/* * Main program. */ int main() { if (RANDOM_USE_SEED) { setRandomSeed(106); } intro(); // create GUI window and position the console to its right setConsoleLocation(WorldGrid::WINDOW_WIDTH + 6 * WorldAbstract::WINDOW_MARGIN, 20); // temporary // setConsoleSize(CONSOLE_WIDTH, CONSOLE_HEIGHT); setConsoleEventOnClose(true); TrailblazerGUI gui(WINDOW_TITLE); gui.snapConsoleLocation(); // main event loop to process events as they happen while (true) { GEvent e = waitForEvent(ACTION_EVENT | MOUSE_EVENT | WINDOW_EVENT); if (e.getEventType() == MOUSE_CLICKED || e.getEventType() == MOUSE_MOVED) { gui.processMouseEvent(GMouseEvent(e)); } else if (e.getEventClass() == ACTION_EVENT) { gui.processActionEvent(GActionEvent(e)); } else if (e.getEventClass() == WINDOW_EVENT) { gui.processWindowEvent(GWindowEvent(e)); } } return 0; }
/* * Main program. */ int main() { if (RANDOM_USE_SEED) { setRandomSeed(106); } setConsoleLocation(WINDOW_WIDTH + 6 * kMargin, 30); // temporary setConsoleSize(450, 400); setConsoleEventOnClose(true); initializeGUI(); Point guiLoc = gWindow->getLocation(); GDimension guiSize = gWindow->getSize(); setConsoleLocation( guiLoc.getX() + guiSize.getWidth() + kMargin, guiLoc.getY()); // Main event loop to process events as they happen. while (true) { GEvent e = waitForEvent(ACTION_EVENT | MOUSE_EVENT | WINDOW_EVENT); if (e.getEventType() == MOUSE_CLICKED || e.getEventType() == MOUSE_MOVED) { processMouseEvent(GMouseEvent(e)); } else if (e.getEventClass() == ACTION_EVENT) { processActionEvent(GActionEvent(e)); } else if (e.getEventClass() == WINDOW_EVENT) { processWindowEvent(GWindowEvent(e)); } } return 0; }
/* Main program. */ int main() { State state; initializeWindow(); initializeState(state); drawWorld(state.world); /* Process events as they happen. */ while (true) { GEvent e = waitForEvent(ACTION_EVENT | MOUSE_EVENT); if (e.getEventType() == MOUSE_CLICKED) { processMouseEvent(state, GMouseEvent(e)); } else if (e.getEventClass() == ACTION_EVENT) { processActionEvent(state, GActionEvent(e)); } } }
/* * Runs and tests your floodFill function. */ void test_floodFill() { GObject::setAntiAliasing(false); floodFillWindow = new GWindow(FLOOD_WINDOW_WIDTH, FLOOD_WINDOW_HEIGHT); floodFillWindow->setWindowTitle("CS 106X Flood Fill"); // floodFillWindow->center(); // floodFillWindow->setRepaintImmediately(false); Map<string, int> colorMap; colorMap["Red"] = 0x8c1515; // Stanford red colorMap["Yellow"] = 0xeeee00; // yellow colorMap["Blue"] = 0x0000cc; // blue colorMap["Green"] = 0x00cc00; // green colorMap["Purple"] = 0xcc00cc; // purple colorMap["Orange"] = 0xff8800; // orange Vector<string> colorVector = colorMap.keys(); GLabel* fillLabel = new GLabel("Fill color:"); GChooser* colorList = new GChooser(); for (string key : colorMap) { colorList->addItem(key); } floodFillWindow->addToRegion(fillLabel, "SOUTH"); floodFillWindow->addToRegion(colorList, "SOUTH"); // use buffered image to store individual pixels if (floodFillPixels) { delete floodFillPixels; floodFillPixels = NULL; } floodFillPixels = new GBufferedImage( /* x */ 0, /* y */ 0, /* width */ FLOOD_WINDOW_WIDTH, /* height */ FLOOD_WINDOW_HEIGHT, /* rgb fill */ 0xffffff); // draw several random shapes #ifdef FLOOD_FILL_RANDOM_SEED setRandomSeed(FLOOD_FILL_RANDOM_SEED); #endif // FLOOD_FILL_RANDOM_SEED for (int i = 0; i < FLOOD_FILL_NUM_SHAPES; i++) { double x = randomInteger(0, FLOOD_WINDOW_WIDTH - 100); double y = randomInteger(0, FLOOD_WINDOW_HEIGHT - 100); double w = randomInteger(20, 100); double h = randomInteger(20, 100); int color = colorMap[colorVector[randomInteger(0, colorVector.size() - 1)]]; floodFillPixels->fillRegion(x, y, w, h, color); } floodFillWindow->add(floodFillPixels); // main event loop to process events as they happen while (true) { GEvent e = waitForEvent(MOUSE_EVENT | WINDOW_EVENT); if (e.getEventClass() == MOUSE_EVENT) { if (e.getEventType() != MOUSE_CLICKED) { continue; } colorList->setEnabled(false); GMouseEvent mouseEvent(e); string colorStr = colorList->getSelectedItem(); int color = colorMap[colorStr]; int mx = (int) mouseEvent.getX(); int my = (int) mouseEvent.getY(); cout << "Flood fill at (x=" << dec << mx << ", y=" << my << ")" << " with color " << hex << setw(6) << setfill('0') << color << dec << endl; floodFill(*floodFillPixels, mx, my, color); colorList->setEnabled(true); // floodFillWindow->repaint(); } else if (e.getEventClass() == WINDOW_EVENT) { if (e.getEventType() == WINDOW_CLOSED) { // make sure that it was the flood fill window that got closed if (!floodFillWindow->isOpen() || !floodFillWindow->isVisible()) { break; } } } } cout << resetiosflags(ios::fixed | ios::floatfield); }
/* * Runs and tests your floodFill function. */ void test_floodFill() { GObject::setAntiAliasing(false); GWindow floodFillWindow(FLOOD_FILL_WINDOW_WIDTH, FLOOD_FILL_WINDOW_HEIGHT); floodFillWindow.setWindowTitle(FLOOD_FILL_WINDOW_TITLE); Map<string, int> colorMap; colorMap["Red"] = 0x8c1515; // Stanford red colorMap["Yellow"] = 0xeeee00; // yellow colorMap["Blue"] = 0x0000cc; // blue colorMap["Green"] = 0x00cc00; // green colorMap["Purple"] = 0xcc00cc; // purple colorMap["Orange"] = 0xff8800; // orange Vector<string> colorVector = colorMap.keys(); GLabel fillLabel("Fill color:"); GChooser colorList; for (string key : colorMap) { colorList.addItem(key); } floodFillWindow.addToRegion(&fillLabel, "SOUTH"); floodFillWindow.addToRegion(&colorList, "SOUTH"); // use buffered image to store individual pixels GBufferedImage floodFillPixels( /* x */ 0, /* y */ 0, /* width */ FLOOD_FILL_WINDOW_WIDTH, /* height */ FLOOD_FILL_WINDOW_HEIGHT, /* rgb fill */ 0xffffff); // draw several random shapes #ifdef FLOOD_FILL_RANDOM_SEED setRandomSeed(FLOOD_FILL_RANDOM_SEED); #endif // FLOOD_FILL_RANDOM_SEED for (int i = 0; i < FLOOD_FILL_NUM_SHAPES; i++) { double w = randomInteger(FLOOD_FILL_MIN_RECT_SIZE, FLOOD_FILL_MAX_RECT_SIZE); double h = randomInteger(FLOOD_FILL_MIN_RECT_SIZE, FLOOD_FILL_MAX_RECT_SIZE); double x = randomInteger(0, FLOOD_FILL_WINDOW_WIDTH - w); double y = randomInteger(0, FLOOD_FILL_WINDOW_HEIGHT - h - colorList.getHeight()); int color = colorMap[colorVector[randomInteger(0, colorVector.size() - 1)]]; floodFillPixels.fillRegion(x, y, w, h, color); } floodFillWindow.add(&floodFillPixels); // main event loop to process events as they happen while (true) { GEvent e = waitForEvent(MOUSE_EVENT | WINDOW_EVENT); if (e.getEventClass() == MOUSE_EVENT) { if (e.getEventType() != MOUSE_CLICKED) { continue; } colorList.setEnabled(false); GMouseEvent mouseEvent(e); string colorStr = colorList.getSelectedItem(); int color = colorMap[colorStr]; int mx = (int) mouseEvent.getX(); int my = (int) mouseEvent.getY(); cout << "Flood fill (x=" << dec << mx << ", y=" << my << ")," << " color " << hex << setw(6) << setfill('0') << color << dec << ": "; cout.flush(); int pixelsColored = floodFill(floodFillPixels, mx, my, color); cout << pixelsColored << " pixels colored." << endl; colorList.setEnabled(true); } else if (e.getEventClass() == WINDOW_EVENT) { if (e.getEventType() == WINDOW_CLOSED) { // make sure that it was the flood fill window that got closed if (!floodFillWindow.isOpen() || !floodFillWindow.isVisible()) { break; } } } } cout << resetiosflags(ios::fixed | ios::floatfield); cout << endl; cout << "Going to test flood fill exception handling." << endl; try { floodFill(floodFillPixels, -1, -2, 0x0); cout << "Fill (-1, -2) did not throw a proper exception." << endl; } catch (string) { cout << "Fill (-1, -2) threw an exception!" << endl; } catch (const char*) { cout << "Fill (-1, -2) threw an exception!" << endl; } catch (ErrorException) { cout << "Fill (-1, -2) threw an exception!" << endl; } try { floodFill(floodFillPixels, 3210, 4567, 0x0); cout << "Fill (3210, 4567) did not throw a proper exception." << endl; } catch (string) { cout << "Fill (3210, 4567) threw an exception!" << endl; } catch (const char*) { cout << "Fill (3210, 4567) threw an exception!" << endl; } catch (ErrorException) { cout << "Fill (3210, 4567) threw an exception!" << endl; } }
void test_contains_and_getBounds() { bool useCompounds = false; int x0 = 350; int y0 = 300; Map<string, GObject*> shapeMap; GOval *oval = new GOval(x0, y0, 200, 100); GRoundRect *roundRect = new GRoundRect(x0, y0, 200, 100, 300); roundRect->setLineWidth(20); G3DRect *rect3d = new G3DRect(x0, y0, 200, 100, true); //rect3d->setLineWidth(5); rect3d->setFillColor("green"); rect3d->setFilled(true); GPolygon *poly = new GPolygon; poly->addVertex(0, 0); poly->addEdge(200, 100); poly->addEdge(-200, 0); poly->setLocation(x0, y0); GPolygon *cpoly = new GPolygon; cpoly->addVertex(0, 0); cpoly->addEdge(200, 100); cpoly->addEdge(0, -100); cpoly->addEdge(-200, 100); cpoly->setLocation(x0, y0); GRect *rect = new GRect(x0, y0, 200, 100); GLine *line = new GLine(x0, y0, x0 + 200, y0 + 100); GLabel *label = new GLabel("Ostromantus", x0, y0); GArc *arc = new GArc(x0, y0, 350, 350, 0, 90); //arc->setLineWidth(5); arc->setColor("#44000000"); GArc *filledArc = new GArc(x0, y0, 350, 100, 45, 225); filledArc->setFillColor("#88e0e0e0"); filledArc->setFilled(true); GCompound *comp1 = new GCompound; comp1->setLocation(x0, y0); comp1->add(new GLabel("compound", 0, 15)); GRect *bgRect1 = new GRect(0, 0); gw->add(bgRect1); bgRect1->setFillColor("#55dddddd"); bgRect1->setFilled(true); GImage *image = new GImage("homer-transparent.png"); image->setLocation(x0, y0); GCompound *comp = new GCompound; comp->setLocation(x0, y0); GRect *compRect = new GRect(20, 20, 100, 100); GOval *compOval = new GOval(90, 90, 150, 70); comp->add(compRect); comp->add(compOval); GButton *button = new GButton("Testo"); button->setSize(200, 100); button->setLocation(x0, y0); shapeMap.put("oval", oval); shapeMap.put("rounded rectangle", roundRect); shapeMap.put("3D rectangle", rect3d); shapeMap.put("polygon", poly); shapeMap.put("crazy polygon", cpoly); shapeMap.put("rectangle", rect); shapeMap.put("line", line); shapeMap.put("arc", arc); shapeMap.put("filled arc", filledArc); shapeMap.put("label", label); shapeMap.put("image", image); shapeMap.put("compound", comp); shapeMap.put("button", button); GObject *currObj; GChooser *ch = new GChooser; ch->setActionCommand("chooser"); ch->addItem("oval"); ch->addItem("rounded rectangle"); ch->addItem(("3D rectangle")); ch->addItem("polygon"); ch->addItem("crazy polygon"); ch->addItem("rectangle"); ch->addItem("line"); ch->addItem("arc"); ch->addItem("filled arc"); ch->addItem("label"); ch->addItem("image"); ch->addItem("compound"); ch->addItem("button"); ch->setSelectedItem("rectangle"); currObj = rect; GButton *endButton = new GButton("End test"); GButton *fillButton = new GButton("Auto-fill"); GButton *rotateButton = new GButton("Rotate"); GButton *scaleButton = new GButton("Scale"); GCheckBox *compCheckbox = new GCheckBox("compounds"); compCheckbox->setActionCommand("compounds"); gw->addToRegion(compCheckbox, "north"); gw->addToRegion(ch, "north"); gw->addToRegion(rotateButton, "north"); gw->addToRegion(scaleButton, "north"); gw->addToRegion(fillButton, "north"); gw->addToRegion(endButton, "north"); while (true) { GEvent e = waitForEvent(ACTION_EVENT | MOUSE_EVENT); if (!e.isValid()) continue; if (e.getEventClass() == ACTION_EVENT) { if (((GActionEvent) e).getActionCommand() == "End test") break; if (((GActionEvent) e).getActionCommand() == "compounds") { bgRect1->setVisible(compCheckbox->isSelected()); useCompounds = compCheckbox->isSelected(); } if (((GActionEvent) e).getActionCommand() == "Testo") { GPoint pt = button->getLocation(); button->setLocation(pt.getX()-button->getWidth()-10, pt.getY()); pause(1000); button->setLocation(pt); } if (((GActionEvent) e).getActionCommand() == "Auto-fill") { GRectangle bds = currObj->getBounds(); int xmin = bds.getX(); int ymin = bds.getY(); int xmax = bds.getX() + bds.getWidth(); int ymax = bds.getY() + bds.getHeight(); int dx = useCompounds ? comp1->getX(): 0; int dy = useCompounds ? comp1->getY(): 0; for (int y = ymin; y < ymax; y+=1) for (int x = xmin; x < xmax; x+=1) { if (currObj->contains(x, y)) { gw->setColor("red"); gw->fillOval(x + dx, y + dy, 1, 1); } else { gw->setColor("green"); gw->fillOval(x + dx, y + dy, 1, 1); } } } if (((GActionEvent) e).getActionCommand() == "Rotate") { currObj->rotate(45); if (useCompounds) { bgRect1->setBounds(comp1->getBounds()); } } if (((GActionEvent) e).getActionCommand() == "Scale") { currObj->scale(1.2, 0.8); if (useCompounds) { bgRect1->setBounds(comp1->getBounds()); } } if (((GActionEvent) e).getActionCommand() == "chooser") { string shape = ch->getSelectedItem(); if (useCompounds) { comp1->remove(currObj); gw->remove(comp1); } else { gw->remove(currObj); } gw->setColor("white"); gw->fillRect(0, 0, gw->getCanvasWidth(), gw->getCanvasHeight()); //drawGrid(); gw->setColor("black"); currObj = shapeMap.get(shape); if (useCompounds) { gw->add(comp1); comp1->add(currObj, 50, 50); bgRect1->setBounds(comp1->getBounds()); } else { gw->add(currObj); } gw->drawOval(currObj->getX()-2, currObj->getY()-2, 4, 4); } } else if (e.getEventType() == MOUSE_CLICKED) { double x = ((GMouseEvent) e).getX(); double y = ((GMouseEvent) e).getY(); if (currObj->contains(x, y)) { gw->setColor("red"); gw->fillOval(x, y, 1, 1); } } } }
int main() { int consoleX = 10; int consoleY = 10; setConsoleSize(600, 400); setConsoleFont("Monospaced-14"); setConsoleExitProgramOnClose(true); setConsolePrintExceptions(true); extern int _mainFlags; if (_mainFlags & CONSOLE_FLAG) cout << "CONSOLE_FLAG set" << endl; if (_mainFlags & GRAPHICS_FLAG) cout << "GRAPHICS_FLAG set" << endl; if (_mainFlags & JBEMISC_FLAG) cout << "JBEMISC_FLAG set" << endl; GWindow gw(800, 300); setConsoleLocation(0, 300 + 50); gw.setColor("red"); double winWidth = gw.getWidth(); double winHeight = gw.getHeight(); for (int i = 0; i < winWidth; i += 100) gw.drawLine(i, 0, i, winHeight); for (int j = 0; j < winHeight; j += 100) gw.drawLine(0, j, winWidth, j); gw.setColor("black"); cout << "Screen size: " << getScreenWidth() << "x" << getScreenHeight() << endl; cout << "GWindow size: " << gw.getWidth() << "x" << gw.getHeight() << endl; cout << "Canvas size before adding interactors: " << gw.getCanvasWidth() << "x" << gw.getCanvasHeight() << endl; gw.setWindowTitle("Silly GUI Events Tester"); GButton *button = new GButton("Shift Rectangle and Console"); GButton *quitButton = new GButton("Quit"); GCheckBox *cb = new GCheckBox("check here"); GChooser *chooser = new GChooser(); GSlider *slider = new GSlider(0, 100, 30); GTextField *textField = new GTextField(); chooser->addItem("Up"); chooser->addItem("Down"); chooser->setSelectedItem("Up"); chooser->setActionCommand("choosey"); cb->setActionCommand("gurgle"); slider->setActionCommand("slidey"); textField->setActionCommand("texty"); gw.setColor("red"); GRect rect = GRect(40, 40, 60, 30); rect.setColor("#aa00cc98"); cout << "rect.getColor(): " << rect.getColor() << endl; cout << "2309667788: " << convertRGBToColor(2309667788) << endl; cout << "magenta: " << hex << (unsigned) convertColorToRGB("gray") << endl; cout << "convertColorToRGB(#66ffc800): " << convertColorToRGB("#66ffc800") << endl; cout << "convertColorToRGB(#ffc800): " << convertColorToRGB("#ffc800") << endl; rect.setLineWidth(10); gw.add(&rect); gw.addToRegion(textField, "NORTH"); gw.addToRegion(button, "SOUTH"); gw.addToRegion(cb, "EAST"); gw.addToRegion(chooser, "SOUTH"); gw.addToRegion(quitButton, "south"); gw.addToRegion(slider, "WEST"); cout << "Canvas size after adding interactors: " << gw.getCanvasWidth() << "x" << gw.getCanvasHeight() << endl; gw.add(new GLabel("Click in here and type!", 300, 20)); // Draw background grid for calibration for (int i = 0; i < winWidth; i += 100) gw.drawLine(i, 0, i, winHeight); for (int j = 0; j < winHeight; j += 100) gw.drawLine(0, j, winWidth, j); double cx = gw.getCanvasWidth() / 2; double cy = gw.getCanvasHeight() / 2; double r = 25; GArc *pacman = new GArc(cx - r, cy - r, 2 * r, 2 * r, 45, 270); pacman->setFilled(true); pacman->setFillColor(0x20cccccc); // fairly transparent gray gw.add(pacman); string ans = getLine("remove checkbox? (y/n) "); if (startsWith(ans, "y")) gw.removeFromRegion(cb, "EAST"); ans = getLine("Clear console? (y/n) "); if (startsWith(ans, "y")) clearConsole(); GButton *naked = new GButton("naked"); gw.add(naked, 200, 180); cout.setf(ios::fixed); cout << dec; while (true) { GEvent e = waitForEvent(); EventType type = e.getEventType(); if (type == KEY_RELEASED || type == MOUSE_MOVED ||type == MOUSE_PRESSED||type == MOUSE_RELEASED) continue; // ignore these int eclass = e.getEventClass(); int mods = e.getModifiers(); string modstr = ""; if (mods & SHIFT_DOWN) modstr += "SHIFT "; if (mods & CTRL_DOWN) modstr += "CTRL "; if (mods & META_DOWN) modstr += "META "; if (mods & ALT_DOWN) modstr += "ALT "; if (mods & ALT_GRAPH_DOWN) modstr += "ALTGRAPH "; if (mods & BUTTON1_DOWN) modstr += "BUT1 "; if (mods & BUTTON2_DOWN) modstr += "BUT2 "; if (mods & BUTTON3_DOWN) modstr += "BUT3 "; cout << e.toString() << endl; cout << "\tTime: " << setprecision(0) << e.getEventTime() << endl; cout << "\tModifiers: " << modstr << endl; if (eclass==ACTION_EVENT) { GActionEvent ae(e); string cmd = ae.getActionCommand(); if (ae.getSource() == quitButton) exitGraphics(); cout << "\tSource: " << ae.getSource()->toString() << " @ " << ae.getSource() << endl; cout << "\tActionCommand: " << cmd << endl; if (cmd == "choosey") { cout << "\tItem Selected: " << chooser->getSelectedItem() << endl; } if (cmd == "slidey") { cout << "\tCurrent Value: " << slider->getValue() << endl; } if (cmd == "texty") { cout << "\tText: " << textField->getText() << endl; } if (cmd == "gurgle") { cout << "\tSelected: " << boolToString(cb->isSelected()) << endl; } if (ae.getSource() == button) { GPoint p = rect.getLocation(); if (chooser->getSelectedItem()=="Up") { rect.setLocation(p.getX(), p.getY() - 5); consoleX -= 10; consoleY -= 10; setConsoleLocation(consoleX, consoleY); cout << "up" << endl; } else { rect.setLocation(p.getX(), p.getY() + 5); consoleX += 10; consoleY += 10; setConsoleLocation(consoleX, consoleY); cout << "down" << endl; } } } if (eclass==WINDOW_EVENT) { GWindowEvent we(e); cout << "\tTitle: " << we.getGWindow().getWindowTitle() << endl; if (we.getEventType() == WINDOW_CLOSED) { break; } } if (eclass==MOUSE_EVENT) { GMouseEvent me(e); cout << "\tWindow Title: " << me.getGWindow().getWindowTitle() << endl; cout << "\t(x, y): " << "(" << me.getX() << ", " << me.getY() << ")" << endl; } if (eclass==KEY_EVENT) { GKeyEvent ke(e); cout << "\tWindow Title: " << ke.getGWindow().getWindowTitle() << endl; char keyChar = ke.getKeyChar(); int keyCode = ke.getKeyCode(); ostringstream oss; oss << "'"; if (isprint(keyChar)) oss << keyChar; else oss << '\\' << oct << int(keyChar); oss << "'"; cout << "\tKeyChar: " << oss.str() << endl; oss.str(""); switch(keyCode) { case BACKSPACE_KEY: oss << "BACKSPACE_KEY"; break; case TAB_KEY: oss << "TAB_KEY"; break; case ENTER_KEY: oss << "ENTER_KEY"; break; case CLEAR_KEY: oss << "CLEAR_KEY"; break; case ESCAPE_KEY: oss << "ESCAPE_KEY"; break; case PAGE_UP_KEY: oss << "PAGE_UP_KEY"; break; case PAGE_DOWN_KEY: oss << "PAGE_DOWN_KEY"; break; case END_KEY: oss << "END_KEY"; break; case HOME_KEY: oss << "HOME_KEY"; break; case LEFT_ARROW_KEY: oss << "LEFT_ARROW_KEY"; break; case UP_ARROW_KEY: oss << "UP_ARROW_KEY"; break; case RIGHT_ARROW_KEY: oss << "RIGHT_ARROW_KEY"; break; case DOWN_ARROW_KEY: oss << "DOWN_ARROW_KEY"; break; case F1_KEY: oss << "F1_KEY"; break; case F2_KEY: oss << "F2_KEY"; break; case F3_KEY: oss << "F3_KEY"; break; case F4_KEY: oss << "F4_KEY"; break; case F5_KEY: oss << "F5_KEY"; break; case F6_KEY: oss << "F6_KEY"; break; case F7_KEY: oss << "F7_KEY"; break; case F8_KEY: oss << "F8_KEY"; break; case F9_KEY: oss << "F9_KEY"; break; case F10_KEY: oss << "F10_KEY"; break; case F11_KEY: oss << "F11_KEY"; break; case F12_KEY: oss << "F12_KEY"; break; case DELETE_KEY: oss << "DELETE_KEY"; break; case HELP_KEY: oss << "HELP_KEY"; break; default: oss << "'"; if (isprint(keyCode)) oss << char(keyCode); else oss << '\\' << oct << keyCode; oss << "'"; } cout << "\tKeyCode: " << oss.str() << endl; } } return 0; }
void gtableTest() { GWindow gw; gw.setTitle("GTable Test"); GTable* table = new GTable(5, 3); // table->setColor("#0000cc"); // table->setFont("Monospaced-Bold-20"); // table->setHorizontalAlignment(GTable::Alignment::RIGHT); table->select(0, 1); gw.addToRegion(table, "NORTH"); // GTable* table2 = new GTable(4, 2, 0, 0, 100, 400); // gw.addToRegion(table2, "EAST"); GButton* buttget = new GButton("Get All"); gw.addToRegion(buttget, "SOUTH"); GButton* buttset = new GButton("Set All"); gw.addToRegion(buttset, "SOUTH"); GButton* buttclear = new GButton("Clear"); gw.addToRegion(buttclear, "SOUTH"); GButton* buttrowadd = new GButton("+R"); gw.addToRegion(buttrowadd, "SOUTH"); GButton* buttrowrem = new GButton("-R"); gw.addToRegion(buttrowrem, "SOUTH"); GButton* buttcoladd = new GButton("+C"); gw.addToRegion(buttcoladd, "SOUTH"); GButton* buttcolrem = new GButton("-C"); gw.addToRegion(buttcolrem, "SOUTH"); GButton* buttwidthadd = new GButton("+W"); gw.addToRegion(buttwidthadd, "SOUTH"); GButton* buttwidthrem = new GButton("-W"); gw.addToRegion(buttwidthrem, "SOUTH"); gw.setVisible(true); while (true) { GEvent event = waitForEvent(ACTION_EVENT | TABLE_EVENT | WINDOW_EVENT); if (event.getEventClass() == ACTION_EVENT) { GActionEvent actionEvent(event); if (actionEvent.getSource() == buttget) { for (int row = 0; row < table->numRows(); row++) { for (int col = 0; col < table->numCols(); col++) { cout << "R" << row << "C" << col << "=\"" << table->get(row, col) << "\" "; } cout << endl; } int row, col; table->getSelectedCell(row, col); cout << "selected: R" << row << "C" << col << endl; } else if (actionEvent.getSource() == buttset) { for (int row = 0; row < table->numRows(); row++) { for (int col = 0; col < table->numCols(); col++) { std::string value = "R" + integerToString(row) + "C" + integerToString(col); table->set(row, col, value); } } table->select(1, 2); } else if (actionEvent.getSource() == buttclear) { table->clear(); } else if (actionEvent.getSource() == buttrowadd) { table->resize(table->numRows() + 1, table->numCols()); } else if (actionEvent.getSource() == buttrowrem) { table->resize(table->numRows() - 1, table->numCols()); } else if (actionEvent.getSource() == buttcoladd) { table->resize(table->numRows(), table->numCols() + 1); } else if (actionEvent.getSource() == buttcolrem) { table->resize(table->numRows(), table->numCols() - 1); } else if (actionEvent.getSource() == buttwidthadd) { table->setColumnWidth(1, table->getColumnWidth(1) + 20); } else if (actionEvent.getSource() == buttwidthrem) { table->setColumnWidth(1, table->getColumnWidth(1) - 20); } } else if (event.getEventClass() == WINDOW_EVENT) { if (event.getEventType() == WINDOW_CLOSED) { break; } } else if (event.getEventClass() == TABLE_EVENT) { GTableEvent tableEvent(event); std::cout << "cell updated: " << tableEvent.toString() << std::endl; } } }
int main() { GWindow gw(width, height); while(true){ /*Button Setup*/ GButton *button = new GButton("Draw"); gw.addToRegion(button, "South"); GChooser *timeChooser = new GChooser(); timeChooser->addItem("Dusk"); timeChooser->addItem("Day"); timeChooser->addItem("Night"); gw.addToRegion(timeChooser, "South"); GCheckBox *fg = new GCheckBox("Terrain"); gw.addToRegion(fg, "West"); GCheckBox *sun = new GCheckBox("Sun/Moon"); gw.addToRegion(sun, "West"); GCheckBox *bg = new GCheckBox("Mountain"); gw.addToRegion(bg, "West"); GCheckBox *lightning = new GCheckBox("Lightning"); gw.addToRegion(lightning, "West"); GCheckBox *tree = new GCheckBox("Tree"); gw.addToRegion(tree, "West"); /*Listen for click*/ while(true){ GEvent e = waitForEvent(ACTION_EVENT | CLICK_EVENT); if(e.getEventClass() == ACTION_EVENT) break; } string selectedTime = timeChooser->getSelectedItem(); if(selectedTime=="Dusk"){ dusk=true; day=false; night=false; } if(selectedTime=="Day"){ day=true; dusk=false; night=false; } if(selectedTime=="Night"){ night=true; dusk=false; day=false; } /*Drawing selected items*/ gw.clear(); closePoints.clear(); drawSky(gw); if(sun->isSelected()) drawSun(gw,MAX_SUN_RADIUS,(dusk?DUSK_SUN_COLOR:DAY_SUN_COLOR)); if(bg->isSelected()) drawBackGroundMountain(gw); if(lightning->isSelected()) drawLightning(gw, GPoint(width*randomReal(.2, .8), 0), GPoint(width*randomReal(.2, .8), height)); if(tree->isSelected()) drawTree(gw); if(fg->isSelected()) drawTerrain(gw); } return 0; }
int autograderGraphicalMain(int argc, char** argv) { GWindow gui(500, 300, /* visible */ false); gui.setTitle(STATIC_VARIABLE(FLAGS).assignmentName + " Autograder"); gui.setCanvasSize(0, 0); gui.setExitOnClose(true); GLabel startLabel(""); if (!STATIC_VARIABLE(FLAGS).startMessage.empty()) { std::string startMessage = STATIC_VARIABLE(FLAGS).startMessage; if (!stringContains(startMessage, "<html>")) { startMessage = stringReplace(startMessage, "Note:", "<b>Note:</b>"); startMessage = stringReplace(startMessage, "NOTE:", "<b>NOTE:</b>"); startMessage = "<html><body style='width: 500px; max-width: 500px;'>" + startMessage + "</body></html>"; } startLabel.setLabel(startMessage); gui.addToRegion(&startLabel, "NORTH"); } std::string autogradeText = addAutograderButton(gui, "Automated\ntests", "check.gif"); std::string manualText = addAutograderButton(gui, "Run\nmanually", "play.gif"); std::string styleCheckText = addAutograderButton(gui, "Style\nchecker", "magnifier.gif"); for (int i = 0; i < STATIC_VARIABLE(FLAGS).callbackButtons.size(); i++) { STATIC_VARIABLE(FLAGS).callbackButtons[i].text = addAutograderButton(gui, STATIC_VARIABLE(FLAGS).callbackButtons[i].text, STATIC_VARIABLE(FLAGS).callbackButtons[i].icon); } std::string lateDayText = addAutograderButton(gui, "Late days\ninfo", "calendar.gif"); std::string aboutText = addAutograderButton(gui, "About\nGrader", "help.gif"); std::string exitText = addAutograderButton(gui, "Exit\nGrader", "stop.gif"); gui.pack(); gui.setVisible(true); int result = 0; while (true) { GEvent event = waitForEvent(ACTION_EVENT); if (event.getEventClass() == ACTION_EVENT) { GActionEvent actionEvent(event); std::string cmd = actionEvent.getActionCommand(); if (cmd == autogradeText) { if (STATIC_VARIABLE(FLAGS).callbackStart) { STATIC_VARIABLE(FLAGS).callbackStart(); } // stanfordcpplib::getPlatform()->autograderunittest_clearTests(); stanfordcpplib::getPlatform()->autograderunittest_clearTestResults(); stanfordcpplib::getPlatform()->autograderunittest_setTestingCompleted(false); stanfordcpplib::getPlatform()->autograderunittest_setVisible(true); result = mainRunAutograderTestCases(argc, argv); stanfordcpplib::getPlatform()->autograderunittest_setTestingCompleted(true); // if style checker is merged, also run it now if (stylecheck::isStyleCheckMergedWithUnitTests()) { mainRunStyleChecker(); } if (STATIC_VARIABLE(FLAGS).callbackEnd) { STATIC_VARIABLE(FLAGS).callbackEnd(); } } else if (cmd == manualText) { // set up buttons to automatically enter user input if (STATIC_VARIABLE(FLAGS).showInputPanel) { inputpanel::load(STATIC_VARIABLE(FLAGS).inputPanelFilename); } // actually run the student's program // (While program is running, if we close console, exit entire // autograder program because we might be blocked on console I/O. // But after it's done running, set behavior to just hide the // console, since the grader will probably try to close it and then // proceed with more grading and tests afterward. // A little wonky, but it avoids most of the surprise cases of // "I closed the student's console and it killed the autograder". stanfordcpplib::getPlatform()->jbeconsole_clear(); stanfordcpplib::getPlatform()->jbeconsole_setVisible(true); stanfordcpplib::getPlatform()->jbeconsole_toFront(); // setConsoleCloseOperation(ConsoleCloseOperation::CONSOLE_EXIT_ON_CLOSE); autograder::setExitEnabled(false); // block exit() call setConsoleCloseOperation(ConsoleCloseOperation::CONSOLE_HIDE_ON_CLOSE); studentMain(); // gwindowSetExitGraphicsEnabled(true); } else if (cmd == styleCheckText) { mainRunStyleChecker(); } else if (cmd == lateDayText) { showLateDays(); } else if (cmd == aboutText) { GOptionPane::showMessageDialog(STATIC_VARIABLE(FLAGS).aboutText, "About Autograder", GOptionPane::MessageType::INFORMATION); } else if (cmd == exitText) { autograder::setExitEnabled(true); // don't block exit() call // free up memory used by graphical interactors for (GButton* button : STATIC_VARIABLE(AUTOGRADER_BUTTONS)) { delete button; } STATIC_VARIABLE(AUTOGRADER_BUTTONS).clear(); gui.close(); // exits program; will not return break; } else { for (CallbackButtonInfo buttonInfo : STATIC_VARIABLE(FLAGS).callbackButtons) { if (cmd == buttonInfo.text) { buttonInfo.func(); break; } } } } } // free up memory used by graphical interactors for (GButton* button : STATIC_VARIABLE(AUTOGRADER_BUTTONS)) { delete button; } STATIC_VARIABLE(AUTOGRADER_BUTTONS).clear(); return result; }