bool CubemapGenerator::InitPaths() { String scenePath = sceneEditor_->GetFullPath(); String pathName; String fileName; String ext; SplitPath(scenePath, pathName, fileName, ext); outputPathAbsolute_ = pathName + "Cubemaps/" + fileName + "/"; FileSystem* fileSystem = GetSubsystem<FileSystem>(); if (!fileSystem->DirExists(outputPathAbsolute_)) { if (!fileSystem->CreateDirs(pathName, "Cubemaps/" + fileName + "/")) { LOGERRORF("CubemapGenerator::InitRender - Unable to create path: %s", outputPathAbsolute_.CString()); return false; } } // TODO: There should be a better way of getting the resource path ToolSystem* tsystem = GetSubsystem<ToolSystem>(); Project* project = tsystem->GetProject(); resourcePath_ = outputPathAbsolute_; resourcePath_.Replace(project->GetResourcePath(), ""); resourcePath_ = AddTrailingSlash(resourcePath_); return true; }
bool TextureImporter::Import() { AssetDatabase* db = GetSubsystem<AssetDatabase>(); ResourceCache* cache = GetSubsystem<ResourceCache>(); String cachePath = db->GetCachePath(); FileSystem* fileSystem = GetSubsystem<FileSystem>(); String compressedPath = cachePath + "DDS/" + asset_->GetRelativePath() + ".dds"; if (fileSystem->FileExists(compressedPath)) fileSystem->Delete(compressedPath); SharedPtr<Image> image = cache->GetTempResource<Image>(asset_->GetPath()); if (image.Null()) return false; if (compressTextures_ && !image->IsCompressed()) { fileSystem->CreateDirs(cachePath, "DDS/" + Atomic::GetPath(asset_->GetRelativePath())); float resizefactor; float width = image->GetWidth(); float height = image->GetHeight(); if (width > compressedSize_ || height > compressedSize_) { if (width >= height) { resizefactor = compressedSize_ / width; } else { resizefactor = compressedSize_ / height; } image->Resize(width*resizefactor, height*resizefactor); } if (image->SaveDDS(compressedPath)) { Renderer * renderer = GetSubsystem<Renderer>(); renderer->ReloadTextures(); } } // todo, proper proportions image->Resize(64, 64); // not sure entirely what we want to do here, though if the cache file doesn't exist // will reimport image->SavePNG(cachePath + asset_->GetGUID()); // save thumbnail image->SavePNG(cachePath + asset_->GetGUID() + "_thumbnail.png"); return true; }