void Obstacle::render(GameData &data) { if (obsType == COLUMN) data.renderModel(GameData::COLUMN_MODEL_INDEX, getXPosition(), getYPosition(), getZPosition(), getYAngle(), 0.0f, 2.0f); else if (obsType == BARREL) data.renderModel(GameData::BARREL_MODEL_INDEX, getXPosition(), getYPosition(), getZPosition(), getYAngle(), 0.0f, 2.0f); if (DEBUG) renderBoundingCilinder(); }
/* Render */ void MediKitObject::render(GameData &data) { if (isPickedUp()) return; data.renderModel(GameData::MEDIKIT_MODEL_INDEX, getXPosition(), getYPosition(), getZPosition(), getYAngle(), 0.0f, 2.0f); if (DEBUG) renderBoundingCilinder(); }