//--------------------------------
void GameStatusDisplay::draw3dFont(void){
    GameStatus *status;
    status = GameStatus::getInstance();
    
    //ofEnableLighting();
    
    //light.enable();
    //material.begin();
    cam.begin();
    MediaUtils::billboardBegin();//always facing the camera
	{
        ofScale(1, -1, 1);  // Flip back since we're in 3D.
        //font.drawString(str, font.stringWidth(str) * -0.5f, font.stringHeight(str) * 0.5f);
        ofSetColor(5, 200, 220);
		
		font.drawString(str+"  "+ofToString(status->GetCurrentPlayerScore(), 2), -450, -250);
		
		
        //font.drawString("FPS  "+ofToString(ofGetFrameRate(), 0), -450, -200);
        font.drawString("balls  "+ofToString(status->GetRemainingLifes(), 0), -450, -200);
    }
    MediaUtils::billboardEnd();
    cam.end();
    //material.end();
    
}
示例#2
0
void GameController::initGame()
{
	//Initializing variables
	DrawEngine drawEngine;
	CInputManager inputManager;
	CLoopTimer loopTimer;
	CollisionDetector collisionDetector;
	FoodProvider foodProvider;
	GameStatus gameStatus;
	
	//Initializing console
	drawEngine.initialize();
	collisionDetector.initialize(drawEngine.getWindownWidth(), drawEngine.getMenuBorderHeight());
	//Set start values
	gameStatus.setGameStatus(gameStatus.MAIN_MENU);
	unsigned long score = 0;
	
	while(gameStatus.getGameStatus() != gameStatus.QUIT)
	{
		//Runs main menu
		if(gameStatus.getGameStatus() == gameStatus.MAIN_MENU)
		{
			drawEngine.showMenu(inputManager, gameStatus);
		}
		//Run game
		else
		{
			score = 0;
			runGame(inputManager, loopTimer, score, collisionDetector, foodProvider, drawEngine);
			gameStatus.setGameStatus(gameStatus.MAIN_MENU);
		}
	}
}
示例#3
0
void Logger::write() {

	GameStatus *stat = game->getStatus();

	cout << *path;

	fstream file(*path, ios_base::out | ios_base::trunc); //output and overwrite the file
	file << stat->toString();
	file.close();

}
示例#4
0
	GameStatus getStatus() {

		string name;
		int year;
		time_t timer, nextRound;

		wchar_t nameyearstr[MAX_CHAR_LEN];
		wchar_t timestr[MAX_CHAR_LEN];

		GetWindowText(nameyearH,nameyearstr,sizeof(nameyearstr));
		GetWindowText(timeH,timestr,sizeof(timestr));

		parseNameYear(nameyearstr, name, year);
		parseTimer(timestr, timer, nextRound);

		GameStatus gs = GameStatus(name, year, nextRound, nPlayer);


		for (int i = 0; i<nPlayer; ++i) {
			string pname;
			bool finishedTurn;
			Status status;
			int score;

			wchar_t * playerstr = new wchar_t[MAX_CHAR_LEN];
			wchar_t * pingstr = new wchar_t[MAX_CHAR_LEN];
			wchar_t * scorestr = new wchar_t[MAX_CHAR_LEN];
		
			GetWindowText(PlayerH[i].nameH,  playerstr, MAX_CHAR_LEN);
			GetWindowText(PlayerH[i].pingH,  pingstr,   MAX_CHAR_LEN);
			GetWindowText(PlayerH[i].scoreH, scorestr,  MAX_CHAR_LEN);

			parsePlayer(playerstr, pname, finishedTurn);
			parsePing(pingstr, status);
			parseScore(scorestr, score, status);

			delete[] playerstr;
			delete[] pingstr;
			delete[] scorestr;

			//Player p = new Player(pname, finishedTurn, status, score);
			gs.setPlayer(i, pname, finishedTurn, status, score);



		}

		return gs;
	}
示例#5
0
/*
* Method shows menu
*/
void PlayArea::showMenu(GameStatus gameStatus)const
{
	if(gameStatus.getGameStatus() == gameStatus.NEW_GAME_MENU)
		outputManager->DrawStartupMessage();
	else
		outputManager->DrawGameOverMessage();
	outputManager->OutputGraphics();
}
示例#6
0
文件: Knight.cpp 项目: qzmp/Chess
list<Movement> Knight::generateMoves(GameStatus& currentStatus, int dirX, int dirY)
{
	list<Movement> moves;

	int x = location.getX();
	int y = location.getY();

	int checkedX = x + dirX;
	int checkedY = y + dirY;
	if (currentStatus.canPlace(checkedX, checkedY, this->color))
	{
		moves.push_back(Movement(location, Point(checkedX, checkedY)));
		if (currentStatus.isOccupied(checkedX, checkedY))
		{
			moves.back().setCapturing();
		}
	}

	return moves;
}
void GameStatusDisplay::draw2dFont(void){
    GameStatus *status;
    
    int posX = startPositionX;
    int posY = startPositionY;
    
    int lineSpacing = 15;
    status = GameStatus::getInstance();
    
    ofSetColor(255, 255, 255);
    
    string fpsStr = "Remaining lives: "+ofToString(status->GetRemainingLifes(), 2);
    ofDrawBitmapString(fpsStr, posX,posY);
    posY += lineSpacing;
    fpsStr = "Remaining missions: "+ofToString(status->GetRemainingMissions(), 2);
    ofDrawBitmapString(fpsStr, posX,posY);
    posY += lineSpacing;
    fpsStr = "Player id: "+ofToString(status->GetPlayerId(), 2);
    ofDrawBitmapString(fpsStr, posX,posY);
    posY += lineSpacing;
    fpsStr = "Player score: "+ofToString(status->GetCurrentPlayerScore(), 2);
    ofDrawBitmapString(fpsStr, posX,posY);
    posY += lineSpacing;
    fpsStr = "FPS: "+ofToString(ofGetFrameRate(), 0);
    ofDrawBitmapString(fpsStr, posX,posY);
    posY += lineSpacing;
    
    switch(status->GetGameStatus()){
        case GameStatus::WAITING_NEW_PLAYER:
            fpsStr = "GameStatus: WAITING_NEW_PLAYER";
            ofDrawBitmapString(fpsStr, posX,posY);
            posY += lineSpacing;
            break;
        case GameStatus::SETTING_UP_THE_GAME:
            fpsStr = "GameStatus: SETTING_UP_THE_GAME";
            ofDrawBitmapString(fpsStr, posX,posY);
            posY += lineSpacing;
            break;
        case GameStatus::WAITING_START_PLAY:
            fpsStr = "GameStatus: WAITING_START_PLAY";
            ofDrawBitmapString(fpsStr, posX,posY);
            posY += lineSpacing;
            break;
        case GameStatus::PLAYING:
            fpsStr = "GameStatus: PLAYING";
            ofDrawBitmapString(fpsStr, posX,posY);
            posY += lineSpacing;
            break;
        case GameStatus::DEAD:
            fpsStr = "GameStatus: DEAD";
            ofDrawBitmapString(fpsStr, posX,posY);
            posY += lineSpacing;
            break;
        default:
            break;
    }

    
}
示例#8
0
bool HumanPlayer::actionValid(Action act, const GameStatus &status, money &raise) {
	money maxRaise;
	switch (act) {
	case Check:
		//to check, the player's last bet must match the current bet on table
		if (status.getCurrentBet() == stageBet) return true;
		cout << "Your bet doesn't match current bet, you cannot check." << endl;
		return false;
	case Call:
		//if the player's last bet matches the current bet on table, he should check instead of call
		if (status.getCurrentBet() == stageBet) {
			cout << "You should check." << endl;
			return false;
		}
		//to call, the player must have enough money (current bet - player's last bet)
		if (wallet >= status.getCurrentBet() - stageBet) return true;
		cout << "You don't have enough money to call." << endl;
		return false;
	case Raise:
		//to raise, the player must have enough money (current bet + minimum raise - player's last bet)
		if (wallet < status.getCurrentBet() + status.getMinRaise() - stageBet) {
			cout << "Your don't have enough money to raise." << endl;
			return false;
		}
		maxRaise = wallet-(status.getCurrentBet()-stageBet);
		cout << "Input raise amount (" << status.getMinRaise() << '-' << maxRaise << "): ";
		cin >> raise;
		if (raise > maxRaise || raise < status.getMinRaise()) { //if input invalid number
			cout << "Input out of range." << endl;
			return false;
		}
		return true;
	case AllIn:
		if (!ALLOW_ALL_IN) {
			cout << "You cannot all-in in this game." << endl;
			return false;
		}
		return true;
	case Fold:
		return true;
	default:
		throw new std::exception();
	}
}
示例#9
0
Player::Action HumanPlayer::generateAction(const GameStatus status, money &raise, money &pay) {
	assert(!allIn && !folded);
	assert(stageBet <= status.getCurrentBet());
	
	cout << endl;
	cout << "Your turn" << endl;
	
	//show player's cards
	cout << "Your cards: ";
	for (vector<Card>::iterator iter = pocket.begin(); iter != pocket.end(); ++iter) {
		cout << iter->toString() << ' ';
	}
	cout << endl;

	//show community cards
	cout << "Communities: ";
	vector<Card> com = status.getCommunity();
	for (vector<Card>::iterator iter = com.begin(); iter != com.end(); ++iter) {
		cout << iter->toString() << ' ';
	}
	cout << endl;

	cout << "Current bet: " << status.getCurrentBet() << endl;
	cout << "Your last bet: " << stageBet << endl;
	cout << "Your total bet in this round: " << totalBet << endl;
	cout << "Your wallet: " << wallet << endl;
	cout << "Pot: " << status.getPot() << endl;

	//get player's input and check its validity
	Action act;
	do {
		act = getInput();
	} while (!actionValid(act, status, raise));

	//if action valid, respond and return it to class:Holdem
	switch (act) {
	case Check:
		assert(status.getCurrentBet() == stageBet);
		break;
	case Call:
		assert(wallet >= status.getCurrentBet() - stageBet);
		pay = status.getCurrentBet() - stageBet;
		stageBet = status.getCurrentBet();
		totalBet += pay;
		wallet -= pay;
		break;
	case Raise:
		assert(wallet >= status.getCurrentBet() + raise - stageBet);
		pay = status.getCurrentBet() + raise - stageBet;
		stageBet += pay;
		totalBet += pay;
		wallet -= pay;
		break;
	case AllIn:
		pay = wallet;
		stageBet += pay;
		totalBet += pay;
		wallet = 0;
		allIn = true;
		break;
	case Fold:
		folded = true;
		break;
	default:
		throw new std::exception();
	}

	return act;
}
示例#10
0
int main ()
{
	GameStatus gameStatus;
	Converter converter;
	Player homePlayer1;
	Player homePlayer2; 
	Player awayPlayer1;
	Player awayPlayer2; 
	Ball ball;

	srand(time(NULL));
	int pohotnostRand, pozicioniranjeRand, dodavanjeRand, strat;
	bool stratFlipFlop, scoreFlipFlop;
	int successCounter [12];
	int mainMainCounter = 0;



		 double px0,py0,px1,py1,px2,py2,px3,py3;
		 bool presreci01,presreci02,presreci03;   // homePlayer1
		 bool presreci11,presreci12,presreci13;   // homePlayer2
		 bool presreci21,presreci22,presreci23;   // awayPlayer1
		 bool presreci31,presreci32,presreci33;   // awayPlayer2
		 double vremePr0,vremePr1,vremePr2,vremePr3;

		 for (int i=0;i<12;i++) successCounter[i]=0;

	while (true)
	{/*if (LogFajl.is_open() != true) 
	  LogFajl.open("Izlaz.txt",ios::app);*/
	
		
		//start input
		//10 //20 //30 //40
		gameStatus.inputGameStatus();
		//50 //60 //70 //80
		homePlayer1.inputPos();
		homePlayer2.inputPos();
		awayPlayer1.inputPos();
		awayPlayer2.inputPos();
		//90 //100 //110 //120
		ball.inputPos();
		ball.inputVel();
		//130 //140 //150
		homePlayer1.inputHasKicked();
		homePlayer2.inputHasKicked();
		awayPlayer1.inputHasKicked();
		awayPlayer2.inputHasKicked();
		//end input
		//Player nizIgraca[4] = {homePlayer1,homePlayer2,awayPlayer1,awayPlayer2};
		
		

		// IN CONVERSION
		converter.convertIn(homePlayer1,homePlayer2,awayPlayer1,awayPlayer2,ball,gameStatus);

  //      double a1,b1;
		//odrediTackuOdbijanja(1,-398,a1,b1,ball); // !!!!!******!!!!!*******!!!!!!
		//cout << "INTERSECTION POINT: " << a1 << " " << b1 << endl;

		//start calc

		if ((ball.getXPos()>0) && (ball.getXPos()<g_fieldLength)) mainMainCounter++;

		if ((mainMainCounter<6000) && gameStatus.getReset() && stratFlipFlop)
		{
			stratFlipFlop = false;
			strat = rand() % 12;
			if (strat < 12)
			{
				pohotnostRand = strat % 3;
				pozicioniranjeRand = strat % 2;
				dodavanjeRand = strat / 6;
			}
		}

		if (mainMainCounter >= 6000)
		{
			int pohotnostSuccess[3]={0,0,0},pozicioniranjeSuccess[2]={0,0},dodavanjeSuccess[2]={0,0};
			for (int i=0;i<12;i++)
			{
				pohotnostSuccess[i%3] += successCounter[i];
				pozicioniranjeSuccess[i%2] += successCounter[i];
				dodavanjeSuccess[i/6] += successCounter[i];
			}
			int pohotnostMaxI = maximumN(pohotnostSuccess,3),pozicioniranjeMaxI = maximumN(pozicioniranjeSuccess,2),dodavanjeMaxI = maximumN(dodavanjeSuccess,2);
			if (pohotnostMaxI == 0)
			{
				if (pozicioniranjeMaxI == 0) strat = 0 + 6*dodavanjeMaxI;
				else strat = 3 + 6*dodavanjeMaxI;
			}
			if (pohotnostMaxI == 1)
			{
				if (pozicioniranjeMaxI == 0) strat = 4 + 6*dodavanjeMaxI;
				else strat = 1 + 6*dodavanjeMaxI;
			}
			if (pohotnostMaxI == 2)
			{
				if (pozicioniranjeMaxI == 0) strat = 2 + 6*dodavanjeMaxI;
				else strat = 5 + 6*dodavanjeMaxI;
			}
		}

//Vreme::Primerak()->postaviPrviTajmer();


  homePlayer1.setWillMove(true);                    // *** 
  homePlayer1.setWillKick(true);
  homePlayer2.setWillMove(true);
  homePlayer2.setWillKick(true);

  // potrebno da bi se izracunavala brzina igraca:
  homePlayer1.setPastPos();
  homePlayer2.setPastPos();
  awayPlayer1.setPastPos();
  awayPlayer2.setPastPos();





         odrediTackuPresretanja(homePlayer1,ball,px0,py0,vremePr0,presreci01,presreci02,presreci03,3);
		 odrediTackuPresretanja(homePlayer2,ball,px1,py1,vremePr1,presreci11,presreci12,presreci13,0);
		 odrediTackuPresretanja(awayPlayer1,ball,px2,py2,vremePr2,presreci21,presreci22,presreci23,0);
		 odrediTackuPresretanja(awayPlayer2,ball,px3,py3,vremePr3,presreci31,presreci32,presreci33,0);

		 //LogFajl << vremePr0 << " " << vremePr3 << " " << vectorDistance(ball.getXPos(), ball.getYPos(), homePlayer1.getXPos(), homePlayer1.getYPos()) << " " << vectorDistance(ball.getXPos(), ball.getYPos(), awayPlayer2.getXPos(), awayPlayer2.getYPos()) << " " ;

		 double niz[4] = {vremePr0,vremePr1,vremePr2,vremePr3};

		 int koCePrvi = minimum(niz);

		 // if ((0 == koCePrvi) || (1 == koCePrvi))



		 //if ()
 


        // ODBRAMBENI IGRAC (kretanje)

  double destX, destY;

  //if (0 == koCePrvi) {destX = px0; destY = py0;}else
   odrediKretanjeGolmana (homePlayer1,homePlayer2,awayPlayer1,awayPlayer2,koCePrvi,ball,destX,destY,px0,py0,pohotnostRand);

  homePlayer1.setDestinationX(destX);  
  homePlayer1.setDestinationY(destY);  

  //if (sqrt(pow((homePlayer2.getXPos()-ball.getXPos()),2)+pow((homePlayer2.getYPos()-ball.getYPos()),2)) < 40) // ***
  //{
	 // homePlayer1.setDestinationX(500);
	 // homePlayer2.setDestinationY(200);
  //}

 


  // NAPADACKI IGRAC  (kretanje)

	double pX,pY,vremePr;
	//Vreme::Primerak()->postaviPrviTajmer();
	odrediTackuPresretanja(homePlayer2,ball,pX,pY,vremePr,presreci11,presreci12,presreci13,0);
	//Vreme::Primerak()->postaviDrugiTajmer();
	//Vreme::Primerak()->ispisiTrajanjeIzvrsavanjaULog();

	if (true == (presreci11 || presreci12 || presreci13))  // moze i samo true == presreci 13
	{
		homePlayer2.setDestinationX(pX);
		homePlayer2.setDestinationY(pY);
	}
	else
	{
		homePlayer2.setDestinationX(homePlayer2.getXPos());       // ball.getXPos()
		homePlayer2.setDestinationY(homePlayer2.getYPos());       // ball.getYpos()
	}

 Player awayGoalie = ((awayPlayer1.getXPos() > awayPlayer2.getXPos()) ? awayPlayer1 : awayPlayer2);
 int AGIndex = ((awayPlayer1.getXPos() > awayPlayer2.getXPos()) ? 2 : 3);
 //LogFajl << " AGIndex " << AGIndex << "  koCePrvi " << koCePrvi << " " ; 
 
 if ((koCePrvi != 1) && (koCePrvi != AGIndex) && (pozicioniranjeRand == 1))
 {
  //LogFajl << " DA ";
  homePlayer2.setDestinationX((awayPlayer1.getXPos() + awayPlayer2.getXPos()) / 2);
  homePlayer2.setDestinationY((awayPlayer1.getYPos() + awayPlayer2.getYPos()) / 2);
 }

 if (((0 == koCePrvi) && (awayGoalie.getXPos() > g_fieldLength - 150) && (abs(awayGoalie.getYPos()) < 150)) && (pozicioniranjeRand==0))
 {
  //LogFajl << " DA ";
  homePlayer2.setDestinationX(awayGoalie.getXPos() - 30);
  homePlayer2.setDestinationY(-1*awayGoalie.getYPos());
 }
 if(((0 == koCePrvi) && (!((awayGoalie.getXPos() > g_fieldLength - 150) && (abs(awayGoalie.getYPos()) < 150)))) && (pozicioniranjeRand==0))
 {
  homePlayer2.setDestinationX(awayGoalie.getXPos() + 60);
  homePlayer2.setDestinationY(-1*awayGoalie.getYPos());
  //homePlayer2.setDestinationX((awayPlayer1.getXPos() + awayPlayer2.getXPos()) / 2);
  //homePlayer2.setDestinationY((awayPlayer1.getYPos() + awayPlayer2.getYPos()) / 2);
 }
  




	// ========SUTIRANJE======== //

	double xkick,ykick;
	double intenzitet;
	bool mozeSigurno;

	sutUgol(ball,awayPlayer1,awayPlayer2,xkick,ykick,intenzitet,mozeSigurno);

   //LogFajl << koCePrvi << " " << setw(15) ;
   
  if (mozeSigurno)
  {//LogFajl << "Sut Sigurica";
	homePlayer1.setKickVectorX(xkick);  //**********
	homePlayer1.setKickVectorY(ykick);  //**********
	homePlayer1.setKickIntensity(intenzitet); // treba 100 za precisionShotMax

	homePlayer2.setKickVectorX(xkick);
	homePlayer2.setKickVectorY(ykick);
	homePlayer2.setKickIntensity(intenzitet);
  }
  else
  {
	  bool mozeVodjenje; double xkickV,ykickV,intenzitetV;
	  if (sqrt(pow((homePlayer1.getXPos()-ball.getXPos()),2)+pow((homePlayer1.getYPos()-ball.getYPos()),2)) < sqrt(pow((homePlayer2.getXPos()-ball.getXPos()),2)+pow((homePlayer2.getYPos()-ball.getYPos()),2)))
    vodiLoptu(g_fieldLength,0,ball,homePlayer1,awayPlayer1,awayPlayer2,xkickV,ykickV,intenzitetV,mozeVodjenje);
	  else vodiLoptu(g_fieldLength,0,ball,homePlayer2,awayPlayer1,awayPlayer2,xkickV,ykickV,intenzitetV,mozeVodjenje);

	  

	  if (mozeVodjenje)
   {//LogFajl << "Vodi Loptu";
    homePlayer1.setKickVectorX(xkickV);  
    homePlayer1.setKickVectorY(ykickV);  
    homePlayer1.setKickIntensity(intenzitetV); 

    homePlayer2.setKickVectorX(xkickV);
    homePlayer2.setKickVectorY(ykickV);
    homePlayer2.setKickIntensity(intenzitetV);
   }  
	  else
	  {
			
			double AP1DoGolmana = vectorDistance(awayPlayer1.getXPos(),awayPlayer1.getYPos(),homePlayer1.getXPos(),homePlayer1.getYPos()),
				AP2DoGolmana = vectorDistance(awayPlayer2.getXPos(),awayPlayer2.getYPos(),homePlayer1.getXPos(),homePlayer1.getYPos()),
				bliziDoGolmana = (AP1DoGolmana < AP2DoGolmana) ? AP1DoGolmana : AP2DoGolmana;
			
			double dodajX,dodajY,dodajInt;

			bool mozeDodajHP1Spec = dodajSpec(ball,homePlayer1,homePlayer2,awayPlayer1,awayPlayer2,dodajX,dodajY,dodajInt);
			

			if (mozeDodajHP1Spec)
			{
				homePlayer1.setKickVectorX(dodajX);  //**********
				homePlayer1.setKickVectorY(dodajY);  //**********
				homePlayer1.setKickIntensity(dodajInt);
			}
			else
			{
				bool mozeDodajHP1 = dodaj(ball,homePlayer1,homePlayer2,awayPlayer1,awayPlayer2,dodajX,dodajY,dodajInt);
				if (mozeDodajHP1)
				{//LogFajl << "Dodavanje hp1";
					homePlayer1.setKickVectorX(dodajX);  //**********
					homePlayer1.setKickVectorY(dodajY);  //**********
					homePlayer1.setKickIntensity(dodajInt);
				}
				else
				{
					homePlayer1.setKickVectorX(xkick);  //**********
					homePlayer1.setKickVectorY(ykick);  //**********
					homePlayer1.setKickIntensity(intenzitet); // treba 100 za precisionShotMax
				}
			}

			bool mozeDodajHP2 = dodaj(ball,homePlayer2,homePlayer1,awayPlayer1,awayPlayer2,dodajX,dodajY,dodajInt);

			if (mozeDodajHP2 && (homePlayer2.getXPos() > (g_fieldLength / (3 - dodavanjeRand)) - g_playerDiameter)  && (bliziDoGolmana > g_fieldLength / 4))
			{//LogFajl << "Dodavanje hp2";
				homePlayer2.setKickVectorX(dodajX);  //**********
				homePlayer2.setKickVectorY(dodajY);  //**********
				homePlayer2.setKickIntensity(dodajInt);
			}
			else
			{
				homePlayer2.setKickVectorX(xkick);
				homePlayer2.setKickVectorY(ykick);
				homePlayer2.setKickIntensity(intenzitet);
			}
	  }
  }

 


  if (gameStatus.getReset() == false)
	  stratFlipFlop = true;

  if ((ball.getXPos() > g_fieldLength + g_ballDiameter) && scoreFlipFlop)
  {
	  scoreFlipFlop = false;
	  successCounter[strat]++;
  }
  if ((ball.getXPos() < - g_ballDiameter) && scoreFlipFlop)
  {
	  scoreFlipFlop = false;
	  successCounter[strat]--;
  }

  if ((ball.getXPos() > 0) && (ball.getXPos()<g_fieldLength))
  {
	  scoreFlipFlop = true;
  }

		//end calc

  

// ISPIS U FAJL
  
    /*LogFajl.is_open() != true) 
	  LogFajl.open("Izlaz.txt",ios::app);*/

//double bolXvel = ball.getXVel(), bolYvel = ball.getYVel(), homeXpos = homePlayer1.getXPos(), homeYpos = homePlayer1.getYPos();
//double ka = ball.getYVel() / ball.getXVel() ;

	//LogFajl << koCePrvi << " ||| " << px0 << " " << py0 << endl; //<< " ||| " << presreci01 << " ||| " ; //<< homeXpos << " " << homeYpos << " ||| " << bolXvel << " " << bolYvel << endl ;
    //LogFajl << ball.getXVel() << " " << ball.getYVel() << " " << ka << endl;
	/*LogFajl << " " << koCePrvi << " " << ball.getXVel() << " " << ball.getYVel() << "  igractackapreseka:   " << vectorDistance(homePlayer1.getXPos(),homePlayer1.getYPos(),px0,py0) << "   loptatackapreseka  " << vectorDistance(ball.getXPos(),ball.getYPos(),px0,py0) << "   brzinaigraca  " << vectorLength(homePlayer1.getVelX(),homePlayer1.getVelY()) << "  |||| ";
	LogFajl << "  njihovtackapreseka:   " << vectorDistance(awayPlayer2.getXPos(),awayPlayer2.getYPos(),px3,py3) << "   loptatackapresekanjihov  " << vectorDistance(ball.getXPos(),ball.getYPos(),px3,py3) << "   brzinanjihov  " << vectorLength(awayPlayer2.getVelX(),awayPlayer2.getVelY()) << endl;*/

	//LogFajl << "glavni tajmer:   " << mainMainCounter << "   strategija:   " << strat<< endl;

	//LogFajl <<  vremeGore << " " << vremeDole << " " << vremeDirekt << " " << sut << " "  ;
	//LogFajl <<  ball.getXVel() << " " << ball.getYVel() << endl ;
		
		//sqrt(pow(ball.getXVel(),2)+pow(ball.getYVel(),2)) << endl;               // presreci13 << " " ;     
		
		//sqrt(pow(ball.getXVel(),2)+pow(ball.getYVel(),2)) << " ";

  //LogFajl.close(); 



//Vreme::Primerak()->postaviDrugiTajmer();


		// OUT CONVERSION
		converter.convertOut(homePlayer1,homePlayer2,awayPlayer1,awayPlayer2,ball,gameStatus);


		

		//Vreme::Primerak()->ispisiTrajanjeIzvrsavanjaULog();
        

		//start output
		//170 //180 //190 //200 //210 //220 //230 //240
		homePlayer1.outputDecisions();
		homePlayer2.outputDecisions();
  
		//end output

		
		// Vreme::Primerak()->ispisiTrajanjeIzvrsavanjaULog();
	} // while (true)

	

	return 0;
}