DVec OCCFace::inertia() { DVec ret; GProp_GProps prop; BRepGProp::SurfaceProperties(this->getShape(), prop); gp_Mat mat = prop.MatrixOfInertia(); ret.push_back(mat(1,1)); // Ixx ret.push_back(mat(2,2)); // Iyy ret.push_back(mat(3,3)); // Izz ret.push_back(mat(1,2)); // Ixy ret.push_back(mat(1,3)); // Ixz ret.push_back(mat(2,3)); // Iyz return ret; }
Py::Object TopoShapeFacePy::getMatrixOfInertia(void) const { GProp_GProps props; BRepGProp::SurfaceProperties(getTopoShapePtr()->getShape(), props); gp_Mat m = props.MatrixOfInertia(); Base::Matrix4D mat; for (int i=0; i<3; i++) { for (int j=0; j<3; j++) { mat[i][j] = m(i+1,j+1); } } return Py::Matrix(mat); }
bool ChCascadeDoc::GetVolumeProperties(const TopoDS_Shape& mshape, ///< pass the shape here const double density, ///< pass the density here ChVector<>& center_position, ///< get the position center, respect to shape pos. ChVector<>& inertiaXX, ///< get the inertia diagonal terms ChVector<>& inertiaXY, ///< get the inertia extradiagonal terms double& volume, ///< get the volume double& mass ///< get the mass ) { if (mshape.IsNull()) return false; GProp_GProps mprops; GProp_GProps vprops; BRepGProp::VolumeProperties(mshape,mprops); BRepGProp::VolumeProperties(mshape,vprops); mprops.Add(mprops, density); mass = mprops.Mass(); volume = vprops.Mass(); gp_Pnt G = mprops.CentreOfMass (); gp_Mat I = mprops.MatrixOfInertia(); center_position.x = G.X(); center_position.y = G.Y(); center_position.z = G.Z(); inertiaXX.x = I(1,1); inertiaXX.y = I(2,2); inertiaXX.z = I(3,3); inertiaXY.x = I(1,2); inertiaXY.y = I(1,3); inertiaXY.z = I(2,3); return true; }