示例#1
0
static int
GL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)
{
    GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
    int i;

    GL_SetDrawingState(renderer);

    for (i = 0; i < count; ++i) {
        const SDL_Rect *rect = &rects[i];

        data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
    }

    return 0;
}