示例#1
0
void SystemDraw::DrawTextOp(int x, int y, int angle, const wchar *text, Font font, Color ink, int n, const int *dx)
{
	GuiLock __;
	
	int ascent = font.GetAscent();
	double sina = 0;
	double cosa = 1;
	if(angle)
		Draw::SinCos(angle, sina, cosa);
	int xpos = 0;	
	Buffer<cairo_glyph_t> gs(n);
	for(int i = 0; i < n; i++) {
		cairo_glyph_t& g = gs[i];
		g.index = GetGlyphInfo(font, text[i]).glyphi;
		g.x = fround(x + cosa * xpos + sina * ascent);
		g.y = fround(y + cosa * ascent - sina * xpos);
		xpos += dx ? dx[i] : font[text[i]];
	}

	static LRUCache<FontSysData, Tuple2<Font, int> > cache;
	FontDataSysMaker m;
	m.font = font;
	m.angle = angle;
	FontSysData& sf = cache.Get(m);
	
	cairo_set_scaled_font(cr, sf.scaled_font);

	SetColor(ink);
 	cairo_show_glyphs(cr, gs, n);
 	
 	cache.Shrink(64);
}
示例#2
0
Rect Widget::WriteCenteredLine(Graphics* g, int anOffset, const SexyString& theLine)
{
	Font* aFont = g->GetFont();
	int aWidth = aFont->StringWidth(theLine);
	int aX = (mWidth - aWidth) / 2;

	g->DrawString(theLine, aX, anOffset);

	return Rect(aX, anOffset - aFont->GetAscent(), aWidth, aFont->GetHeight());
}
示例#3
0
void PaintCharacterSys(Painter& sw, double x, double y, int ch, Font fnt)
{
	DrawLock __;
	PAINTER_TIMING("CharacterOp");
	FT_Face face = FTFace(fnt, NULL);
	int glyph_index = FT_Get_Char_Index(face, ch);
	if(glyph_index && FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT) == 0)
		RenderOutline(face->glyph->outline, sw, x, y + fnt.GetAscent());
	sw.EvenOdd(true);
}
示例#4
0
文件: FontCR.cpp 项目: koz4k/soccer
bool Replace(Font fnt, int chr, Font& rfnt)
{
	static Vector<int> rface;
	static Vector<dword> l, h;
	ONCELOCK {
		for(int i = 0; i < __countof(sFontReplacements) && rface.GetCount() < 20; i++) {
			int q = Font::FindFaceNameIndex(sFontReplacements[i].name);
			if(q > 0) {
				rface.Add(q);
				l.Add(sFontReplacements[i].l);
				h.Add(sFontReplacements[i].h);
			}
		}
	}

	Font f = fnt;
//	dword tl = chr < 4096 ? 0x80000000 >> (chr >> 7) : 0;
//	dword th = 0x80000000 >> ((dword)chr >> 11);
	for(int i = 0; i < rface.GetCount(); i++) {
		if(/*((l[i] & tl) || (h[i] & th)) && */IsNormal(f.Face(rface[i]), chr)) {
			int a = fnt.GetAscent();
			int d = fnt.GetDescent();
			if(f.GetAscent() > a || f.GetDescent() > d) {
				static sFontMetricsReplacement cache[256];
				int q = CombineHash(fnt, f) & 255;
				if(cache[q].src != fnt || cache[q].dst != f) {
					cache[q].src = fnt;
					cache[q].dst = f;
					while((f.GetAscent() > a || f.GetDescent() > d) && f.GetHeight() > 1) {
						f.Height(max(1, min(f.GetHeight() - 1, f.GetHeight() * 9 / 10)));
					}
					cache[q].mdst = f;
				}
				else
					f = cache[q].mdst;
			}
			rfnt = f;
			return true;
		}
	}
	return false;
}
示例#5
0
void PaintCharacter(Painter& sw, const Pointf& p, int chr, Font font)
{
	GlyphInfo gi = GetGlyphInfo(font, chr);
	PaintCharPath pw;
	pw.sw = &sw;
	if(gi.IsNormal())
		font.Render(pw, p.x, p.y, chr);
	else
	if(gi.IsReplaced()) {
		Font fnt = font;
		fnt.Face(gi.lspc);
		fnt.Height(gi.rspc);
		fnt.Render(pw, p.x, p.y + font.GetAscent() - fnt.GetAscent(), chr);
	}
	else
	if(gi.IsComposed()) {
		ComposedGlyph cg;
		Compose(font, chr, cg);
		font.Render(pw, p.x, p.y, cg.basic_char);
		sw.Div();
		cg.mark_font.Render(pw, p.x + cg.mark_pos.x, p.y + cg.mark_pos.y, cg.mark_char);
	}
	sw.EvenOdd(true);
}
示例#6
0
Rect Widget::WriteCenteredLine(Graphics* g, int anOffset, const SexyString& theLine, Color theColor1, Color theColor2, const Point& theShadowOffset)
{
	Font* aFont = g->GetFont();
	int aWidth = aFont->StringWidth(theLine);
	int aX = (mWidth - aWidth) / 2;
	
	g->SetColor(theColor2);
	g->DrawString(theLine, (mWidth - aWidth)/2 + theShadowOffset.mX, anOffset + theShadowOffset.mY);
	
	g->SetColor(theColor1);
	g->DrawString(theLine, (mWidth - aWidth)/2, anOffset);

	// account for shadow in position and size
	// TODO: this may not be necessary.
	return Rect(
		aX + min(0,theShadowOffset.mX),
		anOffset - aFont->GetAscent() + min(0,theShadowOffset.mY), 
		aWidth + abs(theShadowOffset.mX), 
		aFont->GetHeight() + abs(theShadowOffset.mY));
}
示例#7
0
void RenderCharacterSys(FontGlyphConsumer& sw, double x, double y, int ch, Font fnt)
{
	HFONT hfont = GetWin32Font(fnt, 0);
	if(hfont) {
		HDC hdc = Win32_IC();
		HFONT ohfont = (HFONT) ::SelectObject(hdc, hfont);
		GLYPHMETRICS gm;
		MAT2 m_matrix;
		memset(&m_matrix, 0, sizeof(m_matrix));
		m_matrix.eM11.value = 1;
		m_matrix.eM22.value = 1;
		int gsz = GetGlyphOutlineW(hdc, ch, GGO_NATIVE, &gm, 0, NULL, &m_matrix);
		if(gsz < 0)
			return;
		StringBuffer gb(gsz);
		gsz = GetGlyphOutlineW(hdc, ch, GGO_NATIVE, &gm, gsz, ~gb, &m_matrix);
		if(gsz < 0)
			return;
		RenderCharPath(~gb, gsz, sw, x, y + fnt.GetAscent());
		::SelectObject(hdc, ohfont);
	}
}
示例#8
0
文件: DrawText.cpp 项目: koz4k/soccer
void Draw::DrawText(int x, int y, int angle, const wchar *text, Font font,
		            Color ink, int n, const int *dx)
{
#if defined(flagWINGL) || defined(flagLINUXGL)
	if(IsNull(ink))
		return;
	DrawTextOp(x, y, angle, text, font, ink, n, dx);
#else
	if(IsNull(ink)) return;
	if(n < 0)
		n = wstrlen(text);
	Std(font);
	double sina = 0;
	double cosa = 1;
	int    posx = 0;
	if(angle)
		Draw::SinCos(angle, sina, cosa);
	Font font0 = font;
	if(GetInfo() & DRAWTEXTLINES)
		font.Underline(false).Strikeout(false);
	for(int i = 0; i < n; i++) {
		wchar chr = text[i];
		GlyphInfo gi = GetGlyphInfo(font, chr);
		if(gi.IsNormal())
			if(angle)
				DrawTextOp(int(x + cosa * posx), int(y - sina * posx), angle, &chr, font, ink, 1, NULL);
			else {
				int c = 1;
				int dd = 0;
				while(i + c < n && c < 1000) {
					GlyphInfo gi2 = GetGlyphInfo(font, text[i + c]);
					if(!gi2.IsNormal())
						break;
					dd += dx ? dx[c - 1] : gi.width;
					c++;
					gi = gi2;
				}
				DrawTextOp(x + posx, y, 0, text + i, font, ink, c, dx);
				posx += dd;
				i += c - 1;
				if(dx)
					dx += c - 1;
			}
		else
		if(gi.IsReplaced()) {
			Font fnt = font;
			fnt.Face(gi.lspc);
			fnt.Height(gi.rspc);
			if(angle)
				DrawTextOp(int(x + cosa * posx), int(y - sina * (font.GetAscent() - fnt.GetAscent() + posx)),
				             angle, &chr, fnt, ink, 1, NULL);
			else
				DrawTextOp(x + posx, y + font.GetAscent() - fnt.GetAscent(), 0, &chr, fnt, ink, 1, NULL);
			GlyphMetrics(gi, font, chr);
		}
		else
		if(gi.IsComposed()) {
			ComposedGlyph cg;
			Compose(font, chr, cg);
			if(angle) {
				DrawTextOp(int(x + cosa * posx), int(y - sina * posx), angle, &cg.basic_char, font, ink, 1, NULL);
				DrawTextOp(int(x + cosa * (posx + cg.mark_pos.x)), int(y - sina * (cg.mark_pos.y + posx)), angle, &cg.mark_char, cg.mark_font, ink, 1, NULL);
			}
			else {
				DrawTextOp(x + posx, y, 0, &cg.basic_char, font, ink, 1, NULL);
				DrawTextOp(x + cg.mark_pos.x + posx, y + cg.mark_pos.y, 0, &cg.mark_char, cg.mark_font, ink, 1, NULL);
			}
			GlyphMetrics(gi, font, chr);
		}
		else {
			Font fnt = Arial(font.GetHeight());
			wchar chr = 0x25a1;
			gi = GetGlyphInfo(fnt, chr);
			if(!gi.IsNormal()) {
				chr = ' ';
				gi = GetGlyphInfo(fnt, chr);
			}
			if(angle)
				DrawTextOp(int(x + cosa * posx), int(y - sina * posx), angle, &chr, fnt, ink, 1, NULL);
			else
				DrawTextOp(x + posx, y, 0, &chr, fnt, ink, 1, NULL);
		}
		posx += dx ? *dx++ : gi.width;
	}

	if((GetInfo() & DRAWTEXTLINES) && (font0.IsUnderline() || font0.IsStrikeout())) {
		int hg = abs(font0.GetCy());
		if(hg == 0) hg = 10;
		int thickness = max(hg / 20, 1);

		int ascent = font0.GetAscent();
		Size offset = Point(0, ascent);
		if(angle) {
			offset.cx = fround(ascent * sina);
			offset.cy = fround(ascent * cosa);
		}

		x += offset.cx;
		y += offset.cy;
		if(font0.IsUnderline()) {
			int p = max(hg / 15, int(font0.Info().GetDescent() > 0));
			DrawLine(
				int(x + p * sina),
				int(y + p * cosa),
				int(x + posx * cosa + p * sina),
				int(y - posx * sina + p * cosa),
				thickness,
				ink
			);
		}
		if(font0.IsStrikeout()) {
			int p = -ascent / 3;
			DrawLine(
				int(x + p * sina),
				int(y + p * cosa),
				int(x + posx * cosa + p * sina),
				int(y - posx * sina + p * cosa),
				thickness,
				ink
			);
		}
	}

#endif
}
示例#9
0
void Draw::DrawText(int x, int y, int angle, const wchar *text, Font font,
		            Color ink, int n, const int *dx)
{
#ifdef flagWINGL
	if(IsNull(ink))
		return;
	DrawTextOp(x, y, angle, text, font, ink, n, dx);
#else
	if(IsNull(ink)) return;
	if(n < 0)
		n = wstrlen(text);
	Std(font);
	double sina;
	double cosa;
	int    d = 0;
	if(angle)
		Draw::SinCos(angle, sina, cosa);
	for(int i = 0; i < n; i++) {
		wchar chr = text[i];
		GlyphInfo gi = GetGlyphInfo(font, chr);
		if(gi.IsNormal())
			if(angle)
				DrawTextOp(int(x + cosa * d), int(y - sina * d), angle, &chr, font, ink, 1, NULL);
			else {
				int c = 1;
				int dd = 0;
				while(i + c < n) {
					GlyphInfo gi2 = GetGlyphInfo(font, text[i + c]);
					if(!gi2.IsNormal())
						break;
					dd += dx ? dx[c] : gi.width;
					c++;
					gi = gi2;
				}
				DrawTextOp(x + d, y, 0, text + i, font, ink, c, dx);
				d += dd;
				i += c - 1;
				if(dx)
					dx += c - 1;
			}
		else
		if(gi.IsReplaced()) {
			Font fnt = font;
			fnt.Face(gi.lspc);
			fnt.Height(gi.rspc);
			if(angle)
				DrawTextOp(int(x + cosa * d), int(y - sina * (font.GetAscent() - fnt.GetAscent() + d)),
				             angle, &chr, fnt, ink, 1, NULL);
			else
				DrawTextOp(x + d, y + font.GetAscent() - fnt.GetAscent(), 0, &chr, fnt, ink, 1, NULL);
			GlyphMetrics(gi, font, chr);
		}
		else
		if(gi.IsComposed()) {
			ComposedGlyph cg;
			Compose(font, chr, cg);
			if(angle) {
				DrawTextOp(int(x + cosa * d), int(y - sina * d), angle, &cg.basic_char, font, ink, 1, NULL);
				DrawTextOp(int(x + cosa * (d + cg.mark_pos.x)), int(y - sina * (cg.mark_pos.y + d)), angle, &cg.mark_char, cg.mark_font, ink, 1, NULL);
			}
			else {
				DrawTextOp(x + d, y, 0, &cg.basic_char, font, ink, 1, NULL);
				DrawTextOp(x + cg.mark_pos.x + d, y + cg.mark_pos.y, 0, &cg.mark_char, cg.mark_font, ink, 1, NULL);
			}
			GlyphMetrics(gi, font, chr);
		}
		else {
			Font fnt = Arial(font.GetHeight());
			wchar chr = 0x25a1;
			gi = GetGlyphInfo(fnt, chr);
			if(!gi.IsNormal()) {
				chr = ' ';
				gi = GetGlyphInfo(fnt, chr);
			}
			if(angle)
				DrawTextOp(int(x + cosa * d), int(y - sina * d), angle, &chr, fnt, ink, 1, NULL);
			else
				DrawTextOp(x + d, y, 0, &chr, fnt, ink, 1, NULL);
		}
		d += dx ? *dx++ : gi.width;
	}
#endif
}