void GuiSwatchButtonCtrl::onRender( Point2I offset, const RectI &updateRect ) { bool highlight = mMouseOver; ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA; RectI renderRect( offset, getExtent() ); if ( !highlight ) renderRect.inset( 1, 1 ); GFXDrawUtil *drawer = GFX->getDrawUtil(); drawer->clearBitmapModulation(); // Draw background transparency grid texture... if ( mGrid.isValid() ) drawer->drawBitmapStretch( mGrid, renderRect ); // Draw swatch color as fill... if (!mUseSRGB) drawer->drawRectFill( renderRect, mSwatchColor.toGamma() ); else drawer->drawRectFill(renderRect, mSwatchColor); // Draw any borders... drawer->drawRect( renderRect, borderColor ); }
void GuiTheoraCtrl::onRender(Point2I offset, const RectI &updateRect) { if( mDone && mIsLooping ) mTheoraTexture.play(); const RectI rect(offset, getBounds().extent); if( mTheoraTexture.isReady() ) { mTheoraTexture.refresh(); if( mTheoraTexture.isPlaying() || mTheoraTexture.isPaused() ) { // Draw the frame. GFXDrawUtil* drawUtil = GFX->getDrawUtil(); drawUtil->clearBitmapModulation(); drawUtil->drawBitmapStretch( mTheoraTexture.getTexture(), rect ); // Draw frame info, if requested. if( mRenderDebugInfo ) { String info = String::ToString( "Frame Number: %i | Frame Time: %.2fs | Playback Time: %.2fs | Dropped: %i", mTheoraTexture.getFrameNumber(), mTheoraTexture.getFrameTime(), F32( mTheoraTexture.getPosition() ) / 1000.f, mTheoraTexture.getNumDroppedFrames() ); drawUtil->setBitmapModulation( mProfile->mFontColors[ 0 ] ); drawUtil->drawText( mProfile->mFont, localToGlobalCoord( Point2I( 0, 0 ) ), info, mProfile->mFontColors ); } } else mDone = true; } else GFX->getDrawUtil()->drawRectFill(rect, mBackgroundColor); // black rect renderChildControls(offset, updateRect); }