already_AddRefed<GLContext> GLContextProviderGLX::CreateForNativePixmapSurface(gfxASurface *aSurface) { if (!sGLXLibrary.EnsureInitialized()) { return nsnull; } if (aSurface->GetType() != gfxASurface::SurfaceTypeXlib) { NS_WARNING("GLContextProviderGLX::CreateForNativePixmapSurface called with non-Xlib surface"); return nsnull; } nsAutoTArray<int, 20> attribs; #define A1_(_x) do { attribs.AppendElement(_x); } while(0) #define A2_(_x,_y) do { \ attribs.AppendElement(_x); \ attribs.AppendElement(_y); \ } while(0) A2_(GLX_DOUBLEBUFFER, False); A2_(GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT); A1_(0); int numFormats; Display *display = DefaultXDisplay(); int xscreen = DefaultScreen(display); ScopedXFree<GLXFBConfig> cfg(sGLXLibrary.xChooseFBConfig(display, xscreen, attribs.Elements(), &numFormats)); if (!cfg) { return nsnull; } NS_ASSERTION(numFormats > 0, "glXChooseFBConfig() failed to match our requested format and violated its spec (!)"); gfxXlibSurface *xs = static_cast<gfxXlibSurface*>(aSurface); GLXPixmap glxpixmap = sGLXLibrary.xCreatePixmap(display, cfg[0], xs->XDrawable(), NULL); nsRefPtr<GLContextGLX> glContext = GLContextGLX::CreateGLContext(ContextFormat(ContextFormat::BasicRGB24), display, glxpixmap, cfg[0], NULL, NULL, PR_FALSE, xs); if (!glContext->Init()) { return nsnull; } return glContext.forget(); }
~GLContextGLX() { if (mOffscreenFBO) { MakeCurrent(); DeleteOffscreenFBO(); } sGLXLibrary.xDeleteContext(mDisplay, mContext); if (mDeleteDrawable) { sGLXLibrary.xDestroyPixmap(mDisplay, mDrawable); } }
already_AddRefed<GLContext> GLContextProviderGLX::CreateWrappingExisting(void* aContext, void* aSurface) { if (!sGLXLibrary.EnsureInitialized()) { return nullptr; } if (aContext && aSurface) { SurfaceCaps caps = SurfaceCaps::Any(); nsRefPtr<GLContextGLX> glContext = new GLContextGLX(caps, nullptr, // SharedContext false, // Offscreen (Display*)DefaultXDisplay(), // Display (GLXDrawable)aSurface, (GLXContext)aContext, false, // aDeleteDrawable, true, (gfxXlibSurface*)nullptr); glContext->mOwnsContext = false; gGlobalContext = glContext; return glContext.forget(); } return nullptr; }
PRBool SwapBuffers() { if (!mDoubleBuffered) return PR_FALSE; sGLXLibrary.xSwapBuffers(mDisplay, mDrawable); return PR_TRUE; }
/* static */ void* GLXLibrary::xGetProcAddress(const char *procName) { BEFORE_GLX_CALL; void* result = sGLXLibrary.xGetProcAddressInternal(procName); AFTER_GLX_CALL; return result; }
already_AddRefed<GLContext> GLContextProviderGLX::CreateForWindow(nsIWidget* aWidget, bool aForceAccelerated) { if (!sGLXLibrary.EnsureInitialized()) { return nullptr; } // Currently, we take whatever Visual the window already has, and // try to create an fbconfig for that visual. This isn't // necessarily what we want in the long run; an fbconfig may not // be available for the existing visual, or if it is, the GL // performance might be suboptimal. But using the existing visual // is a relatively safe intermediate step. Display* display = (Display*)aWidget->GetNativeData(NS_NATIVE_COMPOSITOR_DISPLAY); if (!display) { NS_ERROR("X Display required for GLX Context provider"); return nullptr; } int xscreen = DefaultScreen(display); Window window = GET_NATIVE_WINDOW(aWidget); ScopedXFree<GLXFBConfig> cfgs; GLXFBConfig config; int visid; if (!GLContextGLX::FindFBConfigForWindow(display, xscreen, window, &cfgs, &config, &visid)) { return nullptr; } SurfaceCaps caps = SurfaceCaps::Any(); GLContextGLX* shareContext = GetGlobalContextGLX(); RefPtr<GLContextGLX> gl = GLContextGLX::CreateGLContext(CreateContextFlags::NONE, caps, shareContext, false, display, window, config, false); return gl.forget(); }
already_AddRefed<GLContext> GLContextProviderGLX::CreateForWindow(nsIWidget *aWidget) { if (!sGLXLibrary.EnsureInitialized()) { return nullptr; } // Currently, we take whatever Visual the window already has, and // try to create an fbconfig for that visual. This isn't // necessarily what we want in the long run; an fbconfig may not // be available for the existing visual, or if it is, the GL // performance might be suboptimal. But using the existing visual // is a relatively safe intermediate step. Display *display = (Display*)aWidget->GetNativeData(NS_NATIVE_DISPLAY); if (!display) { NS_ERROR("X Display required for GLX Context provider"); return nullptr; } int xscreen = DefaultScreen(display); Window window = GET_NATIVE_WINDOW(aWidget); int numConfigs; ScopedXFree<GLXFBConfig> cfgs; if (sGLXLibrary.IsATI() || !sGLXLibrary.GLXVersionCheck(1, 3)) { const int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False, 0 }; cfgs = sGLXLibrary.xChooseFBConfig(display, xscreen, attribs, &numConfigs); } else { cfgs = sGLXLibrary.xGetFBConfigs(display, xscreen, &numConfigs); } if (!cfgs) { NS_WARNING("[GLX] glXGetFBConfigs() failed"); return nullptr; } NS_ASSERTION(numConfigs > 0, "No FBConfigs found!"); // XXX the visual ID is almost certainly the LOCAL_GLX_FBCONFIG_ID, so // we could probably do this first and replace the glXGetFBConfigs // with glXChooseConfigs. Docs are sparklingly clear as always. XWindowAttributes widgetAttrs; if (!XGetWindowAttributes(display, window, &widgetAttrs)) { NS_WARNING("[GLX] XGetWindowAttributes() failed"); return nullptr; } const VisualID widgetVisualID = XVisualIDFromVisual(widgetAttrs.visual); #ifdef DEBUG printf("[GLX] widget has VisualID 0x%lx\n", widgetVisualID); #endif int matchIndex = -1; for (int i = 0; i < numConfigs; i++) { int visid = None; sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &visid); if (!visid) { continue; } if (sGLXLibrary.IsATI()) { int depth; Visual *visual; FindVisualAndDepth(display, visid, &visual, &depth); if (depth == widgetAttrs.depth && AreCompatibleVisuals(widgetAttrs.visual, visual)) { matchIndex = i; break; } } else { if (widgetVisualID == static_cast<VisualID>(visid)) { matchIndex = i; break; } } } if (matchIndex == -1) { NS_WARNING("[GLX] Couldn't find a FBConfig matching widget visual"); return nullptr; } GLContextGLX *shareContext = GetGlobalContextGLX(); SurfaceCaps caps = SurfaceCaps::Any(); nsRefPtr<GLContextGLX> glContext = GLContextGLX::CreateGLContext(caps, shareContext, false, display, window, cfgs[matchIndex], false); return glContext.forget(); }
namespace gl { using namespace mozilla::gfx; GLXLibrary sGLXLibrary; // Check that we have at least version aMajor.aMinor . bool GLXLibrary::GLXVersionCheck(int aMajor, int aMinor) { return aMajor < mGLXMajorVersion || (aMajor == mGLXMajorVersion && aMinor <= mGLXMinorVersion); } static inline bool HasExtension(const char* aExtensions, const char* aRequiredExtension) { return GLContext::ListHasExtension( reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension); } bool GLXLibrary::EnsureInitialized() { if (mInitialized) { return true; } // Don't repeatedly try to initialize. if (mTriedInitializing) { return false; } mTriedInitializing = true; // Force enabling s3 texture compression. (Bug 774134) PR_SetEnv("force_s3tc_enable=true"); if (!mOGLLibrary) { const char* libGLfilename = nullptr; bool forceFeatureReport = false; // see e.g. bug 608526: it is intrinsically interesting to know whether we have dynamically linked to libGL.so.1 // because at least the NVIDIA implementation requires an executable stack, which causes mprotect calls, // which trigger glibc bug http://sourceware.org/bugzilla/show_bug.cgi?id=12225 #ifdef __OpenBSD__ libGLfilename = "libGL.so"; #else libGLfilename = "libGL.so.1"; #endif ScopedGfxFeatureReporter reporter(libGLfilename, forceFeatureReport); mOGLLibrary = PR_LoadLibrary(libGLfilename); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL shared library."); return false; } reporter.SetSuccessful(); } if (PR_GetEnv("MOZ_GLX_DEBUG")) { mDebug = true; } GLLibraryLoader::SymLoadStruct symbols[] = { /* functions that were in GLX 1.0 */ { (PRFuncPtr*) &xDestroyContextInternal, { "glXDestroyContext", nullptr } }, { (PRFuncPtr*) &xMakeCurrentInternal, { "glXMakeCurrent", nullptr } }, { (PRFuncPtr*) &xSwapBuffersInternal, { "glXSwapBuffers", nullptr } }, { (PRFuncPtr*) &xQueryVersionInternal, { "glXQueryVersion", nullptr } }, { (PRFuncPtr*) &xGetCurrentContextInternal, { "glXGetCurrentContext", nullptr } }, { (PRFuncPtr*) &xWaitGLInternal, { "glXWaitGL", nullptr } }, { (PRFuncPtr*) &xWaitXInternal, { "glXWaitX", nullptr } }, /* functions introduced in GLX 1.1 */ { (PRFuncPtr*) &xQueryExtensionsStringInternal, { "glXQueryExtensionsString", nullptr } }, { (PRFuncPtr*) &xGetClientStringInternal, { "glXGetClientString", nullptr } }, { (PRFuncPtr*) &xQueryServerStringInternal, { "glXQueryServerString", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols13[] = { /* functions introduced in GLX 1.3 */ { (PRFuncPtr*) &xChooseFBConfigInternal, { "glXChooseFBConfig", nullptr } }, { (PRFuncPtr*) &xGetFBConfigAttribInternal, { "glXGetFBConfigAttrib", nullptr } }, // WARNING: xGetFBConfigs not set in symbols13_ext { (PRFuncPtr*) &xGetFBConfigsInternal, { "glXGetFBConfigs", nullptr } }, // WARNING: symbols13_ext sets xCreateGLXPixmapWithConfig instead { (PRFuncPtr*) &xCreatePixmapInternal, { "glXCreatePixmap", nullptr } }, { (PRFuncPtr*) &xDestroyPixmapInternal, { "glXDestroyPixmap", nullptr } }, { (PRFuncPtr*) &xCreateNewContextInternal, { "glXCreateNewContext", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols13_ext[] = { /* extension equivalents for functions introduced in GLX 1.3 */ // GLX_SGIX_fbconfig extension { (PRFuncPtr*) &xChooseFBConfigInternal, { "glXChooseFBConfigSGIX", nullptr } }, { (PRFuncPtr*) &xGetFBConfigAttribInternal, { "glXGetFBConfigAttribSGIX", nullptr } }, // WARNING: no xGetFBConfigs equivalent in extensions // WARNING: different from symbols13: { (PRFuncPtr*) &xCreateGLXPixmapWithConfigInternal, { "glXCreateGLXPixmapWithConfigSGIX", nullptr } }, { (PRFuncPtr*) &xDestroyPixmapInternal, { "glXDestroyGLXPixmap", nullptr } }, // not from ext { (PRFuncPtr*) &xCreateNewContextInternal, { "glXCreateContextWithConfigSGIX", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols14[] = { /* functions introduced in GLX 1.4 */ { (PRFuncPtr*) &xGetProcAddressInternal, { "glXGetProcAddress", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols14_ext[] = { /* extension equivalents for functions introduced in GLX 1.4 */ // GLX_ARB_get_proc_address extension { (PRFuncPtr*) &xGetProcAddressInternal, { "glXGetProcAddressARB", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols_texturefrompixmap[] = { { (PRFuncPtr*) &xBindTexImageInternal, { "glXBindTexImageEXT", nullptr } }, { (PRFuncPtr*) &xReleaseTexImageInternal, { "glXReleaseTexImageEXT", nullptr } }, { nullptr, { nullptr } } }; GLLibraryLoader::SymLoadStruct symbols_robustness[] = { { (PRFuncPtr*) &xCreateContextAttribsInternal, { "glXCreateContextAttribsARB", nullptr } }, { nullptr, { nullptr } } }; if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &symbols[0])) { NS_WARNING("Couldn't find required entry point in OpenGL shared library"); return false; } Display *display = DefaultXDisplay(); int screen = DefaultScreen(display); if (!xQueryVersion(display, &mGLXMajorVersion, &mGLXMinorVersion)) { mGLXMajorVersion = 0; mGLXMinorVersion = 0; return false; } if (!GLXVersionCheck(1, 1)) // Not possible to query for extensions. return false; const char *clientVendor = xGetClientString(display, LOCAL_GLX_VENDOR); const char *serverVendor = xQueryServerString(display, screen, LOCAL_GLX_VENDOR); const char *extensionsStr = xQueryExtensionsString(display, screen); GLLibraryLoader::SymLoadStruct *sym13; if (!GLXVersionCheck(1, 3)) { // Even if we don't have 1.3, we might have equivalent extensions // (as on the Intel X server). if (!HasExtension(extensionsStr, "GLX_SGIX_fbconfig")) { return false; } sym13 = symbols13_ext; } else { sym13 = symbols13; } if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, sym13)) { NS_WARNING("Couldn't find required entry point in OpenGL shared library"); return false; } GLLibraryLoader::SymLoadStruct *sym14; if (!GLXVersionCheck(1, 4)) { // Even if we don't have 1.4, we might have equivalent extensions // (as on the Intel X server). if (!HasExtension(extensionsStr, "GLX_ARB_get_proc_address")) { return false; } sym14 = symbols14_ext; } else { sym14 = symbols14; } if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, sym14)) { NS_WARNING("Couldn't find required entry point in OpenGL shared library"); return false; } if (HasExtension(extensionsStr, "GLX_EXT_texture_from_pixmap") && GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_texturefrompixmap, (GLLibraryLoader::PlatformLookupFunction)&xGetProcAddress)) { #ifdef MOZ_WIDGET_GTK mUseTextureFromPixmap = gfxPlatformGtk::GetPlatform()->UseXRender(); #else mUseTextureFromPixmap = true; #endif } else { mUseTextureFromPixmap = false; NS_WARNING("Texture from pixmap disabled"); } if (HasExtension(extensionsStr, "GLX_ARB_create_context_robustness") && GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols_robustness)) { mHasRobustness = true; } mIsATI = serverVendor && DoesStringMatch(serverVendor, "ATI"); mIsNVIDIA = serverVendor && DoesStringMatch(serverVendor, "NVIDIA Corporation"); mClientIsMesa = clientVendor && DoesStringMatch(clientVendor, "Mesa"); mInitialized = true; return true; } bool GLXLibrary::SupportsTextureFromPixmap(gfxASurface* aSurface) { if (!EnsureInitialized()) { return false; } if (aSurface->GetType() != gfxSurfaceType::Xlib || !mUseTextureFromPixmap) { return false; } return true; } GLXPixmap GLXLibrary::CreatePixmap(gfxASurface* aSurface) { if (!SupportsTextureFromPixmap(aSurface)) { return None; } gfxXlibSurface *xs = static_cast<gfxXlibSurface*>(aSurface); const XRenderPictFormat *format = xs->XRenderFormat(); if (!format || format->type != PictTypeDirect) { return None; } const XRenderDirectFormat& direct = format->direct; int alphaSize = FloorLog2(direct.alphaMask + 1); NS_ASSERTION((1 << alphaSize) - 1 == direct.alphaMask, "Unexpected render format with non-adjacent alpha bits"); int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False, LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT, LOCAL_GLX_ALPHA_SIZE, alphaSize, (alphaSize ? LOCAL_GLX_BIND_TO_TEXTURE_RGBA_EXT : LOCAL_GLX_BIND_TO_TEXTURE_RGB_EXT), True, LOCAL_GLX_RENDER_TYPE, LOCAL_GLX_RGBA_BIT, None }; int numConfigs = 0; Display *display = xs->XDisplay(); int xscreen = DefaultScreen(display); ScopedXFree<GLXFBConfig> cfgs(xChooseFBConfig(display, xscreen, attribs, &numConfigs)); // Find an fbconfig that matches the pixel format used on the Pixmap. int matchIndex = -1; unsigned long redMask = static_cast<unsigned long>(direct.redMask) << direct.red; unsigned long greenMask = static_cast<unsigned long>(direct.greenMask) << direct.green; unsigned long blueMask = static_cast<unsigned long>(direct.blueMask) << direct.blue; // This is true if the Pixmap has bits for alpha or unused bits. bool haveNonColorBits = ~(redMask | greenMask | blueMask) != -1UL << format->depth; for (int i = 0; i < numConfigs; i++) { int id = None; sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &id); Visual *visual; int depth; FindVisualAndDepth(display, id, &visual, &depth); if (!visual || visual->c_class != TrueColor || visual->red_mask != redMask || visual->green_mask != greenMask || visual->blue_mask != blueMask ) { continue; } // Historically Xlib Visuals did not try to represent an alpha channel // and there was no means to use an alpha channel on a Pixmap. The // Xlib Visual from the fbconfig was not intended to have any // information about alpha bits. // // Since then, RENDER has added formats for 32 bit depth Pixmaps. // Some of these formats have bits for alpha and some have unused // bits. // // Then the Composite extension added a 32 bit depth Visual intended // for Windows with an alpha channel, so bits not in the visual color // masks were expected to be treated as alpha bits. // // Usually GLX counts only color bits in the Visual depth, but the // depth of Composite's ARGB Visual includes alpha bits. However, // bits not in the color masks are not necessarily alpha bits because // sometimes (NVIDIA) 32 bit Visuals are added for fbconfigs with 32 // bit BUFFER_SIZE but zero alpha bits and 24 color bits (NVIDIA // again). // // This checks that the depth matches in one of the two ways. // NVIDIA now forces format->depth == depth so only the first way // is checked for NVIDIA if (depth != format->depth && (mIsNVIDIA || depth != format->depth - alphaSize) ) { continue; } // If all bits of the Pixmap are color bits and the Pixmap depth // matches the depth of the fbconfig visual, then we can assume that // the driver will do whatever is necessary to ensure that any // GLXPixmap alpha bits are treated as set. We can skip the // ALPHA_SIZE check in this situation. We need to skip this check for // situations (ATI) where there are no fbconfigs without alpha bits. // // glXChooseFBConfig should prefer configs with smaller // LOCAL_GLX_BUFFER_SIZE, so we should still get zero alpha bits if // available, except perhaps with NVIDIA drivers where buffer size is // not the specified sum of the component sizes. if (haveNonColorBits) { // There are bits in the Pixmap format that haven't been matched // against the fbconfig visual. These bits could either represent // alpha or be unused, so just check that the number of alpha bits // matches. int size = 0; sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_ALPHA_SIZE, &size); if (size != alphaSize) { continue; } } matchIndex = i; break; } if (matchIndex == -1) { // GLX can't handle A8 surfaces, so this is not really unexpected. The // caller should deal with this situation. NS_WARN_IF_FALSE(format->depth == 8, "[GLX] Couldn't find a FBConfig matching Pixmap format"); return None; } int pixmapAttribs[] = { LOCAL_GLX_TEXTURE_TARGET_EXT, LOCAL_GLX_TEXTURE_2D_EXT, LOCAL_GLX_TEXTURE_FORMAT_EXT, (alphaSize ? LOCAL_GLX_TEXTURE_FORMAT_RGBA_EXT : LOCAL_GLX_TEXTURE_FORMAT_RGB_EXT), None}; GLXPixmap glxpixmap = xCreatePixmap(display, cfgs[matchIndex], xs->XDrawable(), pixmapAttribs); return glxpixmap; } void GLXLibrary::DestroyPixmap(Display* aDisplay, GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } xDestroyPixmap(aDisplay, aPixmap); } void GLXLibrary::BindTexImage(Display* aDisplay, GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } // Make sure all X drawing to the surface has finished before binding to a texture. if (mClientIsMesa) { // Using XSync instead of Mesa's glXWaitX, because its glxWaitX is a // noop when direct rendering unless the current drawable is a // single-buffer window. FinishX(aDisplay); } else { xWaitX(); } xBindTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT, nullptr); } void GLXLibrary::ReleaseTexImage(Display* aDisplay, GLXPixmap aPixmap) { if (!mUseTextureFromPixmap) { return; } xReleaseTexImage(aDisplay, aPixmap, LOCAL_GLX_FRONT_LEFT_EXT); } void GLXLibrary::UpdateTexImage(Display* aDisplay, GLXPixmap aPixmap) { // NVIDIA drivers don't require a rebind of the pixmap in order // to display an updated image, and it's faster not to do it. if (mIsNVIDIA) { xWaitX(); return; } ReleaseTexImage(aDisplay, aPixmap); BindTexImage(aDisplay, aPixmap); } #ifdef DEBUG static int (*sOldErrorHandler)(Display *, XErrorEvent *); ScopedXErrorHandler::ErrorEvent sErrorEvent; static int GLXErrorHandler(Display *display, XErrorEvent *ev) { if (!sErrorEvent.mError.error_code) { sErrorEvent.mError = *ev; } return 0; } void GLXLibrary::BeforeGLXCall() { if (mDebug) { sOldErrorHandler = XSetErrorHandler(GLXErrorHandler); } } void GLXLibrary::AfterGLXCall() { if (mDebug) { FinishX(DefaultXDisplay()); if (sErrorEvent.mError.error_code) { char buffer[2048]; XGetErrorText(DefaultXDisplay(), sErrorEvent.mError.error_code, buffer, sizeof(buffer)); printf_stderr("X ERROR: %s (%i) - Request: %i.%i, Serial: %lu", buffer, sErrorEvent.mError.error_code, sErrorEvent.mError.request_code, sErrorEvent.mError.minor_code, sErrorEvent.mError.serial); NS_ABORT(); } XSetErrorHandler(sOldErrorHandler); } } #define BEFORE_GLX_CALL do { \ sGLXLibrary.BeforeGLXCall(); \ } while (0) #define AFTER_GLX_CALL do { \ sGLXLibrary.AfterGLXCall(); \ } while (0) #else #define BEFORE_GLX_CALL do { } while(0) #define AFTER_GLX_CALL do { } while(0) #endif void GLXLibrary::xDestroyContext(Display* display, GLXContext context) { BEFORE_GLX_CALL; xDestroyContextInternal(display, context); AFTER_GLX_CALL; } Bool GLXLibrary::xMakeCurrent(Display* display, GLXDrawable drawable, GLXContext context) { BEFORE_GLX_CALL; Bool result = xMakeCurrentInternal(display, drawable, context); AFTER_GLX_CALL; return result; } GLXContext GLXLibrary::xGetCurrentContext() { BEFORE_GLX_CALL; GLXContext result = xGetCurrentContextInternal(); AFTER_GLX_CALL; return result; } /* static */ void* GLXLibrary::xGetProcAddress(const char *procName) { BEFORE_GLX_CALL; void* result = sGLXLibrary.xGetProcAddressInternal(procName); AFTER_GLX_CALL; return result; } GLXFBConfig* GLXLibrary::xChooseFBConfig(Display* display, int screen, const int *attrib_list, int *nelements) { BEFORE_GLX_CALL; GLXFBConfig* result = xChooseFBConfigInternal(display, screen, attrib_list, nelements); AFTER_GLX_CALL; return result; } GLXFBConfig* GLXLibrary::xGetFBConfigs(Display* display, int screen, int *nelements) { BEFORE_GLX_CALL; GLXFBConfig* result = xGetFBConfigsInternal(display, screen, nelements); AFTER_GLX_CALL; return result; } GLXContext GLXLibrary::xCreateNewContext(Display* display, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) { BEFORE_GLX_CALL; GLXContext result = xCreateNewContextInternal(display, config, render_type, share_list, direct); AFTER_GLX_CALL; return result; } int GLXLibrary::xGetFBConfigAttrib(Display *display, GLXFBConfig config, int attribute, int *value) { BEFORE_GLX_CALL; int result = xGetFBConfigAttribInternal(display, config, attribute, value); AFTER_GLX_CALL; return result; } void GLXLibrary::xSwapBuffers(Display *display, GLXDrawable drawable) { BEFORE_GLX_CALL; xSwapBuffersInternal(display, drawable); AFTER_GLX_CALL; } const char * GLXLibrary::xQueryExtensionsString(Display *display, int screen) { BEFORE_GLX_CALL; const char *result = xQueryExtensionsStringInternal(display, screen); AFTER_GLX_CALL; return result; } const char * GLXLibrary::xGetClientString(Display *display, int screen) { BEFORE_GLX_CALL; const char *result = xGetClientStringInternal(display, screen); AFTER_GLX_CALL; return result; } const char * GLXLibrary::xQueryServerString(Display *display, int screen, int name) { BEFORE_GLX_CALL; const char *result = xQueryServerStringInternal(display, screen, name); AFTER_GLX_CALL; return result; } GLXPixmap GLXLibrary::xCreatePixmap(Display *display, GLXFBConfig config, Pixmap pixmap, const int *attrib_list) { BEFORE_GLX_CALL; GLXPixmap result = xCreatePixmapInternal(display, config, pixmap, attrib_list); AFTER_GLX_CALL; return result; } GLXPixmap GLXLibrary::xCreateGLXPixmapWithConfig(Display *display, GLXFBConfig config, Pixmap pixmap) { BEFORE_GLX_CALL; GLXPixmap result = xCreateGLXPixmapWithConfigInternal(display, config, pixmap); AFTER_GLX_CALL; return result; } void GLXLibrary::xDestroyPixmap(Display *display, GLXPixmap pixmap) { BEFORE_GLX_CALL; xDestroyPixmapInternal(display, pixmap); AFTER_GLX_CALL; } Bool GLXLibrary::xQueryVersion(Display *display, int *major, int *minor) { BEFORE_GLX_CALL; Bool result = xQueryVersionInternal(display, major, minor); AFTER_GLX_CALL; return result; } void GLXLibrary::xBindTexImage(Display *display, GLXDrawable drawable, int buffer, const int *attrib_list) { BEFORE_GLX_CALL; xBindTexImageInternal(display, drawable, buffer, attrib_list); AFTER_GLX_CALL; } void GLXLibrary::xReleaseTexImage(Display *display, GLXDrawable drawable, int buffer) { BEFORE_GLX_CALL; xReleaseTexImageInternal(display, drawable, buffer); AFTER_GLX_CALL; } void GLXLibrary::xWaitGL() { BEFORE_GLX_CALL; xWaitGLInternal(); AFTER_GLX_CALL; } void GLXLibrary::xWaitX() { BEFORE_GLX_CALL; xWaitXInternal(); AFTER_GLX_CALL; } GLXContext GLXLibrary::xCreateContextAttribs(Display* display, GLXFBConfig config, GLXContext share_list, Bool direct, const int* attrib_list) { BEFORE_GLX_CALL; GLXContext result = xCreateContextAttribsInternal(display, config, share_list, direct, attrib_list); AFTER_GLX_CALL; return result; } already_AddRefed<GLContextGLX> GLContextGLX::CreateGLContext( const SurfaceCaps& caps, GLContextGLX* shareContext, bool isOffscreen, Display* display, GLXDrawable drawable, GLXFBConfig cfg, bool deleteDrawable, gfxXlibSurface* pixmap) { GLXLibrary& glx = sGLXLibrary; int db = 0; int err = glx.xGetFBConfigAttrib(display, cfg, LOCAL_GLX_DOUBLEBUFFER, &db); if (LOCAL_GLX_BAD_ATTRIBUTE != err) { #ifdef DEBUG if (DebugMode()) { printf("[GLX] FBConfig is %sdouble-buffered\n", db ? "" : "not "); } #endif } GLXContext context; nsRefPtr<GLContextGLX> glContext; bool error; ScopedXErrorHandler xErrorHandler; TRY_AGAIN_NO_SHARING: error = false; GLXContext glxContext = shareContext ? shareContext->mContext : nullptr; if (glx.HasRobustness()) { int attrib_list[] = { LOCAL_GL_CONTEXT_FLAGS_ARB, LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_GL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_GL_LOSE_CONTEXT_ON_RESET_ARB, 0, }; context = glx.xCreateContextAttribs( display, cfg, glxContext, True, attrib_list); } else { context = glx.xCreateNewContext( display, cfg, LOCAL_GLX_RGBA_TYPE, glxContext, True); } if (context) { glContext = new GLContextGLX(caps, shareContext, isOffscreen, display, drawable, context, deleteDrawable, db, pixmap); if (!glContext->Init()) error = true; } else { error = true; } error |= xErrorHandler.SyncAndGetError(display); if (error) { if (shareContext) { shareContext = nullptr; goto TRY_AGAIN_NO_SHARING; } NS_WARNING("Failed to create GLXContext!"); glContext = nullptr; // note: this must be done while the graceful X error handler is set, // because glxMakeCurrent can give a GLXBadDrawable error } return glContext.forget(); } GLContextGLX::~GLContextGLX() { MarkDestroyed(); // Wrapped context should not destroy glxContext/Surface if (!mOwnsContext) { return; } // see bug 659842 comment 76 #ifdef DEBUG bool success = #endif mGLX->xMakeCurrent(mDisplay, None, nullptr); MOZ_ASSERT(success, "glXMakeCurrent failed to release GL context before we call " "glXDestroyContext!"); mGLX->xDestroyContext(mDisplay, mContext); if (mDeleteDrawable) { mGLX->xDestroyPixmap(mDisplay, mDrawable); } } bool GLContextGLX::Init() { SetupLookupFunction(); if (!InitWithPrefix("gl", true)) { return false; } if (!IsExtensionSupported(EXT_framebuffer_object)) return false; return true; } bool GLContextGLX::MakeCurrentImpl(bool aForce) { bool succeeded = true; // With the ATI FGLRX driver, glxMakeCurrent is very slow even when the context doesn't change. // (This is not the case with other drivers such as NVIDIA). // So avoid calling it more than necessary. Since GLX documentation says that: // "glXGetCurrentContext returns client-side information. // It does not make a round trip to the server." // I assume that it's not worth using our own TLS slot here. if (aForce || mGLX->xGetCurrentContext() != mContext) { succeeded = mGLX->xMakeCurrent(mDisplay, mDrawable, mContext); NS_ASSERTION(succeeded, "Failed to make GL context current!"); } return succeeded; } bool GLContextGLX::IsCurrent() { return mGLX->xGetCurrentContext() == mContext; } bool GLContextGLX::SetupLookupFunction() { mLookupFunc = (PlatformLookupFunction)&GLXLibrary::xGetProcAddress; return true; } bool GLContextGLX::IsDoubleBuffered() const { return mDoubleBuffered; } bool GLContextGLX::SupportsRobustness() const { return mGLX->HasRobustness(); } bool GLContextGLX::SwapBuffers() { if (!mDoubleBuffered) return false; mGLX->xSwapBuffers(mDisplay, mDrawable); mGLX->xWaitGL(); return true; } GLContextGLX::GLContextGLX( const SurfaceCaps& caps, GLContext* shareContext, bool isOffscreen, Display *aDisplay, GLXDrawable aDrawable, GLXContext aContext, bool aDeleteDrawable, bool aDoubleBuffered, gfxXlibSurface *aPixmap) : GLContext(caps, shareContext, isOffscreen),//aDeleteDrawable ? true : false, aShareContext, ), mContext(aContext), mDisplay(aDisplay), mDrawable(aDrawable), mDeleteDrawable(aDeleteDrawable), mDoubleBuffered(aDoubleBuffered), mGLX(&sGLXLibrary), mPixmap(aPixmap), mOwnsContext(true) { MOZ_ASSERT(mGLX); // See 899855 SetProfileVersion(ContextProfile::OpenGLCompatibility, 200); } static GLContextGLX * GetGlobalContextGLX() { return static_cast<GLContextGLX*>(GLContextProviderGLX::GetGlobalContext()); } static bool AreCompatibleVisuals(Visual *one, Visual *two) { if (one->c_class != two->c_class) { return false; } if (one->red_mask != two->red_mask || one->green_mask != two->green_mask || one->blue_mask != two->blue_mask) { return false; } if (one->bits_per_rgb != two->bits_per_rgb) { return false; } return true; } static StaticRefPtr<GLContext> gGlobalContext; already_AddRefed<GLContext> GLContextProviderGLX::CreateWrappingExisting(void* aContext, void* aSurface) { if (!sGLXLibrary.EnsureInitialized()) { return nullptr; } if (aContext && aSurface) { SurfaceCaps caps = SurfaceCaps::Any(); nsRefPtr<GLContextGLX> glContext = new GLContextGLX(caps, nullptr, // SharedContext false, // Offscreen (Display*)DefaultXDisplay(), // Display (GLXDrawable)aSurface, (GLXContext)aContext, false, // aDeleteDrawable, true, (gfxXlibSurface*)nullptr); glContext->mOwnsContext = false; gGlobalContext = glContext; return glContext.forget(); } return nullptr; } already_AddRefed<GLContext> GLContextProviderGLX::CreateForWindow(nsIWidget *aWidget) { if (!sGLXLibrary.EnsureInitialized()) { return nullptr; } // Currently, we take whatever Visual the window already has, and // try to create an fbconfig for that visual. This isn't // necessarily what we want in the long run; an fbconfig may not // be available for the existing visual, or if it is, the GL // performance might be suboptimal. But using the existing visual // is a relatively safe intermediate step. Display *display = (Display*)aWidget->GetNativeData(NS_NATIVE_DISPLAY); if (!display) { NS_ERROR("X Display required for GLX Context provider"); return nullptr; } int xscreen = DefaultScreen(display); Window window = GET_NATIVE_WINDOW(aWidget); int numConfigs; ScopedXFree<GLXFBConfig> cfgs; if (sGLXLibrary.IsATI() || !sGLXLibrary.GLXVersionCheck(1, 3)) { const int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False, 0 }; cfgs = sGLXLibrary.xChooseFBConfig(display, xscreen, attribs, &numConfigs); } else { cfgs = sGLXLibrary.xGetFBConfigs(display, xscreen, &numConfigs); } if (!cfgs) { NS_WARNING("[GLX] glXGetFBConfigs() failed"); return nullptr; } NS_ASSERTION(numConfigs > 0, "No FBConfigs found!"); // XXX the visual ID is almost certainly the LOCAL_GLX_FBCONFIG_ID, so // we could probably do this first and replace the glXGetFBConfigs // with glXChooseConfigs. Docs are sparklingly clear as always. XWindowAttributes widgetAttrs; if (!XGetWindowAttributes(display, window, &widgetAttrs)) { NS_WARNING("[GLX] XGetWindowAttributes() failed"); return nullptr; } const VisualID widgetVisualID = XVisualIDFromVisual(widgetAttrs.visual); #ifdef DEBUG printf("[GLX] widget has VisualID 0x%lx\n", widgetVisualID); #endif int matchIndex = -1; for (int i = 0; i < numConfigs; i++) { int visid = None; sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &visid); if (!visid) { continue; } if (sGLXLibrary.IsATI()) { int depth; Visual *visual; FindVisualAndDepth(display, visid, &visual, &depth); if (depth == widgetAttrs.depth && AreCompatibleVisuals(widgetAttrs.visual, visual)) { matchIndex = i; break; } } else { if (widgetVisualID == static_cast<VisualID>(visid)) { matchIndex = i; break; } } } if (matchIndex == -1) { NS_WARNING("[GLX] Couldn't find a FBConfig matching widget visual"); return nullptr; } GLContextGLX *shareContext = GetGlobalContextGLX(); SurfaceCaps caps = SurfaceCaps::Any(); nsRefPtr<GLContextGLX> glContext = GLContextGLX::CreateGLContext(caps, shareContext, false, display, window, cfgs[matchIndex], false); return glContext.forget(); } static already_AddRefed<GLContextGLX> CreateOffscreenPixmapContext(const gfxIntSize& size) { GLXLibrary& glx = sGLXLibrary; if (!glx.EnsureInitialized()) { return nullptr; } Display *display = DefaultXDisplay(); int xscreen = DefaultScreen(display); int attribs[] = { LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT, LOCAL_GLX_X_RENDERABLE, True, 0 }; int numConfigs = 0; ScopedXFree<GLXFBConfig> cfgs; cfgs = glx.xChooseFBConfig(display, xscreen, attribs, &numConfigs); if (!cfgs) { return nullptr; } MOZ_ASSERT(numConfigs > 0, "glXChooseFBConfig() failed to match our requested format and " "violated its spec!"); int visid = None; int chosenIndex = 0; for (int i = 0; i < numConfigs; ++i) { int dtype; if (glx.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_DRAWABLE_TYPE, &dtype) != Success || !(dtype & LOCAL_GLX_PIXMAP_BIT)) { continue; } if (glx.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &visid) != Success || visid == 0) { continue; } chosenIndex = i; break; } if (!visid) { NS_WARNING("glXChooseFBConfig() didn't give us any configs with visuals!"); return nullptr; } Visual *visual; int depth; FindVisualAndDepth(display, visid, &visual, &depth); ScopedXErrorHandler xErrorHandler; GLXPixmap glxpixmap = 0; bool error = false; gfxIntSize dummySize(16, 16); nsRefPtr<gfxXlibSurface> xsurface = gfxXlibSurface::Create(DefaultScreenOfDisplay(display), visual, dummySize); if (xsurface->CairoStatus() != 0) { error = true; goto DONE_CREATING_PIXMAP; } // Handle slightly different signature between glXCreatePixmap and // its pre-GLX-1.3 extension equivalent (though given the ABI, we // might not need to). if (glx.GLXVersionCheck(1, 3)) { glxpixmap = glx.xCreatePixmap(display, cfgs[chosenIndex], xsurface->XDrawable(), nullptr); } else { glxpixmap = glx.xCreateGLXPixmapWithConfig(display, cfgs[chosenIndex], xsurface-> XDrawable()); } if (glxpixmap == 0) { error = true; } DONE_CREATING_PIXMAP: nsRefPtr<GLContextGLX> glContext; bool serverError = xErrorHandler.SyncAndGetError(display); if (!error && // earlier recorded error !serverError) { // We might have an alpha channel, but it doesn't matter. SurfaceCaps dummyCaps = SurfaceCaps::Any(); GLContextGLX* shareContext = GetGlobalContextGLX(); glContext = GLContextGLX::CreateGLContext(dummyCaps, shareContext, true, display, glxpixmap, cfgs[chosenIndex], true, xsurface); } return glContext.forget(); } already_AddRefed<GLContext> GLContextProviderGLX::CreateHeadless(bool) { gfxIntSize dummySize = gfxIntSize(16, 16); nsRefPtr<GLContext> glContext = CreateOffscreenPixmapContext(dummySize); if (!glContext) return nullptr; return glContext.forget(); } already_AddRefed<GLContext> GLContextProviderGLX::CreateOffscreen(const gfxIntSize& size, const SurfaceCaps& caps, bool requireCompatProfile) { nsRefPtr<GLContext> glContext = CreateHeadless(requireCompatProfile); if (!glContext) return nullptr; if (!glContext->InitOffscreen(ToIntSize(size), caps)) return nullptr; return glContext.forget(); } GLContext* GLContextProviderGLX::GetGlobalContext() { static bool checkedContextSharing = false; static bool useContextSharing = false; if (!checkedContextSharing) { useContextSharing = getenv("MOZ_DISABLE_CONTEXT_SHARING_GLX") == 0; checkedContextSharing = true; } // TODO: get GLX context sharing to work well with multiple threads if (!useContextSharing) { return nullptr; } static bool triedToCreateContext = false; if (!triedToCreateContext && !gGlobalContext) { triedToCreateContext = true; gfxIntSize dummySize = gfxIntSize(16, 16); // StaticPtr doesn't support assignments from already_AddRefed, // so use a temporary nsRefPtr to make the reference counting // fall out correctly. nsRefPtr<GLContext> holder = CreateOffscreenPixmapContext(dummySize); gGlobalContext = holder; } return gGlobalContext; } void GLContextProviderGLX::Shutdown() { gGlobalContext = nullptr; } } /* namespace gl */
GLXPixmap GLXLibrary::CreatePixmap(gfxASurface* aSurface) { if (!SupportsTextureFromPixmap(aSurface)) { return None; } gfxXlibSurface *xs = static_cast<gfxXlibSurface*>(aSurface); const XRenderPictFormat *format = xs->XRenderFormat(); if (!format || format->type != PictTypeDirect) { return None; } const XRenderDirectFormat& direct = format->direct; int alphaSize = FloorLog2(direct.alphaMask + 1); NS_ASSERTION((1 << alphaSize) - 1 == direct.alphaMask, "Unexpected render format with non-adjacent alpha bits"); int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False, LOCAL_GLX_DRAWABLE_TYPE, LOCAL_GLX_PIXMAP_BIT, LOCAL_GLX_ALPHA_SIZE, alphaSize, (alphaSize ? LOCAL_GLX_BIND_TO_TEXTURE_RGBA_EXT : LOCAL_GLX_BIND_TO_TEXTURE_RGB_EXT), True, LOCAL_GLX_RENDER_TYPE, LOCAL_GLX_RGBA_BIT, None }; int numConfigs = 0; Display *display = xs->XDisplay(); int xscreen = DefaultScreen(display); ScopedXFree<GLXFBConfig> cfgs(xChooseFBConfig(display, xscreen, attribs, &numConfigs)); // Find an fbconfig that matches the pixel format used on the Pixmap. int matchIndex = -1; unsigned long redMask = static_cast<unsigned long>(direct.redMask) << direct.red; unsigned long greenMask = static_cast<unsigned long>(direct.greenMask) << direct.green; unsigned long blueMask = static_cast<unsigned long>(direct.blueMask) << direct.blue; // This is true if the Pixmap has bits for alpha or unused bits. bool haveNonColorBits = ~(redMask | greenMask | blueMask) != -1UL << format->depth; for (int i = 0; i < numConfigs; i++) { int id = None; sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &id); Visual *visual; int depth; FindVisualAndDepth(display, id, &visual, &depth); if (!visual || visual->c_class != TrueColor || visual->red_mask != redMask || visual->green_mask != greenMask || visual->blue_mask != blueMask ) { continue; } // Historically Xlib Visuals did not try to represent an alpha channel // and there was no means to use an alpha channel on a Pixmap. The // Xlib Visual from the fbconfig was not intended to have any // information about alpha bits. // // Since then, RENDER has added formats for 32 bit depth Pixmaps. // Some of these formats have bits for alpha and some have unused // bits. // // Then the Composite extension added a 32 bit depth Visual intended // for Windows with an alpha channel, so bits not in the visual color // masks were expected to be treated as alpha bits. // // Usually GLX counts only color bits in the Visual depth, but the // depth of Composite's ARGB Visual includes alpha bits. However, // bits not in the color masks are not necessarily alpha bits because // sometimes (NVIDIA) 32 bit Visuals are added for fbconfigs with 32 // bit BUFFER_SIZE but zero alpha bits and 24 color bits (NVIDIA // again). // // This checks that the depth matches in one of the two ways. // NVIDIA now forces format->depth == depth so only the first way // is checked for NVIDIA if (depth != format->depth && (mIsNVIDIA || depth != format->depth - alphaSize) ) { continue; } // If all bits of the Pixmap are color bits and the Pixmap depth // matches the depth of the fbconfig visual, then we can assume that // the driver will do whatever is necessary to ensure that any // GLXPixmap alpha bits are treated as set. We can skip the // ALPHA_SIZE check in this situation. We need to skip this check for // situations (ATI) where there are no fbconfigs without alpha bits. // // glXChooseFBConfig should prefer configs with smaller // LOCAL_GLX_BUFFER_SIZE, so we should still get zero alpha bits if // available, except perhaps with NVIDIA drivers where buffer size is // not the specified sum of the component sizes. if (haveNonColorBits) { // There are bits in the Pixmap format that haven't been matched // against the fbconfig visual. These bits could either represent // alpha or be unused, so just check that the number of alpha bits // matches. int size = 0; sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_ALPHA_SIZE, &size); if (size != alphaSize) { continue; } } matchIndex = i; break; } if (matchIndex == -1) { // GLX can't handle A8 surfaces, so this is not really unexpected. The // caller should deal with this situation. NS_WARN_IF_FALSE(format->depth == 8, "[GLX] Couldn't find a FBConfig matching Pixmap format"); return None; } int pixmapAttribs[] = { LOCAL_GLX_TEXTURE_TARGET_EXT, LOCAL_GLX_TEXTURE_2D_EXT, LOCAL_GLX_TEXTURE_FORMAT_EXT, (alphaSize ? LOCAL_GLX_TEXTURE_FORMAT_RGBA_EXT : LOCAL_GLX_TEXTURE_FORMAT_RGB_EXT), None}; GLXPixmap glxpixmap = xCreatePixmap(display, cfgs[matchIndex], xs->XDrawable(), pixmapAttribs); return glxpixmap; }
static already_AddRefed<GLContextGLX> CreateOffscreenPixmapContext(CreateContextFlags flags, const IntSize& size, const SurfaceCaps& minCaps, nsACString* const out_failureId, ContextProfile profile = ContextProfile::OpenGLCompatibility) { GLXLibrary* glx = &sGLXLibrary; if (!glx->EnsureInitialized()) return nullptr; Display* display = DefaultXDisplay(); int screen = DefaultScreen(display); ScopedXFree<GLXFBConfig> scopedConfigArr; GLXFBConfig config; int visid; if (!ChooseConfig(glx, display, screen, minCaps, &scopedConfigArr, &config, &visid)) { NS_WARNING("Failed to find a compatible config."); return nullptr; } Visual* visual; int depth; FindVisualAndDepth(display, visid, &visual, &depth); ScopedXErrorHandler xErrorHandler; bool error = false; // Must be declared before goto: Drawable drawable; GLXPixmap pixmap; gfx::IntSize dummySize(16, 16); RefPtr<gfxXlibSurface> surface = gfxXlibSurface::Create(DefaultScreenOfDisplay(display), visual, dummySize); if (surface->CairoStatus() != 0) { error = true; goto DONE_CREATING_PIXMAP; } // Handle slightly different signature between glXCreatePixmap and // its pre-GLX-1.3 extension equivalent (though given the ABI, we // might not need to). drawable = surface->XDrawable(); if (glx->GLXVersionCheck(1, 3)) { pixmap = glx->xCreatePixmap(display, config, drawable, nullptr); } else { pixmap = glx->xCreateGLXPixmapWithConfig(display, config, drawable); } if (pixmap == 0) { error = true; } DONE_CREATING_PIXMAP: bool serverError = xErrorHandler.SyncAndGetError(display); if (error || serverError) return nullptr; GLContextGLX* shareContext = GetGlobalContextGLX(); return GLContextGLX::CreateGLContext(flags, minCaps, shareContext, true, display, pixmap, config, true, surface, profile); }
bool GLContextGLX::FindFBConfigForWindow(Display* display, int screen, Window window, ScopedXFree<GLXFBConfig>* const out_scopedConfigArr, GLXFBConfig* const out_config, int* const out_visid) { ScopedXFree<GLXFBConfig>& cfgs = *out_scopedConfigArr; int numConfigs; if (sGLXLibrary.IsATI() || !sGLXLibrary.GLXVersionCheck(1, 3)) { const int attribs[] = { LOCAL_GLX_DOUBLEBUFFER, False, 0 }; cfgs = sGLXLibrary.xChooseFBConfig(display, screen, attribs, &numConfigs); } else { cfgs = sGLXLibrary.xGetFBConfigs(display, screen, &numConfigs); } if (!cfgs) { NS_WARNING("[GLX] glXGetFBConfigs() failed"); return false; } NS_ASSERTION(numConfigs > 0, "No FBConfigs found!"); // XXX the visual ID is almost certainly the LOCAL_GLX_FBCONFIG_ID, so // we could probably do this first and replace the glXGetFBConfigs // with glXChooseConfigs. Docs are sparklingly clear as always. XWindowAttributes windowAttrs; if (!XGetWindowAttributes(display, window, &windowAttrs)) { NS_WARNING("[GLX] XGetWindowAttributes() failed"); return false; } const VisualID windowVisualID = XVisualIDFromVisual(windowAttrs.visual); #ifdef DEBUG printf("[GLX] window %lx has VisualID 0x%lx\n", window, windowVisualID); #endif for (int i = 0; i < numConfigs; i++) { int visid = None; sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], LOCAL_GLX_VISUAL_ID, &visid); if (!visid) { continue; } if (sGLXLibrary.IsATI()) { int depth; Visual* visual; FindVisualAndDepth(display, visid, &visual, &depth); if (depth == windowAttrs.depth && AreCompatibleVisuals(windowAttrs.visual, visual)) { *out_config = cfgs[i]; *out_visid = visid; return true; } } else { if (windowVisualID == static_cast<VisualID>(visid)) { *out_config = cfgs[i]; *out_visid = visid; return true; } } } NS_WARNING("[GLX] Couldn't find a FBConfig matching window visual"); return false; }
namespace gl { static PRBool gIsATI = PR_FALSE; static PRBool gIsChromium = PR_FALSE; static int gGLXVersion = 0; PRBool GLXLibrary::EnsureInitialized() { if (mInitialized) { return PR_TRUE; } if (!mOGLLibrary) { mOGLLibrary = PR_LoadLibrary("libGL.so.1"); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL shared library."); return PR_FALSE; } } LibrarySymbolLoader::SymLoadStruct symbols[] = { { (PRFuncPtr*) &xDeleteContext, { "glXDestroyContext", NULL } }, { (PRFuncPtr*) &xMakeCurrent, { "glXMakeCurrent", NULL } }, { (PRFuncPtr*) &xGetProcAddress, { "glXGetProcAddress", NULL } }, { (PRFuncPtr*) &xChooseVisual, { "glXChooseVisual", NULL } }, { (PRFuncPtr*) &xChooseFBConfig, { "glXChooseFBConfig", NULL } }, { (PRFuncPtr*) &xGetFBConfigs, { "glXGetFBConfigs", NULL } }, { (PRFuncPtr*) &xCreatePbuffer, { "glXCreatePbuffer", NULL } }, { (PRFuncPtr*) &xCreateNewContext, { "glXCreateNewContext", NULL } }, { (PRFuncPtr*) &xDestroyPbuffer, { "glXDestroyPbuffer", NULL } }, { (PRFuncPtr*) &xGetVisualFromFBConfig, { "glXGetVisualFromFBConfig", NULL } }, { (PRFuncPtr*) &xGetFBConfigAttrib, { "glXGetFBConfigAttrib", NULL } }, { (PRFuncPtr*) &xSwapBuffers, { "glXSwapBuffers", NULL } }, { (PRFuncPtr*) &xQueryServerString, { "glXQueryServerString", NULL } }, { (PRFuncPtr*) &xCreatePixmap, { "glXCreatePixmap", NULL } }, { (PRFuncPtr*) &xDestroyPixmap, { "glXDestroyPixmap", NULL } }, { (PRFuncPtr*) &xGetClientString, { "glXGetClientString", NULL } }, { (PRFuncPtr*) &xCreateContext, { "glXCreateContext", NULL } }, { NULL, { NULL } } }; if (!LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &symbols[0])) { NS_WARNING("Couldn't find required entry point in OpenGL shared library"); return PR_FALSE; } const char *vendor = xQueryServerString(DefaultXDisplay(), DefaultScreen(DefaultXDisplay()), GLX_VENDOR); const char *serverVersionStr = xQueryServerString(DefaultXDisplay(), DefaultScreen(DefaultXDisplay()), GLX_VERSION); const char *clientVersionStr = xGetClientString(DefaultXDisplay(), GLX_VERSION); int serverVersion = 0, clientVersion = 0; if (serverVersionStr && strlen(serverVersionStr) >= 3 && serverVersionStr[1] == '.') { serverVersion = (serverVersionStr[0] - '0') << 8 | (serverVersionStr[2] - '0'); } if (clientVersionStr && strlen(clientVersionStr) >= 3 && clientVersionStr[1] == '.') { clientVersion = (clientVersionStr[0] - '0') << 8 | (clientVersionStr[2] - '0'); } gGLXVersion = PR_MIN(clientVersion, serverVersion); if (gGLXVersion < 0x0103) return PR_FALSE; gIsATI = vendor && strstr(vendor, "ATI"); gIsChromium = (vendor && strstr(vendor, "Chromium")) || (serverVersion && strstr(serverVersionStr, "Chromium")); mInitialized = PR_TRUE; return PR_TRUE; } GLXLibrary sGLXLibrary; static bool ctxErrorOccurred = false; static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { ctxErrorOccurred = true; return 0; } class GLContextGLX : public GLContext { public: static already_AddRefed<GLContextGLX> CreateGLContext(const ContextFormat& format, Display *display, GLXDrawable drawable, GLXFBConfig cfg, XVisualInfo *vinfo, GLContextGLX *shareContext, PRBool deleteDrawable, gfxXlibSurface *pixmap = nsnull) { int db = 0, err; err = sGLXLibrary.xGetFBConfigAttrib(display, cfg, GLX_DOUBLEBUFFER, &db); if (GLX_BAD_ATTRIBUTE != err) { #ifdef DEBUG printf("[GLX] FBConfig is %sdouble-buffered\n", db ? "" : "not "); #endif } ctxErrorOccurred = false; int (*oldHandler)(Display *, XErrorEvent *); GLXContext context; TRY_AGAIN_NO_SHARING: oldHandler = XSetErrorHandler(&ctxErrorHandler); if (gGLXVersion >= 0x0103) { context = sGLXLibrary.xCreateNewContext(display, cfg, GLX_RGBA_TYPE, shareContext ? shareContext->mContext : NULL, True); } else { context = sGLXLibrary.xCreateContext(display, vinfo, shareContext ? shareContext->mContext : NULL, True); } XSync(display, False); XSetErrorHandler(oldHandler); if (!context || ctxErrorOccurred) { if (shareContext) { shareContext = nsnull; goto TRY_AGAIN_NO_SHARING; } NS_WARNING("Failed to create GLXContext!"); return nsnull; } nsRefPtr<GLContextGLX> glContext(new GLContextGLX(format, shareContext, display, drawable, context, deleteDrawable, db, pixmap)); if (!glContext->Init()) { return nsnull; } return glContext.forget(); } ~GLContextGLX() { if (mOffscreenFBO) { MakeCurrent(); DeleteOffscreenFBO(); } sGLXLibrary.xDeleteContext(mDisplay, mContext); if (mDeleteDrawable) { sGLXLibrary.xDestroyPixmap(mDisplay, mDrawable); } } GLContextType GetContextType() { return ContextTypeGLX; } PRBool Init() { MakeCurrent(); SetupLookupFunction(); if (!InitWithPrefix("gl", PR_TRUE)) { return PR_FALSE; } return IsExtensionSupported("GL_EXT_framebuffer_object"); } PRBool MakeCurrent() { Bool succeeded = sGLXLibrary.xMakeCurrent(mDisplay, mDrawable, mContext); NS_ASSERTION(succeeded, "Failed to make GL context current!"); return succeeded; } PRBool SetupLookupFunction() { mLookupFunc = (PlatformLookupFunction)sGLXLibrary.xGetProcAddress; return PR_TRUE; } void *GetNativeData(NativeDataType aType) { switch(aType) { case NativeGLContext: return mContext; case NativeThebesSurface: return mPixmap; default: return nsnull; } } PRBool IsDoubleBuffered() { return mDoubleBuffered; } PRBool SwapBuffers() { if (!mDoubleBuffered) return PR_FALSE; sGLXLibrary.xSwapBuffers(mDisplay, mDrawable); return PR_TRUE; } virtual already_AddRefed<TextureImage> CreateBasicTextureImage(GLuint aTexture, const nsIntSize& aSize, TextureImage::ContentType aContentType, GLContext* aContext); private: friend class GLContextProviderGLX; GLContextGLX(const ContextFormat& aFormat, GLContext *aShareContext, Display *aDisplay, GLXDrawable aDrawable, GLXContext aContext, PRBool aDeleteDrawable, PRBool aDoubleBuffered, gfxXlibSurface *aPixmap) : GLContext(aFormat, aDeleteDrawable ? PR_TRUE : PR_FALSE, aShareContext), mContext(aContext), mDisplay(aDisplay), mDrawable(aDrawable), mDeleteDrawable(aDeleteDrawable), mDoubleBuffered(aDoubleBuffered), mPixmap(aPixmap) { } GLXContext mContext; Display *mDisplay; GLXDrawable mDrawable; PRPackedBool mDeleteDrawable; PRPackedBool mDoubleBuffered; nsRefPtr<gfxXlibSurface> mPixmap; }; // FIXME/bug 575505: this is a (very slow!) placeholder // implementation. Much better would be to create a Pixmap, wrap that // in a GLXPixmap, and then glXBindTexImage() to our texture. class TextureImageGLX : public BasicTextureImage { friend already_AddRefed<TextureImage> GLContextGLX::CreateBasicTextureImage(GLuint, const nsIntSize&, TextureImage::ContentType, GLContext*); protected: virtual already_AddRefed<gfxASurface> CreateUpdateSurface(const gfxIntSize& aSize, ImageFormat aFmt) { mUpdateFormat = aFmt; return gfxPlatform::GetPlatform()->CreateOffscreenSurface(aSize, aFmt); } virtual already_AddRefed<gfxImageSurface> GetImageForUpload(gfxASurface* aUpdateSurface) { nsRefPtr<gfxImageSurface> image = new gfxImageSurface(gfxIntSize(mUpdateRect.width, mUpdateRect.height), mUpdateFormat); nsRefPtr<gfxContext> tmpContext = new gfxContext(image); tmpContext->SetSource(aUpdateSurface); tmpContext->SetOperator(gfxContext::OPERATOR_SOURCE); tmpContext->Paint(); return image.forget(); } private: TextureImageGLX(GLuint aTexture, const nsIntSize& aSize, ContentType aContentType, GLContext* aContext) : BasicTextureImage(aTexture, aSize, aContentType, aContext) {} ImageFormat mUpdateFormat; }; already_AddRefed<TextureImage> GLContextGLX::CreateBasicTextureImage(GLuint aTexture, const nsIntSize& aSize, TextureImage::ContentType aContentType, GLContext* aContext) { nsRefPtr<TextureImageGLX> teximage( new TextureImageGLX(aTexture, aSize, aContentType, aContext)); return teximage.forget(); } static GLContextGLX * GetGlobalContextGLX() { return static_cast<GLContextGLX*>(GLContextProviderGLX::GetGlobalContext()); } static PRBool AreCompatibleVisuals(XVisualInfo *one, XVisualInfo *two) { if (one->c_class != two->c_class) { return PR_FALSE; } if (one->depth != two->depth) { return PR_FALSE; } if (one->red_mask != two->red_mask || one->green_mask != two->green_mask || one->blue_mask != two->blue_mask) { return PR_FALSE; } if (one->bits_per_rgb != two->bits_per_rgb) { return PR_FALSE; } return PR_TRUE; } already_AddRefed<GLContext> GLContextProviderGLX::CreateForWindow(nsIWidget *aWidget) { if (!sGLXLibrary.EnsureInitialized()) { return nsnull; } // Currently, we take whatever Visual the window already has, and // try to create an fbconfig for that visual. This isn't // necessarily what we want in the long run; an fbconfig may not // be available for the existing visual, or if it is, the GL // performance might be suboptimal. But using the existing visual // is a relatively safe intermediate step. Display *display = (Display*)aWidget->GetNativeData(NS_NATIVE_DISPLAY); int xscreen = DefaultScreen(display); Window window = GET_NATIVE_WINDOW(aWidget); int numConfigs; ScopedXFree<GLXFBConfig> cfgs; if (gIsATI) { const int attribs[] = { GLX_DOUBLEBUFFER, False, 0 }; cfgs = sGLXLibrary.xChooseFBConfig(display, xscreen, attribs, &numConfigs); } else { cfgs = sGLXLibrary.xGetFBConfigs(display, xscreen, &numConfigs); } if (!cfgs) { NS_WARNING("[GLX] glXGetFBConfigs() failed"); return nsnull; } NS_ASSERTION(numConfigs > 0, "No FBConfigs found!"); // XXX the visual ID is almost certainly the GLX_FBCONFIG_ID, so // we could probably do this first and replace the glXGetFBConfigs // with glXChooseConfigs. Docs are sparklingly clear as always. XWindowAttributes widgetAttrs; if (!XGetWindowAttributes(display, window, &widgetAttrs)) { NS_WARNING("[GLX] XGetWindowAttributes() failed"); XFree(cfgs); return nsnull; } const VisualID widgetVisualID = XVisualIDFromVisual(widgetAttrs.visual); #ifdef DEBUG printf("[GLX] widget has VisualID 0x%lx\n", widgetVisualID); #endif ScopedXFree<XVisualInfo> vi; if (gIsATI) { XVisualInfo vinfo_template; int nvisuals; vinfo_template.visual = widgetAttrs.visual; vinfo_template.visualid = XVisualIDFromVisual(vinfo_template.visual); vinfo_template.depth = widgetAttrs.depth; vinfo_template.screen = xscreen; vi = XGetVisualInfo(display, VisualIDMask|VisualDepthMask|VisualScreenMask, &vinfo_template, &nvisuals); NS_ASSERTION(vi && nvisuals == 1, "Could not locate unique matching XVisualInfo for Visual"); } int matchIndex = -1; ScopedXFree<XVisualInfo> vinfo; for (int i = 0; i < numConfigs; i++) { vinfo = sGLXLibrary.xGetVisualFromFBConfig(display, cfgs[i]); if (!vinfo) { continue; } if (gIsATI) { if (AreCompatibleVisuals(vi, vinfo)) { matchIndex = i; break; } } else { if (widgetVisualID == vinfo->visualid) { matchIndex = i; break; } } } if (matchIndex == -1) { NS_WARNING("[GLX] Couldn't find a FBConfig matching widget visual"); return nsnull; } GLContextGLX *shareContext = GetGlobalContextGLX(); nsRefPtr<GLContextGLX> glContext = GLContextGLX::CreateGLContext(ContextFormat(ContextFormat::BasicRGB24), display, window, cfgs[matchIndex], vinfo, shareContext, PR_FALSE); return glContext.forget(); } static already_AddRefed<GLContextGLX> CreateOffscreenPixmapContext(const gfxIntSize& aSize, const ContextFormat& aFormat, PRBool aShare) { if (!sGLXLibrary.EnsureInitialized()) { return nsnull; } Display *display = DefaultXDisplay(); int xscreen = DefaultScreen(display); int attribs[] = { GLX_DOUBLEBUFFER, False, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, GLX_X_RENDERABLE, True, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_ALPHA_SIZE, 0, GLX_DEPTH_SIZE, 0, 0 }; int numConfigs = 0; ScopedXFree<GLXFBConfig> cfgs; cfgs = sGLXLibrary.xChooseFBConfig(display, xscreen, attribs, &numConfigs); if (!cfgs) { return nsnull; } NS_ASSERTION(numConfigs > 0, "glXChooseFBConfig() failed to match our requested format and violated its spec (!)"); ScopedXFree<XVisualInfo> vinfo; int chosenIndex; for (int i = 0; i < numConfigs; ++i) { int dtype, visid; if (sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], GLX_DRAWABLE_TYPE, &dtype) != Success || !(dtype & GLX_PIXMAP_BIT)) { continue; } if (sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], GLX_VISUAL_ID, &visid) != Success || visid == 0) { continue; } vinfo = sGLXLibrary.xGetVisualFromFBConfig(display, cfgs[i]); if (vinfo) { chosenIndex = i; break; } } if (!vinfo) { NS_WARNING("glXChooseFBConfig() didn't give us any configs with visuals!"); return nsnull; } nsRefPtr<gfxXlibSurface> xsurface = gfxXlibSurface::Create(DefaultScreenOfDisplay(display), vinfo->visual, gfxIntSize(16, 16)); if (xsurface->CairoStatus() != 0) { return nsnull; } GLXPixmap glxpixmap = sGLXLibrary.xCreatePixmap(display, cfgs[chosenIndex], xsurface->XDrawable(), NULL); if (glxpixmap == 0) { return nsnull; } GLContextGLX *shareContext = aShare ? GetGlobalContextGLX() : nsnull; nsRefPtr<GLContextGLX> glContext = GLContextGLX::CreateGLContext(aFormat, display, glxpixmap, cfgs[chosenIndex], vinfo, shareContext, PR_TRUE, xsurface); return glContext.forget(); } already_AddRefed<GLContext> GLContextProviderGLX::CreateOffscreen(const gfxIntSize& aSize, const ContextFormat& aFormat) { nsRefPtr<GLContextGLX> glContext = CreateOffscreenPixmapContext(aSize, aFormat, PR_TRUE); if (!glContext) { return nsnull; } if (!glContext->GetSharedContext()) { // no point in returning anything if sharing failed, we can't // render from this return nsnull; } if (!glContext->ResizeOffscreenFBO(aSize)) { // we weren't able to create the initial // offscreen FBO, so this is dead return nsnull; } return glContext.forget(); } already_AddRefed<GLContext> GLContextProviderGLX::CreateForNativePixmapSurface(gfxASurface *aSurface) { if (!sGLXLibrary.EnsureInitialized()) { return nsnull; } if (aSurface->GetType() != gfxASurface::SurfaceTypeXlib) { NS_WARNING("GLContextProviderGLX::CreateForNativePixmapSurface called with non-Xlib surface"); return nsnull; } nsAutoTArray<int, 20> attribs; #define A1_(_x) do { attribs.AppendElement(_x); } while(0) #define A2_(_x,_y) do { \ attribs.AppendElement(_x); \ attribs.AppendElement(_y); \ } while(0) A2_(GLX_DOUBLEBUFFER, False); A2_(GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT); A1_(0); int numFormats; Display *display = DefaultXDisplay(); int xscreen = DefaultScreen(display); ScopedXFree<GLXFBConfig> cfg(sGLXLibrary.xChooseFBConfig(display, xscreen, attribs.Elements(), &numFormats)); if (!cfg) { return nsnull; } NS_ASSERTION(numFormats > 0, "glXChooseFBConfig() failed to match our requested format and violated its spec (!)"); gfxXlibSurface *xs = static_cast<gfxXlibSurface*>(aSurface); GLXPixmap glxpixmap = sGLXLibrary.xCreatePixmap(display, cfg[0], xs->XDrawable(), NULL); nsRefPtr<GLContextGLX> glContext = GLContextGLX::CreateGLContext(ContextFormat(ContextFormat::BasicRGB24), display, glxpixmap, cfg[0], NULL, NULL, PR_FALSE, xs); if (!glContext->Init()) { return nsnull; } return glContext.forget(); } static nsRefPtr<GLContext> gGlobalContext; GLContext * GLContextProviderGLX::GetGlobalContext() { static bool triedToCreateContext = false; if (!triedToCreateContext && !gGlobalContext) { triedToCreateContext = true; gGlobalContext = CreateOffscreenPixmapContext(gfxIntSize(1, 1), ContextFormat(ContextFormat::BasicRGB24), PR_FALSE); if (gGlobalContext) gGlobalContext->SetIsGlobalSharedContext(PR_TRUE); } return gGlobalContext; } void GLContextProviderGLX::Shutdown() { gGlobalContext = nsnull; } } /* namespace gl */
static already_AddRefed<GLContextGLX> CreateOffscreenPixmapContext(const gfxIntSize& aSize, const ContextFormat& aFormat, PRBool aShare) { if (!sGLXLibrary.EnsureInitialized()) { return nsnull; } Display *display = DefaultXDisplay(); int xscreen = DefaultScreen(display); int attribs[] = { GLX_DOUBLEBUFFER, False, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, GLX_X_RENDERABLE, True, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_ALPHA_SIZE, 0, GLX_DEPTH_SIZE, 0, 0 }; int numConfigs = 0; ScopedXFree<GLXFBConfig> cfgs; cfgs = sGLXLibrary.xChooseFBConfig(display, xscreen, attribs, &numConfigs); if (!cfgs) { return nsnull; } NS_ASSERTION(numConfigs > 0, "glXChooseFBConfig() failed to match our requested format and violated its spec (!)"); ScopedXFree<XVisualInfo> vinfo; int chosenIndex; for (int i = 0; i < numConfigs; ++i) { int dtype, visid; if (sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], GLX_DRAWABLE_TYPE, &dtype) != Success || !(dtype & GLX_PIXMAP_BIT)) { continue; } if (sGLXLibrary.xGetFBConfigAttrib(display, cfgs[i], GLX_VISUAL_ID, &visid) != Success || visid == 0) { continue; } vinfo = sGLXLibrary.xGetVisualFromFBConfig(display, cfgs[i]); if (vinfo) { chosenIndex = i; break; } } if (!vinfo) { NS_WARNING("glXChooseFBConfig() didn't give us any configs with visuals!"); return nsnull; } nsRefPtr<gfxXlibSurface> xsurface = gfxXlibSurface::Create(DefaultScreenOfDisplay(display), vinfo->visual, gfxIntSize(16, 16)); if (xsurface->CairoStatus() != 0) { return nsnull; } GLXPixmap glxpixmap = sGLXLibrary.xCreatePixmap(display, cfgs[chosenIndex], xsurface->XDrawable(), NULL); if (glxpixmap == 0) { return nsnull; } GLContextGLX *shareContext = aShare ? GetGlobalContextGLX() : nsnull; nsRefPtr<GLContextGLX> glContext = GLContextGLX::CreateGLContext(aFormat, display, glxpixmap, cfgs[chosenIndex], vinfo, shareContext, PR_TRUE, xsurface); return glContext.forget(); }
already_AddRefed<GLContext> GLContextProviderGLX::CreateForWindow(nsIWidget *aWidget) { if (!sGLXLibrary.EnsureInitialized()) { return nsnull; } // Currently, we take whatever Visual the window already has, and // try to create an fbconfig for that visual. This isn't // necessarily what we want in the long run; an fbconfig may not // be available for the existing visual, or if it is, the GL // performance might be suboptimal. But using the existing visual // is a relatively safe intermediate step. Display *display = (Display*)aWidget->GetNativeData(NS_NATIVE_DISPLAY); int xscreen = DefaultScreen(display); Window window = GET_NATIVE_WINDOW(aWidget); int numConfigs; ScopedXFree<GLXFBConfig> cfgs; if (gIsATI) { const int attribs[] = { GLX_DOUBLEBUFFER, False, 0 }; cfgs = sGLXLibrary.xChooseFBConfig(display, xscreen, attribs, &numConfigs); } else { cfgs = sGLXLibrary.xGetFBConfigs(display, xscreen, &numConfigs); } if (!cfgs) { NS_WARNING("[GLX] glXGetFBConfigs() failed"); return nsnull; } NS_ASSERTION(numConfigs > 0, "No FBConfigs found!"); // XXX the visual ID is almost certainly the GLX_FBCONFIG_ID, so // we could probably do this first and replace the glXGetFBConfigs // with glXChooseConfigs. Docs are sparklingly clear as always. XWindowAttributes widgetAttrs; if (!XGetWindowAttributes(display, window, &widgetAttrs)) { NS_WARNING("[GLX] XGetWindowAttributes() failed"); XFree(cfgs); return nsnull; } const VisualID widgetVisualID = XVisualIDFromVisual(widgetAttrs.visual); #ifdef DEBUG printf("[GLX] widget has VisualID 0x%lx\n", widgetVisualID); #endif ScopedXFree<XVisualInfo> vi; if (gIsATI) { XVisualInfo vinfo_template; int nvisuals; vinfo_template.visual = widgetAttrs.visual; vinfo_template.visualid = XVisualIDFromVisual(vinfo_template.visual); vinfo_template.depth = widgetAttrs.depth; vinfo_template.screen = xscreen; vi = XGetVisualInfo(display, VisualIDMask|VisualDepthMask|VisualScreenMask, &vinfo_template, &nvisuals); NS_ASSERTION(vi && nvisuals == 1, "Could not locate unique matching XVisualInfo for Visual"); } int matchIndex = -1; ScopedXFree<XVisualInfo> vinfo; for (int i = 0; i < numConfigs; i++) { vinfo = sGLXLibrary.xGetVisualFromFBConfig(display, cfgs[i]); if (!vinfo) { continue; } if (gIsATI) { if (AreCompatibleVisuals(vi, vinfo)) { matchIndex = i; break; } } else { if (widgetVisualID == vinfo->visualid) { matchIndex = i; break; } } } if (matchIndex == -1) { NS_WARNING("[GLX] Couldn't find a FBConfig matching widget visual"); return nsnull; } GLContextGLX *shareContext = GetGlobalContextGLX(); nsRefPtr<GLContextGLX> glContext = GLContextGLX::CreateGLContext(ContextFormat(ContextFormat::BasicRGB24), display, window, cfgs[matchIndex], vinfo, shareContext, PR_FALSE); return glContext.forget(); }
PRBool MakeCurrent() { Bool succeeded = sGLXLibrary.xMakeCurrent(mDisplay, mDrawable, mContext); NS_ASSERTION(succeeded, "Failed to make GL context current!"); return succeeded; }
static already_AddRefed<GLContextGLX> CreateGLContext(const ContextFormat& format, Display *display, GLXDrawable drawable, GLXFBConfig cfg, XVisualInfo *vinfo, GLContextGLX *shareContext, PRBool deleteDrawable, gfxXlibSurface *pixmap = nsnull) { int db = 0, err; err = sGLXLibrary.xGetFBConfigAttrib(display, cfg, GLX_DOUBLEBUFFER, &db); if (GLX_BAD_ATTRIBUTE != err) { #ifdef DEBUG printf("[GLX] FBConfig is %sdouble-buffered\n", db ? "" : "not "); #endif } ctxErrorOccurred = false; int (*oldHandler)(Display *, XErrorEvent *); GLXContext context; TRY_AGAIN_NO_SHARING: oldHandler = XSetErrorHandler(&ctxErrorHandler); if (gGLXVersion >= 0x0103) { context = sGLXLibrary.xCreateNewContext(display, cfg, GLX_RGBA_TYPE, shareContext ? shareContext->mContext : NULL, True); } else { context = sGLXLibrary.xCreateContext(display, vinfo, shareContext ? shareContext->mContext : NULL, True); } XSync(display, False); XSetErrorHandler(oldHandler); if (!context || ctxErrorOccurred) { if (shareContext) { shareContext = nsnull; goto TRY_AGAIN_NO_SHARING; } NS_WARNING("Failed to create GLXContext!"); return nsnull; } nsRefPtr<GLContextGLX> glContext(new GLContextGLX(format, shareContext, display, drawable, context, deleteDrawable, db, pixmap)); if (!glContext->Init()) { return nsnull; } return glContext.forget(); }