示例#1
0
 static inline void GenKey(const GrGeometryProcessor& gp,
                           const GrBatchTracker& bt,
                           const GrGLSLCaps&,
                           GrProcessorKeyBuilder* b) {
     const BatchTracker& local = bt.cast<BatchTracker>();
     uint32_t key = local.fInputColorType << 16;
     key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 : 0x0;
     key |= ComputePosKey(gp.viewMatrix()) << 1;
     b->add32(key);
 }
 static inline void GenKey(const GrGeometryProcessor& gp,
                           const GrBatchTracker& bt,
                           const GrGLCaps&,
                           GrProcessorKeyBuilder* b) {
     const GrDistanceFieldTextureEffect& dfTexEffect = gp.cast<GrDistanceFieldTextureEffect>();
     const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTracker>();
     uint32_t key = dfTexEffect.getFlags();
     key |= local.fInputColorType << 16;
     key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
     key |= ComputePosKey(gp.viewMatrix()) << 25;
     b->add32(key);
 }
示例#3
0
 static inline void GenKey(const GrGeometryProcessor& gp,
                           const GrBatchTracker& bt,
                           const GrGLCaps&,
                           GrProcessorKeyBuilder* b) {
     const DefaultGeoProc& def = gp.cast<DefaultGeoProc>();
     const BatchTracker& local = bt.cast<BatchTracker>();
     uint32_t key = def.fFlags;
     key |= local.fInputColorType << 8 | local.fInputCoverageType << 16;
     key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24 : 0x0;
     key |= ComputePosKey(gp.viewMatrix()) << 25;
     b->add32(key);
 }