示例#1
0
void UIElements::add(UIElement *obj) {
	// Add object
	assert(_objList.size() < 12);
	_objList.push_back(obj);

	obj->setPosition(Common::Point(_bounds.left + obj->_position.x, _bounds.top + obj->_position.y));
	obj->reposition();

	GfxSurface s = obj->getFrame();
	s.draw(obj->_position);
}
示例#2
0
void ModalDialog::drawFrame() {
	Rect origRect = _bounds;
	_bounds.collapse(-10, -10);

	if (g_vm->getGameID() == GType_Ringworld2) {
		GfxElement::drawFrame();
	} else {
		// Fill the dialog area
		g_globals->gfxManager().fillRect(origRect, 54);

		// Draw top line
		GfxSurface surface = surfaceFromRes(8, 1, 7);
		for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
			surface.draw(Common::Point(xp, _bounds.top));
		surface.draw(Common::Point(_bounds.right - 20, _bounds.top));

		surface = surfaceFromRes(8, 1, 1);
		surface.draw(Common::Point(_bounds.left, _bounds.top));

		surface = surfaceFromRes(8, 1, 4);
		surface.draw(Common::Point(_bounds.right - 10, _bounds.top));

		// Draw vertical edges
		surface = surfaceFromRes(8, 1, 2);
		for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10)
			surface.draw(Common::Point(_bounds.left, yp));
		surface.draw(Common::Point(_bounds.left, _bounds.bottom - 20));

		surface = surfaceFromRes(8, 1, 5);
		for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10)
			surface.draw(Common::Point(_bounds.right - 10, yp));
		surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 20));

		// Draw bottom line
		surface = surfaceFromRes(8, 1, 8);
		for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
			surface.draw(Common::Point(xp, _bounds.bottom - 10));
		surface.draw(Common::Point(_bounds.right - 20, _bounds.bottom - 10));

		surface = surfaceFromRes(8, 1, 3);
		surface.draw(Common::Point(_bounds.left, _bounds.bottom - 10));

		surface = surfaceFromRes(8, 1, 6);
		surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 10));
	}

	// Set the dialog's manager bounds
	_gfxManager._bounds = origRect;
}