GHOST_TSuccess GHOST_SetCursorGrab(GHOST_WindowHandle windowhandle, GHOST_TGrabCursorMode mode, int bounds[4], const int mouse_ungrab_xy[2]) { GHOST_IWindow *window = (GHOST_IWindow *) windowhandle; GHOST_Rect bounds_rect, bounds_win; GHOST_TInt32 mouse_ungrab_xy_global[2]; if (bounds) { /* if this is X11 specific we need a function that converts */ window->getClientBounds(bounds_win); window->clientToScreen(bounds[0], bounds_win.getHeight() - bounds[1], bounds_rect.m_l, bounds_rect.m_t); window->clientToScreen(bounds[2], bounds_win.getHeight() - bounds[3], bounds_rect.m_r, bounds_rect.m_b); } if (mouse_ungrab_xy) { if (bounds == NULL) window->getClientBounds(bounds_win); window->clientToScreen(mouse_ungrab_xy[0], bounds_win.getHeight() - mouse_ungrab_xy[1], mouse_ungrab_xy_global[0], mouse_ungrab_xy_global[1]); } return window->setCursorGrab(mode, bounds ? &bounds_rect : NULL, mouse_ungrab_xy ? mouse_ungrab_xy_global : NULL); }
GHOST_RectangleHandle GHOST_GetClientBounds(GHOST_WindowHandle windowhandle) { GHOST_IWindow *window = (GHOST_IWindow *) windowhandle; GHOST_Rect *rectangle = NULL; rectangle = new GHOST_Rect(); window->getClientBounds(*rectangle); return (GHOST_RectangleHandle)rectangle; }
GHOST_TSuccess GHOST_SetCursorGrab(GHOST_WindowHandle windowhandle, GHOST_TGrabCursorMode mode, int *bounds) { GHOST_IWindow* window = (GHOST_IWindow*) windowhandle; GHOST_Rect bounds_rect, bounds_win; if(bounds) { /* if this is X11 specific we need a function that converts */ window->getClientBounds(bounds_win); window->clientToScreen(bounds[0], bounds_win.getHeight() - bounds[1], bounds_rect.m_l, bounds_rect.m_t); window->clientToScreen(bounds[2], bounds_win.getHeight() - bounds[3], bounds_rect.m_r, bounds_rect.m_b); } return window->setCursorGrab(mode, bounds ? &bounds_rect:NULL); }
bool GPG_Application::processEvent(GHOST_IEvent* event) { bool handled = true; switch (event->getType()) { case GHOST_kEventUnknown: break; case GHOST_kEventButtonDown: handled = handleButton(event, true); break; case GHOST_kEventButtonUp: handled = handleButton(event, false); break; case GHOST_kEventWheel: handled = handleWheel(event); break; case GHOST_kEventCursorMove: handled = handleCursorMove(event); break; case GHOST_kEventKeyDown: handleKey(event, true); break; case GHOST_kEventKeyUp: handleKey(event, false); break; case GHOST_kEventWindowClose: case GHOST_kEventQuit: m_exitRequested = KX_EXIT_REQUEST_OUTSIDE; break; case GHOST_kEventWindowActivate: handled = false; break; case GHOST_kEventWindowDeactivate: handled = false; break; // The player now runs as often as it can (repsecting vsync and fixedtime). // This allows the player to break 100fps, but this code is being left here // as reference. (see EngineNextFrame) //case GHOST_kEventWindowUpdate: // { // GHOST_IWindow* window = event->getWindow(); // if (!m_system->validWindow(window)) break; // // Update the state of the game engine // if (m_kxsystem && !m_exitRequested) // { // // Proceed to next frame // window->activateDrawingContext(); // // first check if we want to exit // m_exitRequested = m_ketsjiengine->GetExitCode(); // // // kick the engine // bool renderFrame = m_ketsjiengine->NextFrame(); // if (renderFrame) // { // // render the frame // m_ketsjiengine->Render(); // } // } // m_exitString = m_ketsjiengine->GetExitString(); // } // break; // case GHOST_kEventWindowSize: { GHOST_IWindow* window = event->getWindow(); if (!m_system->validWindow(window)) break; if (m_canvas) { GHOST_Rect bnds; window->getClientBounds(bnds); m_canvas->Resize(bnds.getWidth(), bnds.getHeight()); m_ketsjiengine->Resize(); } } break; default: handled = false; break; } return handled; }
bool GPG_Application::processEvent(GHOST_IEvent* event) { bool handled = true; switch (event->getType()) { case GHOST_kEventUnknown: break; case GHOST_kEventButtonDown: handled = handleButton(event, true); break; case GHOST_kEventButtonUp: handled = handleButton(event, false); break; case GHOST_kEventWheel: handled = handleWheel(event); break; case GHOST_kEventCursorMove: handled = handleCursorMove(event); break; case GHOST_kEventKeyDown: handleKey(event, true); break; case GHOST_kEventKeyUp: handleKey(event, false); break; case GHOST_kEventWindowClose: case GHOST_kEventQuit: m_exitRequested = KX_EXIT_REQUEST_OUTSIDE; break; case GHOST_kEventWindowActivate: handled = false; break; case GHOST_kEventWindowDeactivate: handled = false; break; case GHOST_kEventWindowUpdate: { GHOST_IWindow* window = event->getWindow(); if (!m_system->validWindow(window)) break; // Update the state of the game engine if (m_kxsystem && !m_exitRequested) { // Proceed to next frame window->activateDrawingContext(); // first check if we want to exit m_exitRequested = m_ketsjiengine->GetExitCode(); // kick the engine bool renderFrame = m_ketsjiengine->NextFrame(); if (renderFrame) { // render the frame m_ketsjiengine->Render(); } } m_exitString = m_ketsjiengine->GetExitString(); } break; case GHOST_kEventWindowSize: { GHOST_IWindow* window = event->getWindow(); if (!m_system->validWindow(window)) break; if (m_canvas) { GHOST_Rect bnds; window->getClientBounds(bnds); m_canvas->Resize(bnds.getWidth(), bnds.getHeight()); } } break; default: handled = false; break; } return handled; }
bool ofxFensterManager::processEvent(GHOST_IEvent* event) { if(event->getType()==GHOST_kEventUnknown) return false; GHOST_IWindow* window = event->getWindow(); bool handled = true; ofxFenster* win=getFensterByHandler(window); GHOST_Rect winPos; //why on every process...? window->getWindowBounds(winPos); switch (event->getType()) { //////////////////// MOUSE case GHOST_kEventCursorMove: { GHOST_TEventCursorData* bd=(GHOST_TEventCursorData*)event->getData(); GHOST_TInt32 x,y; window->screenToClient(bd->x, bd->y, x, y); ofPoint p(x, y); p.y -= 1; if(win->isButtonDown) { //win->mouseDragged(bd->x-winPos.m_l, bd->y-winPos.m_t, win->buttonDown); win->mouseDragged(p.x, p.y, win->buttonDown); } else { //win->mouseMoved(bd->x-winPos.m_l, bd->y-winPos.m_t); win->mouseMoved(p.x, p.y); } break; } case GHOST_kEventWheel: { break; } case GHOST_kEventButtonDown: { GHOST_TEventButtonData* bd=(GHOST_TEventButtonData*)event->getData(); win->isButtonDown=true; win->buttonDown=bd->button; win->mousePressed(bd->button); break; } case GHOST_kEventButtonUp: { GHOST_TEventButtonData* bd=(GHOST_TEventButtonData*)event->getData(); win->isButtonDown=false; win->mouseReleased(bd->button); break; } ////////////////// KEYBOARD case GHOST_kEventKeyUp: { int key=handleKeyData((GHOST_TEventKeyData*) event->getData()); if(key==OF_KEY_ESC) break; win->keyReleased(key); break; } case GHOST_kEventKeyDown: { int key=handleKeyData((GHOST_TEventKeyData*) event->getData()); if(key==OF_KEY_ESC) ofExit(0); win->keyPressed(key); break; } ////////////////// WINDOW case GHOST_kEventWindowSize: { GHOST_Rect rect; window->getClientBounds(rect); win->windowResized(rect.getWidth(), rect.getHeight()); break; } case GHOST_kEventWindowMove: { GHOST_Rect rect; window->getWindowBounds(rect); //cout << rect.m_t << endl; //GHOST_TInt32 x,y; //window->screenToClient(rect.m_l, rect.m_t, x, y); win->windowMoved(rect.m_l, rect.m_t); break; } case GHOST_kEventWindowUpdate: { win->draw(); window->swapBuffers(); break; } case GHOST_kEventWindowActivate: { break; } case GHOST_kEventWindowDeactivate: { break; } case GHOST_kEventWindowClose: { deleteFenster(win); break; } //drag and drop case GHOST_kEventDraggingEntered: { GHOST_TEventDragnDropData* dragnDropData = (GHOST_TEventDragnDropData*)((GHOST_IEvent*)event)->getData(); //needs to be handled, but of doesn't really provide anything out of the box break; } case GHOST_kEventDraggingUpdated: { GHOST_TEventDragnDropData* dragnDropData = (GHOST_TEventDragnDropData*)((GHOST_IEvent*)event)->getData(); //needs to be handled, but of doesn't really provide anything out of the box break; } case GHOST_kEventDraggingExited: { GHOST_TEventDragnDropData* dragnDropData = (GHOST_TEventDragnDropData*)((GHOST_IEvent*)event)->getData(); //needs to be handled, but of doesn't really provide anything out of the box break; } case GHOST_kEventDraggingDropDone: { GHOST_TEventDragnDropData* dragnDropData = (GHOST_TEventDragnDropData*)((GHOST_IEvent*)event)->getData(); if(dragnDropData->dataType == GHOST_kDragnDropTypeFilenames){//TODO: STRING AND BITMAP IS ALSO SUPPORTED IN GHOST static ofDragInfo info; GHOST_TStringArray *strArray = (GHOST_TStringArray*)dragnDropData->data; for (int i=0;i<strArray->count;i++){ const char* filename = (char*)strArray->strings[i]; info.files.push_back(filename); } info.position.set(dragnDropData->x, dragnDropData->y); //TODO check if drag'n'drop position is actually correct win->fileDropped(info); } break; } } return handled; }