void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) { m_path.arcTo(p1.data(), p2.data(), WebCoreFloatToSkScalar(radius)); }
void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep) { m_path.cubicTo(p1.data(), p2.data(), ep.data()); }
void Path::addLineTo(const FloatPoint& point) { m_path.lineTo(point.data()); }
void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep) { m_path.quadTo(cp.data(), ep.data()); }
void Path::moveTo(const FloatPoint& point) { m_path.moveTo(point.data()); }