示例#1
0
int main(int argc, char **argv) {

  // A QApplication must always be declared at the beginning of the main function if you intend to
  // use the tulip-gui library
  // This must be done before calling tlp::initTulipSoftware()
  QApplication app(argc, argv);

  // Initialize the library and load all plugins
  tlp::initTulipSoftware();

  Graph *g = nullptr;
  if (QApplication::arguments().size() == 2) {
    // Load the file passed as first argument into a graph.
    // This method will select the default Tulip algorithm plugin (TLP)
    QString filename = QApplication::arguments()[1];
    if (!((filename.endsWith(".tlp")) || (filename.endsWith(".tlp.gz")))) {
      cout << "File " << QStringToTlpString(filename)
           << " not compatible. Use a tlp file or a tlp.gz file" << endl;
      exit(EXIT_FAILURE);
    }
    g = tlp::loadGraph(QStringToTlpString(filename));
  } else {
    // If no arguments were given to the command, create a complete tree of depth 5
    // and degree 2 for demo purpose
    g = createCompleteTree(5, 2);
    // Set some visual properties in order to visualize the tree
    setTreeVisualProperties(g);
  }

  // Creates the main widget that will display our graph
  GlMainWidget *mainWidget = new GlMainWidget(nullptr);

  // Adds a layer to the scene
  GlLayer *mainLayer = mainWidget->getScene()->createLayer("Main");

  // Adds the graph to this layer
  mainLayer->addGraph(g, "graph");

  // Sets some rendering parameters on the graph to visualize
  setGraphRenderingParameters(mainWidget->getScene()->getGlGraphComposite());

  // Display the widget
  mainWidget->show();

  // Flush event loop in order to let paint events pass through in order for the scene to be
  // initialized.
  QApplication::processEvents();

  // Center the camera and draw the graph
  mainWidget->centerScene();
  mainWidget->draw();

  // Adds Zoom and pan navigation to the widget
  mainWidget->installEventFilter(new MouseNKeysNavigator);
  return app.exec();
}
示例#2
0
int main(int argc, char **argv) {
  /*
  A QApplication must always be declared at the beginning of the main function in order for Tulip to work.
  This must be done before calling tlp::initTulipSoftware()
  */
  QApplication app(argc, argv);
  /*
  Initialize the library, load plugins and set application runtime pathes accordingly to the host
  operating system
  This method should always be called if you intend to use plugins in your application.
  */
  tlp::initTulipSoftware();
  /*
  Load the file passed as first argument into a graph.
  This method will select the default Tulip algorithm plugin (TLP)
  */
  // Graph* g = tlp::loadGraph(argv[1]);
  Graph *g = newGraph();

  TulipProject *_project = TulipProject::openProject(QString::fromLatin1(argv[1]));

  // std::cout << QString::fromLatin1(argv[1]) << std::endl;

  if (_project->exists("/data/graphs/0/graph.tlp")) {
    std::cout << "pouet pouet" << std::endl;
    DataSet data;

    data.set<std::string>("file::filename",
                          QStringToTlpString(_project->toAbsolutePath("/data/graphs/0/graph.tlp")));

    g = tlp::importGraph("TLP Import", data);
    std::cout << g << std::endl;
  }

  // Creates the main widget that will display our graph
  GlMainWidget *mainWidget = new GlMainWidget();
  // Adds a layer to the scene
  GlLayer *mainLayer = mainWidget->getScene()->createLayer("Main");
  // Adds the graph to this layer
  mainLayer->addGraph(g, "graph");

  // Display the widget
  mainWidget->show();
  // Flush event loop in order to let paint events pass through in order for the scene to be
  // initialized.
  QApplication::processEvents();
  // Center the camera and draw the graph
  mainWidget->centerScene();
  mainWidget->draw();
  // Adds Zoom and pan navigation to the widget
  mainWidget->installEventFilter(new MouseNKeysNavigator);
  return app.exec();
}
示例#3
0
int main(int argc, char **argv) {
  /*
  A QApplication must always be declared at the beginning of the main function in order for Tulip to work.
  This must be done before calling tlp::initTulipSoftware()
  */
  QApplication app(argc, argv);
  /*
  Initialize the library, load plugins and set application runtime pathes accordingly to the host
  operating system
  This method should always be called if you intend to use plugins in your application.
  */
  tlp::initTulipSoftware();

  // Creates the main widget that will display our graph
  GlMainWidget *mainWidget = new GlMainWidget();
  // Adds a layer to the scene
  GlLayer *mainLayer = mainWidget->getScene()->createLayer("Main");

  Coord center1(-1, -1, -1);
  Coord center2(1, 1, 1);
  Size size(1, 1, 1);
  Color whiteOpaque(255, 255, 255, 255);
  Color blackOpaque(0, 0, 0, 255);

  GlBox *node1 = new GlBox(center1, size, whiteOpaque, blackOpaque);
  GlBox *node2 = new GlBox(center2, size, whiteOpaque, blackOpaque);

  mainLayer->addGlEntity(node1, "Gl Tutorial 1: Node 1");
  mainLayer->addGlEntity(node2, "Gl Tutorial 1: Node 2");

  Coord centerBox(0, 0, 0);
  Size sizeBox(3.001, 3.001, 3.001);
  Color purpleTrans(155, 0, 155, 50);
  GlBox *box = new GlBox(centerBox, sizeBox, purpleTrans, blackOpaque);
  mainLayer->addGlEntity(box, "Gl Tutorial 2: Box");

  // Display the widget
  mainWidget->show();
  // Flush event loop in order to let paint events pass through in order for the scene to be
  // initialized.
  QApplication::processEvents();
  // Center the camera and draw the graph
  mainWidget->centerScene();
  mainWidget->draw();
  // Adds Zoom and pan navigation to the widget
  mainWidget->installEventFilter(new MouseNKeysNavigator);
  return app.exec();
}