mlt_filter filter_glsl_manager_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg ) { GlslManager* g = GlslManager::get_instance(); if (g) g->inc_ref(); else g = new GlslManager(); return g->get_filter(); }
void GlslManager::delete_sync(GLsync sync) { // We do not know which thread we are called from, and we can only // delete this if we are in one with a valid OpenGL context. // Thus, store it for later deletion in render_frame_texture(). GlslManager* g = GlslManager::get_instance(); g->lock(); g->syncs_to_delete.push_back(sync); g->unlock(); }
void GlslManager::release_texture(glsl_texture texture) { #if USE_TEXTURE_POOL texture->used = 0; #else GlslManager* g = GlslManager::get_instance(); g->lock(); g->texture_list.push_back(texture); g->unlock(); #endif }
mlt_filter filter_movit_resample_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg ) { mlt_filter filter = NULL; GlslManager* glsl = GlslManager::get_instance(); if ( glsl && ( filter = mlt_filter_new() ) ) { mlt_properties properties = MLT_FILTER_PROPERTIES( filter ); glsl->add_ref( properties ); filter->process = process; } return filter; }
mlt_filter filter_movit_vignette_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg ) { mlt_filter filter = NULL; GlslManager* glsl = GlslManager::get_instance(); if ( glsl && ( filter = mlt_filter_new() ) ) { mlt_properties properties = MLT_FILTER_PROPERTIES( filter ); glsl->add_ref( properties ); filter->process = process; mlt_properties_set_double( MLT_FILTER_PROPERTIES(filter), "radius", 0.3 ); mlt_properties_set_double( MLT_FILTER_PROPERTIES(filter), "inner_radius", 0.3 ); } return filter; }
mlt_filter filter_white_balance_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg ) { mlt_filter filter = NULL; GlslManager* glsl = GlslManager::get_instance(); if ( glsl && ( filter = mlt_filter_new() ) ) { mlt_properties properties = MLT_FILTER_PROPERTIES( filter ); glsl->add_ref( properties ); mlt_properties_set( properties, "neutral_color", arg? arg : "#7f7f7f" ); mlt_properties_set_double( properties, "color_temperature", 6500.0 ); filter->process = process; } return filter; }
mlt_filter filter_movit_opacity_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg ) { mlt_filter filter = NULL; GlslManager* glsl = GlslManager::get_instance(); if ( glsl && ( filter = mlt_filter_new() ) ) { mlt_properties properties = MLT_FILTER_PROPERTIES( filter ); glsl->add_ref( properties ); mlt_properties_set( properties, "opacity", arg? arg : "1" ); mlt_properties_set_double( properties, "alpha", -1.0 ); filter->process = process; } return filter; }
mlt_filter filter_movit_glow_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg ) { mlt_filter filter = NULL; GlslManager* glsl = GlslManager::get_instance(); if ( glsl && ( filter = mlt_filter_new() ) ) { mlt_properties properties = MLT_FILTER_PROPERTIES( filter ); glsl->add_ref( properties ); mlt_properties_set_double( properties, "radius", 20.0 ); mlt_properties_set_double( properties, "blur_mix", 1.0 ); mlt_properties_set_double( properties, "highlight_cutoff", 0.2 ); filter->process = process; } return filter; }
static int movit_render( EffectChain *chain, mlt_frame frame, mlt_image_format *format, mlt_image_format output_format, int width, int height, uint8_t **image ) { GlslManager* glsl = GlslManager::get_instance(); int error; if ( output_format == mlt_image_glsl_texture ) { error = glsl->render_frame_texture( chain, frame, width, height, image ); } else { error = glsl->render_frame_rgba( chain, frame, width, height, image ); if ( !error && output_format != mlt_image_rgb24a ) { *format = mlt_image_rgb24a; error = convert_on_cpu( frame, image, format, output_format ); } } return error; }
mlt_filter filter_movit_convert_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg ) { mlt_filter filter = NULL; GlslManager* glsl = GlslManager::get_instance(); if ( glsl && ( filter = mlt_filter_new() ) ) { mlt_properties properties = MLT_FILTER_PROPERTIES( filter ); glsl->add_ref( properties ); #ifdef WIN32 // XXX avcolor_space is crashing on Windows in this context! mlt_filter cpu_csc = NULL; #else mlt_filter cpu_csc = create_filter( profile, "avcolor_space" ); #endif if ( !cpu_csc ) cpu_csc = create_filter( profile, "imageconvert" ); if ( cpu_csc ) mlt_properties_set_data( MLT_FILTER_PROPERTIES( filter ), "cpu_csc", cpu_csc, 0, (mlt_destructor) mlt_filter_close, NULL ); filter->process = process; } return filter; }
static int convert_image( mlt_frame frame, uint8_t **image, mlt_image_format *format, mlt_image_format output_format ) { // Nothing to do! if ( *format == output_format ) return 0; mlt_properties properties = MLT_FRAME_PROPERTIES( frame ); mlt_log_debug( NULL, "filter_movit_convert: %s -> %s\n", mlt_image_format_name( *format ), mlt_image_format_name( output_format ) ); // Use CPU if glsl not initialized or not supported. GlslManager* glsl = GlslManager::get_instance(); if ( !glsl || !glsl->get_int("glsl_supported" ) ) return convert_on_cpu( frame, image, format, output_format ); // Do non-GL image conversions on a CPU-based image converter. if ( *format != mlt_image_glsl && output_format != mlt_image_glsl && output_format != mlt_image_glsl_texture ) return convert_on_cpu( frame, image, format, output_format ); int error = 0; int width = mlt_properties_get_int( properties, "width" ); int height = mlt_properties_get_int( properties, "height" ); int img_size = mlt_image_format_size( *format, width, height, NULL ); mlt_producer producer = mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ); mlt_service service = MLT_PRODUCER_SERVICE(producer); GlslManager::get_instance()->lock_service( frame ); EffectChain* chain = GlslManager::get_chain( service ); MltInput* input = GlslManager::get_input( service ); if ( !chain || !input ) { GlslManager::get_instance()->unlock_service( frame ); return 2; } if ( *format != mlt_image_glsl ) { bool finalize_chain = false; if ( output_format == mlt_image_glsl_texture ) { // We might already have a texture from a previous conversion from mlt_image_glsl. glsl_texture texture = (glsl_texture) mlt_properties_get_data( properties, "movit.convert.texture", NULL ); // XXX: requires a special property set on the frame by the app for now // because we do not have reliable way to clear the texture property // when a downstream filter has changed image. if ( texture && mlt_properties_get_int( properties, "movit.convert.use_texture") ) { *image = (uint8_t*) &texture->texture; mlt_frame_set_image( frame, *image, 0, NULL ); mlt_properties_set_int( properties, "format", output_format ); *format = output_format; GlslManager::get_instance()->unlock_service( frame ); return error; } else { // Use a separate chain to convert image in RAM to OpenGL texture. // Use cached chain if available and compatible. Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) ); chain = (EffectChain*) producer.get_data( "movit.convert.chain" ); input = (MltInput*) producer.get_data( "movit.convert.input" ); int w = producer.get_int( "movit.convert.width" ); int h = producer.get_int( "movit.convert.height" ); mlt_image_format f = (mlt_image_format) producer.get_int( "movit.convert.format" ); if ( !chain || width != w || height != h || output_format != f ) { chain = new EffectChain( width, height ); input = new MltInput( width, height ); chain->add_input( input ); chain->add_effect( new Mlt::VerticalFlip() ); finalize_chain = true; producer.set( "movit.convert.chain", chain, 0, (mlt_destructor) delete_chain ); producer.set( "movit.convert.input", input, 0 ); producer.set( "movit.convert.width", width ); producer.set( "movit.convert.height", height ); producer.set( "movit.convert.format", output_format ); } } } if ( *format == mlt_image_rgb24a || *format == mlt_image_opengl ) { input->useFlatInput( chain, FORMAT_RGBA_POSTMULTIPLIED_ALPHA, width, height ); input->set_pixel_data( *image ); } else if ( *format == mlt_image_rgb24 ) { input->useFlatInput( chain, FORMAT_RGB, width, height ); input->set_pixel_data( *image ); } else if ( *format == mlt_image_yuv420p ) { ImageFormat image_format; YCbCrFormat ycbcr_format; if ( 709 == mlt_properties_get_int( properties, "colorspace" ) ) { image_format.color_space = COLORSPACE_REC_709; image_format.gamma_curve = GAMMA_REC_709; ycbcr_format.luma_coefficients = YCBCR_REC_709; } else if ( 576 == mlt_properties_get_int( properties, "height" ) ) { image_format.color_space = COLORSPACE_REC_601_625; image_format.gamma_curve = GAMMA_REC_601; ycbcr_format.luma_coefficients = YCBCR_REC_601; } else { image_format.color_space = COLORSPACE_REC_601_525; image_format.gamma_curve = GAMMA_REC_601; ycbcr_format.luma_coefficients = YCBCR_REC_601; } ycbcr_format.full_range = mlt_properties_get_int( properties, "force_full_luma" ); ycbcr_format.chroma_subsampling_x = ycbcr_format.chroma_subsampling_y = 2; // TODO: make new frame properties set by producers ycbcr_format.cb_x_position = ycbcr_format.cr_x_position = 0.0f; ycbcr_format.cb_y_position = ycbcr_format.cr_y_position = 0.5f; input->useYCbCrInput( chain, image_format, ycbcr_format, width, height ); input->set_pixel_data( *image ); } else if ( *format == mlt_image_yuv422 ) { ImageFormat image_format; YCbCrFormat ycbcr_format; if ( 709 == mlt_properties_get_int( properties, "colorspace" ) ) { image_format.color_space = COLORSPACE_REC_709; image_format.gamma_curve = GAMMA_REC_709; ycbcr_format.luma_coefficients = YCBCR_REC_709; } else if ( 576 == height ) { image_format.color_space = COLORSPACE_REC_601_625; image_format.gamma_curve = GAMMA_REC_601; ycbcr_format.luma_coefficients = YCBCR_REC_601; } else { image_format.color_space = COLORSPACE_REC_601_525; image_format.gamma_curve = GAMMA_REC_601; ycbcr_format.luma_coefficients = YCBCR_REC_601; } ycbcr_format.full_range = mlt_properties_get_int( properties, "force_full_luma" ); ycbcr_format.chroma_subsampling_x = 2; ycbcr_format.chroma_subsampling_y = 1; // TODO: make new frame properties set by producers ycbcr_format.cb_x_position = ycbcr_format.cr_x_position = 0.0f; ycbcr_format.cb_y_position = ycbcr_format.cr_y_position = 0.5f; input->useYCbCrInput( chain, image_format, ycbcr_format, width, height ); // convert chunky to planar uint8_t* planar = (uint8_t*) mlt_pool_alloc( img_size ); yuv422_to_yuv422p( *image, planar, width, height ); input->set_pixel_data( planar ); mlt_frame_set_image( frame, planar, img_size, mlt_pool_release ); } // Finalize the separate conversion chain if needed. if ( finalize_chain ) chain->finalize(); } if ( output_format != mlt_image_glsl ) { glsl_fbo fbo = glsl->get_fbo( width, height ); if ( output_format == mlt_image_glsl_texture ) { glsl_texture texture = glsl->get_texture( width, height, GL_RGBA ); glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo ); check_error(); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 ); check_error(); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); check_error(); GlslManager::render( service, chain, fbo->fbo, width, height ); glFinish(); check_error(); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); check_error(); *image = (uint8_t*) &texture->texture; mlt_frame_set_image( frame, *image, 0, NULL ); mlt_properties_set_data( properties, "movit.convert.texture", texture, 0, (mlt_destructor) GlslManager::release_texture, NULL ); mlt_properties_set_int( properties, "format", output_format ); *format = output_format; } else { // Use a PBO to hold the data we read back with glReadPixels() // (Intel/DRI goes into a slow path if we don't read to PBO) GLenum gl_format = ( output_format == mlt_image_rgb24a || output_format == mlt_image_opengl )? GL_RGBA : GL_RGB; img_size = width * height * ( gl_format == GL_RGB? 3 : 4 ); glsl_pbo pbo = glsl->get_pbo( img_size ); glsl_texture texture = glsl->get_texture( width, height, gl_format ); if ( fbo && pbo && texture ) { // Set the FBO glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo ); check_error(); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 ); check_error(); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); check_error(); GlslManager::render( service, chain, fbo->fbo, width, height ); // Read FBO into PBO glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo ); check_error(); glBufferData( GL_PIXEL_PACK_BUFFER_ARB, img_size, NULL, GL_STREAM_READ ); check_error(); glReadPixels( 0, 0, width, height, gl_format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0) ); check_error(); // Copy from PBO uint8_t* buf = (uint8_t*) glMapBuffer( GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY ); check_error(); *image = (uint8_t*) mlt_pool_alloc( img_size ); mlt_frame_set_image( frame, *image, img_size, mlt_pool_release ); memcpy( *image, buf, img_size ); if ( output_format == mlt_image_yuv422 || output_format == mlt_image_yuv420p ) { *format = mlt_image_rgb24; error = convert_on_cpu( frame, image, format, output_format ); } // Release PBO and FBO glUnmapBuffer( GL_PIXEL_PACK_BUFFER_ARB ); check_error(); glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, 0 ); check_error(); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); check_error(); glBindTexture( GL_TEXTURE_2D, 0 ); check_error(); mlt_properties_set_data( properties, "movit.convert.texture", texture, 0, (mlt_destructor) GlslManager::release_texture, NULL); mlt_properties_set_int( properties, "format", output_format ); *format = output_format; } else { error = 1; } } if ( fbo ) GlslManager::release_fbo( fbo ); } else { mlt_properties_set_int( properties, "format", output_format ); *format = output_format; } GlslManager::get_instance()->unlock_service( frame ); return error; }
static int get_image( mlt_frame a_frame, uint8_t **image, mlt_image_format *format, int *width, int *height, int writable ) { int error = 0; // Get the b frame from the stack mlt_frame b_frame = (mlt_frame) mlt_frame_pop_frame( a_frame ); // Get the transition object mlt_transition transition = (mlt_transition) mlt_frame_pop_service( a_frame ); // Get the properties of the transition mlt_properties properties = MLT_TRANSITION_PROPERTIES( transition ); // Get the properties of the a frame mlt_properties a_props = MLT_FRAME_PROPERTIES( a_frame ); // Get the movit objects mlt_service service = MLT_TRANSITION_SERVICE( transition ); mlt_service_lock( service ); EffectChain* chain = GlslManager::get_chain( service ); MltInput* a_input = GlslManager::get_input( service ); MltInput* b_input = (MltInput*) mlt_properties_get_data( properties, "movit input B", NULL ); mlt_image_format output_format = *format; if ( !chain || !a_input ) { mlt_service_unlock( service ); return 2; } // Get the frames' textures GLuint* texture_id[2] = {0, 0}; *format = mlt_image_glsl_texture; mlt_frame_get_image( a_frame, (uint8_t**) &texture_id[0], format, width, height, 0 ); a_input->useFBOInput( chain, *texture_id[0] ); *format = mlt_image_glsl_texture; mlt_frame_get_image( b_frame, (uint8_t**) &texture_id[1], format, width, height, 0 ); b_input->useFBOInput( chain, *texture_id[1] ); // Set resolution to that of the a_frame *width = mlt_properties_get_int( a_props, "width" ); *height = mlt_properties_get_int( a_props, "height" ); // Setup rendering to an FBO GlslManager* glsl = GlslManager::get_instance(); glsl_fbo fbo = glsl->get_fbo( *width, *height ); if ( output_format == mlt_image_glsl_texture ) { glsl_texture texture = glsl->get_texture( *width, *height, GL_RGBA ); glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo ); check_error(); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 ); check_error(); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); check_error(); GlslManager::render( service, chain, fbo->fbo, *width, *height ); glFinish(); check_error(); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); check_error(); *image = (uint8_t*) &texture->texture; mlt_frame_set_image( a_frame, *image, 0, NULL ); mlt_properties_set_data( properties, "movit.convert", texture, 0, (mlt_destructor) GlslManager::release_texture, NULL ); *format = output_format; } else { // Use a PBO to hold the data we read back with glReadPixels() // (Intel/DRI goes into a slow path if we don't read to PBO) GLenum gl_format = ( output_format == mlt_image_rgb24a || output_format == mlt_image_opengl )? GL_RGBA : GL_RGB; int img_size = *width * *height * ( gl_format == GL_RGB? 3 : 4 ); glsl_pbo pbo = glsl->get_pbo( img_size ); glsl_texture texture = glsl->get_texture( *width, *height, gl_format ); if ( fbo && pbo && texture ) { // Set the FBO glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo ); check_error(); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 ); check_error(); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); check_error(); GlslManager::render( service, chain, fbo->fbo, *width, *height ); // Read FBO into PBO glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo ); check_error(); glBufferData( GL_PIXEL_PACK_BUFFER_ARB, img_size, NULL, GL_STREAM_READ ); check_error(); glReadPixels( 0, 0, *width, *height, gl_format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0) ); check_error(); // Copy from PBO uint8_t* buf = (uint8_t*) glMapBuffer( GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY ); check_error(); *format = gl_format == GL_RGBA ? mlt_image_rgb24a : mlt_image_rgb24; *image = (uint8_t*) mlt_pool_alloc( img_size ); mlt_frame_set_image( a_frame, *image, img_size, mlt_pool_release ); memcpy( *image, buf, img_size ); // Release PBO and FBO glUnmapBuffer( GL_PIXEL_PACK_BUFFER_ARB ); check_error(); glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, 0 ); check_error(); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); check_error(); glBindTexture( GL_TEXTURE_2D, 0 ); check_error(); GlslManager::release_texture( texture ); } else { error = 1; } } if ( fbo ) GlslManager::release_fbo( fbo ); mlt_service_lock( service ); return error; }
static int convert_image( mlt_frame frame, uint8_t **image, mlt_image_format *format, mlt_image_format output_format ) { // Nothing to do! if ( *format == output_format ) return 0; mlt_properties properties = MLT_FRAME_PROPERTIES( frame ); mlt_log_debug( NULL, "filter_movit_convert: %s -> %s (%d)\n", mlt_image_format_name( *format ), mlt_image_format_name( output_format ), mlt_frame_get_position( frame ) ); // Use CPU if glsl not initialized or not supported. GlslManager* glsl = GlslManager::get_instance(); if ( !glsl || !glsl->get_int("glsl_supported" ) ) return convert_on_cpu( frame, image, format, output_format ); // Do non-GL image conversions on a CPU-based image converter. if ( *format != mlt_image_glsl && output_format != mlt_image_glsl && output_format != mlt_image_glsl_texture ) return convert_on_cpu( frame, image, format, output_format ); int error = 0; int width = mlt_properties_get_int( properties, "width" ); int height = mlt_properties_get_int( properties, "height" ); GlslManager::get_instance()->lock_service( frame ); // If we're at the beginning of a series of Movit effects, store the input // sent into the chain. if ( output_format == mlt_image_glsl ) { mlt_producer producer = mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ); mlt_profile profile = mlt_service_profile( MLT_PRODUCER_SERVICE( producer ) ); MltInput *input = create_input( properties, *format, profile->width, profile->height, width, height ); GlslManager::set_input( producer, frame, input ); uint8_t *img_copy = make_input_copy( *format, *image, width, height ); GlslManager::set_input_pixel_pointer( producer, frame, img_copy ); *image = (uint8_t *) -1; mlt_frame_set_image( frame, *image, 0, NULL ); } // If we're at the _end_ of a series of Movit effects, render the chain. if ( *format == mlt_image_glsl ) { mlt_service leaf_service = (mlt_service) *image; if ( leaf_service == (mlt_service) -1 ) { // Something on the way requested conversion to mlt_glsl, // but never added an effect. Don't build a Movit chain; // just do the conversion and we're done. mlt_producer producer = mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ); MltInput *input = GlslManager::get_input( producer, frame ); *image = GlslManager::get_input_pixel_pointer( producer, frame ); *format = input->get_format(); delete input; GlslManager::get_instance()->unlock_service( frame ); return convert_on_cpu( frame, image, format, output_format ); } // Construct the chain unless we already have a good one. finalize_movit_chain( leaf_service, frame ); // Set per-frame parameters now that we know which Effect instances to set them on. // (finalize_movit_chain may already have done this, though, but twice doesn't hurt.) GlslChain *chain = GlslManager::get_chain( leaf_service ); set_movit_parameters( chain, leaf_service, frame ); error = movit_render( chain->effect_chain, frame, format, output_format, width, height, image ); dispose_pixel_pointers( chain, leaf_service, frame ); } // If we've been asked to render some frame directly to a texture (without any // effects in-between), we create a new mini-chain to do so. if ( *format != mlt_image_glsl && output_format == mlt_image_glsl_texture ) { // We might already have a texture from a previous conversion from mlt_image_glsl. glsl_texture texture = (glsl_texture) mlt_properties_get_data( properties, "movit.convert.texture", NULL ); // XXX: requires a special property set on the frame by the app for now // because we do not have reliable way to clear the texture property // when a downstream filter has changed image. if ( texture && mlt_properties_get_int( properties, "movit.convert.use_texture") ) { *image = (uint8_t*) &texture->texture; mlt_frame_set_image( frame, *image, 0, NULL ); } else { // Use a separate chain to convert image in RAM to OpenGL texture. // Use cached chain if available and compatible. Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) ); EffectChain *chain = (EffectChain*) producer.get_data( "movit.convert.chain" ); MltInput *input = (MltInput*) producer.get_data( "movit.convert.input" ); int w = producer.get_int( "movit.convert.width" ); int h = producer.get_int( "movit.convert.height" ); mlt_image_format f = (mlt_image_format) producer.get_int( "movit.convert.format" ); if ( !chain || !input || width != w || height != h || *format != f ) { chain = new EffectChain( width, height, GlslManager::get_instance()->get_resource_pool() ); input = create_input( properties, *format, width, height, width, height ); chain->add_input( input->get_input() ); chain->add_effect( new Mlt::VerticalFlip() ); ImageFormat movit_output_format; movit_output_format.color_space = COLORSPACE_sRGB; movit_output_format.gamma_curve = GAMMA_sRGB; chain->add_output(movit_output_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED); chain->set_dither_bits(8); chain->finalize(); producer.set( "movit.convert.chain", chain, 0, (mlt_destructor) delete_chain ); producer.set( "movit.convert.input", input, 0, NULL ); producer.set( "movit.convert.width", width ); producer.set( "movit.convert.height", height ); producer.set( "movit.convert.format", *format ); } if ( *format == mlt_image_yuv422 ) { // We need to convert to planar, which make_input_copy() will do for us. uint8_t *planar = make_input_copy( *format, *image, width, height ); input->set_pixel_data( planar ); error = movit_render( chain, frame, format, output_format, width, height, image ); mlt_pool_release( planar ); } else { input->set_pixel_data( *image ); error = movit_render( chain, frame, format, output_format, width, height, image ); } } } GlslManager::get_instance()->unlock_service( frame ); mlt_properties_set_int( properties, "format", output_format ); *format = output_format; return error; }