示例#1
0
文件: ospya.cpp 项目: mecirt/7k2
//-------- Begin of function SpyArray::catch_spy ------//
//
// <int> spyPlace - either SPY_TOWN or SPY_FIRM
// <int> spyPlacePara - town_recno or firm_recno
//
int SpyArray::catch_spy(int spyPlace, int spyPlacePara)
{
	int nationRecno, totalPop;

	if( spyPlace == SPY_TOWN )
	{
		Town* townPtr = town_array[spyPlacePara];

		nationRecno = townPtr->nation_recno;
		totalPop    = townPtr->population;
	}
	else if( spyPlace == SPY_FIRM )
	{
		Firm* firmPtr = firm_array[spyPlacePara];

		nationRecno = firmPtr->nation_recno;
		if( firmPtr->cast_to_FirmCamp() )
		{
			FirmCamp *firmCamp = firmPtr->cast_to_FirmCamp();
			totalPop    = firmCamp->soldier_count + (firmCamp->overseer_recno>0);
		}
		else if( firmPtr->cast_to_FirmWork() )
		{
			FirmWork *firmWork = firmPtr->cast_to_FirmWork();
			totalPop    = firmWork->worker_count;
		}
		else if( firmPtr->cast_to_FirmTrain() )
		{
			totalPop = firmPtr->cast_to_FirmTrain()->trainee_count;
			return 0;		// don't catch spy
		}
		else if( firmPtr->cast_to_FirmInn() )
		{
			totalPop = firmPtr->cast_to_FirmInn()->inn_unit_count;
			return 0;		// don't catch spy
		}
		else if( firmPtr->cast_to_FirmMarket() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmMonsterTrain() )
		{
			totalPop = firmPtr->cast_to_FirmMonsterTrain()->trainee_count;
			return 0;		// don't catch spy
		}
		else if( firmPtr->cast_to_FirmMonsterAlchemy() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmLishorr() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmMonsterFortress() )
		{
			FirmMonsterFortress *firmMonsterFortress = firmPtr->cast_to_FirmMonsterFortress();
			totalPop = firmMonsterFortress->archer_count + firmMonsterFortress->extra_builder_count;
		}
		else if( firmPtr->cast_to_FirmAnimal() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmIncubator() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmMagic() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmOffensive() )
		{
			totalPop = 0;
			return 0;
		}
		else if( firmPtr->cast_to_FirmOffensive2() )
		{
			totalPop = 0;
			return 0;
		}
		else
		{
			err_here();
			totalPop = 0;
		}
	}
	else
		err_here();

	//--- calculate the total of anti-spy skill in this town ----//

	int enemySpyCount=0, counterSpySkill=0;
	Spy* spyPtr;

	int techLevel = 0;
	if( nationRecno )
		techLevel = tech_res[TECH_COUNTER_SPY]->get_nation_tech_level(nationRecno);

	int i;
	for( i=size() ; i>0 ; i-- )
	{
		if( is_deleted(i) )
			continue;

		spyPtr = spy_array[i];

		if( spyPtr->spy_place == spyPlace &&
			 spyPtr->spy_place_para == spyPlacePara )
		{
			if( spyPtr->true_nation_recno == nationRecno )
				counterSpySkill += spyPtr->spy_skill + spyPtr->spy_skill * techLevel / 2;
			else
				enemySpyCount++;
		}
	}

	//----- if all citizens are enemy spies ----//

	if( enemySpyCount == totalPop )
		return 0;

	err_when( enemySpyCount > totalPop );

	//-------- try to catch enemy spies now ------//

	for( i=spy_array.size() ; i>0 ; i-- )
	{
		if( spy_array.is_deleted(i) )
			continue;

		spyPtr = spy_array[i];

		if( spyPtr->action_mode == SPY_IDLE )		// it is very hard to get caught in sleep mode
			continue;

		if( spyPtr->spy_place == spyPlace &&
			 spyPtr->spy_place_para == spyPlacePara &&
			 spyPtr->true_nation_recno != nationRecno )	// doesn't get caught in sleep mode
		{
			int escapeChance = 100 + spyPtr->spy_skill - counterSpySkill;

			escapeChance = max( spyPtr->spy_skill/10, escapeChance );

			if( m.random(escapeChance) == 0 )
			{
				spyPtr->get_killed(); 		// only catch one spy per calling
				return 1;
			}
		}
	}

	return 0;
}