void NavPath::renderSimple(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat) { if(overrideMat) return; if(state->isReflectPass() || !(isSelected() || mAlwaysRender)) return; GFXDrawUtil *drawer = GFX->getDrawUtil(); GFXStateBlockDesc desc; desc.setZReadWrite(true, false); desc.setBlend(true); desc.setCullMode(GFXCullNone); if(isSelected()) { drawer->drawCube(desc, getWorldBox(), ColorI(136, 255, 228, 5)); desc.setFillModeWireframe(); drawer->drawCube(desc, getWorldBox(), ColorI::BLACK); } desc.setZReadWrite(!mXray, false); ColorI pathColour(255, 0, 255); if(!mIsLooping) { desc.setFillModeSolid(); if(mFromSet) drawer->drawCube(desc, Point3F(0.2f, 0.2f, 0.2f), mFrom, pathColour); if(mToSet) drawer->drawCube(desc, Point3F(0.2f, 0.2f, 0.2f), mTo, pathColour); } GFXStateBlockRef sb = GFX->createStateBlock(desc); GFX->setStateBlock(sb); PrimBuild::color3i(pathColour.red, pathColour.green, pathColour.blue); PrimBuild::begin(GFXLineStrip, mPoints.size()); for (U32 i = 0; i < mPoints.size(); i++) PrimBuild::vertex3fv(mPoints[i]); PrimBuild::end(); if(mRenderSearch && getServerObject()) { NavPath *np = static_cast<NavPath*>(getServerObject()); if(np->mQuery && !dtStatusSucceed(np->mStatus)) { duDebugDrawTorque dd; dd.overrideColor(duRGBA(250, 20, 20, 255)); duDebugDrawNavMeshNodes(&dd, *np->mQuery); dd.render(); } } }
void EditTSCtrl::renderMissionArea() { MissionArea* obj = MissionArea::getServerObject(); if ( !obj ) return; if ( !mRenderMissionArea && !obj->isSelected() ) return; GFXDEBUGEVENT_SCOPE( Editor_renderMissionArea, ColorI::WHITE ); F32 minHeight = 0.0f; F32 maxHeight = 0.0f; TerrainBlock* terrain = getActiveTerrain(); if ( terrain ) { terrain->getMinMaxHeight( &minHeight, &maxHeight ); Point3F pos = terrain->getPosition(); maxHeight += pos.z + mMissionAreaHeightAdjust; minHeight += pos.z - mMissionAreaHeightAdjust; } const RectI& area = obj->getArea(); Box3F areaBox( area.point.x, area.point.y, minHeight, area.point.x + area.extent.x, area.point.y + area.extent.y, maxHeight ); GFXDrawUtil* drawer = GFX->getDrawUtil(); GFXStateBlockDesc desc; desc.setCullMode( GFXCullNone ); desc.setBlend( true ); desc.setZReadWrite( false, false ); desc.setFillModeSolid(); drawer->drawCube( desc, areaBox, mMissionAreaFillColor ); desc.setFillModeWireframe(); drawer->drawCube( desc, areaBox, mMissionAreaFrameColor ); }