void NexusFlagItem::dismount(DismountMode dismountMode) { if(isGhost()) // Server only return; if(getDatabase() == NULL) // must be in database, switching levels makes database NULL return; if(dismountMode == DISMOUNT_MOUNT_WAS_KILLED) { // Should getting shot up count as a flag drop event for statistics purposes? if(mMount && mMount->getClientInfo()) mMount->getClientInfo()->getStatistics()->mFlagDrop += mFlagCount + 1; dropFlags(mFlagCount + 1); // Drop at least one flag plus as many as the ship carries // Now delete the flag itself removeFromDatabase(false); deleteObject(); } else { GameType *gameType = getGame()->getGameType(); if(!gameType) // Crashed here once, don't know why, so I added the check return; gameType->itemDropped(mMount, this, dismountMode); // Sends messages; no flags actually dropped here; server only method dropFlags(mFlagCount); // Only dropping the flags we're carrying, not the "extra" one that comes when we die } }