void GLVertexSource::setVertexBuffer(const GLBuffer& vertex_buffer) { glBindVertexArray(_vao_id); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer.id()); glBindVertexArray(0); }
void GLVertexSource::setIndexBuffer(const GLBuffer& index_buffer) { glBindVertexArray(_vao_id); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.id()); glBindVertexArray(0); }