_Wave LiWaY(2,10,0,s.Center,Z_ax,Y_ax); //LiWaY.Do(P); /*ChamferCyl_3 n(1,50,5,10,10,10,40); Spindle_3 p(5,30,5,10,20,40); Polyhedron P; Polyhedron E; E = p.Draw(); P = n.Draw(); Morph Mor(E,50); Mor.Do(P);*/ //Noise No(5,0.3,0,s.Center,Z_ax); //No.Do(P); //Skew Sk(30,s.Center,Z_ax,false,20,-20); //Sk.Do(P); //Smooth Sm(1); //Sm.Do(P); //Spherify Sph(50); //Sph.Do(P); //Squeeze Sq(-30,s.Center,Z_ax,false,10,0); //Sq.Do(P); //Stretch St(-20,s.Center,Z_ax,true,50,-50); //St.Do(P); //Taper Ta(3,s.Center,X_ax,false,20,-20); //Ta.Do(P); //Twist Tw(270,s.Center,Z_ax,true,-5,15); //Tw.Do(P); /*Box_3 B(20, 30, 60, 20, 30, 30); Polyhedron P = B.Draw(); Twist Tw1(270, B.Center, Z_ax, true, 30, 10); Twist Tw2(-270, B.Center, Z_ax, true, -10, -30); Stretch St(30, B.Center, Z_ax, true, 20,-20); Squeeze Sq(15, B.Center, Z_ax); Tw1.Do(P); Tw2.Do(P); Sq.Do(P); St.Do(P);*/ std::ofstream of("C:\\123.off"); Box_3 B(20, 30, 60, 20, 30, 30); Polyhedron P = B.Draw(); Twist Tw1(270, B.Center, Z_ax, true, 30, 10); Twist Tw2(-270, B.Center, Z_ax, true, -10, -30); Stretch St(30, B.Center, Z_ax, true, 20,-20); Squeeze Sq(15, B.Center, Z_ax); Tw1.Do(P); Tw2.Do(P); Sq.Do(P); St.Do(P); //// Write polyhedron in Object File Format (OFF). CGAL::set_ascii_mode( of ); of << "OFF" << std::endl << P.size_of_vertices() << ' ' << P.size_of_facets() << " 0" << std::endl; std::copy( P.points_begin(), P.points_end(), std::ostream_iterator<Point_3>( of, "\n")); for ( Facet_iterator i = P.facets_begin(); i != P.facets_end(); ++i) { Halfedge_facet_circulator j = i->facet_begin(); // Facets in polyhedral surfaces are at least triangles. CGAL_assertion( CGAL::circulator_size(j) >= 3); of << CGAL::circulator_size(j) << ' '; do { of << ' ' << std::distance(P.vertices_begin(), j->vertex()); } while ( ++j != i->facet_begin()); of << std::endl; } /* Write polyhedron in (OBJ). CGAL::set_ascii_mode( oof ); oof << "# " << P.size_of_vertices() << ' ' << std::endl <<"# "<< P.size_of_facets() << std::endl; oof<<"v "; std::copy( P.points_begin(), P.points_end(), std::ostream_iterator<Point_3>( oof, "\nv ")); oof<<"_ _ _\n"; for ( Facet_iterator i = P.facets_begin(); i != P.facets_end(); ++i) { Halfedge_facet_circulator j = i->facet_begin(); // Facets in polyhedral surfaces are at least triangles. //CGAL_assertion( CGAL::circulator_size(j) >= 3); oof << 'f' << ' '; do { oof << ' ' << std::distance(P.vertices_begin(), j->vertex())+1; } while ( ++j != i->facet_begin()); oof << std::endl; } */ return 0; }
void Scene_textured_polyhedron_item::compute_normals_and_vertices(void) { positions_facets.resize(0); positions_lines.resize(0); textures_map_facets.resize(0); textures_map_lines.resize(0); normals.resize(0); typedef ::EPIC_kernel Kernel; typedef CGAL::Textured_items Items; typedef Kernel::Point_3 Point; typedef Kernel::Vector_3 Vector; typedef CGAL::Polyhedron_3<Kernel,Items> Base; typedef Base::Halfedge_around_facet_circulator Halfedge_around_facet_circulator; typedef Base::Edge_iterator Edge_iterator; typedef Base::Facet Facet; typedef Base::Facet_iterator Facet_iterator; //Facets Facet_iterator f = poly->facets_begin(); for(f = poly->facets_begin(); f != poly->facets_end(); f++) { Halfedge_around_facet_circulator he = f->facet_begin(); Halfedge_around_facet_circulator end = he; CGAL_For_all(he,end) { // If Flat shading:1 normal per polygon added once per vertex if (cur_shading == Flat || cur_shading == FlatPlusEdges) { Vector n = CGAL::Polygon_mesh_processing:: compute_face_normal(f, static_cast<Base&>(*poly)); normals.push_back(n[0]); normals.push_back(n[1]); normals.push_back(n[2]); } // If Gouraud shading: 1 normal per vertex else if(cur_shading == Gouraud) { const Facet::Normal_3& n = he->vertex()->normal(); normals.push_back(n[0]); normals.push_back(n[1]); normals.push_back(n[2]); } //position const Point& p = he->vertex()->point(); positions_facets.push_back(p.x()); positions_facets.push_back(p.y()); positions_facets.push_back(p.z()); positions_facets.push_back(1.0); const double u = he->vertex()->u(); const double v = he->vertex()->v(); textures_map_facets.push_back(u); textures_map_facets.push_back(v); } } //Lines typedef Kernel::Point_3 Point; typedef Base::Edge_iterator Edge_iterator; Edge_iterator he; for(he = poly->edges_begin(); he != poly->edges_end(); he++) { const Point& a = he->vertex()->point(); const Point& b = he->opposite()->vertex()->point(); positions_lines.push_back(a.x()); positions_lines.push_back(a.y()); positions_lines.push_back(a.z()); positions_lines.push_back(1.0); const double u = he->vertex()->u(); const double v = he->vertex()->v(); textures_map_lines.push_back(u); textures_map_lines.push_back(v); positions_lines.push_back(b.x()); positions_lines.push_back(b.y()); positions_lines.push_back(b.z()); positions_lines.push_back(1.0); const double ou = he->opposite()->vertex()->u(); const double ov = he->opposite()->vertex()->v(); textures_map_lines.push_back(ou); textures_map_lines.push_back(ov); } }
void ElPoly::DefineSkin(int NSample){ std::list<Weighted_point> l; FT shrinkfactor = 0.5; double *Plot = new double[pNType()*CUBE(NSample)]; double *Count = new double[CUBE(NSample)]; double Thre = 10.; double Radius = pEdge(0)/(double)NSample; for(int p=0;p<pNPart();p++){ int t = pType(p); int vx = (int)(pPos(p,0)/pEdge(0)*NSample); int vy = (int)(pPos(p,1)/pEdge(1)*NSample); int vz = (int)(pPos(p,2)/pEdge(2)*NSample); int vTot = (vz*NSample+vy)*NSample+vx; Plot[vTot*pNType()+t] += 1.; } double *Norm = (double *)calloc(pNType(),sizeof(double)); for(int t=0;t<pNType();t++){ for(int v=0;v<CUBE(NSample);v++){ if(Norm[t] < Plot[v*pNType()+t]) Norm[t] = Plot[v*pNType()+t]; } Norm[t] = Norm[t] <= 0. ? 1. : Norm[t]; } for(int vx=0;vx<NSample;vx++){ double x = vx*pEdge(0)/(double)NSample; for(int vy=0;vy<NSample;vy++){ double y = vy*pEdge(1)/(double)NSample; for(int vz=0;vz<NSample;vz++){ double z = vz*pEdge(2)/(double)NSample; int vTot = (vz*NSample+vy)*NSample+vx; if(Plot[vTot*pNType()] > Thre){ l.push_front(Weighted_point(Bare_point(x,y,z),Radius)); } } } } Polyhedron Polyhe; Skin_surface_3 skin_surface(l.begin(), l.end(), shrinkfactor); CGAL::mesh_skin_surface_3(skin_surface, Polyhe); // CGAL::subdivide_skin_surface_mesh_3(skin_surface, Polyhe); // std::ofstream out("mesh.off"); // out << Polyhe; glDeleteLists(Dr->Particles,1); Dr->Particles = glGenLists(1); glNewList(Dr->Particles,GL_COMPILE); // Polyhedron::Facet_iterator fcUp = Polyhe.facets_begin(); // for(;fcUp != Polyhe.facets_end(); ++fcUp){ // Polyhedron::Supports_facet_halfedge = fcUp.halfedge(); // //Halfedge_around_facet_circulator heUp = fcUp.halfedge(); // } // for (Vertex_iterator vit = Polyhe.vertices_begin();vit != Polyhe.vertices_end(); vit++){ // // Vector n = policy.normal(vit); // // n = n/sqrt(n*n); // cout << vit->point() << std::endl; // Halfedge_iterator heUp = Polyhe.halfedges_begin(); // for(;heUp != Polyhe.halfedges_end(); ++heUp){ // //Polyhedron::Halfedge_handle Half = *heUp; // Vertex_handle veUp = heUp->vertex(); // K::Point_3 pf1 = vit->point(); // } // } CGAL::Inverse_index<Vertex_handle> index(Polyhe.vertices_begin(), Polyhe.vertices_end()); for(Facet_iterator fi = Polyhe.facets_begin();fi != Polyhe.facets_end(); ++fi) { HFC hc = fi->facet_begin(); HFC hc_end = hc; Polyhedron::Vertex_handle vf1 = (*hc).vertex(); hc++; Polyhedron::Vertex_handle vf2 = (*hc).vertex(); hc++; Polyhedron::Vertex_handle vf3 = (*hc).vertex(); hc++; K::Point_3 pf1 = vf1->point(); K::Point_3 pf2 = vf2->point(); K::Point_3 pf3 = vf3->point(); Vettore v1(pf1.x(),pf1.y(),pf1.z()); Vettore v2(pf2.x(),pf2.y(),pf2.z()); Vettore v3(pf3.x(),pf3.y(),pf3.z()); Vettore vN(3); v1.Mult(InvScaleUn); v2.Mult(InvScaleUn); v3.Mult(InvScaleUn); vN = (v1-v2) ^ (v3-v2); //if(vN.Norm() > 2.*AreaMean) continue; double Sfumatura = .3*Mat->Casuale(); glColor4f(0.1,.4+Sfumatura,0.2,1.); //glColor4f(HueUp[p].r,HueUp[p].g,HueUp[p].b,HueUp[p].a); DrTria(&v1,&v2,&v3,&vN); glColor4f(1.,.0,0.,1.); DrTriaContour(&v1,&v2,&v3); // glPushMatrix();//Particle // glBegin(GL_LINES); // do { // Polyhedron::Vertex_handle vh = (*hc).vertex(); // K::Point_3 pf1 = vh->point(); // glVertex3d(pf1.x(),pf1.y(),pf1.z()); // } while (++hc != hc_end); // glEnd(); // glPopMatrix();//Particle } glEndList(); // Tr tr; // 3D-Delaunay triangulation // C2t3 c2t3 (tr); // 2D-complex in 3D-Delaunay triangulation // Surface_3 surface(sphere_function,Sphere_3(CGAL::ORIGIN, 2.)); // Surface_mesh_default_criteria_3<Tr> criteria(30., 0.1,0.1); // // meshing surface // make_surface_mesh(c2t3, surface, criteria, CGAL::Non_manifold_tag()); // std::cout << "Final number of points: " << tr.number_of_vertices() << "\n"; // DT dt; // for(int c=0;c<Gen->NChain;c++){ // if(CHAIN_IF_TYPE(Ch[c].Type,CHAIN_UP) )continue; // Point_3<K> ChPos(pPos(c,CLat1),pPos(c,CLat2),pPos(c,CNorm)); // dt.insert(ChPos); // } // Face_iterator fcTr = dt.finite_faces_begin(); // glDeleteLists(Dr->Particles,1); // Dr->Particles = glGenLists(1); // glNewList(Dr->Particles,GL_COMPILE); // for(;fcTr != dt.faces_end(); ++fcTr){ // Vertex_handle vf1 = fcTr->vertex(0), // vf2 = fcTr->vertex(1),vf3 = fcTr->vertex(2); // Point pf1 = vf1->point(); // Point pf2 = vf2->point(); // Point pf3 = vf3->point(); // Vettore v1(pf1.x() - pf2.x(),pf1.y() - pf2.y(),pf1.z()-pf2.z()); // Vettore v2(pf3.x() - pf2.x(),pf3.y() - pf2.y(),pf1.z()-pf2.z()); // Vettore vN(3); // vN = v1 ^ v2; // DrTira(v1,v2,v3,vN); // } // glEndList(); }
/* * mexFunction(): entry point for the mex function */ void mexFunction(int nlhs, mxArray *plhs[], int nrhs, const mxArray *prhs[]) { // interface to deal with input arguments from Matlab enum InputIndexType {IN_TRI, IN_X, IN_METHOD, IN_ITER, InputIndexType_MAX}; MatlabImportFilter::Pointer matlabImport = MatlabImportFilter::New(); matlabImport->ConnectToMatlabFunctionInput(nrhs, prhs); // check that we have all input arguments matlabImport->CheckNumberOfArguments(2, InputIndexType_MAX); // register the inputs for this function at the import filter MatlabInputPointer inTRI = matlabImport->RegisterInput(IN_TRI, "TRI"); MatlabInputPointer inX = matlabImport->RegisterInput(IN_X, "X"); MatlabInputPointer inMETHOD = matlabImport->RegisterInput(IN_METHOD, "METHOD"); MatlabInputPointer inITER = matlabImport->RegisterInput(IN_ITER, "ITER"); // interface to deal with outputs to Matlab enum OutputIndexType {OUT_TRI, OUT_N, OutputIndexType_MAX}; MatlabExportFilter::Pointer matlabExport = MatlabExportFilter::New(); matlabExport->ConnectToMatlabFunctionOutput(nlhs, plhs); // check number of outputs the user is asking for matlabExport->CheckNumberOfArguments(0, OutputIndexType_MAX); // register the outputs for this function at the export filter typedef MatlabExportFilter::MatlabOutputPointer MatlabOutputPointer; MatlabOutputPointer outTRI = matlabExport->RegisterOutput(OUT_TRI, "TRI"); MatlabOutputPointer outN = matlabExport->RegisterOutput(OUT_N, "N"); // if any of the inputs is empty, the output is empty too if (mxIsEmpty(prhs[IN_TRI]) || mxIsEmpty(prhs[IN_X])) { matlabExport->CopyEmptyArrayToMatlab(outTRI); matlabExport->CopyEmptyArrayToMatlab(outN); return; } // polyhedron to contain the input mesh Polyhedron mesh; PolyhedronBuilder<Polyhedron> builder(matlabImport, inTRI, inX); mesh.delegate(builder); // get size of input matrix with the points mwSize nrowsTri = mxGetM(inTRI->pm); mwSize nrowsX = mxGetM(inX->pm); #ifdef DEBUG std::cout << "Number of facets read = " << mesh.size_of_facets() << std::endl; std::cout << "Number of vertices read = " << mesh.size_of_vertices() << std::endl; #endif if (nrowsTri != mesh.size_of_facets()) { mexErrMsgTxt(("Input " + inTRI->name + ": Number of triangles read into mesh different from triangles provided at the input").c_str()); } if (nrowsX != mesh.size_of_vertices()) { mexErrMsgTxt(("Input " + inX->name + ": Number of vertices read into mesh different from vertices provided at the input").c_str()); } // sort halfedges such that the non-border edges precede the // border edges. We need to do this before any halfedge iterator // operations are valid mesh.normalize_border(); #ifdef DEBUG std::cout << "Number of border halfedges = " << mesh.size_of_border_halfedges() << std::endl; #endif // number of holes we have filled mwIndex n = 0; // a closed mesh with no holes will have no border edges. What we do // is grab a border halfedge and close the associated hole. This // makes the rest of the iterators invalid, so we have to normalize // the mesh again. Then we iterate, looking for a new border // halfedge, filling the hole, etc. // // Note that confusingly, mesh.border_halfedges_begin() gives a // pointer to the halfedge that is NOT a border in a border // edge. The border halfedge is instead // mesh.border_halfedges_begin()->opposite() while (!mesh.is_closed()) { // exit if user pressed Ctrl+C ctrlcCheckPoint(__FILE__, __LINE__); // get the first hole we can find, and close it mesh.fill_hole(mesh.border_halfedges_begin()->opposite()); // increase the counter of number of holes we have filled n++; // renormalize mesh so that halfedge iterators are again valid mesh.normalize_border(); } // split all facets to triangles CGAL::triangulate_polyhedron<Polyhedron>(mesh); // copy output with number of holes filled std::vector<double> nout(1, n); matlabExport->CopyVectorOfScalarsToMatlab<double, std::vector<double> >(outN, nout, 1); // allocate memory for Matlab outputs double *tri = matlabExport->AllocateMatrixInMatlab<double>(outTRI, mesh.size_of_facets(), 3); // extract the triangles of the solution // snippet adapted from CgalMeshSegmentation.cpp // vertices coordinates. Assign indices to the vertices by defining // a map between their handles and the index std::map<Vertex_handle, int> V; int inum = 0; for(Vertex_iterator vit = mesh.vertices_begin(); vit != mesh.vertices_end(); ++vit) { // save to internal list of vertices V[vit] = inum++; } // triangles given as (i,j,k), where each index corresponds to a vertex in x mwIndex row = 0; for (Facet_iterator fit = mesh.facets_begin(); fit != mesh.facets_end(); ++fit, ++row) { if (fit->facet_degree() != 3) { std::cerr << "Facet has " << fit->facet_degree() << " edges" << std::endl; mexErrMsgTxt("Facet does not have 3 edges"); } // go around the half-edges of the facet, to extract the vertices Halfedge_around_facet_circulator heit = fit->facet_begin(); int idx = 0; do { // extract triangle indices and save to Matlab output // note that Matlab indices go like 1, 2, 3..., while C++ indices go like 0, 1, 2... tri[row + idx * mesh.size_of_facets()] = 1 + V[heit->vertex()]; idx++; } while (++heit != fit->facet_begin()); } }
void Scene_polyhedron_item::compute_normals_and_vertices(void) const { positions_facets.resize(0); positions_lines.resize(0); positions_feature_lines.resize(0); normals_flat.resize(0); normals_gouraud.resize(0); number_of_null_length_edges = 0; number_of_degenerated_faces = 0; //Facets typedef Polyhedron::Traits Kernel; typedef Kernel::Point_3 Point; typedef Kernel::Vector_3 Vector; typedef Polyhedron::Facet_iterator Facet_iterator; typedef Polyhedron::Halfedge_around_facet_circulator HF_circulator; self_intersect = CGAL::Polygon_mesh_processing::does_self_intersect(*poly); Facet_iterator f = poly->facets_begin(); for(f = poly->facets_begin(); f != poly->facets_end(); f++) { if(!is_triangle(f->halfedge(),*poly)) { is_triangulated = false; triangulate_facet(f); } else { int i=0; HF_circulator he = f->facet_begin(); HF_circulator end = he; CGAL_For_all(he,end) { // If Flat shading:1 normal per polygon added once per vertex Vector n = CGAL::Polygon_mesh_processing::compute_face_normal(f, *poly); normals_flat.push_back(n.x()); normals_flat.push_back(n.y()); normals_flat.push_back(n.z()); //// If Gouraud shading: 1 normal per vertex n = CGAL::Polygon_mesh_processing::compute_vertex_normal(he->vertex(), *poly); normals_gouraud.push_back(n.x()); normals_gouraud.push_back(n.y()); normals_gouraud.push_back(n.z()); //position const Point& p = he->vertex()->point(); positions_facets.push_back(p.x()); positions_facets.push_back(p.y()); positions_facets.push_back(p.z()); positions_facets.push_back(1.0); i = (i+1) %3; } if(CGAL::Polygon_mesh_processing::is_degenerated(f, *poly, get(CGAL::vertex_point, *poly), poly->traits())) number_of_degenerated_faces++; } }
void Scene_polyhedron_item::triangulate_facet(Facet_iterator fit) const { //Computes the normal of the facet Traits::Vector_3 normal = CGAL::Polygon_mesh_processing::compute_face_normal(fit,*poly); //check if normal contains NaN values if (normal.x() != normal.x() || normal.y() != normal.y() || normal.z() != normal.z()) { qDebug()<<"Warning : normal is not valid. Facet not displayed"; return; } P_traits cdt_traits(normal); CDT cdt(cdt_traits); Facet::Halfedge_around_facet_circulator he_circ = fit->facet_begin(), he_circ_end(he_circ); // Iterates on the vector of facet handles CDT::Vertex_handle previous, first; do { CDT::Vertex_handle vh = cdt.insert(he_circ->vertex()->point()); if(first == 0) { first = vh; } vh->info() = he_circ; if(previous != 0 && previous != vh) { cdt.insert_constraint(previous, vh); } previous = vh; } while( ++he_circ != he_circ_end ); cdt.insert_constraint(previous, first); // sets mark is_external for(CDT::All_faces_iterator fit2 = cdt.all_faces_begin(), end = cdt.all_faces_end(); fit2 != end; ++fit2) { fit2->info().is_external = false; } //check if the facet is external or internal std::queue<CDT::Face_handle> face_queue; face_queue.push(cdt.infinite_vertex()->face()); while(! face_queue.empty() ) { CDT::Face_handle fh = face_queue.front(); face_queue.pop(); if(fh->info().is_external) continue; fh->info().is_external = true; for(int i = 0; i <3; ++i) { if(!cdt.is_constrained(std::make_pair(fh, i))) { face_queue.push(fh->neighbor(i)); } } } //iterates on the internal faces to add the vertices to the positions //and the normals to the appropriate vectors for(CDT::Finite_faces_iterator ffit = cdt.finite_faces_begin(), end = cdt.finite_faces_end(); ffit != end; ++ffit) { if(ffit->info().is_external) continue; double vertices[3][3]; vertices[0][0] = ffit->vertex(0)->point().x(); vertices[0][1] = ffit->vertex(0)->point().y(); vertices[0][2] = ffit->vertex(0)->point().z(); vertices[1][0] = ffit->vertex(1)->point().x(); vertices[1][1] = ffit->vertex(1)->point().y(); vertices[1][2] = ffit->vertex(1)->point().z(); vertices[2][0] = ffit->vertex(2)->point().x(); vertices[2][1] = ffit->vertex(2)->point().y(); vertices[2][2] = ffit->vertex(2)->point().z(); positions_facets.push_back( vertices[0][0]); positions_facets.push_back( vertices[0][1]); positions_facets.push_back( vertices[0][2]); positions_facets.push_back(1.0); positions_facets.push_back( vertices[1][0]); positions_facets.push_back( vertices[1][1]); positions_facets.push_back( vertices[1][2]); positions_facets.push_back(1.0); positions_facets.push_back( vertices[2][0]); positions_facets.push_back( vertices[2][1]); positions_facets.push_back( vertices[2][2]); positions_facets.push_back(1.0); typedef Kernel::Vector_3 Vector; Vector n = CGAL::Polygon_mesh_processing::compute_face_normal(fit, *poly); normals_flat.push_back(n.x()); normals_flat.push_back(n.y()); normals_flat.push_back(n.z()); normals_flat.push_back(n.x()); normals_flat.push_back(n.y()); normals_flat.push_back(n.z()); normals_flat.push_back(n.x()); normals_flat.push_back(n.y()); normals_flat.push_back(n.z()); normals_gouraud.push_back(n.x()); normals_gouraud.push_back(n.y()); normals_gouraud.push_back(n.z()); normals_gouraud.push_back(n.x()); normals_gouraud.push_back(n.y()); normals_gouraud.push_back(n.z()); normals_gouraud.push_back(n.x()); normals_gouraud.push_back(n.y()); normals_gouraud.push_back(n.z()); } }
void Scene_polyhedron_item::triangulate_facet_color(Facet_iterator fit) const { Traits::Vector_3 normal = CGAL::Polygon_mesh_processing::compute_face_normal(fit, *poly); //check if normal contains NaN values if (normal.x() != normal.x() || normal.y() != normal.y() || normal.z() != normal.z()) { qDebug()<<"Warning : normal is not valid. Facet not displayed"; return; } P_traits cdt_traits(normal); CDT cdt(cdt_traits); Facet::Halfedge_around_facet_circulator he_circ = fit->facet_begin(), he_circ_end(he_circ); // Iterates on the vector of facet handles CDT::Vertex_handle previous, first; do { CDT::Vertex_handle vh = cdt.insert(he_circ->vertex()->point()); if(first == 0) { first = vh; } vh->info() = he_circ; if(previous != 0 && previous != vh) { cdt.insert_constraint(previous, vh); } previous = vh; } while( ++he_circ != he_circ_end ); cdt.insert_constraint(previous, first); // sets mark is_external for(CDT::All_faces_iterator afit = cdt.all_faces_begin(), end = cdt.all_faces_end(); afit != end; ++afit) { afit->info().is_external = false; } //check if the facet is external or internal std::queue<CDT::Face_handle> face_queue; face_queue.push(cdt.infinite_vertex()->face()); while(! face_queue.empty() ) { CDT::Face_handle fh = face_queue.front(); face_queue.pop(); if(fh->info().is_external) continue; fh->info().is_external = true; for(int i = 0; i <3; ++i) { if(!cdt.is_constrained(std::make_pair(fh, i))) { face_queue.push(fh->neighbor(i)); } } } //iterates on the internal faces to add the vertices to the positions vector for(CDT::Finite_faces_iterator ffit = cdt.finite_faces_begin(), end = cdt.finite_faces_end(); ffit != end; ++ffit) { if(ffit->info().is_external) continue; //Add Colors for(int i = 0; i<3; ++i) { const int this_patch_id = fit->patch_id(); color_facets.push_back(colors_[this_patch_id].redF()); color_facets.push_back(colors_[this_patch_id].greenF()); color_facets.push_back(colors_[this_patch_id].blueF()); color_facets.push_back(colors_[this_patch_id].redF()); color_facets.push_back(colors_[this_patch_id].greenF()); color_facets.push_back(colors_[this_patch_id].blueF()); } } }
void Boolean_Operations_Component::SubdiviserPolyedre(PolyhedronPtr pMesh) { //Each facet must be triangular if(!pMesh->is_pure_triangle()) { pMesh->triangulate(); return; } Facet_iterator pFacet; Vector Vcenter; //Initialization of the tags for (pFacet = pMesh->facets_begin(); pFacet != pMesh->facets_end(); pFacet++) { Halfedge_around_facet_circulator pHEcirc = pFacet->facet_begin(); pFacet->Issub = false; pHEcirc->Isnew = false; pHEcirc->vertex()->Isnew = false; pHEcirc++; pHEcirc->Isnew = false; pHEcirc->vertex()->Isnew = false; pHEcirc++; pHEcirc->Isnew = false; pHEcirc->vertex()->Isnew = false; } //For each facet of the polyhedron for (pFacet = pMesh->facets_begin(); pFacet != pMesh->facets_end(); pFacet++) { //We subdivide the facet if it is not already done if(!(pFacet->Issub)) { Halfedge_handle pHE = pFacet->facet_begin(); for(unsigned int i = 0;i!=5;i++) { if(!pHE->Isnew) { //each edge is splited in its center Vcenter = Vector(0.0, 0.0, 0.0); Vcenter = ( (pHE->vertex()->point() - CGAL::ORIGIN) + (pHE->opposite()->vertex()->point() - CGAL::ORIGIN) ) / 2; pHE = pMesh->split_edge(pHE); pHE->vertex()->point() = CGAL::ORIGIN + Vcenter; //update of the tags (the new vertex and the four new halfedges pHE->vertex()->Isnew = true; pHE->Isnew = true; pHE->opposite()->Isnew = true; pHE->next()->Isnew = true; pHE->next()->opposite()->Isnew = true; } pHE = pHE->next(); } //Three new edges are build between the three new vertices, and the tags of the facets are updated if(!pHE->vertex()->Isnew) pHE = pHE->next(); pHE = pMesh->split_facet(pHE, pHE->next()->next()); pHE->opposite()->facet()->Issub = true; pHE = pMesh->split_facet(pHE, pHE->next()->next()); pHE->opposite()->facet()->Issub = true; pHE = pMesh->split_facet(pHE, pHE->next()->next()); pHE->opposite()->facet()->Issub = true; pHE->facet()->Issub = true; } } }
void Scene_polyhedron_item::compute_normals_and_vertices(void) const { positions_facets.resize(0); positions_lines.resize(0); positions_feature_lines.resize(0); normals_flat.resize(0); normals_gouraud.resize(0); //Facets typedef Polyhedron::Traits Kernel; typedef Kernel::Point_3 Point; typedef Kernel::Vector_3 Vector; typedef Polyhedron::Facet_iterator Facet_iterator; typedef Polyhedron::Halfedge_around_facet_circulator HF_circulator; Facet_iterator f = poly->facets_begin(); for(f = poly->facets_begin(); f != poly->facets_end(); f++) { if (f == boost::graph_traits<Polyhedron>::null_face()) continue; if(!is_triangle(f->halfedge(),*poly)) { triangulate_facet(f); } else { int i=0; HF_circulator he = f->facet_begin(); HF_circulator end = he; CGAL_For_all(he,end) { // If Flat shading:1 normal per polygon added once per vertex Vector n = CGAL::Polygon_mesh_processing::compute_face_normal(f, *poly); normals_flat.push_back(n.x()); normals_flat.push_back(n.y()); normals_flat.push_back(n.z()); //// If Gouraud shading: 1 normal per vertex n = CGAL::Polygon_mesh_processing::compute_vertex_normal(he->vertex(), *poly); normals_gouraud.push_back(n.x()); normals_gouraud.push_back(n.y()); normals_gouraud.push_back(n.z()); //position const Point& p = he->vertex()->point(); positions_facets.push_back(p.x()); positions_facets.push_back(p.y()); positions_facets.push_back(p.z()); positions_facets.push_back(1.0); i = (i+1) %3; } } }