// If any settings are missing from the database, this will write // the default values static void WriteDefaults() { PlaybackSettings ps; ps.Load(); ps.Save(); OSDSettings os; os.Load(); os.Save(); GeneralSettings gs; gs.Load(); gs.Save(); EPGSettings es; es.Load(); es.Save(); AppearanceSettings as; as.Load(); as.Save(); MainGeneralSettings mgs; mgs.Load(); mgs.Save(); GeneralRecPrioritiesSettings grs; grs.Load(); grs.Save(); }