void SpawnObjects(shared_ptr<MapMgr> pmgr) { if(!pmgr || pmgr->GetMapId() != 530) return; const static sgodata godata[] = { { 182173, -290.016f, 3702.42f, 56.6729f, 0.0349066f, 0, 0, 0.0174524f, 0.999848f, 1, 32, 0, 1 }, // stadium { 182174, -184.889f, 3476.93f, 38.205f, -0.0174535f, 0, 0, 0.00872664f, -0.999962f, 1, 32, 0, 1 }, // overlook { 182175, -471.462f, 3451.09f, 34.6432f, 0.174533f, 0, 0, 0.0871557f, 0.996195f, 1, 32, 0, 1 }, // brokenhill { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; const static sgodata godata_banner[] = { { 183515, -289.61f, 3696.83f, 75.9447f, 3.12414f, 0, 0, 0.999962f, 0.00872656f, 1, 32, 1375, 1 }, // stadium { 182525, -187.887f, 3459.38f, 60.0403f, -3.12414f, 0, 0, 0.999962f, -0.00872653f, 1, 32, 1375, 1 }, // overlook { 183514, -467.078f, 3528.17f, 64.7121f, 3.14159f, 0, 0, 1, -4.37114E-8f, 1, 32, 1375, 1 }, // brokenhill { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; uint32 i; const sgodata* p, *p2; for(i = 0; i < 3; ++i) { p = &godata[i]; p2 = &godata_banner[i]; GameObjectPointer pGo = pmgr->GetInterface()->SpawnGameObject(p->entry, p->posx, p->posy, p->posz, p->facing, false, 0, 0); if(pGo == NULL) continue; GameObjectPointer pGo2 = pmgr->GetInterface()->SpawnGameObject(p2->entry, p2->posx, p2->posy, p2->posz, p2->facing, false, 0, 0); if(pGo2 == NULL) continue; pGo->SetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_STATE, p->state); pGo2->SetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_STATE, p2->state); pGo->SetUInt32Value(GAMEOBJECT_FLAGS, p->flags); pGo2->SetUInt32Value(GAMEOBJECT_FLAGS, p2->flags); pGo->SetUInt32Value(GAMEOBJECT_FACTION, p->faction); pGo2->SetUInt32Value(GAMEOBJECT_FACTION, p2->faction); for(uint32 j = 0; j < 4; ++j) { pGo->SetFloatValue(GAMEOBJECT_ROTATION + j, p->orientation[j]); pGo2->SetFloatValue(GAMEOBJECT_ROTATION + j, p2->orientation[j]); } // now make his script pGo->SetScript(new HellfirePeninsulaBannerAI(pGo)); ((HellfirePeninsulaBannerAI*)pGo->GetScript())->pBanner = pGo2; pGo->PushToWorld(pmgr); pGo2->PushToWorld(pmgr); pGo->GetScript()->OnSpawn(); printf("Spawned gameobject entry %u for world pvp on hellfire.\n", p->entry); } }
GameObjectPointer MapScriptInterface::SpawnGameObject(uint32 Entry, float cX, float cY, float cZ, float cO, bool AddToWorld, uint32 Misc1, uint32 Misc2) { GameObjectPointer pGameObject = mapMgr->CreateGameObject(Entry); if(pGameObject == NULL || !pGameObject->CreateFromProto(Entry, mapMgr->GetMapId(), cX, cY, cZ, cO, 0.0f, 0.0f, 0.0f, 0.0f)) return NULLGOB; pGameObject->SetInstanceID(mapMgr->GetInstanceID()); pGameObject->SetPhase(1); if(AddToWorld) pGameObject->PushToWorld(mapMgr); return pGameObject; }
void TFSpawnObjects(shared_ptr<MapMgr> pmgr) { if(!pmgr || pmgr->GetMapId() != 530) return; const static sgodata godata[] = { { 183104, -3081.65f, 5335.03f, 17.1853f, -2.14675f, 0, 0, 0.878817f, -0.477159f, 1, 32, 0, 1 }, { 183411, -2939.9f, 4788.73f, 18.987f, 2.77507f, 0, 0, 0.983255f, 0.182236f, 1, 32, 0, 1 }, { 183412, -3174.94f, 4440.97f, 16.2281f, 1.86750f, 0, 0, 0.803857f, 0.594823f, 1, 32, 0, 1 }, { 183413, -3603.31f, 4529.15f, 20.9077f, 0.994838f, 0, 0, 0.477159f, 0.878817f, 1, 32, 0, 1 }, { 183414, -3812.37f, 4899.3f, 17.7249f, 0.087266f, 0, 0, 0.043619f, 0.999048f, 1, 32, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; uint32 i; const sgodata* p; for(i = 0; i < 5; ++i) { p = &godata[i]; GameObjectPointer pGo = NULLGOB; pGo = pmgr->GetInterface()->SpawnGameObject(p->entry, p->posx, p->posy, p->posz, p->facing, false, 0, 0); if(!pGo) continue; pGo->SetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_STATE, p->state); pGo->SetUInt32Value(GAMEOBJECT_FLAGS, p->flags); pGo->SetUInt32Value(GAMEOBJECT_FACTION, p->faction); for(uint32 j = 0; j < 4; ++j) { pGo->SetFloatValue(GAMEOBJECT_ROTATION + j, p->orientation[j]); } // now make his script pGo->SetScript(new TerokkarForestBannerAI(pGo)); pGo->PushToWorld(pmgr); pGo->GetScript()->OnSpawn(); } }
void ArathiBasin::OnCreate() { // Alliance Gate GameObjectPointer gate = SpawnGameObject(180255, 1284.597290f, 1281.166626f, -15.977916f, 0.76f, 32, 114, 1.5799990f); gate->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); gate->PushToWorld(m_mapMgr); m_gates.push_back(gate); // horde gate gate = SpawnGameObject(180256, 708.0902710f, 708.4479370f, -17.3898964f, 3.92f, 32, 114, 1.5699990f); gate->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); gate->PushToWorld(m_mapMgr); m_gates.push_back(gate); // spawn (default) control points SpawnControlPoint(AB_CONTROL_POINT_STABLE, AB_SPAWN_TYPE_NEUTRAL); SpawnControlPoint(AB_CONTROL_POINT_BLACKSMITH, AB_SPAWN_TYPE_NEUTRAL); SpawnControlPoint(AB_CONTROL_POINT_LUMBERMILL, AB_SPAWN_TYPE_NEUTRAL); SpawnControlPoint(AB_CONTROL_POINT_MINE, AB_SPAWN_TYPE_NEUTRAL); SpawnControlPoint(AB_CONTROL_POINT_FARM, AB_SPAWN_TYPE_NEUTRAL); // spawn buffs SpawnBuff(AB_BUFF_STABLES); SpawnBuff(AB_BUFF_BLACKSMITH); SpawnBuff(AB_BUFF_LUMBERMILL); SpawnBuff(AB_BUFF_MINE); SpawnBuff(AB_BUFF_FARM); // spawn the h/a base spirit guides AddSpiritGuide(SpawnSpiritGuide(NoBaseGYLocations[0][0],NoBaseGYLocations[0][1],NoBaseGYLocations[0][2], 0.0f, 0)); AddSpiritGuide(SpawnSpiritGuide(NoBaseGYLocations[1][0],NoBaseGYLocations[1][1],NoBaseGYLocations[1][2], 0.0f, 1)); // w00t WorldStateManager &sm = m_mapMgr->GetStateManager(); // urrrgh worldstates sm.CreateWorldState(0x8D8, 0x00); sm.CreateWorldState(0x8D7, 0x00); sm.CreateWorldState(0x8D6, 0x00); sm.CreateWorldState(0x8D5, 0x00); sm.CreateWorldState(0x8D4, 0x00); sm.CreateWorldState(0x8D3, 0x00); // AB world state's // unknowns, need more research sm.CreateWorldState(0x7A3, 1800); // unknown sm.CreateWorldState(0x745, 0x02); // unknown // Icon stuff for on the map sm.CreateWorldState(WORLDSTATE_AB_SHOW_BACKSMITH_ICON, 0x01); sm.CreateWorldState(WORLDSTATE_AB_SHOW_FARM_ICON, 0x01); sm.CreateWorldState(WORLDSTATE_AB_SHOW_LUMBERMILL_ICON, 0x01); sm.CreateWorldState(WORLDSTATE_AB_SHOW_GOLDMINE_ICON, 0x01); sm.CreateWorldState(WORLDSTATE_AB_SHOW_STABLE_ICON, 0x01); // LumberMill sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_LUMBERMILL_HORDE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_LUMBERMILL_ALLIANCE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_LUMBERMILL_HORDE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_LUMBERMILL_ALLIANCE, 0x00); // GoldMine sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_GOLDMINE_HORDE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_GOLDMINE_ALLIANCE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_GOLDMINE_HORDE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_GOLDMINE_ALLIANCE, 0x00); // BlackSmith sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_BLACKSMITH_HORDE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_BLACKSMITH_ALLIANCE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_BLACKSMITH_HORDE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_BLACKSMITH_ALLIANCE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_MAX_SCORE, RESOURCES_WINVAL); sm.CreateWorldState(WORLDSTATE_AB_ALLIANCE_CAPTUREBASE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_HORDE_CAPTUREBASE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_HORDE_RESOURCES, 0x00); sm.CreateWorldState(WORLDSTATE_AB_ALLIANCE_RESOURCES, 0x00); // Farm sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_FARM_ALLIANCE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_FARM_HORDE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_FARM_HORDE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_FARM_ALLIANCE, 0x00); // Stables sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_STABLES_HORDE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURING_STABLES_ALLIANCE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_STABLES_HORDE, 0x00); sm.CreateWorldState(WORLDSTATE_AB_CAPTURED_STABLES_ALLIANCE, 0x00); }
void Arena::OnCreate() { GameObjectPointer obj; WorldStateManager &sm = m_mapMgr->GetStateManager(); switch(m_mapMgr->GetMapId()) { /* loraedeon */ case 572: { obj = SpawnGameObject(185917, 1278.647705f, 1730.556641f, 31.605574f, 1.68f, 32, 1375, 1.0f); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); m_gates.insert(obj); obj = SpawnGameObject(185918, 1293.560791f, 1601.937988f, 31.605574f, 4.86f, 32, 1375, 1.0f); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); m_gates.insert(obj); m_pcWorldStates[GREEN_TEAM] = WORLDSTATE_ARENA_LORDAERON_GREEN_PLAYER_COUNT; m_pcWorldStates[GOLD_TEAM] = WORLDSTATE_ARENA_LORDAERON_GOLD_PLAYER_COUNT; sm.CreateWorldState(WORLDSTATE_ARENA_LORDAERON_SCORE_SHOW, 1); }break; /* blades edge arena */ case 562: { obj = SpawnGameObject(183972, 6177.707520f, 227.348145f, 3.604374f, -2.260201f, 32, 1375, 1.0f); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); obj->PushToWorld(m_mapMgr); obj = SpawnGameObject(183973, 6189.546387f, 241.709854f, 3.101481f, 0.881392f, 32, 1375, 1.0f); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); m_gates.insert(obj); obj = SpawnGameObject(183970, 6299.115723f, 296.549438f, 3.308032f, 0.881392f, 32, 1375, 1.0f); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); obj->PushToWorld(m_mapMgr); obj = SpawnGameObject(183971, 6287.276855f, 282.187714f, 3.810925f, -2.260201f, 32, 1375, 1.0f); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); m_gates.insert(obj); m_pcWorldStates[GREEN_TEAM] = WORLDSTATE_ARENA_BLADESEDGE_GREEN_PLAYER_COUNT; m_pcWorldStates[GOLD_TEAM] = WORLDSTATE_ARENA_BLADESEDGE_GOLD_PLAYER_COUNT; sm.CreateWorldState(WORLDSTATE_ARENA_BLADESEDGE_SCORE_SHOW, 1); }break; /* nagrand arena */ case 559: { obj = SpawnGameObject(183979, 4090.064453f, 2858.437744f, 10.236313f, 0.492805f, 32, 1375, 1.0f); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); obj->PushToWorld(m_mapMgr); obj = SpawnGameObject(183980, 4081.178955f, 2874.970459f, 12.391714f, 0.492805f, 32, 1375, 1.0f); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); m_gates.insert(obj); obj = SpawnGameObject(183977, 4023.709473f, 2981.776611f, 10.701169f, -2.648788f, 32, 1375, 1.0f); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); obj->PushToWorld(m_mapMgr); obj = SpawnGameObject(183978, 4031.854248f, 2966.833496f, 12.646200f, -2.648788f, 32, 1375, 1.0f); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); m_gates.insert(obj); m_pcWorldStates[GREEN_TEAM] = WORLDSTATE_ARENA_NAGRAND_GREEN_PLAYER_COUNT; m_pcWorldStates[GOLD_TEAM] = WORLDSTATE_ARENA_NAGRAND_GOLD_PLAYER_COUNT; sm.CreateWorldState(WORLDSTATE_ARENA_NAGRAND_SCORE_SHOW, 1); }break; /* Dalaran Sewers */ case 617: { obj = SpawnGameObject(192643, 1256.33996582031f, 770.06201171875f, 20.5f, 0.0f, 32, 1375, 2.0f); if(obj) { obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); m_gates.insert(obj); } obj = SpawnGameObject(192642, 1327.2099609375f, 813.239990234375f, 20.5f, 0.0f, 32, 1375, 2.0f); if(obj) { obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); m_gates.insert(obj); } // not rly blizzlike, should be spawn later, not on create, but who cares, will fix it later obj = SpawnGameObject(191877, 1291.974487f, 791.844666f, 9.339742f, 3.116816f, 32, 1375, 1.0f); if(obj) obj->PushToWorld(m_mapMgr); m_pcWorldStates[GREEN_TEAM] = WORLDSTATE_ARENA_WOTLK_GREEN_PLAYER_COUNT; m_pcWorldStates[GOLD_TEAM] = WORLDSTATE_ARENA_WOTLK_GOLD_PLAYER_COUNT; sm.CreateWorldState(WORLDSTATE_ARENA_WOTLK_SCORE_SHOW, 1); }break; /* The Ring of Valor */ case 618: { /*TODO: * - fix these elevators, i ran out of ideas, lost few hours... * - spawn rest of those stupid gameobj, im too lazy to get their coords * - that moving things shouldn't move all the time... */ //elevators obj = SpawnGameObject(194030, 763.93f, -295.0f, 26.0f/*0.0f*/, 0.0f, 40, 1375, 1.0f); if(obj) { obj->SetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_TYPE_ID, 5); obj->PushToWorld(m_mapMgr); } obj = SpawnGameObject(194031, 763.93f, -274.0f, 26.0f/*0.0f*/, 0.0f, 40, 1375, 1.0f); if(obj) { obj->SetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_TYPE_ID, 5); obj->PushToWorld(m_mapMgr); } //moving 'things' obj = SpawnGameObject(193458, 763.630f, -261.783f, 26.0f, 0.0f, 40, 1375, 1.0f); if(obj) obj->PushToWorld(m_mapMgr); obj = SpawnGameObject(193459, 763.761f, -306.230f, 26.0f, 0.0f, 40, 1375, 1.0f); if(obj) obj->PushToWorld(m_mapMgr); obj = SpawnGameObject(193460, 802.313f, -284.349f, 24.6f, 0.0f, 40, 1375, 1.0f); if(obj) obj->PushToWorld(m_mapMgr); obj = SpawnGameObject(193461, 723.522f, -284.428f, 24.6f, 0.0f, 40, 1375, 1.0f); if(obj) obj->PushToWorld(m_mapMgr); //gates obj = SpawnGameObject(192392, 763.93f, -295.0f, 27.0f, 0.0f, 32, 1375, 1.0f); if(obj) { obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); m_gates.insert(obj); } obj = SpawnGameObject(192391, 763.93f, -274.0f, 27.0f, 0.0f, 32, 1375, 1.0f); if(obj) { obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_STATE, 1); obj->SetByte(GAMEOBJECT_BYTES_1,GAMEOBJECT_BYTES_ANIMPROGRESS, 100); m_gates.insert(obj); } m_pcWorldStates[GREEN_TEAM] = WORLDSTATE_ARENA_WOTLK_GREEN_PLAYER_COUNT; m_pcWorldStates[GOLD_TEAM] = WORLDSTATE_ARENA_WOTLK_GOLD_PLAYER_COUNT; sm.CreateWorldState(WORLDSTATE_ARENA_WOTLK_SCORE_SHOW, 1); }break; } /* push gates into world */ for(set< GameObjectPointer >::iterator itr = m_gates.begin(); itr != m_gates.end(); ++itr) (*itr)->PushToWorld(m_mapMgr); // known world states sm.CreateWorldState(m_pcWorldStates[GREEN_TEAM], 0); sm.CreateWorldState(m_pcWorldStates[GOLD_TEAM], 0); // unknown world states sm.CreateWorldState(0x08D4 ,0x0000); sm.CreateWorldState(0x08D8 ,0x0000); sm.CreateWorldState(0x08D7 ,0x0000); sm.CreateWorldState(0x08D6 ,0x0000); sm.CreateWorldState(0x08D5 ,0x0000); sm.CreateWorldState(0x08D3 ,0x0000); sm.CreateWorldState(0x0C0D ,0x017B); }
bool ChatHandler::HandleGOSpawn(const char *args, WorldSession *m_session) { std::stringstream sstext; char* pEntryID = strtok((char*)args, " "); if (!pEntryID) return false; uint32 EntryID = atoi(pEntryID); bool Save = false; char* pSave = strtok(NULL, " "); if (pSave) Save = (atoi(pSave)>0?true:false); OUT_DEBUG("Spawning GameObject By Entry '%u'", EntryID); sstext << "Spawning GameObject By Entry '" << EntryID << "'" << '\0'; SystemMessage(m_session, sstext.str().c_str()); GameObjectPointer go = m_session->GetPlayer()->GetMapMgr()->CreateGameObject(EntryID); if(go == NULL) { sstext << "GameObject Info '" << EntryID << "' Not Found" << '\0'; SystemMessage(m_session, sstext.str().c_str()); return true; } PlayerPointer chr = m_session->GetPlayer(); uint32 mapid = chr->GetMapId(); float x = chr->GetPositionX(); float y = chr->GetPositionY(); float z = chr->GetPositionZ(); float o = chr->GetOrientation(); go->SetInstanceID(chr->GetInstanceID()); go->CreateFromProto(EntryID,mapid,x,y,z,o,0.0f,0.0f,0.0f,0.0f); go->SetRotation(o); go->PushToWorld(m_session->GetPlayer()->GetMapMgr()); // Create sapwn instance GOSpawn * gs = new GOSpawn; gs->entry = go->GetEntry(); gs->facing = go->GetOrientation(); gs->faction = go->GetUInt32Value(GAMEOBJECT_FACTION); gs->flags = go->GetUInt32Value(GAMEOBJECT_FLAGS); gs->id = objmgr.GenerateGameObjectSpawnID(); gs->orientation1 = go->GetFloatValue(GAMEOBJECT_ROTATION); gs->orientation2 = go->GetFloatValue(GAMEOBJECT_ROTATION_01); gs->orientation3 = go->GetFloatValue(GAMEOBJECT_ROTATION_02); gs->orientation4 = go->GetFloatValue(GAMEOBJECT_ROTATION_03); gs->scale = go->GetFloatValue(OBJECT_FIELD_SCALE_X); gs->x = go->GetPositionX(); gs->y = go->GetPositionY(); gs->z = go->GetPositionZ(); gs->state = go->GetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_STATE); //gs->stateNpcLink = 0; uint32 cx = m_session->GetPlayer()->GetMapMgr()->GetPosX(m_session->GetPlayer()->GetPositionX()); uint32 cy = m_session->GetPlayer()->GetMapMgr()->GetPosY(m_session->GetPlayer()->GetPositionY()); m_session->GetPlayer()->GetMapMgr()->GetBaseMap()->GetSpawnsListAndCreate(cx,cy)->GOSpawns.push_back(gs); go->m_spawn = gs; //go->AddToWorld(); if(Save == true) { // If we're saving, create template and add index go->SaveToDB(); } return true; }