void GafFeatures::playpause(cocos2d::Ref*) { if (!m_objects || !m_objects->count()) { return; } GAFAnimatedObject *object = (GAFAnimatedObject *)m_objects->getObjectAtIndex(0); if (object->isAnimationRunning()) { object->pauseAnimation(); } else { object->resumeAnimation(); } }
void GafFeatures::playpause() { if (!_objects || !_objects->count()) { return; } GAFAnimatedObject *object = (GAFAnimatedObject *)_objects->objectAtIndex(0); if (object->isAnimationRunning()) { object->pause(); } else { object->resume(); } }